How does tv size have to do anything with him losing rank? Explain please.He spammed shitty TV Sizes and now he lost fucking pp due to the 10.3 nerf. What's not understandable here? I just answered your question.
How does tv size have to do anything with him losing rank? Explain please.He spammed shitty TV Sizes and now he lost fucking pp due to the 10.3 nerf. What's not understandable here? I just answered your question.
hej some of those maps are pretty fun but i agree overrated more often than not. of course its worth mentioning that a 5 star tv size has more measured difficulty than any equal duration segment of, say, a 4-5 minute 5 star map[-Cloud-] wrote:
shitty
ok, man nvm. let's make a cut right here.[-Cloud-] wrote:
How does tv size have to do anything with him losing rank? Explain please.He spammed shitty TV Sizes and now he lost fucking pp due to the 10.3 nerf. What's not understandable here? I just answered your question.
um 0.5% is a lot...Zemroid wrote:
only 0.5%.
if you dont get way worse acc like that, its a decent bit more PP, but obviously not that much since it doesnt actually increase difficulty of the map just adds a small aim pp bonus.Zemroid wrote:
not a single reason why someone would like to FC the map with HD when you get no pp at all from it even though it is harder to do. Can someone explain the logic behind this?
Hidden is very well worth it on aim intensive maps as it gives a flat bonus to your aim pp. This means it's especially rewarding on jumpy maps. The map you played is probably not very aim intensive, and thus hidden has a very small effect on your final pp. On easier maps accuracy is the most important aspect as far as pp goes I believe.Zemroid wrote:
Even if I didn't get those extra 2 100's, I doubt I would've gotten more than 83 or 84pp which seems not worth it at all.
1-2 100's is also huge on short maps where they have a big effect on overall acc, had i not gotten 2 100's on natsu no hi, that play probably would have jumped up by like 10-15pp.koromo wrote:
Hidden is very well worth it on aim intensive maps as it gives a flat bonus to your aim pp. This means it's especially rewarding on jumpy maps. The map you played is probably not very aim intensive, and thus hidden has a very small effect on your final pp. On easier maps accuracy is the most important aspect as far as pp goes I believe.Zemroid wrote:
Even if I didn't get those extra 2 100's, I doubt I would've gotten more than 83 or 84pp which seems not worth it at all.
The fact you never got an SS rank kinda shows it's not so easy to achieve, which must be the reason why it's rewarding. Usually when I get over 99% I still mess up some parts of the song and am not really satisfied with my play, so think about how many mistakes you make when you get 90% plays and ask yourself if you really think they should be worth a lot.Aureal3D wrote:
I am 16k player,i NEVER gain SS rank in my life.I started to play from hard's and insanes(i dont ever play easy\normal maps).I can't understand WHY accuracy is so important.
Actually I'm pretty sure you would, but I think it depends on how offbeat the 100s are.Aureal3D wrote:
If i record the sound of 99% OD 10 play and the sound of 95% play you would not hear the difference!
Doing this will not get you very far though since pp are weighted and there's a point where you don't gain a single pp from SSing hards anymore. HR makes accuracy more difficult so it obviously won't be very rewarding if you aren't accurate.Aureal3D wrote:
This main issue is that you can FARM easy maps on fullmod or just
gain SS on hard maps and have the same PP as you get for 90% on insane map with HR
This is a horrible idea. Let's say you would get 530pp for an SS on Freedom Dive with a 30pp SS bonus so 500pp for 99%, this would mean if you hit only 50s and get about 15% acc, you'd still gain over 400p for the play. The way the current pp system works is quite similar to what you described, but the pp you get for 1% acc will be higher the closer you get to SS, which makes way more sense.Aureal3D wrote:
Or combo based system where 1%pp=1%accuracy with some bonus for SS.
His accuracy is worse than yours, so unless I've misunderstood something, this makes no sense and contradicts everything you've said so far.Aureal3D wrote:
Example of players,that play on higher rank because of accuracy (https://osu.ppy.sh/u/4982855 and https://osu.ppy.sh/u/Cooperca)
Unlike HR and DT, HD usually doesn't make things harder at all, it just makes the game different. HD has no influence on any of the difficulty settings, so once you are used to playing with it, it shouldn't really be any harder than playing without mods. You could therefore say it's actually the easiest mod in the game once you're used to it. Try playing a map with only HR, only DT and then only HD, your best play will probably be the HD one. I could be wrong about this though because I never really play HD so you could say I don't know what I'm talking about.Aureal3D wrote:
The second issue is HD mod.In accuracy-based system accuracy is everything as i said later.HD is a mod which helps you to get more 100s and 50s,basically mod which helps to get worth accuracy.This mod is the hardest mod in game.
But you get about 6% bonus for that?This mod would give more bonus because its really hard to get accuracy with this mod.So the main issue that this mod is no worth to play with,because its about 40% harder to play with it and bonus is only 6%.
If some asian guy is good at streaming 200bpm from day one and you're still bad at it even after a year of playing, he's obviously lucky to have that skill from the start but that doesn't mean you should complain because it's unfair. Just deal with it and take the time to learn streams, there will always be people who are naturally better than you at certain things. I could say jumps are overrated because an FC on Granat gives more pp than SSing Macuilxochitl which to me is a lot harder, but that's just because my aim is better than my streaming. If you think the map you linked gives a lot of pp and can easily be FCd, go ahead and do it instead of complaining, otherwise you just seem like you're mad because you're not good at certain things that happen to be rewarding. It reminds me of people who complain about DT "farming" and call it easy but aren't actually able to play with the mod at all.Aureal3D wrote:
Stream farming should be nerfed(there are a lot of players mostly asian players who can stream 200bpm as they start playing osu,i can't stream over 150 bpm at 16k rank and 1 year of playing).There are a lot of maps like that(https://osu.ppy.sh/b/116128),
which you can FC using doubletap(press z and x at the same time) or tap technique and this maps gives a lot of pp.
tiny circles and spaced streams not buffed enough? eh? https://osu.ppy.sh/b/115384?m=0 https://osu.ppy.sh/b/111302?m=0Purple wrote:
Lets not degenerate into thinking that PP is the true absolute way of determining skill, remember that it doesn't account at all for reading difficulty
pretty much half the top 10 have a shit-ton of good/incredible scores on underrated maps, hvick included
OT: The cs buff is welcome but it only affects the aim component. I know it's probably hard to fix with the way map difficulty is calculated but that means that maps with tiny circles and very spaced streams don't get benefited from it as much as they should
Examples would be snow storm euphoria
Ievan Polkka Trance Remix
Rubik's Cube
Guillaume Tell
Dragonforce maps... etc
Edit: Just realized the same could be said about HD
The first map you showed is a prime example of something that would give jack shit PP without 98.5%+ accuracyB1rd wrote:
tiny circles and spaced streams not buffed enough? eh? https://osu.ppy.sh/b/115384?m=0 https://osu.ppy.sh/b/111302?m=0
I think low acc plays should give a little more pp. But still, high acc is a prerequisite for HR, you can't just use it for AR10 and small CS and complain shit acc FC's don't give enough pp. Airman HR should give nowhere near 600pp, it's not that hard. For bad acc, maybe 460-70 IMO.Purple wrote:
The first map you showed is a prime example of something that would give jack shit PP without 98.5%+ accuracy
Pretty much every HR score is like that in the moment, you get the deserved PP for it but only if you get very good accuracy, no matter how hard it is to FC the song. In that sense, I do think accuracy is slightly overrated, but it kind has to be ATM because otherwise HR would be completely worthless.
I mean, a good example of why this is a problem is Airman with HR. It should give about 600 PP no matter what, but it doesn't, even if you have 99% accuracy, just because BD didn't put enough streams in it.
good question...Kheldragar wrote:
If I got it right that pp assumes the minimum movement for sliders, then why isn't it halfway inbetween min and max?
New players these days lol.DT-sama wrote:
I haven't laughed like this in years. I love you Aureal3D.
Yeah okB1rd wrote:
Airman HR should give nowhere near 600pp, it's not that hard.
Far from it. It's nothing but aim, there's very little demanded from the player from either speed (200bpm is nothing) accuracy (low BPM + simple 1/2 spam and one 200bpm stream is not hard for acc even at high OD) and reading (low density, low complexity). I'd say remote control DT is harder because it's more demanding in that respect.Purple wrote:
I think it's the hardest thing anyone has ever pulled off in this game (aside from Maffalda DT)
You get pretty much no accuracy pp for 90%, even on OD9. 90% is really low acc and remember, 90% doesn't even mean 90%: pp only looks at your circle accuracy. If a map is 2/3 circles, 90% overall accuracy is only 85% circle accuracy.DroidBass wrote:
I am not sure at all, but 90ish% FC accuracy at OD9 seems to not have a considerable bonus compared to OD7 90s% acc FC. Both are being rewarded somehow too similar but most smashers cant smash at OD9. The first one demands more real skill to smash than the 2nd one and OD pp differences starts being considerable at 95% and above.
Another topic, patterns with complicated streams and tricky patterns like Shounen Radio - neu at gold difficulty are not well rewarded because being just OD7 and FC. The general ranking on that map is somehow bad by allowing me doing a 94,30% acc with just 1 miss at the last circle, allowing me to get the #529th place on the map ranking. I can be sure that really low persons have this map at best performances list as a no mod play because being too harsh and low rewarding one. To be honest, I find that map a lot harder and less rewarding than maps like Redstar or even Nuko World insane at being less effort efficent, mostly because they have more tappable elements and OD7.5 instead of just OD7.You're really not getting much accuracy pp for 94.30% on OD7. This kind of problem could be solved a bit by having aim, speed, and accuracy separate like in osu!tp (shounen radio would be worth it because it would net you a bunch of speed pp), but that can't happen at the moment due to some sort of server space or performance concerns or something of that nature. Tricky patterns would still be a problem though. Pattern difficulty is something that's still being figured out with no ETA.
Please read what you typeDroidBass wrote:
real skill to smash
I am already concient of this, but I guess they need ot enlarge a bit the differences between OD9 and OD7 if we are talking about low 90s%. Meanwhile OD+9 is very commonly seen at +98% accuracy at many peoples best performance list, the 90% acc at OD9 is more rare to see at a performance list compared to a 90% FC at OD7. Most low accuracy FC no mods are frequently OD7 plays.GhostFrog wrote:
You get pretty much no accuracy pp for 90%, even on OD9. 90% is really low acc and remember, 90% doesn't even mean 90%: pp only looks at your circle accuracy. If a map is 2/3 circles, 90% overall accuracy is only 85% circle accuracy.
Yup, but the problem is that this case of shounen radio - neu at gold is a very weird one in which people gain lower accuracy at OD7 patterns than on OD8 patterns of higher bpm compared to some other maps of equivalent stars that I personally find a lot easier. Will be hard to fix but it is always wonderful seing some justice being done.GhostFrog wrote:
You're really not getting much accuracy pp for 94.30% on OD7. This kind of problem could be solved a bit by having aim, speed, and accuracy separate like in osu!tp (shounen radio would be worth it because it would net you a bunch of speed pp), but that can't happen at the moment due to some sort of server space or performance concerns or something of that nature. Tricky patterns would still be a problem though. Pattern difficulty is something that's still being figured out with no ETA.
How is buffing sliders difficult to do or going to break the star rating? Like other people have mentioned, just increase the calculated cursor route from the absolute minimum possible (I think that's what it is now) to something more than that. The only explanation Tom has given for why he hasn't done this is that it would 'make repeat sliders OP' without giving any further explanation about why this is the case.silmarilen wrote:
more like he is really stubborn about not completely breaking star rating.
dont you think that if there was an easy way to fix scarlet rose (and other alternating maps) he would have done that ages ago?
silmarilen wrote:
dont you think that if there was an easy way to fix scarlet rose (and other alternating maps) he would have done that ages ago?
B1rd wrote:
How is buffing sliders difficult to do or going to break the star rating? Like other people have mentioned, just increase the calculated cursor route from the absolute minimum possible (I think that's what it is now) to something more than that. The only explanation Tom has given for why he hasn't done this is that it would 'make repeat sliders OP' without giving any further explanation about why this is the case.
Although one of the problem with Scarlet Rose is the low spacing, it highlights how much more difficult it to read and aim sliders than the pp system takes into account. https://osu.ppy.sh/b/327164 Or here is another example. I literally cannot FC without getting a 100 on every slider, yet it's only 4.34 stars.
I wouldnt think this actually needs any further explaination, but okay, ill give you a few examples and explain.B1rd wrote:
The only explanation Tom has given for why he hasn't done this is that it would 'make repeat sliders OP' without giving any further explanation about why this is the case.
apparently that doesnt work, becauseB1rd wrote:
SPOILERB1rd wrote:
How is buffing sliders difficult to do or going to break the star rating? Like other people have mentioned, just increase the calculated cursor route from the absolute minimum possible (I think that's what it is now) to something more than that. The only explanation Tom has given for why he hasn't done this is that it would 'make repeat sliders OP' without giving any further explanation about why this is the case.
Although one of the problem with Scarlet Rose is the low spacing, it highlights how much more difficult it to read and aim sliders than the pp system takes into account. https://osu.ppy.sh/b/327164 Or here is another example. I literally cannot FC without getting a 100 on every slider, yet it's only 4.34 stars.
silmarilen wrote:
silmarilen wrote:
dont you think that if there was an easy way to fix scarlet rose (and other alternating maps) he would have done that ages ago?