as per request which turned into m4m
Good Luck. don't forget mod my map C: /runs
General
- omg the BG size is really big. you can reduce the size with change .png to .jpg , i made one for you http://puu.sh/9tQgZ/20fd0de058.jpg
- Remove countdown, Letterbox and Widescreen support (since no SB at your map) to all diffs
Cup
- Me,Kandai-sa and ursa agreed the rhythm of this diff is really hard. it seems as Salad+. Their chat to provide it http://puu.sh/9tRnu/e18b19113a.png
- 00:20:775 - this is need to map because cymbal ~=3=~
- 00:30:375 - ^
- and my personal opinion, the placement sometimes is hard to catch by newbie. not impossible to catch. i can catch it but it too sudden for newbie. you know newbie always need thinking time for while because still confuse need move to left or right so yeah i would like to replacement the spacing. reduce it ><
- and about hitsound, why no finish sound at this map? much of cymbal sounds here example 00:16:125 - 00:17:025 - 00:18:375 - 00:18:825 - 00:19:275 - 00:19:725 - 00:30:375 - 00:39:975 - . Clap doesn't emphasize it well.
Salad
- use AR 6,5 to have same spread from Cup and Platter?
- 00:01:875 (2) - use normal spacing that could catch w/o dash. too sudden for start playing this diff
- 00:02:775 (3) - reduce the spacing, too sudden and don't find reason why jump here x:272
- 00:06:375 (1) - use default finish. cymbal can't emphasize with this hitsound (this hitsound is clap tbh)
- 00:08:775 (1) - default finish at head. cymbal
- 00:09:975 - ^
- 00:11:175 (1) - same as 00:06:375 (1) -
- 00:10:875 (6) - x:80. better movement than being statue www
- 00:12:375 (3) - x:272. this circle hard to catch w/o dash. imo player would be confuse need dash or not to catch it, especially newbie
- 00:20:775 - add note +finish please, this music is cymbal. really strong and loud
- 00:22:425 (3) - i dont get what music that you mapped here. try http://puu.sh/9ubsd/9d7e10df68.jpg instead
- 00:24:825 (3) - if you mapped this based vocal, shorten the slider tail to 00:25:125 - and add note at 00:25:275 -
- 00:30:525 (1,2,3,4,5,6,7) - make it straight, not stack at 00:30:525 (1,2,6,7) - . imo the flow suddenly changed which not good to feel
- 00:35:475 (1) - unnecessary NC, remove it
- 00:36:375 (2) - how about shorten this slider to 00:36:975 - and add note 00:37:275 - , because you mapped mostly at vocal. somehow feel weird when you skip this one
- 00:39:975 (1) - default finish..
- 01:20:775 (1,2,3,4) - consistent for spacing please
- 01:56:775 - add note because cymbal
- 01:57:975 - ^
- Okay i have checked all with speed check. In my eyes, some spacing imo too far, too much dash needed at this diff such as 00:44:475 (3) - , 01:36:375 (2,3,4,5) - 02:00:075 (1) -
- About Hitsound you must able to different which sound emphasize the default finish, clap, whistle.. the finish custom sound is clap
- Other its, i guess it's fine, just need some improve at rhythm especially you skip the cymbals. and placement you can reduce some jump which can tricky for player (like it seems can be catched w/o jump but it can't)
Platter
- HP seems too low. how about 5,5HP?
- 00:07:875 (2) - give it more movement from head to tail since this is easy to catch w/o moving ryuuta
- 00:08:775 (1,2,3) - somehow this pattern feel tricky here. also as the vocal 00:09:225 - if would be better to use jump at that time, rhythm imo can be like http://puu.sh/9uvBF/27fa83d372.jpg
- 00:13:725 (3,1,3,1,3,1,3,1,3,1) - this pattern, imo each spacing of them can be reduced. this is a little bit hard to catch for me. well it's just opinion
- 00:15:375 (1) - the sound of 00:15:675 - is really good to make jump here, try change this slider example https://osu.ppy.sh/ss/1717651
- 00:16:275 (2) - more movement example x:24
- 00:17:025 (1) - seperate this slider into circle and 1/2 slider to make jump at 00:17:175 - which it cymbal
- 00:37:575 (1,2,3,4) - maybe just me, i don't like how 3/4 slider working here. maybe 1/2 better to hear ><
- 00:39:900 (5) - no movement here? move it to x:400 instead
- 00:44:775 (1) - you forgot to add finish when cymbal appearing
- 00:49:575 (1,2,3,4,5,6) - the flow feels monotone here because go to left left and left with repetitive. personally i prefer flow such as 00:54:375 (1,2,3,4,5,6) -
- 00:59:175 (1,2,3,4,5,6) - ^
- 01:05:025 (4) - 01:05:175 - cymbal sound. make sure you mapped this time T_T
- 01:08:925 (1) - the spinner should be start at 01:09:075 - as the vocal appear rather than at that red tick
- 01:39:075 (5,6) - bad flow imo, little hard to move to. (5) x:392 (6) x:288 to make hyperdash instead
- 01:59:025 (6) - nazi, more movement for better flow x:216
- 02:00:975 (1) - separate this into 1/1 slider and circle at 02:00:975 (1) - with jump for emphasize the music
- 01:48:675 (5) - little bad to catch, somehow flow seems forced. x:272 and 01:48:825 (6) - x:352 for consistent spacing
- 01:52:575 (1) - unnecessary NC, remove
- Some cymbals you mapped it with repeat slider. somehow imo that's really easy to catch. different which people perception about cymbal = jump. but i guess it was your mapping style. i will let it to your opinion instead. Other it i guess it was fine for me. Cute Platter
Rain
- HP too low. at least HP 6
- 00:05:175 (1,2,1,2) - imo the movement to catch fruits are inconsistent. how about https://osu.ppy.sh/ss/1717761
- 00:00:375 (1,2,3,4,5,6,7,8) - imo the movement could be improve here https://osu.ppy.sh/ss/1717767
- 00:17:175 (1) - for cymbal, is this slider fit with music? imo need jump at this slider's head. too easy to catch as my eyes caught
- 00:18:525 (2,4,6,8) - these circles need more movement to make jump. if not see the music imo the vocal forced its to be jumps too
- 00:31:575 (1,2,1,2) - imo the flow a little forced from (1) to (2) for each pattern. maybe because the spacing
- 00:43:125 (2,1) - forced jump. too high.. the music is calm too
- 00:44:025 (2) - reduce the spacing from here to next a little bit.. make the tail to x:344
- 02:00:975 (2) - make the circle into jump at least little jump
- You must add finish sound for cymbal sound like 00:08:775 - 00:09:225 - 00:17:175 - , default finish. not custom as i told Serena in Salad
- I wonder about first kiai time, it really hard for Rain imo. it should be like 2nd kiai time. much better imo
- 01:49:575 (1,2,3,4) - blue ticks here are weird imo. imo blue tick doesn't emphasize the vocal or music and not really well for ctb. use 1/2 slider jumps instead
Good Luck. don't forget mod my map C: /runs