Performance Points feedback and suggestions (Standard)

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buny
rly gud
969363565
I just don't like the ranking system.
Of course, it is impossible to create a system that makes everyone satisfied.
It's reasonable to lower the weight of flashlight, and I accept that.
My rank dropped from #999 to #6030. I'm not surprised because I actually don't have the ability of #999.

However, being a flashlight player, I can't stand that in my best performance, there are no flashlight scores but a lot of strange none records even without fullcombo. I can't stand this kind of treatment.
It is a popular system to measure players' skill, like TP, but it frustrates me.

Playing with flashlight is not only memorizing the map like a robot.
Also, no matter if the system will be changed, I'll keep playing with flashlight because I love it.
I just want to complain.
Rewben2

969363565 wrote:

I just don't like the ranking system.
Of course, it is impossible to create a system that makes everyone satisfied.
It's reasonable to lower the weight of flashlight, and I accept that.
My rank dropped from #999 to #6030. I'm not surprised because I actually don't have the ability of #999.

However, being a flashlight player, I can't stand that in my best performance, there are no flashlight scores but a lot of strange none records even without fullcombo. I can't stand this kind of treatment.
It is a popular system to measure players' skill, like TP, but it frustrates me.

Playing with flashlight is not only memorizing the map like a robot.
Also, no matter if the system will be changed, I'll keep playing with flashlight because I love it.
I just want to complain.

Tom94 wrote:

FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
FreshMint
<3 it
makkura
I like it more than the original pp but still there are some confusing delay of scores... I was #1112 this morning, went to get a #2 in an Insane diff no mod then I drop to 1118... shortly after I get a no mod #4 at a Hard diff and suddenly went to 1090.
Topic Starter
Tom94

makkura wrote:

I like it more than the original pp but still there are some confusing delay of scores... I was #1112 this morning, went to get a #2 in an Insane diff no mod then I drop to 1118... shortly after I get a no mod #4 at a Hard diff and suddenly went to 1090.
There are still initial bug-fixes and fine-tuning things happening. Please be patient for the next few days / weeks for it to stabilize a bit more.
Gigo
Nice ranking system Tom! I have 0 (zero (null)) complaints about it. In ppv1 I was rank 10k... when ppv2 was implemented I dropped to rank 17k, which was ok since I know I didn't deserve rank 10k. Then I played >>> https://osu.ppy.sh/s/57950 <<< on Lunatic, finished it with a decent combo (873) and although my accuracy was really bad (95%), I skyrocketed to rank 13k... just from playing one song! So, yeah, keep up the good work!
Horolynn

969363565 wrote:

[...]
I just want to complain.
Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?
Fabi
WHY WOULD YOU DELETE MY AWESOME SCORE?????????



:(
vioLinAngel
i like it
Symqn
Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
dedaloodak
4k# >> 12k#
gg peppy and crew -.-
uzzi

Symqn wrote:

Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
Not sure, but I gained some pp and lost some accuracy as well from playing.
TheBigA
I would be interested in how sliderbreaks are treated (combo breaking ones and just -1 combo ones).
XGeneral2000

Symqn wrote:

Just got random +20pp and then random -10pp and -0,10 acc after finishing a hard map that i was playing for fun is there a penalty for playing easyer maps now?
I think there's a lot of tweaking/adding/updating going on right now, my pp increased this morning despite me not having even opened the client for over 24 hours. My "Top Performances" changed as well. I'm guessing we should give it some time to finish processing and stabilize.

With regards to the highest-performance vs highest-score problem, would it be possible to run a pp-value check after every play (regardless of score) and compare it to the pp-value of the current high score? And if the new play is a higher value, to update the pp accordingly even if high score doesn't change?

I admittedly don't know much about what calculations are done client-side vs server-side, or whether pp is calculated from scratch after every play, or anything like that (I'd be very interested to know, actually, if you have time and if that's disclosable), so I can't suggest much in terms of efficiency. My guess is that there's a table of high scores for every player on the server, and that pp is recalculated each time this table is updated...in this case, the only way to implement this higher-pp vs higher-score idea would be to store a new table of highest-pp scores for every player, which would be very memory-expensive (as I think you mentioned somewhere earlier). The only way I can see to get around this would be to migrate the pp calculations to the client-side, but I don't know how feasible that would be.
Natteke
I've tried to see if I can get any pp at all. Played a bunch of maps, mostly newly ranked with streams and jumps. Got decent acc and ranks, ended up with 0pp. Can someone explain what I'm doing wrong? Is it not real time? I'm confused.
Ippikiryu
Are all the older maps calculated into the current scores? Or are they still updating? Or do you have to replay some to get them reincluded?
Pettanko

Natteke wrote:

I've tried to see if I can get any pp at all. Played a bunch of maps, mostly newly ranked with streams and jumps. Got decent acc and ranks, ended up with 0pp. Can someone explain what I'm doing wrong? Is it not real time? I'm confused.
I think it takes time before your pp updates because when I got a top performance a few days ago it took some time before it showed in my performace history. I'm guessing it updates every few hours or so?
969363565

Draxuss wrote:

Most, if not all of your flashlight scores are apparently normal and easy maps, while the ones in top performance are insane and hard. System working as planned?
I don't know how it works and what should working as planned be like. I'm sure that I have scores that are insane +FL and hard +DTFL, but they are still defeated by the none scores.

Rewben2 wrote:

Tom94 wrote:

FL gives a huge bonus on maps which are hard to aim. I am tallking about a 36% increase. However if the movement of the map you played is not that complicated, then even FL won't be able to pull it up by much. I've already been considering to increase FL's bonus even further in the past, since it makes aiming so much harder.
Thanks a lot. I hadn't read the early replies. :lol:
However, if flashlight can only get a huge bonus on maps which are hard to aim, should DT get a huge bonus only in maps which have high BPM? I don't think DT is much harder than FL, especially in some slow and long maps.


By the way, how about the maps which don't have that many streams and jumps but are hard to read? Is this kind of difficulty considered?
XGeneral2000

969363565 wrote:

However, if flashlight can only get a huge bonus on maps which are hard to aim, should DT get a huge bonus only in maps which have high BPM? I don't think DT is much harder than FL, especially in some slow and long maps.
Theoretically, DT should already only give huge bonus in maps which are harder to begin with. It doesn't add a % multiplier - the difficulty is recalculated from scratch with DT in effect - the same as if you were playing a version mapped at 1.5x speed with no mods. So if a map is slow to begin with, the difficulty won't be that high even with DT.
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