Star rating is not meant to reflect difficulty to pass but simply difficulty to full combo. To that end, pp is mostly rewarded based on combo, with some concessions for partial combo and a focus on accuracy.
PKrab wrote:
So ive been playing for quite a while but took a break from playing for a bit and when I just now came back my pp for standard has reset to 0. strange because im level 92 with tons of good plays on my account? some feedback would help, maybe there was an update and im just looking at things wrong
Salvage wrote:
What about calculating accuracy with unstable rate? Or is it that hard to calculate on every map played?.
Novalogic wrote:
Not sure if this was brought up earlier or not. I was wondering, why is it that loved maps can't give pp just like the ranked maps do? I'm not saying that we should just make all loved maps into ranked ones, but since they received a high recognition from the community, why can't they - while still remaining as the separate map category - award performance points just like the ranked ones do? I can't see any reason for maintaining that difference between both map types.
Psyhoren wrote:
Hello everyone!
I would like to suggest ranked multiplayer. What's ranked multiplayer you ask, well let me explain. For starters we all know that in multiplayer it is much harder to play, because of pressure and excitement of playing against other people and that enables us to do stupid mistakes, and not get the perfect play you were looking fore. So what if when you fool combo in ranked multiplayer instead of getting pp to your main score you would get pp to your total ranked multiplayer score.
This ranked multiplayer would go something like this. First you and other 8 players enter a lobby and you get a pool of songs of about 20 and they would be from most played songs from you and other players. Each player gets to ban 1 song from the pool, and you play best of 5. Winner is the one who gets most wins in the end, and pp is determined on how you did on all of the maps. so even if you win but you sucked you still get lover points, and if you came in last or fourth you loos points, the third plays gets out dry, 0 pints.
I just had this idea because i was tired of playing alone. I think something like this would drastically improve multiplayer and it would be more exciting to watch it played on twitch or other platforms. This is only my opinion tell me what do you people think what could be improved and if such a thing would be grate or not.
Best regards
Psyhoren
xScreaMzx wrote:
Psyhoren wrote:
Hello everyone!
I would like to suggest ranked multiplayer. What's ranked multiplayer you ask, well let me explain. For starters we all know that in multiplayer it is much harder to play, because of pressure and excitement of playing against other people and that enables us to do stupid mistakes, and not get the perfect play you were looking fore. So what if when you fool combo in ranked multiplayer instead of getting pp to your main score you would get pp to your total ranked multiplayer score.
This ranked multiplayer would go something like this. First you and other 8 players enter a lobby and you get a pool of songs of about 20 and they would be from most played songs from you and other players. Each player gets to ban 1 song from the pool, and you play best of 5. Winner is the one who gets most wins in the end, and pp is determined on how you did on all of the maps. so even if you win but you sucked you still get lover points, and if you came in last or fourth you loos points, the third plays gets out dry, 0 pints.
I just had this idea because i was tired of playing alone. I think something like this would drastically improve multiplayer and it would be more exciting to watch it played on twitch or other platforms. This is only my opinion tell me what do you people think what could be improved and if such a thing would be grate or not.
Best regards
Psyhoren
Really like the idea, but i think the mappool system is not necessary, it would be enough to just get a random map out of all the ranked maps to avoid farming maps only
xcakepiggie wrote:
remove hd pp bonus
parallaxia wrote:
The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.
abraker wrote:
parallaxia wrote:
The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.
Ah, welcome to the acc > combo club. Here at this club we spend years and years trying to convince std players that combo is poor mechanic and has issues. Please enjoy your stay!
Although it has nothing to do with pp and is more of a scoring issue...