SO here is a hypothetical scenario:
This is a "What if" story, hence, hypothetical.-I am rank #1
. It is year 2016 and I have 14000 pp.
If you scroll down all the way on my top scores, you see that the last score that shows (weighted at <1%) is 550pp. And my first score is 780 pp, weighted 100%.
My skills are out of this world, and I have conquered every rank map there is to near perfection within human limitations.
In order for me to get to 14001 pp , I need to get scores worth over 560pp ,which will give me a fraction of 1 pp.
I am able to read ar11 and stream 280 bpm. But from here on, I am stuck. From now on, I will be lucky to gain 100 pp a year, I feel i've hit sort of a human barrier I just can't overcome.
Meanwhile, rank #50 still has 8500pp , and at their level they can still hope to get better within a reasonable effort.
But even If I get better, how much better can I truly get ? Lets face it , my human body will stop me from getting better, this is no science fiction, and I will never read ar13, or stream 350 bpm. What do I do to gain more pp and take advantage of my abilities to get ahead from the other top 5?
End of story.------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
All I want, is to prove that the system will stop to function correctly at some point due to this. If you aren't able to see the point right now. Go, find out about how much pp a top player like hvick225 has gained in the past year. Now wait for another year, and compare that number to the one this year, feel free to continue this pattern. You should notice a decrease of pp gained every year, until that pp gain becomes really small.
Everyone will hit a "wall" sooner or later.
Alternative solution:I recommend, making the ranking system a system of comparison and competition instead.Let me explain. Instead of having a static song you can play 1 million times and get pp out of with the best score, make it player vs player based. Where the only way you go up the ranks is to beat a player who's rank is better than you on a live match (as if you were participating in the owc). You play a best of 3, best of 5 , whatever. This method should more accurately measure your abilities in a more rounded way. You would have to play good under pressure, you can't spam retry, you have to beat a better player to climb the ranks, and you have to lose to go down (or don't play).
You could still play the way it is today, but getting #1 on a song would not give you points. It would only be for the honor and for the practice. In other words, our current scores would be somewhat of an "unranked" , and the "rank" part of the game would be player vs player (as most competitive games out there).
Your "skill" wouldn't be measured in a concrete way anymore. But it would be measured as a comparison.
SO when someone says, "I am bad" , I will say : "Yes , you are bad in comparison to the #1, but good in comparison to #1000000" (Same principle applies to this idea), is a matter of perception and comparison.
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Thoughts.