I wouldn't really call that "abuse"
point is theres still slider leniency so it would be a bad change and overrate sliders. slider leniency is still there, if someone leaves that slider before the last tick it becomes a 100 not a combo break, and ppv2 still gives him the pp for the play except with a single 100 which it doesnt know where that 100 came from. this cant be implemented until theres more information available.Tess wrote:
those sliders would have distance counted as if the sliderend were a regular hit circle with no slider leniency.
Tom said that the game calculates the shortest possible route through sliders that the player can take. Obviously that isn't realistic and needs to be changed so sliders are properly weighed.Drezi wrote:
I'm not even sure how exactly sliders are treated now. Like distance and time between the sliderhead and next note and minimum distance to complete slider is added to the jump? Or min distance to complete slider+distance from that point to next note?
Either way if it's merged into a single jump that is timed between sliderstart and the next note, it'd mean that sometimes the actual jump you have to do is faster, since when you don't have to move much due to leniency, you still have to stay there for half the duration (between sliderstart and next note) before you can move on to the next note, unless the direction of the slider and jump is not too different + distance is kinda even, or they're close enough so that it doesn't matter.
Also being too strict on leniency is like calculating jumps with the shortest possible distance between the very edges of circles, it's not realistic to play like that in practice. You don't wanna risk slider 100s or misses.
Such treatment of leniency is perfect when the path you'd take to play the sliders as singles falls within the sliderfollowcircle anyway, like plenty of big black sliders, but stuff like talent shredder is a different story.
http://ask.fm/Tom94/answer/122374575566uberpancake wrote:
Aren't the sliderstreams in big black 1/2s? I suspect it'd get way overrated if this change was impkemented.
It's not like we (or I) disagree with that playstyle. Heck, I have scores on tag4 maps with touch myself. The reason it doesn't give pp is that it's inherently impossible to make a difficulty algorithm that works correctly with touch and cursor-based input at the same time.those wrote:
So I heard certain maps don't grant pp anymore, and that's because someone or some people don't approve of a certain playstyle. Why isn't this strange?
I still don't think it can be done reliably, Tom has said so anyways. Also, what can you do about people swapping devices part-way through a play?gameon123321 wrote:
Well, what if there were separate boards for touch and non-touch players? That way, you could respect the scores that mouse/tablet players earn while keeping track of the touch scores (and the touch scores would not give pp, or give pp on a different scale.)
Also, wouldn't touch players jump directly to the spot at the same time they hit, whereas mouse and tablet players would have a gradual cursor movement? There should be a way to tell the two apart. (Of course, there is dragging, but in that case, the touchscreen has the same limitations as a mouse or tablet.)
Even if it's too hard to program a detection method inside the game, there is always the option of osu scanning for touchscreen inputs. Or, people could just voluntarily say that they are using touchscreens instead of mice or tablets.
Why not seperate mouse and tablet rankings too?Rewben2 wrote:
I still don't think it can be done reliably, Tom has said so anyways. Also, what can you do about people swapping devices part-way through a play?gameon123321 wrote:
Well, what if there were separate boards for touch and non-touch players? That way, you could respect the scores that mouse/tablet players earn while keeping track of the touch scores (and the touch scores would not give pp, or give pp on a different scale.)
Also, wouldn't touch players jump directly to the spot at the same time they hit, whereas mouse and tablet players would have a gradual cursor movement? There should be a way to tell the two apart. (Of course, there is dragging, but in that case, the touchscreen has the same limitations as a mouse or tablet.)
Even if it's too hard to program a detection method inside the game, there is always the option of osu scanning for touchscreen inputs. Or, people could just voluntarily say that they are using touchscreens instead of mice or tablets.
YepZenithPhantasm wrote:
Why not seperate mouse and tablet rankings too?
How would you do that?...gameon123321 wrote:
Well, what if there were separate boards for touch and non-touch players? That way, you could respect the scores that mouse/tablet players earn while keeping track of the touch scores (and the touch scores would not give pp, or give pp on a different scale.)
Also, wouldn't touch players jump directly to the spot at the same time they hit, whereas mouse and tablet players would have a gradual cursor movement? There should be a way to tell the two apart. (Of course, there is dragging, but in that case, the touchscreen has the same limitations as a mouse or tablet.)
Even if it's too hard to program a detection method inside the game, there is always the option of osu scanning for touchscreen inputs. Or, people could just voluntarily say that they are using touchscreens instead of mice or tablets.
Gumpyyy wrote:
How would you do that?...gameon123321 wrote:
Well, what if there were separate boards for touch and non-touch players? That way, you could respect the scores that mouse/tablet players earn while keeping track of the touch scores (and the touch scores would not give pp, or give pp on a different scale.)
Also, wouldn't touch players jump directly to the spot at the same time they hit, whereas mouse and tablet players would have a gradual cursor movement? There should be a way to tell the two apart. (Of course, there is dragging, but in that case, the touchscreen has the same limitations as a mouse or tablet.)
Even if it's too hard to program a detection method inside the game, there is always the option of osu scanning for touchscreen inputs. Or, people could just voluntarily say that they are using touchscreens instead of mice or tablets.
Well, a touchscreen can't register a finger unless it's touching the screen. Therefore, when you tap with different fingers to aim, the cursor would skip directly from one position to another, instead of gradually moving there. That's what I meant.Rewben2 wrote:
I still don't think it can be done reliably, Tom has said so anyways. Also, what can you do about people swapping devices part-way through a play?gameon123321 wrote:
Well, what if there were separate boards for touch and non-touch players? That way, you could respect the scores that mouse/tablet players earn while keeping track of the touch scores (and the touch scores would not give pp, or give pp on a different scale.)
Also, wouldn't touch players jump directly to the spot at the same time they hit, whereas mouse and tablet players would have a gradual cursor movement? There should be a way to tell the two apart. (Of course, there is dragging, but in that case, the touchscreen has the same limitations as a mouse or tablet.)
Even if it's too hard to program a detection method inside the game, there is always the option of osu scanning for touchscreen inputs. Or, people could just voluntarily say that they are using touchscreens instead of mice or tablets.
Guess how rapid motions at low framerate look like? Right, like teleportation, just like touch screens. Not reliable.gameon123321 wrote:
Well, a touchscreen can't register a finger unless it's touching the screen. Therefore, when you tap with different fingers to aim, the cursor would skip directly from one position to another, instead of gradually moving there. That's what I meant.
Plus, when an input device is plugged in, it usually has a name. What if osu checked for keywords, or complied a list of touch devices? Then, when a device is connected, osu can see if it's a touchscreen.
IF it was possible to detect device used on certain parts with 100% certainty - you could simply disallow multi-device scores for submission. Normally people play through a single map without changing from touchscreen to tablet/mouse midway, so enforcing that doesn't sound unfair for simply playing as intended with whatever playstyle.Tom94 wrote:
That being said, even if we could detect input device types with 100% certainty - how should we tackle scores that switch between input devices mid-play?
How would it know if you both a tablet and a mouse connected to the PC at the same time?Drezi wrote:
IF it was possible to detect device used on certain parts with 100% certainty - you could simply disallow multi-device scores for submission. Normally people play through a single map without changing from touchscreen to tablet/mouse midway, so enforcing that doesn't sound unfair for simply playing as intended with whatever playstyle.
Yay for 3000pp.Riince wrote:
that speed buff <3 exactly +50 pp, i wonder what my scores will look like once they're re-weighted...
Seems like TV Size doesn't pay off anymore.XgenSlayer wrote:
R.I.P hvick's 9000pp O_O
Doesn't make any sense since nothing in the changelogs was said about nerfing tv sizes. if anything they wanted to nerf longer maps. they just nerfed ar10.3 since the scaling starts at 10.3 now which started 10 before. this means they nerfed all dt scores on ar 9 maps.[-Cloud-] wrote:
Seems like TV Size doesn't pay off anymore.XgenSlayer wrote:
R.I.P hvick's 9000pp O_O
I can't wait for rrtyui playing a map.
How does tv size have to do anything with him losing rank? Explain please. TV Size doesn't automatically equal AR9. On the other hand let me add they buffed smaller cs which makes HR scores on CS5 maps more interesting. Again, does that mean Tv sizes are worth less in general? No. In fact, CS5 HR plays are weighted stronger.[-Cloud-] wrote:
Guess what hvick farmed the most. Yes, the answer is TV Size AR9 maps. Good job, billy.
AR9 TV Sizes + DT are indeed worth slightly less in general, at least that's what it looks like, 513 -> 489pp on hoshizora for example, despite ALL maps giving more pp overall.Infevo wrote:
How does tv size have to do anything with him losing rank? Explain please. TV Size doesn't automatically equal AR9. On the other hand let me add they buffed smaller cs which makes HR scores on CS5 maps more interesting. Again, does that mean Tv sizes are worth less in general? No. In fact, CS5 HR plays are weighted stronger.[-Cloud-] wrote:
Guess what hvick farmed the most. Yes, the answer is TV Size AR9 maps. Good job, billy.
Totally aware of his plays. It is just your generalization is not right as you made it. Some of the best plays are still short versions/short maps/tv sizes with AR9 and dt. They didn't get any less impressive than before the update. It is just they balanced dt out with hr and I explained in how far.[-Cloud-] wrote:
On his grind to #1, hvick played mostly TV Size DT (Not only, but a lot) and now he's basically completely nerfed.
In case you didn't get it yet. hvick spammed a shitton 10.3, that's it. DH will drop soon aynways.
No, I didnt ask anything about him dropping in particular. I wanted you to give reasons for why short sized maps would not "pay off" anymore which is plainly wrong considering my reasoning.[-Cloud-] wrote:
You asked about his drop in the rankings, not about how impressive his plays are. They are indeed impressive, but the played way too much of short AR9, which got nerfed right now. So it's no wonder he lost that much PP.