Sorry if it seemed like I was saying "DT should be more rewarded than FL", that wasn't my intention. I mean that if I put equal amounts of effort into something that displays raw skill (where the amount of effort isn't seen as I do not have FL on) as I do into something that displays commitment only (where the effort is obviously displayed via the fact that FL is used) then why should the effort of one be rewarded while the other isn't. I COMPLETELY understand that FL can be done in a manor that involves skill rather than mindlessly replaying a map until you learn it, but the issue is that you do not need to posses the skill nor can you prove that you have it when you play fl. I can sit and mindlessly retry a map with FL for days and set a score that someone else can produce in hours; it should NOT be assumed that I have the skill to set FL scores efficiently unless the skill is 100% displayed. Considering that the skills required for efficient FL plays are unmeasured currently (as someone could literally brute force their way through the map), the pp for "possibly" displaying those skills should not be rewarded.
Also if you think that a 50% aim bonus PLUS an ADDITIONAL bonus for map length (beyond the already overly strong one) isn't enough for playing FL then we've met a MASSIVE disagreement.
It also seems that you believe that I think FL will become "farmable", this isn't the case. I think that FL would become a way for people to obtain scores with pp above their physical play ability by no braining a map that's comfortably within their limits. pp reflects PERFORMANCE; if you're not PERFORMING well enough then you shouldn't be rewarded, putting a lot of time into a single map is an AWFUL way to get pp in the long term but it most certainly could allow for people to "perform" above their level in the short term and skew their rank if FL was buffed.
Nobody FLs koigokoro because: It's BORING AS FUCK.
It takes FUCKING ages.
They could do 10 other pp scores in the time it takes them to FL it.
The map is quite clearly not hard as hell as an immense amount of people have FC'd it. You talk about all these "fast" maps that need buffing but I've yet to see one example of a score. Dungeons 5.3 star DT score isn't a "fast" score in the slightest, it pales in comparison to scores like rrtyuis Neuronecia score (which is genuinely quite tough for FL but sadly underrated nomod).
I think the best resolution here would be to lower the 50% aim boost that FL currently gets and increase a more generic aspect of it to try and roughly balance it out while buffing gneral FL plays, this way non aim intensive scores would receive a little bit more from FL (i.e, every FL score I can think of) and the aim intensive scores (when they exist) will still have that massive juicy pp pool that people have yet to discover.