00:03:719 (2) - I suggest you rotate this a bit. Like -15 ° or something for some better flow. Somehow this feels off and the next slider would fit much better if it goes in the same direction and stuff. If you dont want to do that, i suggest you change 00:03:170 (1) and make it look like this:
http://puu.sh/90Puq.jpg the flow gets much better because 1 and 2 go in the same direction. The play gets smoother and more fun. - | Hard
00:08:292 (6,7,8) - Imho it isn’t a really great choice to use a ½ slider on red ticks here, considering how you’ve used your sliders up to now. I would rather use a jump pattern consisting only of normal notes, here’s an example of what I mean
http://puu.sh/90WXV.jpg | -kevincela-
00:12:866 (4) - CTRL+G? Not a really big thing, but I believe it is a pretty nice rotation from the pattern 00:11:951 (1,2,3) -, by making a really good anti-clockwise circular motion. Remember to adjust 00:13:597 (6) - after doing this in case you do it! | -kevincela-
00:13:597 (6) - A New Combo would work pretty good here to emphasize the new phrase. Not a big deal, but it would definitely work out really well there! | -kevincela-
00:17:439 (9) - I got the feeling that this repeating slider doesn’t fit the music. Dunno. There’s nothing in the music that repeats itself and while testplaying it felt really off for me. I suggest you use three circles or one slider and one circle. This slider just doesn’t fit. | Hard
00:17:987 (1) - If you don’t use the suggestion I made before, ctrl + g this slider for better flow, please. It becomes triangular and triangles are easy to follow. If you use straight lines the perceived speed is higher than it actually is and this tends to break flow. | Hard
00:18:536 (2,3,4,5,6) - What is the point with jumps at this place? I mean, there’s no emphasis. There’s nothing. It actually gets quieter at this part. This feels forced. | Hard
00:25:305 (5,6) - These two sliders feel a bit bad and not so creative here to be honest… I’d use instead a couple of ½ linear opposed sliders, giving a nice change to the pattern and also using a pretty good flow there. Here’s an example:
http://puu.sh/90XBU.jpg | -kevincela-
00:31:890 (7,8) - You could increase the distance of those two sliders. Distance snap between two sliders is different, because you use this stuff. You don’t go till the straight end of your slider. Your curser starts moving at this point:
http://puu.sh/90QXC.jpg (imagine the 8 being a big red circle with arrows pointing out where your slider moves) use this for orientation and increase that distance. | Hard
00:32:622 (1) - ctrl + g this for better flow. For the same reason as stated at 00:17:987. | Hard
00:35:548 (1,2,3) - Since you’ve never used this pattern before in your map, this becomes really confusing. Maybe change it with ctrl + g 00:35:914 (3) - that makes it more intuitive. | Hard
00:39:573 (5) - What would you think about putting this at x:372 y:104? It makes the dropoff with 00:39:207 (4) - quite smoother and also makes the pattern quite tidier
| -kevincela-
00:39:756 (6,9) - this is a bit nazi, but stack those two, please. | Hard
00:44:329 (1) - CTRL+G? The clockwise turn could work really well there, especially with the next pattern
| -kevincela-
00:55:305 (7) - x:232 y:72? Using an higher spacing here would really benefit this pattern to make it quite smoother to play, and as a transition to the next pattern! | -kevincela-
01:03:170 (4) - The singers voice is pitched higher at this place. Try something to emphasize this. Maybe a jump? | Hard
01:03:536 (5,6) - This feels like bad flow again. Doesn’t play nice. While playing the pen (or mouse) should feel like a brush and the movements should be equal to play smoothly. (not always but most of the time) ctrl + g (6) to make it smooth. | Hard
01:22:195 (1) - This is another place where a CTRL+G would work really good, considering how 01:21:829 (9,10) - require a clockwise motion. See if you like it, and remember to change the following pattern to adapt in in case you do this! | -kevincela-
01:25:122 (1,4) - Those two aren’t stacked properly again | Hard
01:28:048 (1) - Why’s there always this strange flow in your map? The mouse moves clockwise and suddenly straight upwards and then against the clock. This is bad. This isn’t fun at all. Try fixing this. I could suggest ctrl + g again but I feel bad suggesting it all the time so I won’t do that. | Hard
01:44:695 (5,6) - the same as in 00:31:890 | Hard
01:53:933 (10) - A New Combo should be added according to your New Comboing style there, I believe it would really work good there to prevent the whole combo from being too long. The same can be said for 01:59:786 (7) - or 02:05:640 (8) - and so going | -kevincela-
01:54:207 (13,14) - I suggest you decrease that sudden ¼ slider jump a bit. ¼ jumps are okay and great and fun but this is to sudden and too big. This sounds wrong. | Hard
02:21:646 (3,4,5) - I suggest you swap places with 3 and 4. This way the spacing decreases and you get a nice triangular flow. | Hard
02:36:463 (4) - This slider there does not really work that good, for both its spacing and its shape. I would rather rearrange it in another way, such as using a linear slider like in this case:
http://puu.sh/9102e.jpg | -kevincela-
02:41:951 (2) - that clap on the slider head shouldn’t be here. Your clap hitsound is ½ later but you used a long slider here so just remove the hitsound or turn the slider into a short repeat/notefollow and you can add the hitsound again:
http://osu.ppy.sh/ss/1644314 117,137,161402,6,0,P|187:142|267:128,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
323,168,161951,2,0,P|346:149|370:105,2,67.5000025749208,0|8|0,0:0|0:0|0:0,0:0:0:0:
| p3n
03:04:817 - The 1.00x SV inherited section should go here instead of the actual position, as the transition happens here. This SV change there atm feels really strange and you should change it :\ | -kevincela-
03:05:823 (4) - random drum sampleset? | p3n
03:06:737 (1,2,3,4,5,6) - don’t start the sliders on the blue ticks. Instead switch the circle 03:07:652 (6) - here to follow after 03:06:463 (6) - to make the action of the player follow the beat:
http://puu.sh/90R60/93b56ccdd7.jpg (will have to fix hitsounds after the change as well as not using drum sampleset here - it just doesn’t fit if you never use it anywhere else) | p3n, Hard
03:09:024 (4) - this might be the only ¾ slider in the whole map, and i’m really not sure why it’s even there. there’s nothing in the song indicating ¾ beat and it should have the same length as the previous two objects in the combo. | pishifat
03:17:805 (4,5) - overlap is very harsh. It is an Insane diff but I’d suggest to use a less confusing overlap here to increase readability:
http://osu.ppy.sh/ss/164447303:22:378 (1,2) - spacing here is rather inconsistent. the player would probably interpret this to be a ½ jump while it’s actually 1/1 (with the spacing you’ve got, most jumps around here are 1.2x while this is .6x). the same situation could be handled a lot better with a larger jump or a stack as done at 03:34:085 (1,2) - | pishifat
03:56:768 (8,9,10) - I’d really suggest you to use a triangular jump here, as it can work really well there compared to your pattern:
http://puu.sh/910sl.jpg | -kevincela-