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Parov Stelar - Catgroove

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Drywtler
Whoa, this is a good beatmap :) . I played it in Auto but it's really cool :P

I want it ranked, NOW!!! :o
TicClick
please
Topic Starter
Mismagius
maybe, lol

if you want to make a hard diff or something feel free to while Im still not home
TicClick
tell me if there's going to be anything else above hard or not, so that I can start trying
Topic Starter
Mismagius
nah, Insane seems pretty much okay for a spread, in any case I can nerf a few jumps
Stefan
wuuuuuut
TicClick
http://puu.sh/eGJML/c9ffe215cf.zip with different colours because I fucking hate pale yellow with all of my heart
offset 7097
God Faelthas
Hi, here to make your map look better. ^^

Insane diff.

from 02:44:597 - to here 02:46:237 - you could just make like, little bit bigger jumps, or change sliders like this http://puu.sh/f4Gjv/93c96a31e9.jpg, cause the hype needs to be bigger at the end of that part.

Hard diff

00:45:300 - add a circle here istead of slider.
00:59:597 (1) - make this slider bigger by one thick
01:02:878 (3,4) - make this circles like a jump, it looks better and it feels better.
01:12:253 (6) - here, you can delete this slider and add circles here 01:12:253 (6) - and here 01:12:253 (6) -
01:15:417 - add circle here
01:24:909 (3) - make this slider like this http://puu.sh/f4Hsl/d2d9aa5af5.jpg
01:39:909 (4) - same ^
01:27:722 (1) - add circle here and lower that slider by one thick.
Lower this sliders VC 01:56:784 (3,4) - on 0.75.
02:57:487 - add circle there, and here 03:21:979 -
03:24:909 (4) - make stream here or slider like "01:24:909 (3) - make this slider like this http://puu.sh/f4Hsl/d2d9aa5af5.jpg"
same here 03:32:409 (5) -
make this slider 03:45:534 (3) - like this http://puu.sh/f4IPN/1160b8e605.jpg

Normal diff.

/

Easy diff

01:15:300 - add circle there
01:39:440 - same here
add cirlce here 03:08:503 - and here 03:08:737 - , or just make little slider.

Cool song, so, since this is my personal opinion, if you don't like something, please don't hate me. >.>, i hope it gets ranked soon. :)
Topic Starter
Mismagius

] Faelthas [ wrote:

Hi, here to make your map look better. ^^

Insane diff.

from 02:44:597 - to here 02:46:237 - you could just make like, little bit bigger jumps, or change sliders like this http://puu.sh/f4Gjv/93c96a31e9.jpg, cause the hype needs to be bigger at the end of that part. It was bigger before, but it ended up creating a huge difficulty spike and I don't like having that


Easy diff

01:15:300 - add circle there added a repeat instead, but good suggestion
01:39:440 - same here I wanted to break the 1/1 rhythm
add cirlce here 03:08:503 - and here 03:08:737 - , or just make little slider. emphasizing the break

Cool song, so, since this is my personal opinion, if you don't like something, please don't hate me. >.>, i hope it gets ranked soon. :)
Don't worry, your mod was nice, but i'm too picky with that stuff ;_; fixed something anyways, so you get a kd! also, waiting for TC
TicClick
Faelthas

] Faelthas [ wrote:

Hard diff

00:45:300 - add a circle here istead of slider. looks and plays fine to me even with a repeat
00:59:597 (1) - make this slider bigger by one tick it follows the trumpet, or whatever that sound is produced by
01:02:878 (3,4) - make this circles like a jump, it looks better and it feels better. nice
01:12:253 (6) - here, you can delete this slider and add circles here 01:12:253 (6) - and here 01:12:253 (6) - why not
01:15:417 - add circle here there's nothing on that tick, and adding a note will also reduce the pause, making it last 3/4 beat long instead of just 1 and feel weird, because you can't catch the rhythm
01:24:909 (3) - make this slider like this http://puu.sh/f4Hsl/d2d9aa5af5.jpg doesn't feel right at all, sorry
01:39:909 (4) - same ^ same ^
01:27:722 (1) - add circle here and lower that slider by one tick. sounds weird and unfitting
Lower this sliders VC 01:56:784 (3,4) - on 0.75. gonna use 1x on the whole post break section before 02:01:472
02:57:487 - add circle there, and here 03:21:979 - no and no, for the first timestamp it doesn't fit at all, for second one it plays fine without a triplet
03:24:909 (4) - make stream here or slider like "01:24:909 (3) - make this slider like this http://puu.sh/f4Hsl/d2d9aa5af5.jpg" no, I don't feel like doing it at all (although I can see what you're trying to follow)
same here 03:32:409 (5) - ^
make this slider 03:45:534 (3) - like this http://puu.sh/f4IPN/1160b8e605.jpg extended by 1 tick
thanks for taking a look
http://puu.sh/f5rSP/4801278c1b.zip

@BD you still need an Insane, go ask others if you don't believe
Furryy
Great map. Love the streams. It's perfect. You're a better mapper than me T^T
YvesGermain
very great map! should be published <3
EDIT: I MEANT APPROVED SORRY LOL
TicClick
but it's already published
Lokovodo
my small suggestion on insane
02:13:893 (6) - Ctrl + G
02:14:128 (7) - Ctrl + G
^ I think doing this makes it feel smoother

Overall really well done, spacing is really consistent and you keep it interesting with variety of slider shapes and patterns

goodluck bluedragon
Kuron-kun
≧◡≦ hope you like my kawaii insane (ノ◕ヮ◕)ノ*:・゚✧

(〜^∇^)〜 http://puu.sh/fsEHN.osu 〜(^∇^〜)

ヾ(〃^∇^)ノ
Topic Starter
Mismagius

Lokovodo wrote:

02:13:893 (6) - Ctrl + G
02:14:128 (7) - Ctrl + G
done, also ctrl+g'd (7,8) for a better flow
Kyubey
I was just bored and checking random maps in editor and I noticed that 00:49:518 (6,8) - in Insane touches screen border on 1366x768 resolution. Isn't it better to move them up for 1-2 grids?
No kd ofc.
YvesGermain

TicClick wrote:

but it's already published
im sorry lol, i meant it to be approved. sorry lol ;-;
Topic Starter
Mismagius

Kyubey wrote:

I was just bored and checking random maps in editor and I noticed that 00:49:518 (6,8) - in Insane touches screen border on 1366x768 resolution. Isn't it better to move them up for 1-2 grids?
No kd ofc.
fixed, it was actually offgrid
ac8129464363
should probably disable countdown, letterbox and widescreen support in all diffs, lol
Tician
I am still a noob but I am trying my best... and because I like your hard-insane maps (everything else I cant play) I would like to see more of your maps ranked =)

So... Let's go!

Easy
~watch the AiMod for uninherited timing points and kiai which is not on a beat ~
00:46:003 (1) - I would recommend to delete this it's fitting yeah but confusing for new people to start play before the main beat begins
01:01:940 (1) - drag the middle point a tiny little bit to the right for a perfect blanket
01:46:589 break?
02:12:253 (4,1) - when I made some easy diff a BAT told me to never overlap following circles (irritating for new players), maybe this rule is out of date idk^^
02:12:722 (1) - interesting shape, maybe you can put the second red point into the slider-tick so that the slider follows the rhythm properly
02:46:472 this is such a bombastic sound I would like to see it as an active played objects like a circle or a sliderstart

Normal
Cause you started 00:23:737 and not on the white downbeat the countdown sounds pretty out of rhythm thats confusing even for me^^
00:46:472 this part feels much too fast for a normal diff. Same BAT (now QAT) told me to not change SV in easy and normal
I dont know what I should think about this diff, I dont like it much =(

Hard
Same with the countdown
Sry Tic I cant find anything =/ Good map!

Near's Insane
Same with the countdown
Well I think it's cause of the BPM, I am not able to play this properly, cause of that it's not fun for me, have to alternate the whole song long + the little jumps really fuck me up >.<
00:48:112 (8,1) - anti-flow jump, just my opinion I dont like it
00:48:347 (1,2) - blanket
01:00:768 (2,3,4,5) - not readable (for me)
01:19:987 (7,1) - same jump here

Insane... (I think its the same like "It's Dragons all over again?"
sry completely not playable for me... but it's looking good >.<
Topic Starter
Mismagius

Tician wrote:

I am still a noob but I am trying my best... and because I like your hard-insane maps (everything else I cant play) I would like to see more of your maps ranked =)

So... Let's go!

Easy
~watch the AiMod for uninherited timing points and kiai which is not on a beat ~ fixed
00:46:003 (1) - I would recommend to delete this it's fitting yeah but confusing for new people to start play before the main beat begins eh, would be too long without any notes
01:01:940 (1) - drag the middle point a tiny little bit to the right for a perfect blanket done
01:46:589 break? oops
02:12:253 (4,1) - when I made some easy diff a BAT told me to never overlap following circles (irritating for new players), maybe this rule is out of date idk^^ fixed
02:12:722 (1) - interesting shape, maybe you can put the second red point into the slider-tick so that the slider follows the rhythm properly done
02:46:472 this is such a bombastic sound I would like to see it as an active played objects like a circle or a sliderstart interesting, done

Normal
Cause you started 00:23:737 and not on the white downbeat the countdown sounds pretty out of rhythm thats confusing even for me^^ that's the first note, it shouldn't be confusing and it isn't out of rhythm
00:46:472 this part feels much too fast for a normal diff. Same BAT (now QAT) told me to not change SV in easy and normal nah
I dont know what I should think about this diff, I dont like it much =(
thanks for modding!
Kuron-kun

Tician wrote:

I am still a noob but I am trying my best... and because I like your hard-insane maps (everything else I cant play) I would like to see more of your maps ranked =)

So... Let's go!

Near's Insane
Same with the countdown
Well I think it's cause of the BPM, I am not able to play this properly, cause of that it's not fun for me, have to alternate the whole song long + the little jumps really fuck me up >.<
00:48:112 (8,1) - anti-flow jump, just my opinion I dont like it I like it
00:48:347 (1,2) - blanket k
01:00:768 (2,3,4,5) - not readable (for me) completely readable for testpleyers
01:19:987 (7,1) - same jump here same as above
a http://puu.sh/fMz4D.osu
Xyhalion
Hi there , i've modded your maps :

Easy :
00:45:300 (1) - add here a circle ( it will fit the beat , i like it more than nothing here)
03:08:503 (4) - add here 2 circle , or a slider as i did (https://osu.ppy.sh/ss/2793296 )

Normal:
00:31:237 (1) - add here a circle
01:16:003 (6) - add here a circle
01:53:268 (2) - add here a circle
03:09:440 (1) - add here a circle

TicCl!ck's Hard:
00:57:253 (6) - until 00:57:487 (6) - make the slider bigger like this : https://osu.ppy.sh/ss/2793374
00:57:604 (7) - Delete this one , it doesnt fit
01:51:862 (1) - add here a circle
02:57:253 (6) - replace the slider with a circle

Near's Insane:
I Like it how it is now c:

Insane:
01:56:198 (2) - add here a circle between those reverse sliders
01:56:667 (4) - ^ ^ same ^ ^


this was my 1st time modding , i hope i could help :D
TicClick

Xyhalion wrote:

TicCl!ck's Hard:
00:57:253 (6) - until 00:57:487 (6) - make the slider bigger like this : https://osu.ppy.sh/ss/2793374but it's mapped to the beats
00:57:604 (7) - Delete this one , it doesnt fit — see above
01:51:862 (1) - add here a circle — no good, because it's a) weak and b) not really expected after the break
02:57:253 (6) - replace the slider with a circle — mapped to the beats and also to be consistent with 00:57:253 (6)
Thanks for your time, though.
Topic Starter
Mismagius

Xyhalion wrote:

Hi there , i've modded your maps :

Easy :
00:45:300 (1) - add here a circle ( it will fit the beat , i like it more than nothing here) can't, would be too close to the spinner
03:08:503 (4) - add here 2 circle , or a slider as i did (https://osu.ppy.sh/ss/2793296 ) added one

Normal:
00:31:237 (1) - add here a circle done
01:16:003 (6) - add here a circle done
01:53:268 (2) - add here a circle nah
03:09:440 (1) - add here a circle would be too close to the spinner

Insane:
01:56:198 (2) - add here a circle between those reverse sliders doesn't fit
01:56:667 (4) - ^ ^ same ^ ^


this was my 1st time modding , i hope i could help :D
good job, liked it
Tenseki
Fun sliders' flows :)
Widelux13
This is weird. And fun, but weird. But so fun holy shiet BD
My Angel Seulgi
inb4 trash nazi mod

[Insane]
offset = 23737
02:57:722 (1,2,3,4,5,6) - idk if it's just me, but this part seems weird

[Near's Insane]
offset = 23730
00:23:737 (1,2,3,4,5,6,7,8,1,2,3,4) - these should be a bit faster imo
01:46:472 (1) - why the random nc

[TicCl!ck's Hard]
offset= 23503

[Normal]
Offset = 23737

[Easy]
offset = 23737

Take this post as trash and not useful
Can't really point out things, too weird song D: Good luck with ranking ~
Topic Starter
Mismagius

roshizakyo wrote:

inb4 trash nazi mod

[Insane]
offset = 23737 uh, no
02:57:722 (1,2,3,4,5,6) - idk if it's just me, but this part seems weird why?

Can't really point out things, too weird song D: Good luck with ranking ~
_handholding
Hi M4M req from #modreqs

General


Just something caught from the AI mod

Easy
Couldnt find anything in easy

Normal
00:38:972 (1) - No NC
00:51:159 (3,4) - I think these would look better curved
00:57:722 (1) - Maybe Make a blanket like this?01:07:097 (3) - I think 2 should blanket 3
01:07:097 (3) - I think this would look really good curved upwards and outwards
02:16:472 (1) - I dont think you should add a NC
03:19:050 - Maybe add a note here


Hard
This was found in AI
00:34:401 (5) - I think this would look good curved upwards
00:42:722 (1) - A NC is kind of unnecessary
00:41:784 (1,2,1,2,3,4) - Having a whistle on hitcircle can sound jarring

Nears Insane
Seems Perfect

Insane is too hard for me to mod

Very nice flow. 'Hard' and 'Near's Insane' are especially good. Gl getting ranked

My map btw is t/296871
Infevo
Mod reqs mod on insane as requed (not rekt)

[Insane]
I liked it a lot. The pace, the slider dominance over circles, the flow work great with the song. I just wonder why it is only 4.6 stars. It really took me quite some focus to get through the map with as few mistakes as possible but this of course is not your fault mapping. I am just likely not used to these kinds of maps. I strongly assume the stars are so low because of the over dominance of sliders. Because ds is appropriately inconsistent during "chorus" which makes it fun to play.
AR, OD, drain look fine to me. Timing sounds and plays good. It just is very difficult to match that funky sax/trumpet with hitsounds in a usual 4/4 signature.

I have some ideas. These might contradict with my complaint about the star rating since I would like to see some changes which will certainly increase the difficulty but not the star rating. But it is your hardest diff in the end and regardless of star rating I wished it would be demanding on more levels. Here we go.
-In general the song is fairly long. I felt like the patterns, or the style, during the main part was a little repetitive.00:46:472 , 02:46:589 - ~ 03:38:972
I like how you interpret the song in your map by keeping the constant clockwise/ccw slider flow but I might imagine others could feel the monotony like me. Switch it up with some decrease in ds and more reading intensive parts. I don't mind if it is sudden or unexpecter. The song is troll (in a good way); I think this might work in your map.
-Whenever you have a change of directions from clockwise to counterclockwise and the other way around it is fairly slow and almost not recognizable when playing. As with the sudden ds decrease I would also like a quicker change of directions. Some examples:
01:41:315 (3,4,1) - before the change of clock direction you have a fairly long slider
01:24:909 (1,2,3,4,1,2,3) - this is similar. you brake the cursor speed down and then reinitiate the other flow into the other direction. I like how it feels like a car drifting out of a curve and getting back to its speed though.
01:36:628 (6,7,1,2,3) - feels similar. i dont say it is wrong. the idea is sexy actually if intended! just suggesting a sudden turn as an alternative once in a while.
I feel you're conservative with direction changes in general. maybe as an experienced mapper you feel forced to keep up the cursor flow and map it more linear subconsciously. But I am conviced that this kind of track is just the right thing to go against conventional mapping flow and troll the player accordingly with more progressive "insta-u-turns".
-00:43:190 (1,2,1,2,1,2,1,2) - i liked how it felt you would increasingly raise the ds here but the you went back to your former spacing without no reason at 00:44:011 (2) -
-00:30:768 (1,2) - is this intended to be a small combo?


[General]
Metadata needs some fixes. But I guess you know.
Arphimigon
As per request.
I love this mapset, and the song is cool. Seriously genius stuff here...
...so much so that I just want it to stay is it is ;-;

[Easy]
Just suggestions. Genius overall.
00:31:472 (1,2) - Make these sliders more equal looking? I dunno I think it plays better.
00:34:284 (4,1,2) - Wouldn't this look nicer (and be easier to read) if the spacing looked the same between the curved long slider and the shorter straight sliders? I can see they are the same DS but honestly they -look- different, mostly because of the angle of the slider.
00:55:847 (3) - Naziblanket closer to x:448 y:272
01:00:534 (4) - I personally think this long slider shouldn't be here at all. The amount of long sliders in the last few seconds is higher and rip sound at 01:01:003 -
01:35:222 (1,2) - Make a straight point? I don't see why not.
02:34:284 (1,2,3,4,5,1,2,3,4,5,6,7,8) - I can see the patterns and stuff here but rip easy players accuracy on these notes.

[Normal]
Same as above, except you had to add squares didn't ya 02:35:222 (1,2,3,4) - haha
00:30:534 (4,5,1) - Never a fan of lines after curves, can't you make these flow with the curve? I'm sure normal players prefer that
00:53:034 (3) - I also see this pointing up idea, but sadly it plainly is better if it points more right.
01:23:034 (5,6,1) - I like dis
01:35:925 (2,3) - I don't like this harsh angle here, point the slider more out pretty please.
03:06:159 (3,4,5) - Editor limits sadly just make this look ugly so this may need a rework.

[Tic'Cl!ck's Hard]
Imo this has some weird play in it but it fits because it is consistent so you begin to like it. No need to point out where. Mostly nazi in this.
00:26:198 (2) - x:286 y:35 to equalise DS here
00:45:768 (4,5) - Can't you try and fix the slider angles so this points at the next note?
01:38:972 (1) - 1 pixel right 1 pixel down nazi
02:48:698 (3) - x:394 y:64 to equalise DS here

[Near's Insane]
I can say this felt overmapped but probably on purpose so w/e, i could hard mod it anyway it felt too much for me sowie
01:07:800 (3) - Why whistle?
01:06:042 (3,4,5,6,7) - Kinda hard to read nothing worth changing but pointing out
01:16:472 (1) - Can't you make these sliders more interesting on these sounds? Same with all the other sounds. Add a wiggle or something *stares at caravan palace sliders*

[Insane]
...slider jumps everywhere
01:12:722 (1,2,3) - Third slider overlap feels weird in this probably just me
01:37:097 (1,2,3,4,5) - The back and forth motion is good pointing to a note here, but I hardly expect a stacked one after this darty momentum pick up
03:01:940 (3,4,5,6,7) - I like dis
03:06:393 (5) - Last jump was far/fast why is this so close?

This was too good for me orz gl with this sorry I couldn't help anymore
Topic Starter
Mismagius

Infevo wrote:

Mod reqs mod on insane as requed (not rekt)

[Insane]
I liked it a lot. The pace, the slider dominance over circles, the flow work great with the song. I just wonder why it is only 4.6 stars. It really took me quite some focus to get through the map with as few mistakes as possible but this of course is not your fault mapping. I am just likely not used to these kinds of maps. I strongly assume the stars are so low because of the over dominance of sliders. Because ds is appropriately inconsistent during "chorus" which makes it fun to play.
AR, OD, drain look fine to me. Timing sounds and plays good. It just is very difficult to match that funky sax/trumpet with hitsounds in a usual 4/4 signature.

I have some ideas. These might contradict with my complaint about the star rating since I would like to see some changes which will certainly increase the difficulty but not the star rating. But it is your hardest diff in the end and regardless of star rating I wished it would be demanding on more levels. Here we go.
-In general the song is fairly long. I felt like the patterns, or the style, during the main part was a little repetitive.00:46:472 , 02:46:589 - ~ 03:38:972
I like how you interpret the song in your map by keeping the constant clockwise/ccw slider flow but I might imagine others could feel the monotony like me. Switch it up with some decrease in ds and more reading intensive parts. I don't mind if it is sudden or unexpecter. The song is troll (in a good way); I think this might work in your map. the problem is that "reading" isn't considered a skill by most player nowadays, and for them, that would just make the map frustrating and not fun. I wish I could do some tricky stuff but apparently this isn't allowed anymore.
-Whenever you have a change of directions from clockwise to counterclockwise and the other way around it is fairly slow and almost not recognizable when playing. As with the sudden ds decrease I would also like a quicker change of directions. Some examples:
01:41:315 (3,4,1) - before the change of clock direction you have a fairly long slider tried doing somethign better here
01:24:909 (1,2,3,4,1,2,3) - this is similar. you brake the cursor speed down and then reinitiate the other flow into the other direction. I like how it feels like a car drifting out of a curve and getting back to its speed though. what I want to be felt here is the rhythm variation, though
01:36:628 (6,7,1,2,3) - feels similar. i dont say it is wrong. the idea is sexy actually if intended! just suggesting a sudden turn as an alternative once in a while. tried Ctrl+Ging (2)
I feel you're conservative with direction changes in general. maybe as an experienced mapper you feel forced to keep up the cursor flow and map it more linear subconsciously. But I am conviced that this kind of track is just the right thing to go against conventional mapping flow and troll the player accordingly with more progressive "insta-u-turns". explained above, sadly this doesn't appeal to the playing community
-00:43:190 (1,2,1,2,1,2,1,2) - i liked how it felt you would increasingly raise the ds here but the you went back to your former spacing without no reason at 00:44:011 (2) - idk, doesn't feel awkward to play
-00:30:768 (1,2) - is this intended to be a small combo? fixed


[General]
Metadata needs some fixes. But I guess you know. no idea about that

Arphimigon wrote:

As per request.
I love this mapset, and the song is cool. Seriously genius stuff here...
...so much so that I just want it to stay is it is ;-;

[Easy]
Just suggestions. Genius overall.
00:31:472 (1,2) - Make these sliders more equal looking? I dunno I think it plays better. but they ARE equal o:
00:34:284 (4,1,2) - Wouldn't this look nicer (and be easier to read) if the spacing looked the same between the curved long slider and the shorter straight sliders? I can see they are the same DS but honestly they -look- different, mostly because of the angle of the slider. bleh i can't do much about this, it's better to keep it consistent and look weird than making it look ok but being actually worse
00:55:847 (3) - Naziblanket closer to x:448 y:272 done
01:00:534 (4) - I personally think this long slider shouldn't be here at all. The amount of long sliders in the last few seconds is higher and rip sound at 01:01:003 - it works as some kind of buildup to the next section
01:35:222 (1,2) - Make a straight point? I don't see why not. tried
02:34:284 (1,2,3,4,5,1,2,3,4,5,6,7,8) - I can see the patterns and stuff here but rip easy players accuracy on these notes. OD is surely low enough

[Normal]
Same as above, except you had to add squares didn't ya 02:35:222 (1,2,3,4) - haha
00:30:534 (4,5,1) - Never a fan of lines after curves, can't you make these flow with the curve? I'm sure normal players prefer that uh i tried
00:53:034 (3) - I also see this pointing up idea, but sadly it plainly is better if it points more right. i like it better like this asfasgdh
01:23:034 (5,6,1) - I like dis
01:35:925 (2,3) - I don't like this harsh angle here, point the slider more out pretty please. I like these kinds of turns actually lol
03:06:159 (3,4,5) - Editor limits sadly just make this look ugly so this may need a rework. i tried


[Insane]
...slider jumps everywhere
01:12:722 (1,2,3) - Third slider overlap feels weird in this probably just me was off by 1 pixel
01:37:097 (1,2,3,4,5) - The back and forth motion is good pointing to a note here, but I hardly expect a stacked one after this darty momentum pick up spacing was broken, my bad
03:01:940 (3,4,5,6,7) - I like dis
03:06:393 (5) - Last jump was far/fast why is this so close? no other place to put it honestly

This was too good for me orz gl with this sorry I couldn't help anymore
TicClick
Arphimigon

Arphimigon wrote:

[Tic'Cl!ck's Hard]
Imo this has some weird play in it but it fits because it is consistent so you begin to like it. No need to point out where. Mostly nazi in this.
00:26:198 (2) - x:286 y:35 to equalise DS here < fixed only this, rest is too minor
00:45:768 (4,5) - Can't you try and fix the slider angles so this points at the next note?
01:38:972 (1) - 1 pixel right 1 pixel down nazi
02:48:698 (3) - x:394 y:64 to equalise DS here
Hi Im Nathan

Hi Im Nathan wrote:

Hard
This was found in AI
00:34:401 (5) - I think this would look good curved upwards
00:42:722 (1) - A NC is kind of unnecessary < fixed, rest feels unnecessary
00:41:784 (1,2,1,2,3,4) - Having a whistle on hitcircle can sound jarring

meanwhile I fixed a couple of hitsounding mistakes
to BD: disable widescreen support (there's no storyboard), countdown and letterbox in breaks, so that the background isn't cut

[http://puu.sh/h4WPd/eadbf44020.zip]
Topic Starter
Mismagius
orz
TicClick
funky
Vass_Bass
good luck with rank~
бессмысленности пост
TicClick
Thanks for cooperation, Vass_Bass!

First of all, if you decide that the countdown is necessary, please apply it to my difficulty.

[General]
  1. Add some tags, that is, genre/s and album name and guest mappers: breakbeat electroswing coco Kuron-kun TicClick
  2. 01:16:472 - kiai flash, by any chance? If yes, add one for 03:08:972, too
[Insane]
  1. 00:24:909 (1,2) - I think you should swap them on the timeline, because it's 2 + 1 + 2 sounds, not 1 + 2 + 2
  2. 00:33:112 (7) - a short slider + note would play better
  3. 00:34:636 (6,7) - should be 1/2 slider with no repeat + two notes with enough distance between them on a play grid: http://puu.sh/i8nFG/2bd61376fd.jpg
  4. 00:35:925 (4,5,6) - it feels odd for me to play this, but changing to a usual rhythm would also require you to put a note for the strong beat at 00:36:628, which I don't think you want to do, since you'll have to re-do a pattern or two around that timestamp
  5. 00:40:847 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I think you can extend these combos' length to 4, makes them look less like a colourful mess (unless that is what you wanted to achieve)
  6. 01:19:636 (2,3) - aaah. They should totally be swapped on the timeline, simply because this is the rhythm the whole part is built on; please change this for a whole lot better play experience. Also note that this pattern repeats again and again in this difficulty, so please find and fix the rest by yourself (for ex., 01:23:386 (6,7) / 01:30:534 (5,6) and things like that)
  7. 01:31:003 (7,8) - this is 1/6, you should fix the second slider and probably change the first one to something, so that there is a pause between them, which is enough for a player to reach the second one with comfort
  8. 01:03:112 (4) - add normal hit
  9. 01:38:503 (8,9) - same as above; not mentioning this anymore
  10. 01:45:534 - may we please have this beat? Remove the repeat from 01:45:065 (2) and put something (a note?) at 01:45:534
  11. 02:14:948 - I think there should be a hitcircle, too
  12. 03:09:909 (1,2) - that was kind of weird to play the first time, and the second one, and the third one.. I guess you better go with two 1/4 sliders and temporarily increase their velocity instead
  13. 03:17:409 (1,2) - ^ (not mentioning anymore)
[Near's Insane]
See my note regarding kiai.
  1. 00:41:081 (1,2) - this is kind of sudden after the spinner, but I don't know what to do with it without destroying the pattern
  2. 00:46:940 (3) and the whole difficulty — I don't find drum whistles fitting. They give a horrible hollow sound of scratching the inside of a metal barrel with a metal rod, and you should pick something that sounds solid and not so noisy. Normal hit from normal sampleset or a custom "techno" clap/kick would be a much better choice
  3. 00:53:503 (6) - aaah why don't you add a note at 00:53:972 because of a strong beat? Would be nice to have it
  4. 01:01:003 (3,4,5) - spacing error; please find a better placement for 01:01:003 (3), for example, move it to the right around x 104 y 328 or so
  5. 01:03:347 (1,2) - nice
  6. 01:19:284 (5,6) - I don't know if you'll like it, but http://puu.sh/i8psq/84a79afe4f.jpg
  7. 01:21:511 (5,6) - please swap them on the timeline to follow the rhythm better
  8. 01:29:011 (5,6) - ^
  9. 01:31:120 (7) - should be 1/6 starting at 01:31:237; I don't know what you tried to follow with the current slider
  10. 01:31:940 (3) - 2 or 3 grids left? 01:32:292 (4) should be centered
  11. 01:43:659 (5,6,7) - why can't they be this? http://puu.sh/i8pE9/2444807074.jpg (also note the pause before the next slider)
[Normal]
  1. 00:46:472 - there -must- be a note people can hit, I'm telling you. It's a very important beat, which means the new part in the music
  2. 01:03:112 (4) - add normal hit
  3. 01:16:003 (6,7) - ^ (idk just copy hitsounds from Insane or something, should be faster to do)
  4. 01:16:003 (6,7,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3) - that's one long chain of notes. Please split it at least in two; I'd remove 01:18:112 (4) and 01:22:331 (2) for three
  5. 01:38:034 (3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) - same; remove 01:42:487 (8) and you lose nothing of value
  6. 01:52:800 (1,2) - I would do this: http://puu.sh/i8qkw/3165015eac.jpg (comboing kept for clarity)
  7. 02:16:237 (7) - I don't think you really need it
  8. 03:25:378 (4) - I'd replace it by a single note to make the whole group of objects easier to play (again)
  9. 03:38:034 (3) - hey, should be 3/4 long instead of 1/2
[Easy]
  1. 01:29:597 (3,4) - I would totally make them curvy to match the surrounding sliders
  2. 01:38:034 (4) - players would appreciate (probably not, but still!) if you turn this into a slider + note to fix "missing" downbeat
  3. 01:39:440 - I don't know; feels kind of random to have this beat unmapped, I can't compare it to 01:14:597 (3,4), where the pause is absolutely justified and feels just right
  4. 02:07:097 (3,1) - nothing stops you from turning it into this, which is rhythmically better: http://puu.sh/i8qUj/db477b9e29.jpg — just make sure the beginning looks like this, if you want to keep it symmetrical: http://puu.sh/i8qWf/a94cdb954f.jpg
  5. 02:34:284 (1) - chances are you'll be asked to remove this because 4/1 gap after spinners and stuff
  6. 03:27:722 (1) - eh you covered 03:29:597 again
  7. 03:50:339 (1) - would be better if you started it 1/4 late or at 03:50:690, I think
Man, I still hate this shade of yellow; it's awfully pale.
Kuron-kun

TicClick wrote:

Thanks for cooperation, Vass_Bass!

[Near's Insane]
See my note regarding kiai. Sure, added a kiai.
  1. 00:41:081 (1,2) - this is kind of sudden after the spinner, but I don't know what to do with it without destroying the pattern Nah, you're right, removed the 2 circles, it's okay without them.
  2. 00:46:940 (3) and the whole difficulty — I don't find drum whistles fitting. They give a horrible hollow sound of scratching the inside of a metal barrel with a metal rod, and you should pick something that sounds solid and not so noisy. Normal hit from normal sampleset or a custom "techno" clap/kick would be a much better choice Well, I like them. No changes, sorry :c
  3. 00:53:503 (6) - aaah why don't you add a note at 00:53:972 because of a strong beat? Would be nice to have it Yeah, dunno I I did this.
  4. 01:01:003 (3,4,5) - spacing error; please find a better placement for 01:01:003 (3), for example, move it to the right around x 104 y 328 or so Okay.
  5. 01:03:347 (1,2) - nice
  6. 01:19:284 (5,6) - I don't know if you'll like it, but http://puu.sh/i8psq/84a79afe4f.jpg Sure, it flows better.
  7. 01:21:511 (5,6) - please swap them on the timeline to follow the rhythm better Okay.
  8. 01:29:011 (5,6) - ^ Same as above.
  9. 01:31:120 (7) - should be 1/6 starting at 01:31:237; I don't know what you tried to follow with the current slider It's a 1/8 rhythm, 1/4 should be fine. Try listening on 25%.
  10. 01:31:940 (3) - 2 or 3 grids left? 01:32:292 (4) should be centered I don't wanna ruin my stack, sorry :c
  11. 01:43:659 (5,6,7) - why can't they be this? http://puu.sh/i8pE9/2444807074.jpg (also note the pause before the next slider) Should be fine now.
Thanks for the mod!

http://puu.sh/isL5Y.osu

btw change the diffname to Kuron's Insane
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