From my experience, DT can be slightly overweighted since some maps are shorter with easier patterns compared to harder maps, but they should be calculated the same way (Tom?).nooblet wrote:
You only feel this way because you're caring too much about what other people do. Checking the people around my rank, I find most of them play DT, but I probably have a grand total of... 1 map that has a DT high score? Don't let what others do affect you. Find maps with higher difficulty and do them with good accuracy, you're not getting any less pp than they are unless they DT the maps you're doing, you can just get them through other aspects like aim and accuracy.StratoPulse wrote:
This system is probably more accurate, and i dont think there's any arguing that. BUt the problem is that it isnt rewarding AT ALL. Full Combo'ing things isnt particularly rewarding if i dont like the song, which seem to be the only ones worth anything. Streams are also worth next to no pp, even for giant combos or full combos. Double time is vastly over-weighted, and top 50'ing hards, much harder to do than full combo'ing insanes with no mod, are worth nothing. The system doesnt make me want to play, it makes me grind rather than enjoy myself while improving rank.
Also, from my understanding, DT is actually not overweighted because it's calculated the exact same way a map made at 1.5x of its speed would be (someone confirm or correct?). It does, however, ruin songs .
Streams are worth PP if it's actually streamy and has high bpm. Having a few 7-note or 15-note streams in a beatmap is pretty much expected nowadays, so you can't really give pp for a few of those. Low bpm streams aren't be worth anything. Just look at the "speed" value on osutp, streamy maps at high bpm like mytho, unlimitation, calamity fortune, etc. have a very high speed value.
My example of DT and streams being overweighted is insane DT on http://osu.ppy.sh/b/105265?m=0