Performance Points feedback and suggestions (Standard)

posted
Total Posts
2,647
show more
-GN

NixXSkate wrote:

this might sound weird and sacrilegious, but I think AR11 bonuses could be halved if FL was used since the map has to be memorized.
sounds a bit weird to me. playing AR11, even with FL, really cuts down the little time you have for adjusting your aim and making sure you hit the next circle, which makes consistency extremely hard to gain. it probably doesn't matter too much on maps with slower fullscreen jumps, but no one has done anything like that, so eh...

i think it balances out as a whole.
Woobowiz
This may be a stupid suggestion, but is it within reason to "buff" lower OD by weighing the accuracy values of 100's and 50's?

So for OD 6, 100's would be worth 2/5 or 1/2 of a 300 rather than the usual 1/3rd of a 300. Low OD is weak enough for giving less pp even for an SS, why not give it a little push
Vuelo Eluko
the issue with low OD isn't in 100's/50's.. it's in that its low OD. The map is at fault, you can SS wi-fi bridge which is pretty impressive since its 5.55 star map, but it's only worth 190pp because mappers are scared to use high od, most old hard modless maps arent played anymore because od8 is worth crap for the effort at that difficulty.

for this reason i think a better buff to low OD has always been to count unstable rate/error and consider the score to be worth more if it could have been high accuracy on higher OD.

too bad this would only retroactively impact scores on the top 50 with replay data, 99.9% of players get screwed by this.
Woobowiz
I'm a little iffy on the whole "Factor in Unstable Rate" thing, on the bright side it provides more maps to farm pp, on the other hand, players could FC easy maps with a really low unstable rate and get stupid amounts of pp for the difficulty of the maps they play.
Vuelo Eluko

Woobowiz wrote:

players could FC easy maps with a really low unstable rate and get stupid amounts of pp for the difficulty of the maps they play.
Yuudachi-kun
HR pp is related to the OD/CS and not UR?
Vuelo Eluko
point is people get ridiculous pp with it relative to the difficulty just by being accurate.. i mean i dont see any 80-90% HR fcs worth 300+pp unlike DT...

thats what PERFORMANCE is though

my suggestion just kinda makes nomod similar to hardrock just in terms of od not circle size difficulty modifiers..
Yuudachi-kun

Riince wrote:

point is people get ridiculous pp relative to the difficulty just by being accurate.. i mean i dont see any 80-90% HR fcs worth 300+pp unlike DT...
The people who play HR are also the ones who have good acc in the first place.

e: Can you even pass a HR song with that acc?
Vuelo Eluko
what is your point? i was just letting woob know that "getting ridiculous pp for the difficulty of the map" is already a thing that happens, oftentimes with DT too, and that it shouldn't be a bad thing to take nomod along for the ride so that people actually start playing it again, not let it sit and rot because mappers all made them too hard for mods but too low od to be rewarding in a system that came out much later.

Kheldragar wrote:

e: Can you even pass a HR song with that acc?
depends on the map, doesnt even matter about the HP if its 9.8 or 10, drain is mostly determined by how many long spinners or long low density drain parts there are, a map can be hp10 but in reality you lose hp as if its hp6.

you can pass catastrophe with a C with hard rock and thats 9.8.
silmarilen

Woobowiz wrote:

I'm a little iffy on the whole "Factor in Unstable Rate" thing, on the bright side it provides more maps to farm pp, on the other hand, players could FC easy maps with a really low unstable rate and get stupid amounts of pp for the difficulty of the maps they play.
getting <100ur on a 2star map is near impossible, give it a try if you want.
B1rd
That is a terrible idea, UR should never be factored into pp. I don't mind the thought of low OD getting a small buff, but the reality is the current game meta is high accuracy and not amazing scores (rrtyui), traditional nomod isn't going to be the meta as long as this is the case. But you won't see much od8 in the future, soon nomod will be much more like mods, hard maps will probably be mostly ar/od9.x.

I don't really care that much about OD, FL etc., what really needs buffing is sliders.
Barusamikosu
I don't really like the idea of factoring in UR either. I think nomod should be made more appealing somehow. For example, more OD9 maps in the 4-5 star range that your average 4/5 digit player could farm. (Though it doesn't really solve the current low OD issue with existing maps)
E m i
simple
separate aim, speed and accuracy
jesse1412

B1rd wrote:

That is a terrible idea, UR should never be factored into pp. I don't mind the thought of low OD getting a small buff, but the reality is the current game meta is high accuracy and not amazing scores (rrtyui), traditional nomod isn't going to be the meta as long as this is the case. But you won't see much od8 in the future, soon nomod will be much more like mods, hard maps will probably be mostly ar/od9.x.

I don't really care that much about OD, FL etc., what really needs buffing is sliders.
A lot of people say this, got any example maps?
Karuta-

jesus1412 wrote:

A lot of people say this, got any example maps?
There is probably a whole bunch of them but here is one
https://osu.ppy.sh/s/148092
303 pp for first place with only 3 hdhr player

but I am staying neutral since there is so many kinds of beatmaps out there
uberpancake

jesus1412 wrote:

B1rd wrote:

That is a terrible idea, UR should never be factored into pp. I don't mind the thought of low OD getting a small buff, but the reality is the current game meta is high accuracy and not amazing scores (rrtyui), traditional nomod isn't going to be the meta as long as this is the case. But you won't see much od8 in the future, soon nomod will be much more like mods, hard maps will probably be mostly ar/od9.x.

I don't really care that much about OD, FL etc., what really needs buffing is sliders.
A lot of people say this, got any example maps?
Maybe maps like scary rose, big black, adult's toy and talent shredder? I'm sure there are better examples though
jesse1412

uberpancake wrote:

jesus1412 wrote:

A lot of people say this, got any example maps?
Maybe maps like scary rose, big black, adult's toy and talent shredder? I'm sure there are better examples though
All underrated because of the 1key sections, not the sliders afaik.
Vuelo Eluko
of those examples, the only ones with streams are big black and adult's toy and they are extremely easy streams, so the fact that most of the maps difficulty comes from 1key parts is a big factor, i think jesse is right

well except maybe towards the end of bb, but id say that map is still 6.5 stars so..
Woobowiz
Re-posting my original suggestion because people keep seeing the UR thing Riince talk about after this.

Woobowiz wrote:

This may be a stupid suggestion, but is it within reason to "buff" lower OD by weighing the accuracy values of 100's and 50's?

So for OD 6, 100's would be worth 2/5 or 1/2 of a 300 rather than the usual 1/3rd of a 300. Low OD is weak enough for giving less pp even for an SS, why not give it a little push
E m i
that makes no sense since it basically rewards poor performance (low OD low acc) and would make low OD high acc further underrated.
show more
Please sign in to reply.

New reply