If I learned hd and 2x100'd my top play, that'd be 304pp. Od 9.67 too strong.
Any pp from skillet hero [Fate] is totally worth, such a beast DT rank man, nice one. The mix of anoying long sliders and circles or sliders between them makes it considerably harder than most DT's of that value, it's even better than my #1 of 252 pp. Also both cases of DT are fairly good DT ranks.Kheldragar wrote:
If I learned hd and 2x100'd my top play, that'd be 304pp. Od 9.67 too strong.
I thought the exact opposite; I found sentimental love + DT, seven doors nomod, up all night HR, Miiro [extra] &c. much harder than hero. I don't think the sliders are annoying, they make it easier for me to maintain whatever acc I could as opposed to having all cirlces. Don't most people alternate sliders?DroidBass wrote:
Any pp from skillet hero [Fate] is totally worth, such a beast DT rank man, nice one. The mix of anoying long sliders and circles or sliders between them makes it considerably harder than most DT's of that value, it's even better than my #1 of 252 pp. Also both cases of DT are fairly good DT ranks.Kheldragar wrote:
If I learned hd and 2x100'd my top play, that'd be 304pp. Od 9.67 too strong.
I know, but the bonus should be more and it should include ar8. Low AR will never be the meta or farmable but giving it a small boost would be nice. It might encourage people to play the thousands of AR8 maps there are.Tom94 wrote:
AR below 8 already does give a bonus. An increased one if hidden is being used. Since forever.
This.Gigo wrote:
In my opinion, AR8 should also be included in this bonus. The standards nowadays are AR9 and AR10, anything below or over that is hard for people to read. Yes, it depends on the map (more precisely, on object density), but in most cases AR8 is quite difficult.
Tess wrote:
So when are long HR maps gonna be weighted fairly? I have a 97% FC on Let This Go with HDHR which is a >2400 combo map worth 174pp, while Jamaican Love DT at 98.92% (which is like a minute long and the only "difficult" part is a single stream, the rest is just a bunch of triples and sliders) is worth 227pp. That seems like a pretty big gap to me, especially since Jamaican Love was a 2 try map that was absurdly easy (I didn't even think I'd get pp for it and it turned out to be my #5 play) while on Let This Go I'm ranked #16 global, which says for itself that it's not that easy to get a decent HDHR score on. It's just one of many examples where long HR maps are weighted kinda meh while short DT maps with one or maybe two spaced streams are weighted ridiculously high. Isn't there a way to bring some balance to this?
The problem with HR / HD HR is that 95% values are shit if the map isn't a really crazy map meanwhile SS is ridicully high valued. The problem with ANY high OD map is the absurd distribution of pp meant in high accuracy. JUST see a map named Skrillex & The Doors - Breakn' a Sweat (Original Mix) that on 95% accuracy DT values less than 160 pp but as SS values ABSURD 280 pp ... YESSSSSS it's the same map!! Just so many circles and OD9.67.Tess wrote:
So when are long HR maps gonna be weighted fairly? I have a 97% FC on Let This Go with HDHR which is a >2400 combo map worth 174pp, while Jamaican Love DT at 98.92% (which is like a minute long and the only "difficult" part is a single stream, the rest is just a bunch of triples and sliders) is worth 227pp. That seems like a pretty big gap to me, especially since Jamaican Love was a 2 try map that was absurdly easy (I didn't even think I'd get pp for it and it turned out to be my #5 play) while on Let This Go I'm ranked #16 global, which says for itself that it's not that easy to get a decent HDHR score on. It's just one of many examples where long HR maps are weighted kinda meh while short DT maps with one or maybe two spaced streams are weighted ridiculously high. Isn't there a way to bring some balance to this?
Considering your accuracy can hit 99% with hardrock... Cause for the same map with the same FC if you end up with 94% you might get nothing. So for a top player who is pretty constant it might sounds right but for an average player... The FC was already something by itself I think... But in any case it would probably give nothing Because you already Fced that Jamaican Love map that give more than 200 pp so for the system the score you just did with hr isn't worth that dt play..Xilver wrote:
I disagree, long HR maps are weighted a bit too much for high accuracy lol
I said "unfairly little" and I was mostly talking about people who don't get 99% accuracy. If you can get for example 97% on a map with OD10, you would get more pp from the exact same play if the map had been OD9. In fact, your pp would keep increasing for the same exact play as you lowered the OD until you reached an OD at which you could SS the map, at which point your pp for the play would start decreasing.Kheldragar wrote:
I wouldn't say unfair; od10 is hard to acc and having 99%+ with that should be well reqarded, no? If you can't acc then too bad?
I find AR10.3 much harder (impossible) than AR4 but there is no bonus for reading AR10.3, so I don't see why Easy should give any any more than the small bonus it already gives...Mahoganytooth wrote:
But reading is the whole reason EZ mod is difficult and should be worth moreblahpy wrote:
assuming you can read.....
start talking in object density instead of approach rate. playing EZ on extra maps is not comparable to normal diffs.B1rd wrote:
You think Hvick could do Hoshizora DT if it were AR4? I don't think so. AR4 is harder than AR10.3.
Of course it's object density that is what's difficult, but it would be a lot simpler to implement a buff based on AR instead of object density, and it would pretty much have the same effect. Any serious player would move past the difficulties where there is a very low AR that gives an appropriate object density very quickly.-GN wrote:
start talking in object density instead of approach rate. playing EZ on extra maps is not comparable to normal diffs.
Bring back tom pointsjesus1412 wrote:
Can we separate aim/speed/acc yet? Fuq yo servers.
Delete puu.sh completely and put it to better use. Hard drives can compute pp right?Kheldragar wrote:
Bring back tom pointsjesus1412 wrote:
Can we separate aim/speed/acc yet? Fuq yo servers.
That is why AR shouldn't be considered at all in pp. AR bonus should been only considered from +AR10.33 with notably high spaced patterns and consdering it for low AR HD plays. I can comment you that as +OD8 nomod player and asB1rd wrote:
You think Hvick could do Hoshizora DT if it were AR4? I don't think so. AR4 is harder than AR10.3.
I'd rather say it should be based on the practice time it requires (estimated) insead but the main idea is here yes.Riince wrote:
AR should be considered because in all forms i believe the pp system should reward based on how many people can actually play a certain way effectively. there arent many people who can fc 7+ star maps so those plays should be worth 400+ pp, there aren't many people who can do AR4 extras so in the same manner, it should be worth a lot
Some server performance issues got solved in the recent past, today I optimized the pp calculator accordingly to make use of all the extra power (it's like 10x faster now) and I don't see any reason to not split pp into categories again. It'll require some implementation effort, but obstacles are disappearing one by one.jesus1412 wrote:
Can we separate aim/speed/acc yet? Fuq yo servers.
i love you tomTom94 wrote:
Some server performance issues got solved in the recent past, today I optimized the pp calculator accordingly to make use of all the extra power (it's like 10x faster now) and I don't see any reason to not split pp into categories again. It'll require some implementation effort, but obstacles are disappearing one by one.
Can't promise it to happen with the current website, but I do want to get it into the new website for sure.
it really is. it's also easier to acc dt because it's faster.DroidBass wrote:
OD10 is not THAT different to OD9.67
You may have a point. I only agree if you can't change the AR while playing hardrock. It would make no sense.haha5957 wrote:
AR is more like preferance imo, especially these days. All people suggest different ARs on same map from 9.0 to even 10.0.(yes I am mapping something 6☆+ though). I'm still the most comfortable with AR9, while others actually say 9.5~10.0 is actually comfortable even on same map.
idk, I honestly think AR should be adjustable and never effect pp at this level. there was a moment where people couldn't AR10 but cookiezi-level players, but nowdays.. Idk, there are people who adds HR just because they can't read 8.0, or even 9.0, and they are more comfortable with higher ARs(Just like how i do best on AR 8.0~9.3, while i can still play bit of 6~7, 9.4~s. their best is AR 9.5 and it starts from there I guess.)
sucks for them because they have to HR or DT most of old-days maps(AR9.0), or even other maps with AR9.0s.
and yeah sucks for those you can't AR9.1+ no matter how good they play.
My examples are slightly exaggerated but it does happen, though.
currently yes AR11 is known to be very hard, but what I do wanna say that AR10 was the same way few years ago. well. AR10 these days? some people actually "prefer" those.