Tom,you think that accuracy is very important?I am 16k player,i NEVER gain SS rank in my life.I started to play from hard's and insanes(i dont ever play easy\normal maps).I can't understand WHY accuracy is so important.
When i was 1000 pp try to found 2000pp players and fc their nomod maps and gain less pp than they are because of accuracy.Now i have 2500 pp.Maps that people with same rank has are too easy for me,problem is the same with accuracy.
Now i pick up maps of players with the same rank,FC this maps with hr for 90% and gain LESS pp than they are.Or i just find 3000-3500pp players and pick up their maps and fc the same maps but for 90% again.You would say that "osu is rythm game,
accuracy is the most important thing im rhythm game" But on OD>10 there is no difference in rhythm between 100 and 300?Yeah in high od there is no rhythm at all.If i record the sound of 99% OD 10 play and the sound of 95% play you would not
hear the difference!Rhythm is the sound of your hitsounds&keyboard mapped with music and at od>10 it is completely the same on 90-95% but PP system does not think so.This main issue is that you can FARM easy maps on fullmod or just
gain SS on hard maps and have the same PP as you get for 90% on insane map with HR(example 104 pp for
https://osu.ppy.sh/b/75071 kaneko's normal 104pp for SS fullmod 290 combo).Why my HR plays are worth the same as easy plays for SS
or hards for SS nomod?Players who farm accuracy on easy maps can't play on high speed,the cant read hard insane maps patterns,the even shouldn't know how to jump or stream,the should not read high AR,just accuracy!
Theoretically you can gain my rank playing maps like that for accuracy.Or system should be based only on accuracy like in osu!mania,fullcombo should not be so important and slidermisses too.Or combo based system where 1%pp=1%accuracy with some bonus for SS.
Example of players,that play on higher rank because of accuracy (
https://osu.ppy.sh/u/4982855 and
https://osu.ppy.sh/u/Cooperca).I am personally started 10.33 learning to gain 200pp scores because accuracy cost more on 10.33 and high od,that means that i should
not worry about accuracy and would get about 200pp for 90%.
The second issue is HD mod.In accuracy-based system accuracy is everything as i said later.HD is a mod which helps you to get more 100s and 50s,basically mod which helps to get worth accuracy.This mod is the hardest mod in game.
But you get about 6% bonus for that?This mod would give more bonus because its really hard to get accuracy with this mod.So the main issue that this mod is no worth to play with,because its about 40% harder to play with it and bonus is only 6%.
Another issue is the length of the song.Long songs above 1000 combo does not give huge bonus.For example this map
https://osu.ppy.sh/b/161787 gives 540pp for HDDT(505 combo 270 bpm 57 seconds,a lot of people FC that map with dt).
And this song
https://osu.ppy.sh/b/252238 give's 450pp for 99% nomod,478pp 99% with HD and 573pp for 99% with HR(260 bpm,6.24 minutes and 2645 combo) no one ever FC that song(rrtyui got slidermiss,Legendre got banned)
That mean's that songs with high combo and high risk to get miss\slidermiss\100 or 50 does not worth anything.Its easier to farm 500 combo maps with Dt for 1 minute.I think that 500 combo maps should get the same pp as 500 combo pass on 1000 combo map.
The last problem are slidermiss.I know that your system does not rate slider difficulty(skystar,val0108 maps and other maps with hard sliders does not worth anything over their difficulty)But for slidermiss in the middle you loose
ALL of the your PP!That means that slidermisses should be removed from game(you would get 100s for slidermisses) or combo should not be important.If sliders are not rated properly the should not affect to the amount of PP.
Stream farming should be nerfed(there are a lot of players mostly asian players who can stream 200bpm as they start playing osu,i can't stream over 150 bpm at 16k rank and 1 year of playing).There are a lot of maps like that(
https://osu.ppy.sh/b/116128),
which you can FC using doubletap(press z and x at the same time) or tap technique and this maps gives a lot of pp.
Conclusion:
1.Playing hard maps for lower accuracy should give more pp than playing easy maps for good accuracy (90%with HR should give like SS nomod) 1%pp=1%accuracy
2.HD mod should worth it or should not affect on pp(like in osu!mania),just score mod
3.Playing long maps should worth it because of risk to get miss and loose combo
4.Sliders should be rated properly or should not affect on amount of pp because they are not rated properly.
5.Hard patterns should be rated,there are a lot of maps with hard patterns that gives nothing over their difficulty
6.Stream farming should be nerfed