Good points! You said that people would get exactly same scores. I dind't say that combos shouldn't count at all, just that they should count much less. FOr example in Guitar Hero, Rock Band and other quality rythm games, the maximum multiplier is 4x. That's way better. Well, and don't forget the spinning extra points.GenoClysm wrote:
Wrong section buddy, move to gameplay and rankings.
or suggestions or something
As for this suggestion, this shouldn't be changed and will not be changed. rhythm games are almost completely based off of combos, that's how it's been and will always be.
Aswell, overall skill in rhythm games is more consistency than anything, and the only way that can be told is through combos.
Combos also act as a multiplier that makes for much more score diversity, making perfection more perfect and seperating unique scores. If you haven't noticed, there are easy and normal maps with 50+ people with literally the exact same score, all of them getting SS's. If combos didn't completley make score in harder maps, we'd have a similar situation likely. Everyone with 1 miss will have the exact same score, everyone with 2 100's will have the exact same score, etc etc.
What you are asking for is impossible. Rhythm games and competition in them are (almost)COMPLETELY structured around combos, and without them being almost entirely the weight, rankings would be in chunks of people, not individuals lol
What you said that scores would be wiped, that's not really true. A rpgram could calculate all the scorse again based on the replays and then re-order the lists. I know it would be a shock a first, but it would work.YayMii wrote:
peppy has been aware of this problem for a while already. The score system can not be changed though, as such change will result in millions upon millions of scores getting wiped. This is one of the reasons why the pp system weighed other factors more heavily than score alone.
I am not assuming that this kind of major change would really happen, but at least to see how many people agree with me.