Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
Not sure, but I gained some pp and lost some accuracy as well from playing.Symqn wrote:
Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
I think there's a lot of tweaking/adding/updating going on right now, my pp increased this morning despite me not having even opened the client for over 24 hours. My "Top Performances" changed as well. I'm guessing we should give it some time to finish processing and stabilize.Symqn wrote:
Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
I think it takes time before your pp updates because when I got a top performance a few days ago it took some time before it showed in my performace history. I'm guessing it updates every few hours or so?Natteke wrote:
I've tried to see if I can get any pp at all. Played a bunch of maps, mostly newly ranked with streams and jumps. Got decent acc and ranks, ended up with 0pp. Can someone explain what I'm doing wrong? Is it not real time? I'm confused.
I don't know how it works and what should working as planned be like. I'm sure that I have scores that are insane +FL and hard +DTFL, but they are still defeated by the none scores.Draxuss wrote:
Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?
Thanks a lot. I hadn't read the early replies.Rewben2 wrote:
Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
Theoretically, DT should already only give huge bonus in maps which are harder to begin with. It doesn't add a % multiplier - the difficulty is recalculated from scratch with DT in effect - the same as if you were playing a version mapped at 1.5x speed with no mods. So if a map is slow to begin with, the difficulty won't be that high even with DT.969363565 wrote:
However, if flashlight can only get a huge bonus on maps which are hard to aim, should DT get a huge bonus only in maps which have high BPM? I don't think DT is much harder than FL, especially in some slow and long maps.
Metro wrote:
Shouldn't country rankings be ordered by average performance?
I think the speed of the map (1/2 notes) with how jumpy it is should play a big part in the FL's bonus system.Tom94 wrote:
FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.Kert wrote:
And also FL?
FL is not favoured at all?
http://osu.ppy.sh/s/18156 - this must be one of my top plays, yet it's nowhere close
(my assumption is results are ordered almost in the same way as in tp)
True. But the country rankings are much different than in osu!tp, that's why I'm asking.Full Tablet wrote:
Metro wrote:
Shouldn't country rankings be ordered by average performance?
That would give too much ranking to some countries with only 1 player
I know that feel brodedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-
i still have scores that took 1 pc in my best performance thoughWishy wrote:
Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.
UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
Here is some definitive evidence/example that will leave anybody baffled on how the PP system would work.Wishy wrote:
Lol@people crying because they went from 4k to 600k. If you play for fun then you shouldn't care about your rank.
UNIFO, there is another difficulty calculation system, just ignore the stars, nobody cares about them, pp uses another system to evaluate maps, stars are there just because.
Yes. The higher ones are more valuable.lucari386 wrote:
This feels a little stupid but, is the top 10 best performance in order of amount of pp awarded?
#2 -> #4 as you can see 4 is double the amount of 2 meaning that at a percentual level my rank dropped almost as much as yours diddedaloodak wrote:
4k# >> 12k#
gg peppy and crew -.-
Example? The system calculates their scores are worth more.Kinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
check their best performance scores, and beat them because you think you're better. free ppKinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
instead of asking about it you should provide names and examples of the scoresKinji wrote:
what i dun get is, how does player which has worse scores than me, performance is also not as good( not to brag), but have higher pp than me...
You have to get a better score than him on these maps.Kinji wrote:
click on my userpage, and this userpage. http://osu.ppy.sh/u/2621067, i have been 'stalking' his userpage to compare scores, and get btr, but my pp is always lower than him....
so basically i get btr score in this few maps, my pp will increase to the same as him? and how do i know that I have a btr score in that song than him? Thank you very much for answering my question.Plaatinum wrote:
You have to get a better score than him on these maps.
http://osu.ppy.sh/b/226839?m=0
http://osu.ppy.sh/b/169450?m=0
http://osu.ppy.sh/b/252000?m=0
http://osu.ppy.sh/b/136400?m=0
http://osu.ppy.sh/b/169090?m=0
Tom94 wrote:
Misses are penalized very strongly if you have more than just a few. Your combo relative to the maximum possible combo also plays a huge role. But you can indeed get a huge amount of pp for lower scores. A prime example would be jesus1412's C score on https://osu.ppy.sh/b/124501?m=0 . It is a 86% 500 combo with DoubleTime in case you are curious. That's an insane score on such a map, you are free to look at Auto-mode play it with DoubleTime.
SS does not have a huge bonus by itself, but due to the high accuracy required to get one (100% is quite high, eh? :p) it indirectly is worth a lot.
Accuracy is still very relevant, however not as much as in ppv1 anymore.