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Performance Points feedback and suggestions (Standard)

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Topic Starter
Tom94

ntaig wrote:

I saw this question some days ago, but don't remember it being answered.

Does the no-fail do anything to the pp you can gain? say you do 98% or something with nf, would there be any difference between the pp gained from that and a score without mod?
NoFail gives 10% less pp than without.
pooptartsonas
When these most recent pp changes (the one that weights scores that excel in one category higher) kicked in and many people went up like 500pp, my top ranks changed and seemed to reflect these changes. Two of my scores in particular that are really high in one category moved way up. The pp reverted, as well as my top ranks, and I've gained pp since then through scores so I can't tell if I gained any after the revert due to the change.

So, Tom, did you accidentally weigh these scores that excel in one category much higher than you had intended at first and then fixed the number? Or are calculations still going on behind the scene? I'm confused.
JappyBabes

pooptartsonas wrote:

When these most recent pp changes (the one that weights scores that excel in one category higher) kicked in and many people went up like 500pp, my top ranks changed and seemed to reflect these changes. Two of my scores in particular that are really high in one category moved way up. The pp reverted, as well as my top ranks, and I've gained pp since then through scores so I can't tell if I gained any after the revert due to the change.

So, Tom, did you accidentally weigh these scores that excel in one category much higher than you had intended at first and then fixed the number? Or are calculations still going on behind the scene? I'm confused.
Before that change got reverted my best performances list looked way more accurate than how it was before/now. .-.
pooptartsonas
Yeah, I kinda felt like that too. It seemed like a nice balance between the tp system of 3 separate categories and the pp system of all-around scores.
Squid

JappyBabes wrote:

Before that change got reverted my best performances list looked way more accurate than how it was before/now. .-.
MSTRSPRK
I took a break for about 4-5 days and today I came back to play and updated my rank. My pp dropped from 1950 to 1859. Does anyone know why my pp dropped? I didn't know that was possible for pp to decay especially since I've only been inactive for a few days. If it was a re-weighting of the maps then I would understand but it seems that none of my friend's pp were affected. Does anyone know what's going on? Usually it's just my ranking that fluctuates but my pp remains untouched.
Kayla
re-weighting probably
High End
Why doesn't it make ppv2 into the same calculation method as tp?

Because pp of 3 section (aim, speed, acc) sum total of other musical scores is high although Legendre has the skill to take Acc99.76% of accuracy by HDHR of RedGoose [Another], the capability to take accuracy is not correctly reflected in ppv2ranking.

This is being able to say not only to him but to all the players.

I wish, ppv2 becomes the same calculation method as tp.
Because ppv2 of now cannot say it as the ranking which expresses the skill of a player correctly.
buny

Gray Pigeon wrote:

Why doesn't it make ppv2 into the same calculation method as tp?

Because pp of 3 section (aim, speed, acc) sum total of other musical scores is high although Legendre has the skill to take Acc99.76% of accuracy by HDHR of RedGoose [Another], the capability to take accuracy is not correctly reflected in ppv2ranking.

This is being able to say not only to him but to all the players.

I wish, ppv2 becomes the same calculation method as tp.
Because ppv2 of now cannot say it as the ranking which expresses the skill of a player correctly.
ppv2 is pretty much tp...
Yano

Gray Pigeon wrote:

Why doesn't it make ppv2 into the same calculation method as tp?

Because pp of 3 section (aim, speed, acc) sum total of other musical scores is high although Legendre has the skill to take Acc99.76% of accuracy by HDHR of RedGoose [Another], the capability to take accuracy is not correctly reflected in ppv2ranking.

This is being able to say not only to him but to all the players.

I wish, ppv2 becomes the same calculation method as tp.
Because ppv2 of now cannot say it as the ranking which expresses the skill of a player correctly.
ppv2 is tp without the Rank 50 Limitation... and also Tom94 made it
High End
ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
Thisabel
Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
Zitan

Thisabel wrote:

Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
your acc was probably worst in the HD play there for you get a new score but takes off your pp because its HD
Horolynn

snosey wrote:

Thisabel wrote:

Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
your acc was probably worst in the HD play there for you get a new score but takes off your pp because its HD
Translation: Your second play, the one that was "better", was actually worse performance wise, so you lost points because you overwrote your other score.
If you'd take 5 minutes to look through this thread you'd figure it out yourself, this question shows up every 2 or 3 pages.
Icyteru

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
I don't think many people realise this. But if this isn't true, then the system/my top ranks/other people's top ranks won't make sense. So I'll just agree with this.
buny

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
sorry, i'm just going to be out with this - your english is terrible and I can't understand what you're trying to point out.
Topic Starter
Tom94

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
High End

Tom94 wrote:

Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
Thank you for the answer, and I am sorry that I am poor at English.

I wanted to know why the calculation method was changed by ppv2 and tp.

If Tom thinks that player skill is exact by the calculation method, I will say nothing.
but, I think that the player which specialized in one skill is pitiful.
I wish, Increase more pp-value of scores which excel in one category.
el-ev-en
What's happening about rank sorting? Rank for perfomance toplist and rank for user's page have very strange relation.
Topic Starter
Tom94

MosaicII wrote:

What's happening about rank sorting? Rank for perfomance toplist and rank for user's page have very strange relation.
Profile / ingame rank always have been behind by some time. Don't worry, they will eventually catch up.
Defacer
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DJAlex
Well, I sort of like that whenever you play a hard enough map, even if you fail, if at the start you did a reeeeallly good move it gives you a bit of rank up.
And yeah, it's really balanced right now. Not passed anymore because of farmers for a while!
Oskur
http://puu.sh/6Vkes.png

I'm a bit confused about how ranking works with single beatmaps; Generally, when I beat an old score of mine with a worse accuracy, I lose a little bit of pp. Okay, no big deal. But just now, I beat a map with better accuracy and a higher score and lost pp regardless.

Does it take more away if you miss more notes?
GoldenWolf

TMoI wrote:

Does it take more away if you miss more notes?
Yes, they heavily reduce the amount of aim points you'd get
High End

Defacer wrote:

So finally, if you have generally bad aim but pretty good speed&acc and you finally achieve a score that excels mostly in aim without much speed&acc , will the system treat that score's aim value separately and boost you even though the score overall in all categories isn't that high(maybe not even reaching top performance field)?
No, It will not become, if all categories are not high maps.

If you want to raise pp, The map only with one high category does not have a meaning.
Spyrunite
WOO we finally got the PP graphs again :D
Natsu

Spyrunite wrote:

WOO we finally got the PP graphs again :D
too big QAQ
Kukuthemoogle
Hey, I've been reading this thread to figure out why my rank keeps dropping when I beat old scores and songs, and I found the answer to that, but I've also been having another problem. Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.

Also, I'm sorry if this question has been answered, I haven't been able to find the answer anywhere. :o
GoldenWolf

Kukuthemoogle wrote:

Hey, I've been reading this thread to figure out why my rank keeps dropping when I beat old scores and songs, and I found the answer to that, but I've also been having another problem. Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.

Also, I'm sorry if this question has been answered, I haven't been able to find the answer anywhere. :o
It's likely because more people gain ranks faster than you, thus you drop in ranks (to prove that your pp shouldn't change much, if at all)
Novixion

Kukuthemoogle wrote:

Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.
You don't earn too many points from hards or normals so others probably were overtaking your scores. The ranks are generally unstable due to some people being far more active then others.

This is kinda funny but there is a weird bug with the graph (my cursor is at the lower arrow):
Keeby
yeah, are the graphs upsidedown or something? or am I reading it wrong. o-o
Coffee Hero
others probably were overtaking your scores
No, score doesn't even matter for ppv2.When you achieve a score on a map other players scores have no effect on your PP.


Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.
PPv2 updates everytime you set a score. What you are seeing is just other players passing you in pp during the time between scores.
Icyteru

Tom94 wrote:

Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
This explains the 50% difference in my tp and pp rank then. Although tbh, I reckon maps which have a decent value in all sections is a lot easier than maps which excel in one area.
dennischan
when will we get the wiki article?
I am quite looking foward to reading it.
Thanks for your hard work Tom94!
Yarissa
pp graphs could be a little more interactive... you could toggle other stats like playcount history or maybe replays watched. that would be fun
silmarilen
i think acc affects pp way too much, right now my top2 pp scores are heavy acc based scores and other than that they are pretty easy to fc. if i now were to SS something like eyes of devileliet nomod it wouldnt even be my topscore despite being many times more difficult to fc purely because it is only od7. (at least this would be the case in tp, and since pp is so similar to tp im assuming it would be the case in pp aswell)
Myke B
I kinda agree. Right now, noisestorm - pulse is one of my top performances just because I got a 99.39% acc. It wasn't very hard to fc, when Mystic Oriental Love Consultation was considerably harder to fc, but I only got 98% so it's lower.
Keeby
to some extent i don't think accuracy is weighted as much as you say, but I might be bias because my best performance is a C. what seems to give me pp is if I get a high combo or not.

I kinda suck at getting near 100% so maybe that's normal though.
GoldenWolf
I wouldn't agree, my top 5 is full of shitty acc scores for example
The maps you are talking about aren't really hard aim or speed-wise (although devileliet requires some stamina) so it makes sense if the accuracy value outweight the other ones
Myke B
I often find myself not wanting to try and beat my score on a high acc score. For example: if I have 100% on a song that I know I can beat with HD - I often won't do it, in fear that that I will lose PP :/
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