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Arashi - Te Tsunagou

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Topic Starter
Konei
This beatmap was submitted using in-game submission on 2014年5月11日 at 14:35:35

Artist: Arashi
Title: Te Tsunagou
Tags: sakura sake akira
BPM: 98
Filesize: 7743kb
Play Time: 04:09
Difficulties Available:
  1. Hard (4.17 stars, 320 notes)
  2. Normal (1.7 stars, 184 notes)
Download: Arashi - Te Tsunagou
Information: Scores/Beatmap Listing
---------------
Let's hold hands, since this is a moment connecting stronger than words.
This is all you need to do, if your feelings don't come out honestly.
AnreFM
dat BG <3
Hatori-kun
Amazing, so sad have no stars to give ;--;
Topic Starter
Konei

AnreFM wrote:

dat BG <3
Cherry Blossom
Hello from your M4M Queue.

Normal

  1. 00:34:823 (1,2,3,4) - - This movement does not really fit imo, because of the slider you used before, try something like a star pattern ?
  2. 00:49:517 (1) - overlapping a bit the scorebar.
  3. 01:09:109 (1) - *nazi* not very well done (not exactly on the center), move 1 grid right.
  4. 01:16:150 (2,1,2) - Polarity issue which should be fixed imo because the player must get more attention with vocals, instead of the beats you can hear elsewhere, it will make him a bit off-guard for this part (there is not any strong beat after (2)), but it not really highly suggested, because there is enough time to let the player getting more attention on the map.
  5. 01:35:742 (2,1) - ^
  6. 02:24:415 (4,1) - ^
  7. 03:45:538 (2,1) - ^
  8. 01:56:252 - This note should be clicked if you consider it as the strongest beat, since you added a drum hitclap.
  9. 02:17:680 (1,2) - *nazi* not perfectly symmetrical
  10. 02:36:966 - This is the strongest beat you can hear but it is not clicked or player, seems odd, you should map it.
  11. 02:56:558 - ^
  12. 03:29:925 (2,3) - this a bit trapping because it is not following vocals, when playing this 03:26:864 (1,2,1) - the players thinks that next objects will follow vocals.
  13. 03:49:517 (2,3) - ^
  14. 03:31:150 (3,4) - *nazi* not perfectly symmetrical
  15. 03:38:191 - As i said above, it should be played.

Hard

  1. 00:25:027 (1) - *nazi* Why don't to move a bit the second red point on the right, it will look a bit smoother.
  2. 01:17:680 (2,3,4,1) - this semi star pattern does not look nice, and your default DS is 1.3x right ? move a bit (4) to match the default ds. (it is currently 1.36x)
  3. 01:37:578 (2,3,4) - i'm not really fan of this anti-jump because (4) should be equal to half of the distance between (2) and (3)
  4. 03:06:354 (5,1) - ^
    There are blankets to fix i didnt mention them. But still a neat diff, i didnt find nothing really wrong for me on this diff.

Good Luck ~
Kibbleru
M4M please via ur queue

[General]
  1. The difficulty jump from 1.5 stars to 4 stars is.. ehh.. i'd say try to get ur normal to at least 2-3 stars?
[Hard]
  1. 00:40:333 (2) - move this to 76|228 so it looks more... eh i dunno how to explain it lel.
  2. 00:46:762 (1) - you can blanket the end of (2) like this?
  3. 00:53:803 (5,1) - not really that important but tbh i prefer more perfect blankets
  4. 00:56:405 - the reverse here is overmap imo
  5. 04:04:976 - ^
  6. 01:20:435 (3,2) - stack this better, it might help if you ctrl g (2) so you can stack at it's head. then ctrl g back
  7. 03:33:293 (1,3) - ^
  8. 03:42:170 (3,2) - ^
  9. 02:14:925 (1) - one of the slider points is off grid and i don't think that's rankable o-o
  10. 02:34:517 (3) - more like this? blankets (2) better
  11. 02:59:925 (2,3) - arrange like this so (3) can stack with (4)?
  12. 04:07:731 - add a spinner here :o? (also applies to normal)
[Normal]
  1. 01:07:884 (4,5) - rhythm suggestion kinda. (i think this is fine for normal)
  2. 01:10:333 (3,4) - ^
  3. It might be better if you kept your rhythm a bit more consistent :I. instead of changing it up all the time lel
  4. 02:29:925 (3) - start this 1/2 earlier?
    bleh all i can really say is try to make your rhythm more consistent lol.
hope this helps
Mafumafu
Konei!
Like this song,so,
Here's a star!
:3
:)
Mei
hihihi
this is for m4m request

[hard]
  1. 00:22:272 (1,2) - the drum in 00:22:578 is really obivious . I suggest this to you
  2. 00:27:170 (1,2) - same reason with ^ so suggest

    there are same problem after this 2 , you maynot change them cause they are just suggestions
  3. 00:41:558 (4,1) - make them symmetric with 00:40:333 (2) - so maybe 1grid up (move to y:244
  4. 00:45:538 (3,4,1) - blanket not that perfect there
  5. 00:48:905 (3) - add a clap on slider's head
  6. 00:56:864 add a note here with finish or clap?
  7. 01:08:803 (5,6,1) - the triplet sounds bad for me
  8. 01:11:252 (1,2) - swap NC to fit the vocal better
  9. 01:30:844 (1,2) - since you used a triplet there(01:28:395 (5,6,1) - ) I suggest you to use the same rthmn which is
  10. 01:57:782 (6,7,1) - no need to triplet there
  11. 02:02:680 (1,2,3) - you end the slider on the long white tick which is sound awkward for me. i suggest you this
  12. 02:25:027 add a note here with finish or clap?
  13. 02:33:293 (2,3) - check the blanket in this way? they are not perfect now
  14. 03:38:191 (3,4,1) - awkward trplet for me
  15. 03:59:925 (4,1,2) - same with 01:30:844 (1,2) - use a triplet



[normal]
  1. 00:27:476 (3) - curve left gives better flow
  2. 00:41:252 (2) - since this is the easiest diff I suggest you delete this note
  3. 01:28:701 (1) - curve up for better flow
  4. 01:37:884 (3) - add a repeat for this slider and give a finish to it end
  5. 01:48:293 (1,2,3,4) - try this
  6. 02:09:415 (2) - remove this?
  7. 02:34:517 (3) - curve up for better flow and symmetric
  8. 03:26:864 (1,2,1) - y 1.3x
nice song and map give you a star :)
good luck
Topic Starter
Konei
Okay, thanks guys.

I fixed all the blanket stuff, removed 2 triplets and added notes for drums and stuff.

Also for the spread, I think it's fine, really. Hard doesn't have many jumps and the difficulty gap is much smoother when just playing the difficultys instead
of looking at them or the star rating.


Thank you!
Kazuya
Hello

All diff:

Desing: Uncheck widescreen support

[Normal]

01:49:510 (2) - move: x: 296 y: 148 ?
^ if yes:
- 01:50:122 (3) - move: x: 296 y: 268
- 01:50:735 (4) - move: x: 416 y: 276
- 01:52:571 (5) - move: x: 296 y: 268
- 01:53:184 (1) - move: x: 200 y: 200
- 01:54:408 (2) - move: x: 83 y: 170
It's distance fix.
---------------------------------
02:17:673 (1) - move: x: 328 y: 108 and slider center point (2nd white tick) x: 404 y: 140 and last (3rd) white tick: x: 444, y: 232 ? result: http://puu.sh/82zQo.jpg
02:20:122 (2) - copy / paste the before slider, and move here: x: 208 y: 108? result: http://puu.sh/82A3O.jpg
^ if yes
- 02:22:571 (1) - move: x: 212 y: 228
- 02:23:184 (2) - move: x: 264 y: 336
---------------------------------
03:43:388 (1) - slider 2nd white tick: x: 124 y: 64 and last (3rd) white tick: x: 28 y: 112 ? result: http://puu.sh/82AgO.jpg

[Hard]

00:54:109 (1) - Make blanket? example: http://puu.sh/82Azj.jpg & http://puu.sh/82AD1.jpg
01:01:456 (1) - Slider 2nd whitet ick: x: 156 y: 336 and last tick: x: 236 y: 336 ? result: http://puu.sh/82ALd.jpg
01:08:956 (6) - Remove circle? It's unnecessary.
01:14:925 (2) - Slider 4th (red) tick: x: 152, y: 300 5th (white) tick: x: 120 y: 304, and last white tick: x: 84, y: 284 ? result: http://puu.sh/82AUU.jpg
01:20:435 (3) - move: x: 149 y: 271 ? result: http://puu.sh/82AZ7.jpg
01:28:548 (6) - remove circle?
01:54:415 (2) - move: x: 15 y: 235 ?
02:05:129 (5) - make blanket? 2nd white tick: x: 228 y: 182 and last white tick: x: 281 y: 117 ?
02:22:272 (1) - move: x: 360 y: 120 and make blanket ? example http://puu.sh/82BiH.jpg & http://puu.sh/82BkM.jpg
02:34:517 (3) - move: x: 400, y: 64, and slider last white tick: x: 257 y: 131 ? result: http://puu.sh/82BpD.jpg
-----
02:51:660 (1) - move: x: 80 y: 232 ?
02:52:884 (2) - move: x: 304 y: 360 ?
Result : http://puu.sh/82BvX.jpg
----
03:35:742 (3) - move: x: 188 y: 80 ? result: http://puu.sh/82BB0.jpg
03:36:660 (4,1) - move: x: 104 y: 16? http://puu.sh/82BFs.jpg
03:38:344 (4) - Remove circle
03:57:935 (4) - ^
04:04:823 (3,4,5,1) - Remove circles, and make 04:04:823 1/2 slider. Timeline e.g.: http://puu.sh/82BQP.jpg

Good luck!
P A N
try to m4m from your queue.

[Hard]
  1. 00:22:272 (1) - this blanket can still improve if you don't mind, http://puu.sh/82CI0.jpg
  2. 00:29:925 (7) - the two sliders you made before will fit with the slider that the head and tail are symmetry but the current one is not, so maybe try something about this? http://puu.sh/82D47.jpg or http://puu.sh/82D6T.jpg
  3. 00:33:599 (4,5) - the spacing of these two note is a bit short and not balance with other, the cursor will move slow down here, the flow will decrease so I suggest you to try to make their spacing balance.
  4. 00:46:456 (4,1) - what about move them to 124|23 to make the spacing keep balance (1.3x) and they will more blanket too.
  5. 00:51:660 (4) - hmm why make jump here, I think this beat is not as strong as 00:52:578 (3), I think the jump should be on 00:52:578 (3).
  6. 01:20:435 (3) - perfect stack.
  7. 02:34:517 (3) - move tail on 262|132 instead? more blanket imo.
  8. 03:04:823 (1,2) - swap NC for make it same as you did on 01:36:048 (1,2,1,2,3,4) and move 03:06:660 (1) to the center of the star looks better imo (256|208) It's ok if the spacing is not balance there because the pattern.
  9. 03:30:538 (4) - 154|138 here? to keep a balance spacing.
  10. 03:30:844 (1) - I think ctrl+J and re-position is looks better.
  11. 03:44:313 (2) - It will more flow if move this a bit down.
  12. 04:07:884 - what about add spinner here? the vocal still fade out.
[Normal]
  1. 00:49:510 (1) - same as Insane but you can keep it to be symmetry with next slider :X
  2. 01:23:490 (1,2,3) - make them symmetry would be nice and they will better flow too. http://puu.sh/82FtZ.jpg
  3. 02:16:449 (3,1,2) - you can still make them more blanket and symmetry too, http://puu.sh/82FE0.jpg if you agree, the code are below.
    316,348,136449,2,0,P|313:288|322:228,1,120,0|0,3:0|1:0,0:0:0:0:
    316,109,137673,6,0,P|378:122|433:220,2,180,6|2|0,0:0|0:0|1:0,0:0:0:0:
    196,109,140122,2,0,P|134:122|79:220,2,180,2|2|0,0:0|0:0|1:0,0:0:0:0:
  4. 03:35:735 (3) - I think the head of this slider should place below from the previous's tail, it will better flow.
  5. 03:56:857 (1) - remove NC here is better imo, two (1) is confuse for the easiest diff.
good luck, that's all for me :3
Topic Starter
Konei
Alright, added the Spinners, did the blanket and other stuffs for the looks and changed some placements.

Really thanks a lot!

Updated.
Topic Starter
Konei
Double post ftw.

IRC log with Irre
23:24 *Irreversible is editing [http://osu.ppy.sh/b/359845 Arashi - Te Tsunagou [Normal]]
23:24 Irreversible: hübsches bg >/<
23:24 Irreversible: http://puu.sh/84VLb/6451bf4977.png
23:24 Konei: ikr xD
23:24 Konei: eh?
23:24 Irreversible: wie wärs mit ein wenig leiseren hitsounds? finds jez doch ein bisschen zu BOOM like..
23:24 Konei: ah
23:25 Konei: hm
23:25 Konei: okay, mach sie ein wenig leise
23:25 Irreversible: 00:32:367 (3,4) - bis jez war die diff eig voll gut aber die kleben voll zusammen, denkst du nicht das dus iwie freier hinkriegst?
23:26 Irreversible: finds auch komisch das 00:29:918 (1,3) - die gleichen slider shapes haben, funktioniert für mich persönlich eigentlich nie..
23:26 Irreversible: 00:32:367 (3) - würde wenn denn diesen hier nach unten kurvig machen
23:26 Irreversible: sind ja nur ein paar noten zu rearrangen xD
23:27 Irreversible: 01:06:347 (3) - transition? http://puu.sh/84VYq/cf992c0e65.jpg sieht so viel schöner aus
23:28 Irreversible: 01:14:000 (1) - ctrl + shift + r, selction field (oder wies heisst), 30°? flowt voll gut~
23:28 Konei: okay, warte xD
23:28 Irreversible: oki
23:34 Konei: alles done außer das letzte \:D/
23:34 Irreversible: 01:28:694 (1) - kurve nach oben?
23:35 Irreversible: normals mappen nervt voll, da muss man immer die vocals die auf red sind ignoriere. d.h. alle. xD
23:35 Irreversible: 02:56:857 (1) - remove whistle compretery
23:35 Irreversible: oder halt zumindest von diesem zeug
23:36 Irreversible: klick einmal drauf xD
23:36 Irreversible: 03:26:857 (1,2,1) - whoa hier waren wir aber grosszügig mit dem ds
23:36 Irreversible: XD nurn schezr
23:36 Konei: all done xD
23:37 Irreversible: rest is oko
23:37 Irreversible: 00:25:027 (1) - der 2. teil is nich parallel
23:38 Konei: fixed? xD
23:39 Irreversible: kannst du mir dann den log saven
23:41 Irreversible: 00:33:905 (5) - drum hitsounds? pls <3
23:42 Konei: sind doch xD
23:42 Irreversible: ja aber
23:42 Irreversible: ja aber nein D:
23:42 Irreversible: sampleset: drum
23:42 Konei: häh
23:42 Konei: was willst du von mir? xD
23:43 Irreversible: 00:33:905 (5) -
23:43 Irreversible: sampleset: drum
23:43 Konei: not in the song?
23:44 Irreversible: ja aber pls voll gutes hitsound pattern
23:44 Konei: aber ist sonst auch nicht so xD
23:44 Irreversible: ich finds ja auch nur da passend
23:45 Konei: von mir aus xD
23:45 Irreversible: a l t e r
23:45 Irreversible: jeder nervt gerade
23:45 Irreversible: yay
23:45 Irreversible: 02:05:129 (5) - blanket oder ich sterb
23:45 Irreversible: kno
23:46 Irreversible: ~~ die neue art zu modden ~~
23:47 Irreversible: 02:22:272 (1,2,3) - move das alles ein wenig runter für blanket mit 02:21:966 (5) -
23:47 Konei: okay
23:48 Irreversible: 03:04:823 (4) - uhm.. xD notsureifintentionalorjustidk
23:49 Irreversible: 03:06:660 (5) - nc? bcuz lulz
23:50 Irreversible: 03:52:884 (1,2,3,4) - oh wow das is echt cool
23:50 Irreversible: 04:04:823 (3,4,5) - wieso random triplet auf weiss?
23:50 Irreversible: und das mit intentional: das spacing kommt mir komisch vor da
23:51 Konei: fixed xD
23:52 Irreversible: sie dürfen die map nun updaten*******
23:52 Konei: wegen spacing
23:52 Konei: hab NC gemacht
23:52 Irreversible: ok auch gut
23:52 Irreversible: Xd
23:54 Konei: upd8ed
Irreversible
Ok IRC modded, well done Konei!

Bubbled :3
Topic Starter
Konei
Thankyou! :3
Irreversible
Rebubbled because an ugly triangle was fixed.

rebubbled :3
Topic Starter
Konei
I fucked up again.
Topic Starter
Konei
Bump to not grave this.
Asphyxia
IRC Log
14:50 Konei: heey, could you have a look at my map today maybe?
14:51 Asphyxia: was it the arashi - te tsunagou
14:51 Konei: hai
14:52 Asphyxia: mm i guess i can check it now
14:52 Asphyxia: wanna go irc?
14:52 Konei: sure
14:52 Asphyxia: gonna test the hard first tho
14:53 Konei: go ahead
14:56 Asphyxia: Okay so
14:56 Asphyxia: something in general, some of your sliders didn't look that appealing but i'll cover that later on
14:57 Asphyxia: 00:29:918 (1) - How about doing it like this? http://puu.sh/8HWX7.jpg
14:57 Asphyxia: I think it'd fit the ''symmetry'' here a lot
14:57 Konei: hmmm
14:58 Konei: not what I was thinking of
14:58 Konei: but sure, fits
14:59 Asphyxia: 00:34:816 (1) - This slider is kind of unfitting due to it's large curve, so to help this you could curve it less so it'd fit better with your previous ones and the next one
14:59 Asphyxia: http://puu.sh/8HX1R.jpg
14:59 Asphyxia: just a quick example how I would prefer to see it
14:59 Konei: ah sure
14:59 Konei: that makes sense
15:00 Konei: http://puu.sh/8HX4Y.jpg
15:00 Konei: this should be better?
15:00 Asphyxia: yeah a lot
15:00 Asphyxia: 00:45:531 (3,4) - This should have a correct blanket, maybe you could try to do that?
15:01 Konei: haha, I suck at doing blankets but I'll have a try
15:01 Konei: should be fixed
15:01 Asphyxia: 00:46:755 (1) - Okay so here
15:02 Asphyxia: this slider could look a bit better, the blanket area on the start of the slider doesn't look very nice and the end of this slider looks like it's overcurved
15:02 Asphyxia: idk if that makes sense but
15:02 Asphyxia: http://puu.sh/8HXct.jpg
15:02 Asphyxia: here's an example how I would do it xd
15:02 Konei: uhh xD
15:02 Konei: lemme see
15:03 Konei: http://puu.sh/8HXfx.jpg
15:03 Konei: any better?
15:04 Asphyxia: yeah it is, although I think the end point could be pointed more to the down left
15:04 Konei: all you want ;__;
15:04 Konei: done
15:05 Asphyxia: 01:01:143 (4,1) - Blanket here, and by making this blanket perfect the slider will be curved less which gives a nice effect between 00:59:918 (2,1) -
15:06 Konei: http://puu.sh/8HXoN.jpg
15:06 Konei: like this?
15:06 Asphyxia: yee
15:06 *Konei still sucks at doing blankets
15:06 Asphyxia: xD
15:07 Asphyxia: 01:10:939 (4) - Move this note to x:82 y:107? It would make the blanket perfect and help the pattern overall
15:09 Asphyxia: 01:38:490 - Maybe you could snap the break into the stanza properly? xD
15:10 Konei: fuck
15:10 Konei: fixed xD
15:11 Asphyxia: 02:05:122 (5) - I think the slider is fine, but since you fixed already some curved sliders this one shouldn't be a problem
15:11 Asphyxia: http://puu.sh/8HXCB.jpg
15:11 Asphyxia: and that makes the blanket perfect also :P
15:11 Asphyxia: xD
15:11 Konei: yeaaa fixed xD
15:12 Asphyxia: 02:14:918 (1) - Looks kinda cramped, maybe you could improve this slider a bit? Here's what I got for you! http://puu.sh/8HXI3.jpg
15:13 Asphyxia: also, if you want to, you could move 02:13:694 (2,3) - more up so it would look like that there's a blanket
15:13 Asphyxia: let's hope that sentence made sense
15:14 Konei: ehh alright
15:14 Asphyxia: http://puu.sh/8HXLU.jpg like this xD
15:15 Asphyxia: 03:07:265 - If you want to, this break could be snapped properly too
15:16 Konei: done
15:16 Konei: done = =/
15:18 Asphyxia: okay, everything looks good now for hard
15:18 Asphyxia: and if you want to, you could take a look at this website
15:18 Asphyxia: http://www.nautiljon.com/paroles/arashi ... nagou.html
15:18 Asphyxia: you could add some tags if you want to, like the name of the composer?
15:18 Asphyxia: idk
15:18 Konei: oh
15:19 Konei: added AKIRA
15:19 Asphyxia: okay, cool
15:20 *Asphyxia is editing [http://osu.ppy.sh/b/359845 Arashi - Te Tsunagou [Normal]]
15:20 Asphyxia: 01:06:347 (3,4) - Spacing error! :D
15:20 Konei: aw shit
15:20 Konei: fixed
15:21 Asphyxia: 00:49:510 (1) - Also, if you want to you could be somewhat consistent with hard and turn this and 00:51:959 (2) - into wave sliders
15:21 Konei: suree
15:23 Asphyxia: 01:00:531 (2) - Okay so this slider isn't perfectly parallel with 00:59:000 (1) -
15:23 Asphyxia: http://puu.sh/8HYfR.jpg
15:23 Asphyxia: as you can see here
15:23 Asphyxia: it's just a bit off :D
15:24 Konei: wuut xD
15:24 Konei: idk how that happened
15:24 Konei: fix
15:24 Konei: ed
15:24 Asphyxia: let's hope you're fixing things in normal because that shows you're editing hard
15:24 Konei: xDD
15:25 Konei: no no, im at normal
15:25 Asphyxia: ah nice
15:25 Asphyxia: 01:01:755 (3) - Make sure to fix the parallel with this too then
15:25 Konei: you did already point this out (?)
15:26 Asphyxia: I mean that the parallel wasn't perfect between 00:59:000 (1,2) - and now because you fixed that parallel, 01:00:531 (2,3) - this one is off
15:26 Konei: true
15:26 Konei: fixeed
15:27 Asphyxia: 01:24:714 (2) - If you want to be truly nazi, move the end point of this slider 1 grid up so it's perfectly symmetric?
15:27 Asphyxia: 01:38:490 - Snap the break here propely into the stanza
15:27 Konei: done
15:28 Asphyxia: 03:26:857 (1,2,1) - That sudden 1.3 spacing
15:29 Konei: i didnt want them to touch xD
15:30 Asphyxia: well I guess it's fine although it'd be great to see consistent spacing throughout a normal difficulty
15:31 Konei: fixed
15:31 Konei: yea its fixed already xD
15:31 Asphyxia: okay
15:31 Asphyxia: update the mapset and I'll do the re-check
15:32 Konei: done
15:35 Konei: oops found a hitsound incosistency
15:35 Konei: fixed it ;-;
15:35 Asphyxia: great, update it! xD
15:36 Konei: done xD

I'm all good with this mapset now, you can consider your map
~ RANKED ~
Topic Starter
Konei
Thanks a lot, Asphyxia! :3
Secretpipe
Yeah !
Thought it was grav !
Gratz~
Lust
Congrats!
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