1. osu! forums
  2. osu!
  3. Help
  4. Resolved Issues
show more
posted

Aqo wrote:

this issue is still around. please address this

easy way to reproduce: open any random mania map, press ctrl+a, ctrl+x, move to close to the map's ending, ctrl+v. congratulations your osu crashed

I was able to replicate it and the error was this
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at #Ei.#Ii.#7O()
at osu.GameModes.Edit.Editor.#7O()
at osu.GameModes.Edit.Editor.#Ls()
at #rb.#xb.#Ls()
at #1h.#0h.#Ls()
at #rb.#xb.#6s()
at #rb.#xb.#ht(Object , EventArgs )
at #rb.#Bb.#Ct()
at #rb.#Rb.#Rv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#nt()
at #rb.#xb.#nt()
at #1h.#np.#Iwb(String , Boolean )
posted
fixed
posted
i remember told this to woc yesterday, even this thing is a duplicate for me.
posted
Confirming until it is fixed on the test build.
posted
Woc submitted a fix I didn't approve of, so this isn't fixed yet in any build.
posted
[woc2006] Fix osu crashes if the beatmap is longer than the audio file. (fixes /t/180877)
posted
It's up on test build, if you'd like to actually confirm resolved.
posted

Aqo wrote:

this issue is still around. please address this

easy way to reproduce: open any random mania map, press ctrl+a, ctrl+x, move to close to the map's ending, ctrl+v. congratulations your osu crashed

I was still able to reproduce it using this method on latest test version.
System.IndexOutOfRangeException: Index out of array range
w #Ei.#Ii.#6O()
w osu.GameModes.Edit.Editor.#6O()
w osu.GameModes.Edit.Editor.#Ms()
w #rb.#xb.#Ms()
w #1h.#0h.#Ms()
w #rb.#xb.#7s()
w #rb.#xb.#it(Object , EventArgs )
w #rb.#Bb.#Dt()
w #rb.#Rb.#Sv(Object , EventArgs )
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w #rb.#Rb.#ot()
w #rb.#xb.#ot()
w #1h.#np.#Iwb(String , Boolean )
posted
Test once more on test build? Not 100% sure I published the fix.
posted
Still same: b20140223.01test

EDIT: .02 too.
posted
fixed again.
posted
Test build updated.
posted
Fixed now.
posted
Thanks for testing.
Please sign in to reply.