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Performance Points feedback and suggestions (Standard)

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mikuosos
the performance point system reform was a good thing.
-Undefined-

Salvage wrote:

What about calculating accuracy with unstable rate? Or is it that hard to calculate on every map played?.
RIP SS
MotoNickel
No complaints from me... 😁👍
- EdgarNitroX
maybe this would be changed in dt players and hr players , so the diff etc.
dcmallo
I'm having trouble raising my PP score, my recommended difficulty is 3 stars but I play 5 star maps, and when I set scores where i combo half the map on really hard maps for me I get 20-40 PP but my overall goes up by ~1-2 pp and I don't under stand it.
Novalogic
Not sure if this was brought up earlier or not. I was wondering, why is it that loved maps can't give pp just like the ranked maps do? I'm not saying that we should just make all loved maps into ranked ones, but since they received a high recognition from the community, why can't they - while still remaining as the separate map category - award performance points just like the ranked ones do? I can't see any reason for maintaining that difference between both map types.
Syluvaine

Novalogic wrote:

Not sure if this was brought up earlier or not. I was wondering, why is it that loved maps can't give pp just like the ranked maps do? I'm not saying that we should just make all loved maps into ranked ones, but since they received a high recognition from the community, why can't they - while still remaining as the separate map category - award performance points just like the ranked ones do? I can't see any reason for maintaining that difference between both map types.
Normally loved maps don't meet the ranking criteria; https://osu.ppy.sh/help/wiki/Ranking_Criteria

I guess that in some rare cases the mapper just didn't want/care to rank the map so it went loved
Novalogic
The question wasn't why loved maps are not ranked ones. I asked why should they be deprived of awarding pp to players. And all the stuff about so called ranking criteria is supposed to be there to maintain sufficient map quality, in order to ensure good playing experience. Loved maps got their rankings because people LOVE them. I can't see why they should be handicapped like that.
ikasu
if you got pp from loved maps there would be no reason to have a loved map category because they would just be ranked maps
Hibaragi
That​ good.
N3ptuNe_MP
Que signifie le nombre de pp qui se situe à gauche du nombre de pp obtus sur une map quand on regarde son profil ?
ItzSlowney
Hi
xScreaMzx
It would be niced to have "loved" pp, that don't add to your normal pp, of course there should be a loved leaderboard aswell to keep things interesting :)
Psyhoren
Hello everyone!

I would like to suggest ranked multiplayer. What's ranked multiplayer you ask, well let me explain. For starters we all know that in multiplayer it is much harder to play, because of pressure and excitement of playing against other people and that enables us to do stupid mistakes, and not get the perfect play you were looking fore. So what if when you fool combo in ranked multiplayer instead of getting pp to your main score you would get pp to your total ranked multiplayer score.
This ranked multiplayer would go something like this. First you and other 8 players enter a lobby and you get a pool of songs of about 20 and they would be from most played songs from you and other players. Each player gets to ban 1 song from the pool, and you play best of 5. Winner is the one who gets most wins in the end, and pp is determined on how you did on all of the maps. so even if you win but you sucked you still get lover points, and if you came in last or fourth you loos points, the third plays gets out dry, 0 pints.
I just had this idea because i was tired of playing alone. I think something like this would drastically improve multiplayer and it would be more exciting to watch it played on twitch or other platforms. This is only my opinion tell me what do you people think what could be improved and if such a thing would be grate or not.

Best regards
Psyhoren
xScreaMzx

Psyhoren wrote:

Hello everyone!

I would like to suggest ranked multiplayer. What's ranked multiplayer you ask, well let me explain. For starters we all know that in multiplayer it is much harder to play, because of pressure and excitement of playing against other people and that enables us to do stupid mistakes, and not get the perfect play you were looking fore. So what if when you fool combo in ranked multiplayer instead of getting pp to your main score you would get pp to your total ranked multiplayer score.
This ranked multiplayer would go something like this. First you and other 8 players enter a lobby and you get a pool of songs of about 20 and they would be from most played songs from you and other players. Each player gets to ban 1 song from the pool, and you play best of 5. Winner is the one who gets most wins in the end, and pp is determined on how you did on all of the maps. so even if you win but you sucked you still get lover points, and if you came in last or fourth you loos points, the third plays gets out dry, 0 pints.
I just had this idea because i was tired of playing alone. I think something like this would drastically improve multiplayer and it would be more exciting to watch it played on twitch or other platforms. This is only my opinion tell me what do you people think what could be improved and if such a thing would be grate or not.

Best regards
Psyhoren
Really like the idea, but i think the mappool system is not necessary, it would be enough to just get a random map out of all the ranked maps to avoid farming maps only :)
ImHope

xScreaMzx wrote:

Psyhoren wrote:

Hello everyone!

I would like to suggest ranked multiplayer. What's ranked multiplayer you ask, well let me explain. For starters we all know that in multiplayer it is much harder to play, because of pressure and excitement of playing against other people and that enables us to do stupid mistakes, and not get the perfect play you were looking fore. So what if when you fool combo in ranked multiplayer instead of getting pp to your main score you would get pp to your total ranked multiplayer score.
This ranked multiplayer would go something like this. First you and other 8 players enter a lobby and you get a pool of songs of about 20 and they would be from most played songs from you and other players. Each player gets to ban 1 song from the pool, and you play best of 5. Winner is the one who gets most wins in the end, and pp is determined on how you did on all of the maps. so even if you win but you sucked you still get lover points, and if you came in last or fourth you loos points, the third plays gets out dry, 0 pints.
I just had this idea because i was tired of playing alone. I think something like this would drastically improve multiplayer and it would be more exciting to watch it played on twitch or other platforms. This is only my opinion tell me what do you people think what could be improved and if such a thing would be grate or not.

Best regards
Psyhoren
Really like the idea, but i think the mappool system is not necessary, it would be enough to just get a random map out of all the ranked maps to avoid farming maps only :)
well yeah a random one would be great but also it should be a star range so you dont get 2* maps when youre like a 3 digit player.
xcakepiggie
remove hd pp bonus
SayoriJiJi
pp...
Vuelo Eluko

xcakepiggie wrote:

remove hd pp bonus
says non hd player
Rewiin
it's great
Coralruler
This is old
MizDie
I can not understand why half pp is not counted ...
played a card today, received 18 pp of which I received only 18pp, and this is not the first time, I lost about 100pp, and I want to turn to support so that they fix it.
Rookidee
I think the pp loss for getting a few 100's instead of SS on HR and other high OD stuff is kinda harsh, I think it should be toned down just a tad.
Hawky
i'd suggest giving a beatmap a lower pp weighting based on how many people have it in their top plays, this makes farm maps worth much less pp, also possibly don't make ez affect pp since that's the easiest way to compensate for reading lol
debx

Tom94 wrote:

Hello everyone,

please leave your feedback for the Standard mode performance ranking here. Every suggestion is appreciated!

Changes to the system are documented in the changelog.
Cannot complain really.
FloatinSardines
I know my playtime is rather short but I personally would love the pp system come towards a more balanced gameplay meaning that a farm map would atleast have both jumps and burst to encourage players to have higher skill. It's also a good idea to make the PP reward higher if the map is longer just because consistency is harder overall than just hitting a 1 min pog map with jumps mainly being the focus.
Naiad
I'm sure this has already been said before but it clearly wasn't addressed. Many people will argue "streams at this bpm are underweighted" or "jumps at this angle are underweighted." These may both be true but there are more pressing problems in the PP system. The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless. The second problem in the current pp system is the fact that sliderbreaks near the ends of maps barely matter at all, bringing down the pp of the score only by a few even if the score was upwards of 600 pp. If the sliderbreak was replaced with a miss, there would be a significantly larger penalty. Sliderbreaks are caused by the exact same problems as misses, you either misaimed or tapped at the wrong time, so why should they be punished any less? I understand that this problem may be harder to fix than the first but just a suggestion. And finally, the last major issue is the fact that slider ticks aren't weighted in terms of aim. This, again, might be a fairly hard to fix problem, but currently maps like Kikoko Doukoku Jigokuraku are incredibly underweighted. I understand that simply making the pp system treat the slider as if you moved your cursor along the slider properly could lead to issues with slider tick cheesing, but in that case why not just treat each slider tick as if there is a straight line to the next tick, regardless of the shape of the slider?
abraker

parallaxia wrote:

The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.
Ah, welcome to the acc > combo club. Here at this club we spend years and years trying to convince std players that combo is poor mechanic and has issues. Please enjoy your stay!

Although it has nothing to do with pp and is more of a scoring issue...
Naiad

abraker wrote:

parallaxia wrote:

The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.
Ah, welcome to the acc > combo club. Here at this club we spend years and years trying to convince std players that combo is poor mechanic and has issues. Please enjoy your stay!

Although it has nothing to do with pp and is more of a scoring issue...
alright but I'd really love a misscount>acc club, every time someone sets a 50 miss on some 9* but some idiot comes around with 2% more acc and 20 more misses and everyone acts like the second play is better I'm infuriated
AkuLove

Tom94 wrote:

Hello everyone,

please leave your feedback for the Standard mode performance ranking here. Every suggestion is appreciated!

Changes to the system are documented in the changelog.
how do I get pp
Mashifoni
Is it now time to add multiplier/revision on Perfect mod (separating it to the Sudden Death mod)? HR and DT is getting popular this days.
Caboose_II
Hello peeps, not sure what my suggestion would be considered but an option to turn off/on the Combo counter display?
old(ish) player getting back into OSU! again, still an amateur player though, but im sure having a (for myself) "high" combo on the left corner puts a bit of pressure. but i know i should block it out while playing but its distracting to know im doing slightly better each time.

just the little things.
Ada Virus
The new rebalance is going to make almost everyone lose pp. Instead of reducing pp for farm maps, why not give pp bonuses to long maps? Losing pp will let the players feel discouraged to play the game, or even quit the game
Molly Sandera

Caboose_II wrote:

Hello peeps, not sure what my suggestion would be considered but an option to turn off/on the Combo counter display?
old(ish) player getting back into OSU! again, still an amateur player though, but im sure having a (for myself) "high" combo on the left corner puts a bit of pressure. but i know i should block it out while playing but its distracting to know im doing slightly better each time.

just the little things.
You can disable other interface elements (like the combo counter) with pressing alt+tab. I also know that some skins have combo numbers as transparent, making only that invisible during gameplay
zerodegreesfire
well that sucks
zzSlayer
My pp is not adding pls help
So I played and in my history it says that the pp i gained from the map is ___ but overall pp doesn't increase or only adds 1 or 2. Im a new player and feels discouraging playing this game with this issue.
[ -Neon- ]

zzSlayer wrote:

My pp is not adding pls help
So I played and in my history it says that the pp i gained from the map is ___ but overall pp doesn't increase or only adds 1 or 2. Im a new player and feels discouraging playing this game with this issue.
That's not how it works, Your rank is determined by your pp, your best plays on maps don't just accumulate, the top players would have millions of pp if it worked like that. For example the nr1 player Whitecat has 19700pp at the moment.

Let's say you do a play on a map and it's worth 100pp and it's your new top rank so the game will count it 100% so you now have 100pp from it, when you do a new best play, for example 110pp your previous play from 100pp will drop a rank and will become worth less, you won't have 210pp but more like 205.

Simply put your best plays are counted the most, with everyother play not as much.

So keep improving and doing better plays and you will gain more and more pp :)
zzSlayer
my problem was that it's the first time i cleared it with mods (newly downloaded song) and in history it said 24pp but it did not add to my overall pp. i cant understand this. sry
MauricioGG
ESTA BIEN EL JUEGO NO TENGO QUEJAS :)
[ -Neon- ]

zzSlayer wrote:

my problem was that it's the first time i cleared it with mods (newly downloaded song) and in history it said 24pp but it did not add to my overall pp. i cant understand this. sry
Again, pp doesn't accumulate, the play was worth 24pp but you probably already have much better plays wich are worth more so your total rank/pp didn't really get affected.

Or the server was lagging and it didn't add immediatly
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