I don't know how it works and what should working as planned be like. I'm sure that I have scores that are insane +FL and hard +DTFL, but they are still defeated by the none scores.
Draxuss wrote:Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?
Thanks a lot. I hadn't read the early replies.
Tom94 wrote:FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
However, if flashlight can only get a huge bonus on maps which are hard to aim, should DT get a huge bonus only in maps which have high BPM? I don't think DT is much harder than FL, especially in some slow and long maps.
By the way, how about the maps which don't have that many streams and jumps but are hard to read? Is this kind of difficulty considered?