Dexus wrote:
Those aren't weighted the same due to various difficulty settings actually being factored into the star difficulty.
This will be easier to figure out when the game's internal star system gets updated and to work dynamically with the mods selected.
basically DT > HR > FL > HD. i'm not exactly sure what you mean by "various difficulty settings actually being factored into the star difficulty" since ppv2 is pretty much based of tp and hence the song's difficulty is the same. if you want to see what the mods do, tick the boxes and you can see how the level goes up. HD and FL just give bonus aim points (there are 3 components, aim(cursor), speed(mostly bpm) and accuracy (self explanatory)). an perfect FC give maximum speed and aim points, and more accuracy gives more accuracy points.
DT: increases OD, AR and BPM. all three stats are increased dramatically.
HR: increases CS, AR, OD, HP. HP does not really matter for FCs. higher OD increase than DT, thus more points given for better accuracy. CS and AR affect aim, but not as much as BPM and AR in DT.
HD and FL: bonus aim points.
EZ: extremely low AR is also awarded bonus acc.
HT: opposite of DT.