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Performance Points feedback and suggestions (Standard)

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Zitan

Thisabel wrote:

Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
your acc was probably worst in the HD play there for you get a new score but takes off your pp because its HD
Horolynn

snosey wrote:

Thisabel wrote:

Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
your acc was probably worst in the HD play there for you get a new score but takes off your pp because its HD
Translation: Your second play, the one that was "better", was actually worse performance wise, so you lost points because you overwrote your other score.
If you'd take 5 minutes to look through this thread you'd figure it out yourself, this question shows up every 2 or 3 pages.
Icyteru

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
I don't think many people realise this. But if this isn't true, then the system/my top ranks/other people's top ranks won't make sense. So I'll just agree with this.
buny

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
sorry, i'm just going to be out with this - your english is terrible and I can't understand what you're trying to point out.
Topic Starter
Tom94

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
High End

Tom94 wrote:

Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
Thank you for the answer, and I am sorry that I am poor at English.

I wanted to know why the calculation method was changed by ppv2 and tp.

If Tom thinks that player skill is exact by the calculation method, I will say nothing.
but, I think that the player which specialized in one skill is pitiful.
I wish, Increase more pp-value of scores which excel in one category.
el-ev-en
What's happening about rank sorting? Rank for perfomance toplist and rank for user's page have very strange relation.
Topic Starter
Tom94

MosaicII wrote:

What's happening about rank sorting? Rank for perfomance toplist and rank for user's page have very strange relation.
Profile / ingame rank always have been behind by some time. Don't worry, they will eventually catch up.
Defacer
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DJAlex
Well, I sort of like that whenever you play a hard enough map, even if you fail, if at the start you did a reeeeallly good move it gives you a bit of rank up.
And yeah, it's really balanced right now. Not passed anymore because of farmers for a while!
Oskur
http://puu.sh/6Vkes.png

I'm a bit confused about how ranking works with single beatmaps; Generally, when I beat an old score of mine with a worse accuracy, I lose a little bit of pp. Okay, no big deal. But just now, I beat a map with better accuracy and a higher score and lost pp regardless.

Does it take more away if you miss more notes?
GoldenWolf

TMoI wrote:

Does it take more away if you miss more notes?
Yes, they heavily reduce the amount of aim points you'd get
High End

Defacer wrote:

So finally, if you have generally bad aim but pretty good speed&acc and you finally achieve a score that excels mostly in aim without much speed&acc , will the system treat that score's aim value separately and boost you even though the score overall in all categories isn't that high(maybe not even reaching top performance field)?
No, It will not become, if all categories are not high maps.

If you want to raise pp, The map only with one high category does not have a meaning.
Spyrunite
WOO we finally got the PP graphs again :D
Natsu

Spyrunite wrote:

WOO we finally got the PP graphs again :D
too big QAQ
Kukuthemoogle
Hey, I've been reading this thread to figure out why my rank keeps dropping when I beat old scores and songs, and I found the answer to that, but I've also been having another problem. Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.

Also, I'm sorry if this question has been answered, I haven't been able to find the answer anywhere. :o
GoldenWolf

Kukuthemoogle wrote:

Hey, I've been reading this thread to figure out why my rank keeps dropping when I beat old scores and songs, and I found the answer to that, but I've also been having another problem. Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.

Also, I'm sorry if this question has been answered, I haven't been able to find the answer anywhere. :o
It's likely because more people gain ranks faster than you, thus you drop in ranks (to prove that your pp shouldn't change much, if at all)
Novixion

Kukuthemoogle wrote:

Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.
You don't earn too many points from hards or normals so others probably were overtaking your scores. The ranks are generally unstable due to some people being far more active then others.

This is kinda funny but there is a weird bug with the graph (my cursor is at the lower arrow):
Keeby
yeah, are the graphs upsidedown or something? or am I reading it wrong. o-o
Coffee Hero
others probably were overtaking your scores
No, score doesn't even matter for ppv2.When you achieve a score on a map other players scores have no effect on your PP.


Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.
PPv2 updates everytime you set a score. What you are seeing is just other players passing you in pp during the time between scores.
Icyteru

Tom94 wrote:

Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
This explains the 50% difference in my tp and pp rank then. Although tbh, I reckon maps which have a decent value in all sections is a lot easier than maps which excel in one area.
dennischan
when will we get the wiki article?
I am quite looking foward to reading it.
Thanks for your hard work Tom94!
Yarissa
pp graphs could be a little more interactive... you could toggle other stats like playcount history or maybe replays watched. that would be fun
silmarilen
i think acc affects pp way too much, right now my top2 pp scores are heavy acc based scores and other than that they are pretty easy to fc. if i now were to SS something like eyes of devileliet nomod it wouldnt even be my topscore despite being many times more difficult to fc purely because it is only od7. (at least this would be the case in tp, and since pp is so similar to tp im assuming it would be the case in pp aswell)
Myke B
I kinda agree. Right now, noisestorm - pulse is one of my top performances just because I got a 99.39% acc. It wasn't very hard to fc, when Mystic Oriental Love Consultation was considerably harder to fc, but I only got 98% so it's lower.
Keeby
to some extent i don't think accuracy is weighted as much as you say, but I might be bias because my best performance is a C. what seems to give me pp is if I get a high combo or not.

I kinda suck at getting near 100% so maybe that's normal though.
GoldenWolf
I wouldn't agree, my top 5 is full of shitty acc scores for example
The maps you are talking about aren't really hard aim or speed-wise (although devileliet requires some stamina) so it makes sense if the accuracy value outweight the other ones
Myke B
I often find myself not wanting to try and beat my score on a high acc score. For example: if I have 100% on a song that I know I can beat with HD - I often won't do it, in fear that that I will lose PP :/
GoldenWolf
I personally think a nomod SS is often better than a HD 99%
(Depends on the map, but unless it gets really hard to even FC nomod, I don't personally value HD much)
RaneFire

Myke B wrote:

I often find myself not wanting to try and beat my score on a high acc score. For example: if I have 100% on a song that I know I can beat with HD - I often won't do it, in fear that that I will lose PP :/
Don't fear, just keep improving. If you keep playing it safe, you take longer to improve. I still can't play HD properly either, but I just retry a few more times to make up for it, and eventually beat my non-HD accuracies after another 5 FC's or so with HD on.

That said I do feel there is too much pp to be gained expontentially for getting closer to 100%. Unless the map is really difficult in aim and speed, accuracy should not be weighted as heavily because retrying is a relatively easy thing to do if those are not a problem, which then just tests patience. Maybe that's just me, but DT'ing maps which are relatively easy to FC, because they're short, gives way too much pp for getting better accuracy from retrying.
Myke B
well tbh.. 100% no mod is more valuable to me than getting that 90 w/e % with HD anyways :/
High End
If Acc of map which you played is high, Aim and Acc are increased somewhat. (If Acc is low, they will decrease. )

As for HD, Aim is increased. and Acc is increased very slightly.
Skriggniichan
I am extremely happy with the new pp system, it puts those pp farmers that don't play anything but normal or hard in their place while giving those of us that actually take time to be good at the game a chance to earn appropriate rank. Thank you to Tom and peppy for making this new system that is all shiny and wonderful.
Saint_old
it's ok
Spyrunite
My problem with hidden is that it doesn't match the scores. I understand why it happens, but the way the system is now I need to decide if I want to have better PP or better map score every time I get decent at a map. Since I am not good at accuracy I know that by playing hidden I will not get the same accuracy I do without it.
Oskur
To those who said that their highest scores were C's; check how many misses you got in them, percentage does not matter nearly as much as how many misses or 50s you got.

Also, I just want to make sure; does pp directly correlate with ranking? I feel like it doesn't, and I want to know what else factors into ranking.
Mathsma

TMoI wrote:

To those who said that their highest scores were C's; check how many misses you got in them, percentage does not matter nearly as much as how many misses or 50s you got.

Also, I just want to make sure; does pp directly correlate with ranking? I feel like it doesn't, and I want to know what else factors into ranking.
Ranking has nothing to do with pp gained.
buny

TMoI wrote:

To those who said that their highest scores were C's; check how many misses you got in them, percentage does not matter nearly as much as how many misses or 50s you got.

Also, I just want to make sure; does pp directly correlate with ranking? I feel like it doesn't, and I want to know what else factors into ranking.
pp is just a quantity rewarded for completing maps depending on their difficulty

other peoples ranking doesn't affect you at all, so your pp should NEVER go down unless you replace a score with a lower valued pp score
Myke B
So Tom said it takes into account all scores, not just top 50 - so does that mean if I get a 99% with HDDT and another score on the same map with 100% DT, does it count them both or just the HDDT one? if they don't, would it be a good idea to? Like what if you can beat a map with DT and you can also beat it with FL but not together, should that person get PP for both or would that be a bad idea.
buny
obviously when he said all scores, he meant all your online scores, regardless of rank...
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