The idea I was trying to show was that Dungeon had to put in at least 50x the work on a map to get a score that was less pp than something he could have gotten easily. Also, there's not many fast FL scores (for a reason). The only people that were able to be rewarded a high amount of pp from FL on a "fast" map (over 200bpm) is takeki3gou on his Symphonic Love score (which he has 8000+ plays on) and Ekoro on Calamity Fortune FL+HD. Just because FL awards more than HD doesn't mean it's strong, it's massively harder than HD, and you need to use both of them for it to be worth any PP because the average person isn't going to get the same accuracy on an FL play as they would on an HD play (so the accuracy would make the FL bonus practically cancel out). As it is now, I feel FL is benefited mostly from the wrong elements.
jesus1412 wrote:Show me a fast FL map with pp that's too low (you can't unless the initial nomod map is undervalued).
NixXSkate wrote:Yes FL is too overpowered
Dungeon getting all these pp from only like 1200 plays
FL isn't buffed properly for fast songs, only for long mild songs, which aren't as hard.