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posted
It's not like aim isn't required in an accuracy based tournament... Anyways,

Rewben2 wrote:

Don't you think the whole "low skilled player can beat higher skilled player" is more present in a combo-based system where a single mistake can determine the game, instead of relying on how well you do throughout the map?
posted

Almost wrote:

Accuracy is only half the game. Actually having your cursor on the circle is the other. People wouldn't care about aim much in an accuracy based tournament.
The current scoring system values aim much more than accuracy.
posted

Rewben2 wrote:

It's not like aim isn't required in an accuracy based tournament... Anyways,

Rewben2 wrote:

Don't you think the whole "low skilled player can beat higher skilled player" is more present in a combo-based system where a single mistake can determine the game, instead of relying on how well you do throughout the map?
It does, but it's not as important and players with better accuracy could do better accuracy even with misses.

Full Tablet wrote:

Almost wrote:

Accuracy is only half the game. Actually having your cursor on the circle is the other. People wouldn't care about aim much in an accuracy based tournament.
The current scoring system values aim much more than accuracy.
I mentioned that in an earlier post.
posted

Full Tablet wrote:

Almost wrote:

Accuracy is only half the game. Actually having your cursor on the circle is the other. People wouldn't care about aim much in an accuracy based tournament.
The current scoring system values aim much more than accuracy.
Aim > Accuracy, i'd rather see remote control 95% DT than HD HR 100%
posted

Almost wrote:

It does, but it's not as important and players with better accuracy could do better accuracy even with misses.
I agree, it's just I don't think that a match should be decided on who misses, because ultimately it is. A player with slightly better aim can beat someone with far better accuracy as a result of this. But when trying to rank in a map, the accuracy player would always get a higher rank because they can just retry until its a fc. Would you agree on an accuracy-based system if the misses were penalised much higher than it is now - but not to the point that it's the decider of a game?
posted

Rewben2 wrote:

Almost wrote:

It does, but it's not as important and players with better accuracy could do better accuracy even with misses.
I agree, it's just I don't think that a match should be decided on who misses, because ultimately it is. A player with slightly better aim can beat someone with far better accuracy as a result of this. But when trying to rank in a map, the accuracy player would always get a higher rank because they can just retry until its a fc. Would you agree on an accuracy-based system if the misses were penalised much higher than it is now - but not to the point that it's the decider of a game?
I would love to have an accuracy-based mode in a tournament where players play some random OD10 map and the game is decided by highest accuracy (average for a team game). But other than that, I would not support it.
posted

Pelaaja_X wrote:

What you said that scores would be wiped, that's not really true. A rpgram could calculate all the scorse again based on the replays and then re-order the lists. I know it would be a shock a first, but it would work.
The server only keeps track of the replays for the top 50 scores, so that can't work. He could just keep the top 50 scores and rearrange those, but that would be unfair to all of the other players. The only other option would be to completely wipe the score database, which won't happen.

As I said, peppy would change they system if he could, but wiping the scores is unfair to the players and would upset a lot of people.
posted
:I was watching peppy's presentation that he'd uploaded to his blog and he actually said that he would want to make the scoring more accuracy-based. The game's been going for years with combo-dependent scoring, so it'd be hard to uproot all of that and shift to an accuracy system.

Besides, who's to say that combo-based is wrong? If rewarding the player for managing a consistent playthrough means calculating the combo, then the better players are going to FC a map anyway.



DEEDIT: Just realised that other people had already pointed out the first thing. Besides, the whole point of the scoring system is that it mirrors that in Ouendan. Unfortunately, it's something that people will merely have to put up with for the time being, so they might as well strive to achieve highly based on that system.
posted
pp disappears for 1 week and look what happens
posted

RaneFire wrote:

pp disappears for 1 week and look what happens
You even linked threads of months ago discussing a similar thing - What are you talking about?
posted
this is so wrong in many levels... zzz
you have to think that maps have differents difficulties in it so you have to fc the hard part in the map in order to have good scores, look at maps like airman it has like 2 hard parts and that's the difficult.
if this is implemented or something it would be so bad..
posted

Rewben2 wrote:

RaneFire wrote:

pp disappears for 1 week and look what happens
You even linked threads of months ago discussing a similar thing - What are you talking about?
The discussion came back to life.

I dunno, it's not like it couldn't have happened while pp was up... it's just good timing, that's all.
posted

RaneFire wrote:

The discussion came back to life.
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.
posted
Combo is more fun imo, and how would mods work with acc multiplier? How the game works right now is completely fine imo. Osu isn't about 1 aspect, it includes all of them: aim, speed, acc, etc. You do your best with all of them to get a high rank on a map.. not 1. and you demonstrate that you meet that map's requirements for speed, acc, aim by fcing it.
posted
osu! is about FCing, not getting high accuracy. High acc is a bonus when you FC, else it's useless
posted

Rewben2 wrote:

RaneFire wrote:

The discussion came back to life.
I don't see any connections to pp being disabled in this thread, it could have been made 2 weeks ago and nothing would be different. I'm sure the op knows there's no way the system would be so changed in such a major way after the way it has been running for years - peppy has also talked about this exact topic in http://www.youtube.com/watch?v=IjuaFiLia6w this vid and said it won't be changed.
He seems to be doing no more than taking note of a coincidence. It may feel far fetched to you, but as I see it, his logic goes some along the lines of this:

1. pp is a ranking system.
2. Scores are ranked.
3. Combos decide scores.
4. pp dissapears.
5. Discussion to do with scoring/ranking/thatkindofmetricidea appears
posted
Because accuracy dictates how well you can play the map better than combo can.
posted
The pp system doesn't use scores to weigh a play's worth. The only thing score was really used for was to limit the amount of scores that the pp system looked at, which was a result of an inefficiency that ppv1 had. In ppv2, score probably won't matter at all (aside from spinner scores and/or the displayed list order), since the system will look at all ranked plays instead of a set amount of ranks.
posted
go make your own game


or play mania instead
posted
ignore my first post with any informative information

it is how it is, and it won't be changed

Soarezi wrote:

Aim > Accuracy, i'd rather see remote control 95% DT than HD HR 100%
get good scrubs
edit: informative information what
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