Yeah, creating a system for a ladder in a rhythm game that is actually accurate and will determine the better player each time is incredibly hard because of inconsistencies. Don't you think the whole "low skilled player can beat higher skilled player" is more present in a combo-based system where a single mistake can determine the game, instead of relying on how well you do throughout the map?
Rewben2 wrote:I'm aware of that and agree, which is why I think rankings should rely on it. But for tournaments owc etc etc., I think accuracy is better than combo. I think most people would agree that a 99.5% with a miss is more impressive than a 95% fc.Your point on scoring for tournaments is debatable really. The players selected would be quite different in an accuracy based tournament since aim type players would lose out to an accuracy based player unless you count really jumpy maps. Also, a low skilled player can beat higher skilled player in this type of match in the IC I managed to beat Shott in an accuracy battle even though I have a lot worse aim and speed then him and would lose to any other type of match.