Hmm, let me start out by saying.. This might just be due to my personal playstyle but I dont believe "tricky spacing" is weighted enough right now..
Ive been waiting a while after this songs release before writing anything on the subject
https://osu.ppy.sh/b/394808&m=0Luvatorrrrry landing at sub 5 stars, insane techniques landing at 5,5..
https://osu.ppy.sh/s/155288These two map will be my examples but it shows in quite a few Hanzer/ skystar/HW maps i believe (and more mappers are doing sections like these of late as well)
Now they are both at over 20k plays~ neither of the leader boards is really filled with FCs yet and they both have some lower acc plays towards the bottom (Bs ;d)
For people who dont play 5 star maps, here is a 5,44 star leaderboard for comparison
https://osu.ppy.sh/s/94506Now, i have never played the Amatsuki map and im currently away for work.. But i hope its a fairly normal map in terms of its mapping.
So anyways, what i believe is the problem with the first two maps are the quarterbeat spacings.. Sudden changes to your movement... Be it two notes or four in a stream that has spaces between the stacks.. Heck in luvatorrrrrys case i think most people have the speed to singletap most of the quarterbeats and combos are still beeing lost
So, if possible i think ... Sudden shifts in spacing/speed needs an inspection, a spacing shift for a prolonged period of time aint too bad but when it varies with every 3 notes for a period of time mistakes happen ;d
Sorry about lazy links and typos if there are any, as i mentioned im away for work so this is all written on my phone~ in the bathroom~ over and out!