My main complaint is the huge amount of pp given at higher accuracy at high OD even if the map is really short *cof cof OKDAD or Elmo and the Monster Coockie eater*
Instead of basing almost everything accuracy pp at OD, instead focus at giving larger pp rewards from longer maps which aren't that high OD at all. Retrying on shorter maps still getting a lucky try with higher accuracy gives people pp which they don't deserve at all because of no constancy.
While we see OD7.5 maps which are x1700 combo that gives less from accuracy scaling than silly OD+9.75 (OD8 or higher +DT) maps of under x300 combo which is kinda absurd. Accuracy at higher OD needs to be LESS EXPONENTIAL mostly because pp is not a lineal system and there is the huge mistake of making accuracy an exponential variable. While I complain too about that 97-98% HR values are extremely low but that at +99% they start becoming so overrated.
Maybe you don't know, but in some DT/HR maps with OD close to 10 and at least x850 combo length if there are the right amount of hit circles, the diference between a 95% and 100% acc is over 100 pp !! which the difference between 99% and 100% is almost the half than in 95% to 100% !!. The problem actually is by under-rewarding accuracy below 98% at higher OD but kinda over-rewarding high accuracy at that OD.
And the problem is even bigger the lower stars a map has. As I said, pp rewards doesn't work lineally and that's the problem of actual pp accuracy values. For some people a 98% acc 200 pp values +0.01 pp but 275 pp 99.50% is like +40 or even +60 pp (which CAN happen in the cases of x850 maps with 4.8 - 5.3 stars with OD between OD9 and OD10)
Apart, that I'm completely agree with that some stuff done with lower acc but still FC are satisfactory but not so well rewarded in pp.
Instead of basing almost everything accuracy pp at OD, instead focus at giving larger pp rewards from longer maps which aren't that high OD at all. Retrying on shorter maps still getting a lucky try with higher accuracy gives people pp which they don't deserve at all because of no constancy.
While we see OD7.5 maps which are x1700 combo that gives less from accuracy scaling than silly OD+9.75 (OD8 or higher +DT) maps of under x300 combo which is kinda absurd. Accuracy at higher OD needs to be LESS EXPONENTIAL mostly because pp is not a lineal system and there is the huge mistake of making accuracy an exponential variable. While I complain too about that 97-98% HR values are extremely low but that at +99% they start becoming so overrated.
Maybe you don't know, but in some DT/HR maps with OD close to 10 and at least x850 combo length if there are the right amount of hit circles, the diference between a 95% and 100% acc is over 100 pp !! which the difference between 99% and 100% is almost the half than in 95% to 100% !!. The problem actually is by under-rewarding accuracy below 98% at higher OD but kinda over-rewarding high accuracy at that OD.
And the problem is even bigger the lower stars a map has. As I said, pp rewards doesn't work lineally and that's the problem of actual pp accuracy values. For some people a 98% acc 200 pp values +0.01 pp but 275 pp 99.50% is like +40 or even +60 pp (which CAN happen in the cases of x850 maps with 4.8 - 5.3 stars with OD between OD9 and OD10)
Apart, that I'm completely agree with that some stuff done with lower acc but still FC are satisfactory but not so well rewarded in pp.