I know that feel brodedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-
Mine 5k#>>>>18k#
Just fun playing is now not an option, just keep retrying your insane maps dude
I know that feel brodedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-
i still have scores that took 1 pc in my best performance thoughWishy wrote:
Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.
UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
Here is some definitive evidence/example that will leave anybody baffled on how the PP system would work.Wishy wrote:
Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.
UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
Yes. The higher ones are more valuable.lucari386 wrote:
This feels a little stupid but, is the top 10 best performance in order of amount of pp awarded?
#2 -> #4 as you can see 4 is double the amount of 2 meaning that at a percentual level my rank dropped almost as much as yours diddedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-
Example? The system calculates their scores are worth more.Kinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
check their best performance scores, and beat them because you think you're better. free ppKinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
instead of asking about it you should provide names and examples of the scoresKinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
You have to get a better score than him on these maps.Kinji wrote:
click on my userpage, and this userpage. http://osu.ppy.sh/u/2621067, i have been 'stalking' his userpage to compare scores, and get btr, but my pp is always lower than him....
so basically i get btr score in this few maps, my pp will increase to the same as him? and how do i know that I have a btr score in that song than him? Thank you very much for answering my question.Plaatinum wrote:
You have to get a better score than him on these maps.
http://osu.ppy.sh/b/226839?m=0
http://osu.ppy.sh/b/169450?m=0
http://osu.ppy.sh/b/252000?m=0
http://osu.ppy.sh/b/136400?m=0
http://osu.ppy.sh/b/169090?m=0
Tom94 wrote:
Misses are penalized very strongly if you have more than just a few. Your combo relative to the maximum possible combo also plays a huge role. But you can indeed get a huge amount of pp for lower scores. A prime example would be jesus1412's C score on https://osu.ppy.sh/b/124501?m=0 . It is a 86% 500 combo with DoubleTime in case you are curious. That's an insane score on such a map, you are free to look at Auto-mode play it with DoubleTime.
SS does not have a huge bonus by itself, but due to the high accuracy required to get one (100% is quite high, eh? :p) it indirectly is worth a lot.
Accuracy is still very relevant, however not as much as in ppv1 anymore.
You wasted time farming hards and got what you deserved. Sounds pretty good.BerserQ wrote:
I wasted so much time on this game and I play so much time.. From 6k rank I'm already 18k rank. Guys I hope that ppv2 will change algorithm
it is still very possible to still get pp from C ranks. In my user profile you can see a map that i got a C on is one of my top scores (and I'm rank 9k) because its just that difficult.buny wrote:
technically you can, but the amount of speed and aim that is needed to carry the overall pp anchored by the accuracy factor is probably either on par or higher than rrtyui
since pp uses only the end results, perhaps tom could make a program that can calculate pp gained from arbitrary input values
Aqo wrote:
:lol: some food for thought
unlike accuracy plays where you retry a map until you get good accuracy on that map, for speed plays you usually train externally. whether it's on streamy maps like ascension to heaven that you like to play or those stream practice maps that many people uploaded, and whether it's spending a month playing with HR or simply playing a lot of jumpy maps -
in the end, when you get that "1 random play that went into my top performance. wtf. I didn't work hard for it", you did work for it and for quite some time. it's not a play you were capable of doing from your first day of playing osu, and it's not a play that the people you suddenly pass with this rank can do even if they retry it 20 times.
getting rewarded for single tries on a map doesn't mean the map is too easy and doesn't deserve its points and something-p being broken, it just means you are good enough to collect the points this map gives. If you still think a map is imbalanced in the system, call all your friends to try it too.
don't forget that each player has different strengths. a player practicing only streams all day might FC a deathstream maps and then go and say "wtf, this isn't hard took me like 2-3 tries, meanwhile pudding is crazy hard for me and doesn't give much more".
and then another player who spends most of his time on playing jumpy maps literally all day long might eventually get some high combo on a difficult jump map and go "huh, I'm getting points from this random shitty play, but this stream map is completely impossible for me even after many tries and doesn't seem to give as much points wtf?", but in the end you're just getting rewarded for what you're good at.
try to put things into perspective before writing suggestions for this system, maybe ask several other people to play the same maps as you and see how they do on them. you might be surprised at how difficult some things are to other people that look super easy to you, and how stuff you feel is impossible other people can accomplish quickly and relatively effortlessly.
ah yeah, that's whyWishy wrote:
I guess high BPM 1/2 maps still are not being properly judged by the system. This happened on osu!tp too.
You don't lose pp for a bad play unless you just did a worse play that had higher score.[Tums] wrote:
I wish that there was not only a list of your best performences, but also one for your worst. That way you aren't taken down in rank by plays that are months old that you forgot about, instead of just taking a shot at a play that looks bad, that may not be considered bad at all. (also got a new best performance ang gained 0pp. I'll just assume its a bug)