I agree that we should get pp for simply passing hard songs.
It could work like this:
pp gain from passing freedom dive+senketsu no chikai+ DT warheit
You can just calculate the difficulty to pass those songs:
The formula should be something like this: beatmap difficulty*HP drain*log(longest combo length)
and then we get a fixed amount of pp for each song.
For example, we get 50pp passing freedom dive, 45 for senketsu, and 80 for DT warheit
Then total gain of pp: 80*100%+50*95%+45*90%
then weight them all and then get the pp tweak
Also I think long songs are undervalued a lot.
It takes same effort to hold 200 combo at a long song than an short song at same difficulty, but you gain more pp by playing the short one
200/220 combo at anime opening
200/2000 combo at crazy hard renard song
more pp for anime opening... That just dosen't make sense.
I think we should get more pp from long songs, and it should work exponentially
something like: base^(length of song in minutes)*original pp
and of course FL bonus should scale with the length of the song...
and it should work exponentially also
It could work like this:
pp gain from passing freedom dive+senketsu no chikai+ DT warheit
You can just calculate the difficulty to pass those songs:
The formula should be something like this: beatmap difficulty*HP drain*log(longest combo length)
and then we get a fixed amount of pp for each song.
For example, we get 50pp passing freedom dive, 45 for senketsu, and 80 for DT warheit
Then total gain of pp: 80*100%+50*95%+45*90%
then weight them all and then get the pp tweak
Also I think long songs are undervalued a lot.
It takes same effort to hold 200 combo at a long song than an short song at same difficulty, but you gain more pp by playing the short one
200/220 combo at anime opening
200/2000 combo at crazy hard renard song
more pp for anime opening... That just dosen't make sense.
I think we should get more pp from long songs, and it should work exponentially
something like: base^(length of song in minutes)*original pp
and of course FL bonus should scale with the length of the song...
and it should work exponentially also