Sliders and spinners already are ignored for the part of the calculation that is responsible for accuracy. But yeah, in the end it only is an approximation of unstable rate due to per-hitobject data not being available.Full Tablet wrote:
I don't think it is possible since I don't think there is enough information stored to retrieve that value exactly.Salvage wrote:
What about considering accuracy with unstable rate? Or is it that hard to calculate on every map played?.
It can be estimated though, as long as you ignore sliders (since sliders can potentially increase UR without reducing accuracy, since they don't need to be hit accurately).