Endaris wrote:
Voidedosu wrote:
I guess I'm just weird then because I honestly don't even find OD8 to be that much of a problem. OD10? Absolutely (though I also tend to find that it's been more an AR10 issue I need to master than OD10 first). OD9? Eh, kinda. OD8 or less? I can do that pretty easily, and OD7 or less is a cakewalk. The only time OD7 or 8 is a problem is if it's paired with AR9.8/10 (aka low HR 3* maps), but again that's a reading issue not an acc. issue.
Although, I do agree that more than 99% is pointless if you want more pp. 97-98%'s usually really good, and 95%+ is good enough.
That's because you're on the extreme end of acc farming and you don't actually SS difficult maps.
A 5* map of the same length as a 3* map will usually have at least twice the number of circles aka more than twice the opportunities to slip up. They will also almost always be more complex for tapping; 1/4 patterns and especially even ones (and 1/3 or 1/6) are much harder to hit cleanly every single time than simple singles.
Even OD7 can suddenly be challenging again. Give these ones a try for nomod SS:
beatmapsets/131557#osu/373792
beatmapsets/13019#osu/48416
beatmapsets/722634#osu/1623299
beatmapsets/223092#osu/521280
beatmapsets/800638#osu/1680864
All of these have MANY circles and rhythms that are not easy to hit.
What is the value of hitting the 68 circles on beatmapsets/727392#osu/1535708 with HR perfectly in comparison? In my opinion it's 10 times easier than SSing the easiest of the maps above but the acc pp system doesn't reward complexity. It's a different kind of playing the game but imo seeking out the challenge on maps that are actually very difficult to acc is more fun and more challenging than cherrypicking maps that are very easy to acc by their design and have a huge payout because they're high OD for their complexity.
As mentioned, playing for SS is fine if that's fun for you, but don't say OD8 is easy to SS when you're merely picking the lowest hanging fruit for anything that is high OD.
I can't actually try right now because it's 4AM, but:
#1 is easy enough
#2 I don't have on hand right now. I'll take a look later but I won't get an SS yet because it's over 145pp.
#3 is the only one that' remotely difficult, though that has nothing to do with OD imo
#4 is the same as #2
#5 is also fairly easy to me but I won't get an SS since the website side is over 5* (and it's probly over 145pp? I didn't look but it probly is)
Look, I'll concede that I haven't played the
hardest shit in the world, and I know 5* stuff is harder than 3*,but in all seriousness, what you've shown me still is
not that hard to acc. Some of the patterns are tough (especially pencilina, and that is one of my weakest areas as a player), yes, but at OD8? That's still not hard to acc for me. There are other things I'm doing at the moment so I likely won't get to SS-ing them in the immediate future, but I'm just saying.
OD10 (and to a somewhat lesser extent OD9, I suppose) is still a completely different beast to OD8, and I'm not denying getting acc. at that level is hard. Even basic 30-second shit is easy as hell to mis-step juuuust slightly even if I wasn't fighting AR10 (that's why I intentionally picked something that short for my mod combos). But it's not OD8, and I can do OD8. Simple as that. The difficulty is in the patterns you have to learn, not how precisely you have to hit them.