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posted
This map has been deleted on the request of its creator. It is no longer available.
posted
랭크점..
posted

scanter wrote:

랭크점..
ㄴㄴ
posted

scanter wrote:

랭크점..
posted

sKZy wrote:

scanter wrote:

랭크점..
no
posted
od + 2

00:25:539 (3) - decrease range pls

00:56:350 (1,2,3,4) - pls move slider 3,4 how slider 1,2 placed

01:05:918 (2,3,4) - increase range pls

01:24:566 (1,1,1,1,1) - pls 4 slider red jumps for ctb

01:36:404 (3) - move that circle to x 400

01:31:377 (1,2) - decrease range pls

01:44:188 (3) - move that circle to x 216

good work nice map :DDDDD

(for ctb fixes)
posted

DakkyChan wrote:

od + 2

00:25:539 (3) - decrease range pls

00:56:350 (1,2,3,4) - pls move slider 3,4 how slider 1,2 placed

01:05:918 (2,3,4) - increase range pls

01:24:566 (1,1,1,1,1) - pls 4 slider red jumps for ctb

01:36:404 (3) - move that circle to x 400

01:31:377 (1,2) - decrease range pls fix

01:44:188 (3) - move that circle to x 216

good work nice map :DDDDD

(for ctb fixes)
this beatmap is for the standard mode...

it's hard to be fix for ctb :o
posted
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
posted

Fast wrote:

ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
머임
posted
[General]

  1. 00:27:305 (1) - 앞부분에 피니시 넣어도 잘 어울리네요
  2. 01:42:549 ~ 01:44:495 - 이부분 힛사 다른부분처럼 만들어도 될것같아요. 제가 듣기엔 갑자기 바뀌니 좀 어색해서..


[BASIC]

  1. 01:55:197 (2) - 이거 그냥 서클 하나로 대체하는게 나을거 같아요


[NOVICE]

  1. 00:55:197 (2) - 제안이긴 한데 좀더 왼쪽으로 놓으면 더 플레이하기 편하네요 (x:312 y:264)
  2. 01:03:954 (2) - ^비슷한 이유로 끝부분 좀 밑으로 내리는게 좋을거 같아요
  3. 01:12:062 (3) - 끝부분에 클랩 넣으시는거 어떠세요?


[ADVANCED]

  1. 00:16:441 (4) - 이거 좀 아래로 놓으시는거 추천합니다. 좀 헷갈리네요
  2. 00:22:116 (1,2,3,4) - 하드 수준 난이도치고는 꽤나 어렵네요. 약간 다르게 바꾸시는거 어떠세요? (개인적으로 00:23:252 (4,6) 이거 두개 지워도 꽤 깔끔하고 좋아요)
  3. 00:24:711 (1,2,3,4) - ^
  4. 00:35:738 (4) - 여기서 피통낮아 죽을수 있는 유저분을 위해 뉴콤 넣어도 괜찮을거 같아요
  5. 00:49:846 (2,3) - 개인적으로 이런식으로 담요 덮개 만드는게 더 예쁜거 같아요


[EXHAUST]

  1. 00:10:278 (2) - 이것만 따로 간격 넓게하기 보다는 이전것이랑 같게 만드는게 나은것 같아요
  2. 00:52:603 (5) - 이거 좀 튀어나온거 같은데 이전 슬라이더가 바라보는 방향으로 놓는게 더 예쁠거 같아요


죄송해요 인피니티는 무리;w;
GL~
posted

Ranger wrote:

[General]

  1. 00:27:305 (1) - 앞부분에 피니시 넣어도 잘 어울리네요 첨엔 넣고 괜찮다고 생각했는데 넣고 난 뒤에 처음부터 노래 재생해보니 좀 어색한 느낌이 드네요. 노픽스할게요 ㅠㅠ
  2. 01:42:549 ~ 01:44:495 - 이부분 힛사 다른부분처럼 만들어도 될것같아요. 제가 듣기엔 갑자기 바뀌니 좀 어색해서.. 맵이 좀 오래된 만큼 제가 지금 힛사에 되게 익숙해져서 그건 생각 못했네요. 일단 이건 모딩 더 받으면서 생각해볼게요.


[BASIC]

  1. 01:55:197 (2) - 이거 그냥 서클 하나로 대체하는게 나을거 같아요


[NOVICE]

  1. 00:55:197 (2) - 제안이긴 한데 좀더 왼쪽으로 놓으면 더 플레이하기 편하네요 (x:312 y:264)
  2. 01:03:954 (2) - ^비슷한 이유로 끝부분 좀 밑으로 내리는게 좋을거 같아요
  3. 01:12:062 (3) - 끝부분에 클랩 넣으시는거 어떠세요? 다른 난이도들도 이 부분엔 클랩을 비웠고 갠적으로 여기에 클랩이 들어가면 힛사가 혼자 너무 툭 튀어나오는 그런 느낌이 드네요


[ADVANCED]

  1. 00:16:441 (4) - 이거 좀 아래로 놓으시는거 추천합니다. 좀 헷갈리네요
  2. 00:22:116 (1,2,3,4) - 하드 수준 난이도치고는 꽤나 어렵네요. 약간 다르게 바꾸시는거 어떠세요? (개인적으로 00:23:252 (4,6) 이거 두개 지워도 꽤 깔끔하고 좋아요) 대칭 넣으면서 간격 생각 못했네요... 대신 3번 슬라이더를 ctrl+g 했어요.
  3. 00:24:711 (1,2,3,4) - ^ 이건 지금 이대로도 괜찮다고 생각해요
  4. 00:35:738 (4) - 여기서 피통낮아 죽을수 있는 유저분을 위해 뉴콤 넣어도 괜찮을거 같아요
  5. 00:49:846 (2,3) - 개인적으로 이런식으로 담요 덮개 만드는게 더 예쁜거 같아요 이건 00:48:711 (3) - 이 슬라이더 끝에 맞춰서 담요를 짠거라... 노픽스 할게영


[EXHAUST]

  1. 00:10:278 (2) - 이것만 따로 간격 넓게하기 보다는 이전것이랑 같게 만드는게 나은것 같아요 이건 의견좀 더 봐야할거 같아요. 일단 보류할게용
  2. 00:52:603 (5) - 이거 좀 튀어나온거 같은데 이전 슬라이더가 바라보는 방향으로 놓는게 더 예쁠거 같아요 이건 그냥 제 느낌대로 둔거라 ㅎ;


죄송해요 인피니티는 무리;w;
GL~
언급 안된건 전부 고친거에요~ 감사합니다 ㅎㅎ
posted
From #modreqs

My korean is balls so please let me know if there's anything you don't understand. Oh, and hit me up in game if you have any questions, I'm always on.

[Basic]

00:19:522 (1,2) - Not perfectly parallel. DS 2 and fix
01:54:224 (1,2) - Remove clap

[Novice]

01:26:332 (2,1) - Stack. Reposition 2 if you have to
01:38:657 (1,2) - Not perfectly parallel. Either move 2 down a smidge, or raise 1

[Advanced]

Why does it feel like i'm floating from 00:33:143 (2,4) - Nicely done :D
01:51:630 (1,2) - Not perfectly parallel. Fix

[Exhaust]

Lol bye

00:14:332 (1) - No NC



[Comments]

Why are koreans so good at mapping you make me cry
Those are some sexy hitsounds you got there
Shortest mod ever lol your fault for making such a good map RANK IT BBY
posted

chaee wrote:

From #modreqs

My korean is balls so please let me know if there's anything you don't understand. Oh, and hit me up in game if you have any questions, I'm always on.

[Basic]

00:19:522 (1,2) - Not perfectly parallel. DS 2 and fix fixed
01:54:224 (1,2) - Remove clap i think not better if there is no clap

[Novice]

01:26:332 (2,1) - Stack. Reposition 2 if you have to fixed
01:38:657 (1,2) - Not perfectly parallel. Either move 2 down a smidge, or raise 1 i think it's okay

[Advanced]

Why does it feel like i'm floating from 00:33:143 (2,4) - Nicely done :D
01:51:630 (1,2) - Not perfectly parallel. Fix it's already ok ;w;

[Exhaust]

Lol bye

00:14:332 (1) - No NC i inserted it to fit the music



[Comments]

Why are koreans so good at mapping you make me cry
Those are some sexy hitsounds you got there
Shortest mod ever lol your fault for making such a good map RANK IT BBY
thank you~ :D
posted
리폿했습니다.
posted

No Dap wrote:

리폿했습니다.
리폿왕이시네 ㅡㅡ
posted
Hey~
Responding to your PM request. Sorry for the bit of delay >.<
So, let's get started.

Please take note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. For a nice balance, try to use a gap of 0.20 slider velocity in each diff. So, basic: 0.80; Novice: 1.00; Advanced: 1.20; Exhaust: 1.40 and Infinite: 1.60. The biggest issue for me at the moment is the SV jump from Advanced to Infinite.
  2. Since you don’t have a storyboard, uncheck “Widescreen support” in every diff.
  3. Use a BG with a resolution of 1366X768. I managed to fix your current one:
    http://puu.sh/grvs8/d9dc8d7bc7.jpg
    But if you don’t like it, you can always ask Ringating to help you with this.
  4. Change your audio lead-in to 2000ms please. Go to the .osu file and then type in “2000” right next to “Audio lead-in”.
BASIC:
  1. 00:01:360 – to 00:08:495 – I can’t really hear these hitsounds; it’s very soft. Try making the volume a bit higher please. Inaudible hitsounds are not allowed. There are other places with the same issue as well. Please go through all your diffs and make sure every beat is audible/can be heard clearly. Except the tail of the spinners. It’s not a problem if they are inaudible, but the sliders and circles are a no-go.
  2. 00:14:008 (3,2) –Try to avoid an overlap like this please. It looks messy.
  3. 01:06:224 –Not allowed. Way too inaudible. Raise the volume, so that note is heard.
  4. 01:29:900 (1) –Rather this; I just think it looks tidier:
NOVICE:
  1. 00:10:765 –Too soft. Raise the volume please.
  2. 00:16:927 –Same issue here as above.
  3. 00:31:197 (1,2) –Hm, these shapes looks so crammed, which make them look untidy. Rather just make them normal straight sliders please.
  4. 00:50:657 (1) –Using parallelity here looks better in my opinion.
  5. 01:06:224 –Inaudible. Please fix by raising the volume.
  6. 01:14:008 (4) –Rather place this circle here: X:376 Y:368.

    Better flow in my opinion.
  7. 01:27:630 (2) –Rather make this parallel with the previous slider.
  8. 01:40:927 (2) –Same thing here as above.
  9. 01:43:197 (3) –Rather this for better flow:
  10. 01:50:981 (3) –Improve flow by rather placing this slider here:
  11. 01:53:576 (2,1) –Improve this blanket please.
ADVANCED:
  1. 00:02:332 (4) –Lift the tail of this slider a bit higher; parallel. Like this:
  2. 00:09:792 (1) –Eh, this jump feels quite big especially since there’s not really much of a pause. To be safe, rather reduce the spacing a bit or just space it normally.
  3. 00:10:603 –Too inaudible. Raise the volume so it’s heard. This is a perfect example of why it’s important to hear that note. While I testplayed, that inaudiblity confused me a bit when I clicked that beat, so please be careful.
  4. 00:16:441 (4) –Hm, space this slider like you spaced this one: 00:14:332 (1) - 00:16:441 (4) –is hiding behind 00:16:278 (3) –too much in my opinion which causes that you can’t really see that slider so clearly, which can be a bit confusing.
  5. 01:06:224 –Too inaudible. Please raise the volume.
  6. 01:06:711 (2,3,4,5) –Eh, I highly suggest you rather space this out normally, since you didn’t use this spacing anywhere else in your diff.
  7. 01:25:684 –Rather not change the slider velocity here, since 01:25:197 (2) –also has the same sliderlength, players can get quite confused.
  8. 01:43:035 (2) –Rather unstack this circle, since you unstacked this one: 01:43:684 (4) –
EXHAUST:
  1. 00:11:981 (2) –This jump is quite big imo. And I think it will be better and play much nicer if you rather make the pattern like this:

    You followed that above pattern here: 01:45:143 (1,2,3) – and I like this pattern much more.
  2. 01:25:684 –Same as ADVANCED about this slider velocity. Rather don’t change this SV. It makes it quite confusing, since 01:25:197 (2) –has the same sliderlength.

The above two points were the only things that stood out for me.
Very nice diff. I love those streams.

INFINITE:

I asked –Bakari- to also take a look at this diff. This is what he said:
 05:37 -Nya-: Hey, Bakari~ Can I maybe ask you to just testplay one diff for me. It's sooo difficult, and I would like your opinion on it.
05:37 -Bakari-: sure thing
05:37 *-Nya- is listening to [http://osu.ppy.sh/b/359790 BlackYooh vs. siromaru - BLACK or WHITE?]
05:37 -Bakari-: leave a link and I'll test it in a few minutes
05:37 -Bakari-: gotta qualify something, first
05:37 -Nya-: Thanks~ The last diff
05:37 -Nya-: Np
05:43 -Bakari-: My tablet is broken, so I'll just have a look at it in editor
05:44 -Nya-: Oh okay. Thanks, Bakari~
05:45 -Bakari-: those spacing changes, oh my
05:45 -Bakari-: 00:16:441 (2,1) -
05:46 -Nya-: Yeah. What about those huge jumps like: 00:22:927 (2,3) -
05:47 -Bakari-: 1/4 sliders are played as 1/2 circles
05:47 -Bakari-: 01:03:305 (1,1) - though this one is edgy
05:48 -Bakari-: 01:05:819 (1,2,1) - I'd ask to change this pattern. sliderpath shoul be readable, while this one is somewhat questionable
05:49 -Bakari-: 01:07:522 (1,1) - kinda similar with the suggestion above
05:49 -Bakari-: 01:12:711 (1,2) - 01:13:359 (1,2,3,4,1) - wow
05:49 -Nya-: Yeah, you're right. I'm just not sure when big jumps are okay and when they're absolutely not
05:50 -Nya-: Haha, I though the same about that last one
05:50 -Bakari-: I am wondering why people keep mapping this kind of music :D
05:51 -Nya-: Cuz they love jumps, lol.
05:51 -Nya-: But I can't pass this, not at all.
05:51 -Bakari-: 01:26:008 (1,1) - this is too much, I suppose
05:52 -Bakari-: 01:28:927 (1,1,1,1,1,1,1,2) -isn't this called "abuse of new combos"?
05:52 -Bakari-: 01:39:738 (3,1) - we have a rule/guideline which suggests to keep SV changes readable understandable
05:52 -Nya-: I haven't seen that yet. Yep, I'm definitely going to point that out
05:53 -Nya-: Yeah, in the previous diffs of his, I also said that he shouldn't suddenly change the SV and make it unreadable.
05:54 -Bakari-: 01:49:684 (1) - personally I really dislike this stuff as the curve is really unnatural @.@
05:54 -Nya-: I agree. You can't really see where the slider is going, lol
05:56 -Bakari-: well, that's it. hope I helped you \w/
05:56 -Nya-: You did. Thanks so much~


I have to agree with him on a lot of things. Those jumps that he pointed out is a real problem and must be fixed. Then after you fixed those, please go through your diff again and just check at similar places where it has to be fixed as well. You have quite bizarre jumps that’s not allowed, like Bakari had pointed out.

That SV changes is also not allowed. It ruins the readability of the diff and it’s unrankable. So I suggest to only change the SV at a slow section of the song and not in the middle of an intense/fast section of the song.

Overall, this is a very nice mapset, but of course it still needs more mods till it will be ready though. Try finding a very good modder to check that INFINITE diff of yours. That diff requires the most mods at the moment. Also, remember what I said about inaudible notes and fix those please.

Good Luck~! :D
posted
Whoops, I see now I made a mistake with those slider velocity suggestions. There's nothing wrong with that gap from Advanced to Infinite. I confused myself,lol. So just ignore that.
posted

-Nya- wrote:

Hey~
Responding to your PM request. Sorry for the bit of delay >.<
So, let's get started.

Please take note: Everything in bold I highly suggest.
Everything in red is unrankable.

General:
  1. For a nice balance, try to use a gap of 0.20 slider velocity in each diff. So, basic: 0.80; Novice: 1.00; Advanced: 1.20; Exhaust: 1.40 and Infinite: 1.60. The biggest issue for me at the moment is the SV jump from Advanced to Infinite. umm, not bad your suggestions. but i think now sv have a not bad balance.
  2. Since you don’t have a storyboard, uncheck “Widescreen support” in every diff.
  3. Use a BG with a resolution of 1366X768. I managed to fix your current one:
    http://puu.sh/grvs8/d9dc8d7bc7.jpg
    But if you don’t like it, you can always ask Ringating to help you with this.
  4. Change your audio lead-in to 2000ms please. Go to the .osu file and then type in “2000” right next to “Audio lead-in”.
BASIC:
  1. 00:01:360 – to 00:08:495 – I can’t really hear these hitsounds; it’s very soft. Try making the volume a bit higher please. Inaudible hitsounds are not allowed. There are other places with the same issue as well. Please go through all your diffs and make sure every beat is audible/can be heard clearly. Except the tail of the spinners. It’s not a problem if they are inaudible, but the sliders and circles are a no-go.
  2. 00:14:008 (3,2) –Try to avoid an overlap like this please. It looks messy.
  3. 01:06:224 –Not allowed. Way too inaudible. Raise the volume, so that note is heard.
  4. 01:29:900 (1) –Rather this; I just think it looks tidier:
NOVICE:
  1. 00:10:765 –Too soft. Raise the volume please.
  2. 00:16:927 –Same issue here as above.
  3. 00:31:197 (1,2) –Hm, these shapes looks so crammed, which make them look untidy. Rather just make them normal straight sliders please.
  4. 00:50:657 (1) –Using parallelity here looks better in my opinion. i like such patterns. no fixed ;w;
  5. 01:06:224 –Inaudible. Please fix by raising the volume.
  6. 01:14:008 (4) –Rather place this circle here: X:376 Y:368. same as above.

    Better flow in my opinion.
  7. 01:27:630 (2) –Rather make this parallel with the previous slider. ^
  8. 01:40:927 (2) –Same thing here as above. ^
  9. 01:43:197 (3) –Rather this for better flow:
  10. 01:50:981 (3) –Improve flow by rather placing this slider here:
  11. 01:53:576 (2,1) –Improve this blanket please.
ADVANCED:
  1. 00:02:332 (4) –Lift the tail of this slider a bit higher; parallel. Like this: well... same as novice.
  2. 00:09:792 (1) –Eh, this jump feels quite big especially since there’s not really much of a pause. To be safe, rather reduce the spacing a bit or just space it normally.
  3. 00:10:603 –Too inaudible. Raise the volume so it’s heard. This is a perfect example of why it’s important to hear that note. While I testplayed, that inaudiblity confused me a bit when I clicked that beat, so please be careful.
  4. 00:16:441 (4) –Hm, space this slider like you spaced this one: 00:14:332 (1) - 00:16:441 (4) –is hiding behind 00:16:278 (3) –too much in my opinion which causes that you can’t really see that slider so clearly, which can be a bit confusing. your opinion is not wrong. but i need more different opinions about this. i'm going to hold this.
  5. 01:06:224 –Too inaudible. Please raise the volume.
  6. 01:06:711 (2,3,4,5) –Eh, I highly suggest you rather space this out normally, since you didn’t use this spacing anywhere else in your diff. same as above. i hold this.
  7. 01:25:684 –Rather not change the slider velocity here, since 01:25:197 (2) –also has the same sliderlength, players can get quite confused. i change to x0.75
  8. 01:43:035 (2) –Rather unstack this circle, since you unstacked this one: 01:43:684 (4) –
EXHAUST:
  1. 00:11:981 (2) –This jump is quite big imo. And I think it will be better and play much nicer if you rather make the pattern like this: i think not so bad a now. but i have fixed the spacing by referring to your comment.

    You followed that above pattern here: 01:45:143 (1,2,3) – and I like this pattern much more.
  2. 01:25:684 –Same as ADVANCED about this slider velocity. Rather don’t change this SV. It makes it quite confusing, since 01:25:197 (2) –has the same sliderlength. same as advanced

The above two points were the only things that stood out for me.
Very nice diff. I love those streams.

INFINITE:

I asked –Bakari- to also take a look at this diff. This is what he said:
 05:37 -Nya-: Hey, Bakari~ Can I maybe ask you to just testplay one diff for me. It's sooo difficult, and I would like your opinion on it.
05:37 -Bakari-: sure thing
05:37 *-Nya- is listening to [http://osu.ppy.sh/b/359790 BlackYooh vs. siromaru - BLACK or WHITE?]
05:37 -Bakari-: leave a link and I'll test it in a few minutes
05:37 -Bakari-: gotta qualify something, first
05:37 -Nya-: Thanks~ The last diff
05:37 -Nya-: Np
05:43 -Bakari-: My tablet is broken, so I'll just have a look at it in editor
05:44 -Nya-: Oh okay. Thanks, Bakari~
05:45 -Bakari-: those spacing changes, oh my
05:45 -Bakari-: 00:16:441 (2,1) -
05:46 -Nya-: Yeah. What about those huge jumps like: 00:22:927 (2,3) -
05:47 -Bakari-: 1/4 sliders are played as 1/2 circles
05:47 -Bakari-: 01:03:305 (1,1) - though this one is edgy
05:48 -Bakari-: 01:05:819 (1,2,1) - I'd ask to change this pattern. sliderpath shoul be readable, while this one is somewhat questionable
05:49 -Bakari-: 01:07:522 (1,1) - kinda similar with the suggestion above
05:49 -Bakari-: 01:12:711 (1,2) - 01:13:359 (1,2,3,4,1) - wow
05:49 -Nya-: Yeah, you're right. I'm just not sure when big jumps are okay and when they're absolutely not
05:50 -Nya-: Haha, I though the same about that last one
05:50 -Bakari-: I am wondering why people keep mapping this kind of music :D
05:51 -Nya-: Cuz they love jumps, lol.
05:51 -Nya-: But I can't pass this, not at all.
05:51 -Bakari-: 01:26:008 (1,1) - this is too much, I suppose
05:52 -Bakari-: 01:28:927 (1,1,1,1,1,1,1,2) -isn't this called "abuse of new combos"?
05:52 -Bakari-: 01:39:738 (3,1) - we have a rule/guideline which suggests to keep SV changes readable understandable
05:52 -Nya-: I haven't seen that yet. Yep, I'm definitely going to point that out
05:53 -Nya-: Yeah, in the previous diffs of his, I also said that he shouldn't suddenly change the SV and make it unreadable.
05:54 -Bakari-: 01:49:684 (1) - personally I really dislike this stuff as the curve is really unnatural @.@
05:54 -Nya-: I agree. You can't really see where the slider is going, lol
05:56 -Bakari-: well, that's it. hope I helped you \w/
05:56 -Nya-: You did. Thanks so much~


I have to agree with him on a lot of things. Those jumps that he pointed out is a real problem and must be fixed. Then after you fixed those, please go through your diff again and just check at similar places where it has to be fixed as well. You have quite bizarre jumps that’s not allowed, like Bakari had pointed out.

That SV changes is also not allowed. It ruins the readability of the diff and it’s unrankable. So I suggest to only change the SV at a slow section of the song and not in the middle of an intense/fast section of the song. i asked to other mappers to reference the bakari's opinions. and i had fixed have to problem patterns. but i was on some hold because i think have a no problem. it is agreed had the asked other mappers.

Overall, this is a very nice mapset, but of course it still needs more mods till it will be ready though. Try finding a very good modder to check that INFINITE diff of yours. That diff requires the most mods at the moment. Also, remember what I said about inaudible notes and fix those please.

Good Luck~! :D
i had fixed a not mentioned. your mod has been a very helpful to me, thank you!
posted
Really awesome map XD


[INFINITE]


00:17:414 (1,2,3) - Ctrl+G ?

00:21:143 (1,2) - I think you can increase SV to make them faster than 00:20:819 (1,2) - , that may bacome more suitable .

00:21:792 (5) - I think tone changed here so NC plz .

00:21:873 (6) - I think this place is not enough to use a circle to reflect rhythm or music , use a 1/4 slider to instead 00:21:792 (5,6) - may better , if you still wanna use these 3 circles , I recommend increase 00:21:792 (5,6,7) - theirs DS .

00:38:981 (1,2,3,4) - This thythm is similar as 00:37:684 (1,2,3,4,1,2) - , why not use the similar pattern ?

00:51:143 (1) - Why NC here ?

00:52:927 (1) - I think this place happened a lot of things , but you used a simple a straight line slider to reflect these things , the piano's tone down ,at least you can make the slider also slide downward , this is just my little view , you can ignore this .

01:55:927 (1) - I think kiai needn't continue to this spinner end .



I hardly ever play this kind of map so I think this mod may a little terrible , sorry for this . D:
posted
Hello Frobe! Love your maps so it's really a honor to mod your map, let's see what I can find

[General]
  1. seems clean


[BASIC]
  1. 00:01:360 (1) - : add Finish to the head, it'll help player to realize that the map already began and support the music as well
  2. 00:07:846 (3) - : you can drag last slider point 1grid down to make better shape (sorry for the nazi ><)
  3. 00:31:197 (1) - : how about ctrl+> this slider? well previous flow is upside-down (00:29:900 (1,2) - ) and previous one is right-right (00:28:603 (1,2) - ) so why dont make this one flows to right-left-right? :D
  4. 00:32:495 (1) - : add Finish here would support the music


[NOVICE]
  1. 00:01:360 (1) - : same as BASIC
  2. 00:32:495 (1) - : ^
  3. 01:12:387 - : in fact there's no sound at here, but there's sound at 01:12:549 - so how about rearrange like this?
    [spoilerbox]
  4. 01:55:197 (3) - : it's hard for normal player to recognize that this is 1/3, how about change this into a circle started from 01:55:197 - , it'll make player more easy to catch next note


[ADVANCED]
  1. 00:01:360 (1) - : same as BASIC
  2. 01:13:684 (2,3) - : why don't make this 1,0x distance like you did on all previous patterns ? i'm afraid player will miss-read this one as 1/2 notes D:


[EXHAUST]
  1. 00:01:360 (1) - : same as BASIC, and please add this one for INFINITE diff too


neat beatmap, sorry i can't find much, good luck and have a star :)
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