A few words of so-called combos

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D33d
:I was watching peppy's presentation that he'd uploaded to his blog and he actually said that he would want to make the scoring more accuracy-based. The game's been going for years with combo-dependent scoring, so it'd be hard to uproot all of that and shift to an accuracy system.

Besides, who's to say that combo-based is wrong? If rewarding the player for managing a consistent playthrough means calculating the combo, then the better players are going to FC a map anyway.



DEEDIT: Just realised that other people had already pointed out the first thing. Besides, the whole point of the scoring system is that it mirrors that in Ouendan. Unfortunately, it's something that people will merely have to put up with for the time being, so they might as well strive to achieve highly based on that system.
RaneFire
pp disappears for 1 week and look what happens
Rewben2

RaneFire wrote:

pp disappears for 1 week and look what happens
You even linked threads of months ago discussing a similar thing - What are you talking about?
strikeR
this is so wrong in many levels... zzz
you have to think that maps have differents difficulties in it so you have to fc the hard part in the map in order to have good scores, look at maps like airman it has like 2 hard parts and that's the difficult.
if this is implemented or something it would be so bad..
RaneFire

Rewben2 wrote:

RaneFire wrote:

pp disappears for 1 week and look what happens
You even linked threads of months ago discussing a similar thing - What are you talking about?
The discussion came back to life.

I dunno, it's not like it couldn't have happened while pp was up... it's just good timing, that's all.
Rewben2

RaneFire wrote:

The discussion came back to life.
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.
Myke B
Combo is more fun imo, and how would mods work with acc multiplier? How the game works right now is completely fine imo. Osu isn't about 1 aspect, it includes all of them: aim, speed, acc, etc. You do your best with all of them to get a high rank on a map.. not 1. and you demonstrate that you meet that map's requirements for speed, acc, aim by fcing it.
GoldenWolf
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
SanicHegehog

Rewben2 wrote:

RaneFire wrote:

The discussion came back to life.
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.
He seems to be doing no more than taking note of a coincidence. It may feel far fetched to you, but as I see it, his logic goes some along the lines of this:

1. pp is a ranking system.
2. Scores are ranked.
3. Combos decide scores.
4. pp dissapears.
5. Discussion to do with scoring/ranking/thatkindofmetricidea appears
Icyteru
Because accuracy dictates how well you can play the map better than combo can.
TakuMii
The pp system doesn't use scores to weigh a play's worth. The only thing score was really used for was to limit the amount of scores that the pp system looked at, which was a result of an inefficiency that ppv1 had. In ppv2, score probably won't matter at all (aside from spinner scores and/or the displayed list order), since the system will look at all ranked plays instead of a set amount of ranks.
iWhorse
go make your own game


or play mania instead
GenoClysm
ignore my first post with any informative information

it is how it is, and it won't be changed

Soarezi wrote:

Aim > Accuracy, i'd rather see remote control 95% DT than HD HR 100%
get good scrubs
edit: informative information what
Kareov
lol happy to see that.
MandyJS

iWhorse wrote:

or play mania instead
That's what I did... the whole needing full combos thing was very frustrating for me, so when I discovered you can still do well in mania without having to worry about fc's, I fell in love with mania mode and never looked back :D

Doesn't mean that I don't still try to fc the mania maps, but I don't stress over missing a note in the middle because my keyboard happened to stick or I was daydreaming or whatever the case may be :P
casmith789
Looks like ppv2 won't depend so much on combo - WubWoofWolf has Remote Control HD + DT with 5 misses as his top ppv2 performance (if it doesn't change), and I have an insane with 1 miss early enough to knock me out of top 2000 score in my top 10 list.
JAKACHAN
With the state of the game in terms of ranked maps anyway an accuracy based system wouldn't work as well as many think. It's way to easy to 100% most of the maps ranked nowadays to the point where rank lists are littered with 100%'s and it just becomes a spin war.

It is true that ppv2 is looking to change it a bit as some ranks that aren't full combo but are still ridiculous scores by players are being counted as their best scores (see jesus1412's C ranking best performance.)
Topic Starter
Pelaaja_X

GoldenWolf wrote:

osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
Are you kidding me? I can't believe someone really thinks like that.

It's like if you said that life isn't about making good decisions but just about seeing how long can you live without making a mistake.

I think everyone agrees that rythm is the point of this game. And it practically means playing those 300's. The combos, ugh how I hate them, are just making this game a panic survival.

Remember: this game is about MUSIC, and real musicians don't calculate combos at all.

Needless to say, I totally disagree with GoldenWolf
Rewben2

Pelaaja_X wrote:

GoldenWolf wrote:

osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
Are you kidding me? I can't believe someone really thinks like that.

It's like if you said that life isn't about making good decisions but just about seeing how long can you live without making a mistake.

I think everyone agrees that rythm is the point of this game. And it practically means playing those 300's. The combos, ugh how I hate them, are just making this game a panic survival.

Remember: this game is about MUSIC, and real musicians don't calculate combos at all.

Needless to say, I totally disagree with GoldenWolf
Except the ranking system is actually about combo - You can get 50's on every single note but fc and beat someone who got 90%+ with misses, because its so aim dependant. Referring to other rhythm games or actual musicians is dumb because osu! is quite different to a lot of other games in the scoring aspect. Your "real musician" analogy doesn't apply at all... There's no such thing as "combo" in music or 300's/100's. In real music (at least if you were playing an instrument) it would actually be about playing all the correct notes in time/in tune. You can't just skip notes randomly.

The fact you disagree with Goldenwolf doesn't make much sense - In the current state osu! is combo reliant. That is not opinion, it's factual that the current scoring system is combo reliant. If you believe that the system should be changed, this in no way related to Golden's statement about how the current system functions.
Almost

Pelaaja_X wrote:

GoldenWolf wrote:

osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
Are you kidding me? I can't believe someone really thinks like that.

It's like if you said that life isn't about making good decisions but just about seeing how long can you live without making a mistake.

I think everyone agrees that rythm is the point of this game. And it practically means playing those 300's. The combos, ugh how I hate them, are just making this game a panic survival.

Remember: this game is about MUSIC, and real musicians don't calculate combos at all.

Needless to say, I totally disagree with GoldenWolf
This isn't just a rhythm game but one that involves aiming as another mechanic. I agree that rhythm is 1 point of the game but the game was designed to have aiming as the main mechanic. If you don't like the way the game is played then don't play it, simple as that. You're being too close minded on what a game really is as well. A game can be whatever the fuck the creator wants it to be, not something that has to fit some made-up rule. Also, real musicians play the music while we are hitting buttons to the music, there is a difference.
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