a_hisa - Fairy Dance

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Topic Starter
Freya

Kibbleru wrote:

00:22:363 (6) - try something like this (notice the break there) yeah, at first glance there is break there, but actually isn't
collapsed text
Image
(Hard diff btw)

the link didn't work .-. uhg. im gunna relink

http://gyazo.com/77f2002a221b7cfbc64b76ed84397252

the selected slider is at 00:22:636 -

why the hate on triplets :<
btw star4u~
huehue, thanks for the star
10crystalmask01
Ello, mod from queue o̿ ̭ o̿
[General]
[Normal]
00:07:090 (4) - Nazi mod here, this slider can be angled better:
368,296,7090,2,0,P|438:219|423:135,2,192.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
00:33:545 (5) - Reshape object to something like this:

So the last curve will flow i well with 00:34:636 (1) -
00:45:818 (4) - Moved object more to the right, so the flow between 00:44:999 (3) - to 00:45:818 (4) - isn't jagged.
00:52:908 (1,3) - Either stack or move apart, these notes look really overcrowded here :S
01:02:998 (3) - You really should move the slider to the right (and remodel it however you like in the process). The flow between 01:01:908 (2,3) - looks very weird.
02:22:611 (6) - NC
02:34:897 (4) - Move middle point to 104:280, so that it forms a straight flow into 02:36:039 (5) -
02:42:085 (1) - Add finish on the head?
02:50:812 (2) - ^
02:59:539 - Add a note here with a whistle will make the chorus sound more complete.

[Hard]
00:05:181 (6) - NC
00:22:363 (6) - ^
00:22:908 (7,8,9,10) - This spot looks to crowded. I suggest you re-map this part, to spread the objects out so they're at least 00:24:136 (10) - is see-able.
00:50:998 (8) - NC
01:25:000 (1) - Add whistle?
01:54:591 (1) - Edit the tail, so it isn't facing towards the previous slider 01:53:978 (3) - , and not overlapped by it either.
02:56:948 (4,2,3) - Move more apart please, they're really crowded together here.
....

Objects in this diff looks really crowded, and I can see why. Instead of having your objects flow through the center of the map 24/7, try to have them spread out, over the mapping board. A common way to make a good flow for is to have then go around the board, rather then in a tight circle around the centre of it.

[Insane]
00:41:726 (3,2) - Move more apart, so objects don't appear too close together.
02:12:897 (2) - Move up so it isn't touching 02:12:039 (3) -
02:59:539 (3) - Add finish?

Cute song :oops:Good luck!
Topic Starter
Freya
thanks 10crystalmask01
i'll check after later, (still not in front computer)


10crystalmask01 wrote:

Ello, mod from queue o̿ ̭ o̿ ohaiiii
[General]
[Normal]
00:07:090 (4) - Nazi mod here, this slider can be angled better:
368,296,7090,2,0,P|438:219|423:135,2,192.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
okay
00:33:545 (5) - Reshape object to something like this:
the current shape still better i think
So the last curve will flow i well with 00:34:636 (1) - move this slider down a bit
00:45:818 (4) - Moved object more to the right, so the flow between 00:44:999 (3) - to 00:45:818 (4) - isn't jagged. nice catch
00:52:908 (1,3) - Either stack or move apart, these notes look really overcrowded here :S good idea, stacked
01:02:998 (3) - You really should move the slider to the right (and remodel it however you like in the process). The flow between 01:01:908 (2,3) - looks very weird. okay
02:22:611 (6) - NC nice
02:34:897 (4) - Move middle point to 104:280, so that it forms a straight flow into 02:36:039 (5) - i rotated the slider instead
02:42:085 (1) - Add finish on the head? i think whistle still better
02:50:812 (2) - ^ ^
02:59:539 - Add a note here with a whistle will make the chorus sound more complete. okay added

[Hard]
00:05:181 (6) - NC aah, i don't want NC to be that short
00:22:363 (6) - ^ okay
00:22:908 (7,8,9,10) - This spot looks to crowded. I suggest you re-map this part, to spread the objects out so they're at least 00:24:136 (10) - is see-able. but i like how they flowing
00:50:998 (8) - NC nice catch
01:25:000 (1) - Add whistle? the piano sound is really low, so maybe i leave it like that
01:54:591 (1) - Edit the tail, so it isn't facing towards the previous slider 01:53:978 (3) - , and not overlapped by it either. i like how they flow, or do you have any suggestion?
02:56:948 (4,2,3) - Move more apart please, they're really crowded together here. okay moved 2 and 3
....

Objects in this diff looks really crowded, and I can see why. Instead of having your objects flow through the center of the map 24/7, try to have them spread out, over the mapping board. A common way to make a good flow for is to have then go around the board, rather then in a tight circle around the centre of it. i see, nice feedback. i'll look at it

[Insane]
00:41:726 (3,2) - Move more apart, so objects don't appear too close together. nice
02:12:897 (2) - Move up so it isn't touching 02:12:039 (3) - okay
02:59:539 (3) - Add finish? okay

Cute song :oops:Good luck! it's a_hisa afterall :D thanks
thanks for mod 10crystalmask01
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

Cool and soft song

[Normal]
AR: -1
HP: -1
Try to put more whistles
Suggest to arrange with Tiny grid size, for easier reading and smoother flow and gameplay
00:00:818 - Whistle
00:02:045 - Note, piano
00:02:727 - ^
^ Can try putting a slider at 00:02:454 - until 00:02:727 -
00:02:999 - Whistle
00:04:363 - ^
00:04:908 - ^
00:06:408 - Whistle
00:06:818 - ^
00:07:090 (4) - This slider is skipping too many of the notes, try some shorter sliders or circles instead
00:09:545 - Put whistles here too, and notes behind whenever u hear a clear piano sound
00:24:818 (2) - Try to prevent overlapping with 00:23:727 (1) -
00:26:999 (4) - Try not to overlap with 00:25:908 (3) -
00:43:908 (1) - Stack with 00:41:727 (3) -
00:49:090 (1) - Remove NC
00:50:317 - Note for piano
00:50:726 (2) - NC here
00:49:908 - Somewhere like here fits whistles
01:07:362 (1) - Prefer not to stack this, may be hard to read
^ Try place it above 01:06:271 (6) - with DS to 01:07:908 (2) -
01:19:908 (2) - Unstack this
01:22:362 - Put a break here, the HP is still draining while there's note at 01:26:276 (1) -
01:31:632 - Whistles more :)
01:32:244 (1) - ^ add more for the notes behind too (suits for me)
01:54:897 (8) - Unstack this and NC
01:54:897 - Not sure why there's a uninherit point here, but you need to make the inherit point (114905) same as (114897)
02:13:468 (2,3,4,5) - A little hard here compare to other parts, try some short sliders cuz this is not any rising part like KIAI
02:22:325 - Finish doesnt fit here, try whistle
02:22:611 (1) - Prevent overlapping with 02:21:754 (5) -
02:23:468 - Finish doesnt fit here too
02:24:611 (1) - ^
02:25:754 - ^ Not much for finish
02:26:897 - ^ Remove those finishes, they sound extra
02:28:039 - ^
02:29:182 (3) - ^
02:30:325 - ^
02:31:468 - Try a long slider here until 02:32:325 -
^ or place 02:32:611 (1) - further from 02:31:182 (6) -
02:42:085 - 70% volume
02:44:539 (5) - Not fitting with 02:43:175 (3) - , notes could be better at 02:44:675 -
02:45:357 (1) - I don't like to use drum hitsounds here cuz the drums are too quite, plus you over hitsounded it
^ Try whistles
02:49:721 (1) - Remove finishes and remove NC
02:50:812 (2) - NC here
02:57:357 (6) - NC for combo consistency
02:58:448 (8) - Remove finishes, they dont fit and too loud

[Hard]
More whistles are suggested
You need some stable DS or a close DS in order to become neater and readable
Flows are required in this diff, it has nearly no flow and lots of random placed notes

Check AI mods, lots of unsnapped objects are found (Ctrl+ Shift + A)
00:02:045 (1,2,3) - You need a constant or near distance snap, placing too closely is barely readable
00:05:181 (6) - Completely stack with tail of 00:04:363 (5) - with Grid snap toggled off, cuz there's a left of 0.02x DS
00:10:772 (1) - Suggest to unstack this, it's on blue ticks
00:11:181 (2,3,4) - Space them properly in order to let players to read, instead of spacing it as a symmetry pattern or so
00:15:136 (1) - Too close to the previous notes
00:15:545 (2,3) - ^
00:29:726 (4) - Inconsistency DS with 00:29:454 (3) -
00:43:363 (2) - Too close
00:45:272 (2,3,4) - They are not in a straight line
00:49:090 (1,2,3) - Pointless for me to use drums hitsounds
00:52:498 (2) - There's a sudden jump that doesnt suit here
00:52:771 (3) - Arranged them closely as you did recently, like 00:50:998 (1,2,3) -
00:54:271 (1,2,3) - Spacing doesn't look good
00:56:453 (1,2,3,4,1,2,3,4) - Can try some patterns like stable DS for 00:56:453 (1,2,3,4) - and then small jump at 00:57:544 (1) -
^ Also make their border farther from each other, for example 00:56:453 (1) - 's border is close to 00:56:998 (3) - which makes bad pattern in some points
01:04:089 (1) - Some stacks like this with 01:03:408 (2) - can be stacked perfectly, apply it to all the notes that you feel it's necessary
01:09:817 (2) - Not suggesting this kind of pattern here, the notes at 01:08:453 (3,4,5) - are just passed within a second and a bad overlap is placed there again
^ Try placing it to the other places without overlapping with previous notes, for example below or above 01:09:271 (1) -
01:18:544 (2,3) - Im not sure if your pattern is not make them rotated a little, but their shape is not at the same angle
^ I prefer copy and paste at current note, and then rotate about 30* - 45* anticlockwise
01:22:089 (3,4,5) - Make their line straight, arrange 01:22:635 (5) - for a little
01:25:000 (1) - Whistle or it sounds like nothing imo
01:33:774 (1,2,1,2) - Hard to read here
^ You had a jump for 01:34:080 (2) - (and it's stacked) but you didn't do at 01:34:693 (2) -
01:45:713 (5) - Space it as 01:44:183 (1,2,3,4) -
02:04:897 (5) - Unrankable object, the SV is not matched due to offset or BPM change
02:06:611 (1) - ^
02:07:182 (2) - ^ there are more behind, fix them
02:45:357 (1) - I prefer whistles instead of drums
02:59:266 (1) - ^

[Insane]
AR: -1 (AR 9 is a little fast for the BPM)
HP: -1
The notes are separated by combos instead of flows or distance snap
I personally suggest some small remaps if you wouldn't mind
Try to refer some newly ranked maps (with insane diffs), if possible get some songs with close BPM to this song, and see how are they worked in order to help your map to be ranked more quickly
Avena

god damn it zexous


General
  1. 00:00:272 - Move the first red line here, I don't think it's allowed to have a note before the first red line.
  2. Holy mother of unsnapped notes, check AIMod.
  3. You should keep the spacing even among most parts to make it easier to read and more visually satisfying (You can change spacing at jumps or between combos, but on the consistent and linear combos that don't have jumps you should use consistent spacing.
  4. Keep in mind that if you have a stack that isn't grid snapped, the stack leniency will be a bit off and uneven.
  5. I might make a diff, I will see how it goes.


Insane
  1. There's a bunch of notes that don't follow any music which makes them unrankable, examples: 00:01:498 (2) - 00:05:453 (5) - 00:06:681 (1) - And you shouldn't worry about polarity if your spacing is clear enough since it's a slow song.
  2. 00:02:454 (1,2,3) - These ones aren't unrankable, but they don't actually follow the music well, consider changing them into circles so it doesn't feel overmapped.
  3. 00:03:408 (4) - There is no actual reason for you to use a 4 point slider here, it just makes it look icky and uneven.
  4. 00:04:636 (2,3) - Same issue, nothing is unrankable here but it would be best if these weren't ending on parts that don't even a sound.
  5. 00:05:999 (7) - Same thing about the shape, doesn't really need to be bezier due to the fact that it causes the curve to be uneven and ugly.
  6. 00:07:227 (3,4,5) - Remove 5 and move 3 and 4 a tick forward, it's always better to have sliders start at the stronger beats (Red or White for 1/4, White for 1/2, e.g) Also add a circle on where 3 used to be so it's better.
  7. 00:07:634 (5) - You can unstack it from 4 (These are the numbers after I applied the previous suggestion) and have nice oval flow that also has nice blankets. Example. Also, if you apply this you should readjust 00:08:045 (6) - so it looks better.
  8. 00:14:318 (6) - You can add another slider point right at the middle to make the curve nicer.
  9. 00:16:091 (2,3) - Looks a bit awkward, you could unstack them and change the slider point a bit. Example
  10. 00:20:181 (5,3) - a bit of an awful overlap, consider moving 3 so it doesn't overlap it (you could also possibly change the shape)
  11. 00:23:726 (6) - NC and remove NC on 00:24:408 (1)
  12. 00:29:453 (2,3,4) - Spacing error? if anything the spacing should be higher after a slider since it has the slider ball hitbox, you should keep it consistent x0.7 through the whole stream.
  13. 00:30:681 (4,5) - Why an overlap? all other 1/4 sliders aren't touching eachother.
  14. 00:30:954 (5,1) - Awkward anti jump, keep the spacing consistent please.
  15. 00:31:363 (1,2) - For some reason the stack isn't perfect, fix it please.
  16. 00:34:635 (1,2,3,4,5) - Again, inconsistent spacing among the stream.
  17. 00:35:726 (1,2,3,4,5,6,7) - ^
  18. 00:40:090 (8) - Is a bezier slider really needed here? looks a bit messy.
  19. 00:40:908 (1,2) - Imperfect stack, looks awkward.
  20. 00:42:545 (2) - Again, why a bezier?
  21. 00:43:362 (1) - ^
  22. 00:44:181 (2,3) - You could keep 3 the same shape as 3 but rotated by 180 degrees.
  23. 00:45:545 (1,2) - Imperfect stack.
  24. 00:46:363 (3,4) - ^
  25. 00:46:635 (5,1,2) - Same issue with the beziers again.
  26. 00:49:362 (2,2) - Stack these perfectly?
  27. 00:50:181 (2,3) - You should keep these two the same shape but rotated, looks cleaner.
  28. 00:50:998 (1,2) - ^
  29. 00:52:089 (1,2,3,4) - Inconsistent stream.
  30. I will stop noting these things now, but you should apply this type of stuff to the rest of the map.


Too lazy to continue now, I will finish it later.
Topic Starter
Freya

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

Cool and soft song

[Normal]
sorry suddenly there is blackout and my reply on this diff gone,
but mostly i change hitsound you suggested

[Hard]
More whistles are suggested
You need some stable DS or a close DS in order to become neater and readable
Flows are required in this diff, it has nearly no flow and lots of random placed notes
i don't know why you said this diff it has no flow, i think it has flow and not randomly placed as you said but yeah i know DS a bit messy
Check AI mods, lots of unsnapped objects are found (Ctrl+ Shift + A) because i messed up the redline, should be fine now
00:02:045 (1,2,3) - You need a constant or near distance snap, placing too closely is barely readable okay give 3 some spacing
00:05:181 (6) - Completely stack with tail of 00:04:363 (5) - with Grid snap toggled off, cuz there's a left of 0.02x DS should be fine now
00:10:772 (1) - Suggest to unstack this, it's on blue ticks okay
00:11:181 (2,3,4) - Space them properly in order to let players to read, instead of spacing it as a symmetry pattern or so i remaped that part
00:15:136 (1) - Too close to the previous notes
00:15:545 (2,3) - ^
00:29:726 (4) - Inconsistency DS with 00:29:454 (3) -
00:43:363 (2) - Too close
00:45:272 (2,3,4) - They are not in a straight line barely can be seen, but fixed anyway
00:49:090 (1,2,3) - Pointless for me to use drums hitsounds well that's intentional
00:52:498 (2) - There's a sudden jump that doesnt suit here
00:52:771 (3) - Arranged them closely as you did recently, like 00:50:998 (1,2,3) -
00:54:271 (1,2,3) - Spacing doesn't look good
00:56:453 (1,2,3,4,1,2,3,4) - Can try some patterns like stable DS for 00:56:453 (1,2,3,4) - and then small jump at 00:57:544 (1) -
^ Also make their border farther from each other, for example 00:56:453 (1) - 's border is close to 00:56:998 (3) - which makes bad pattern in some points
01:04:089 (1) - Some stacks like this with 01:03:408 (2) - can be stacked perfectly, apply it to all the notes that you feel it's necessary okay
01:09:817 (2) - Not suggesting this kind of pattern here, the notes at 01:08:453 (3,4,5) - are just passed within a second and a bad overlap is placed there again make 3 stack with 4
^ Try placing it to the other places without overlapping with previous notes, for example below or above 01:09:271 (1) -
01:18:544 (2,3) - Im not sure if your pattern is not make them rotated a little, but their shape is not at the same angle i remap that part
^ I prefer copy and paste at current note, and then rotate about 30* - 45* anticlockwise
01:22:089 (3,4,5) - Make their line straight, arrange 01:22:635 (5) - for a little okay
01:25:000 (1) - Whistle or it sounds like nothing imo okay
01:33:774 (1,2,1,2) - Hard to read here yeah, bad anti jump, remap
^ You had a jump for 01:34:080 (2) - (and it's stacked) but you didn't do at 01:34:693 (2) - i remap that part
01:45:713 (5) - Space it as 01:44:183 (1,2,3,4) -
02:04:897 (5) - Unrankable object, the SV is not matched due to offset or BPM change delete one unuseable redline, should be fine for the rest
02:06:611 (1) - ^ ^
02:07:182 (2) - ^ there are more behind, fix them ^
02:45:357 (1) - I prefer whistles instead of drums okay
02:59:266 (1) - ^ ^

basically for spacing i'll look at it, thanks for mentioning some

[Insane]
AR: -1 (AR 9 is a little fast for the BPM) it's AR 8
HP: -1 keep it as is
The notes are separated by combos instead of flows or distance snap
I personally suggest some small remaps if you wouldn't mind
Try to refer some newly ranked maps (with insane diffs), if possible get some songs with close BPM to this song, and see how are they worked in order to help your map to be ranked more quicklyokay i'll look at it
thanks for mod rakuen :)
Xinely
Hello as m4m in my queue here~ Since we're Indonesian. i will mod this with Indonesian as Freya's request too
oh no i make a speech here




  • General
  1. AiMod said uninherited timing points conflict with Hard diff

  • Normal
  1. imo enakan OD+1 biar spread diffnya lbh enak
  2. 00:00:818 (1,3) - whistle d kepala buat 2 slider ini. suara pianonya kuat jadinya empty gtu kalo non hitsound
  3. 00:06:408 (3) - rada gk merekomendasikan ini. startnya d blue itu membingungkan newbie apalagi kalo pke HD. mending cuma add note 00:06:818 - kyk sebelumnya
  4. 00:07:090 (4) - aneh kalo suara piano 00:07:363 - km skip, coba http://puu.sh/70Xmp.jpg aja. merah d slider tail gk overmap kok, ada suaranya walau kecil. kalo agree 00:08:999 - add note ya soalnya piano
  5. 00:09:545 (1) - spacing 1,46x inconsistency ini, spacing nya antara 1,35x sampe 1,45x buat konsisten. Also whistle d kepala sama alasan kyk paling atas
  6. 00:16:090 (3) - whistle d kepala. empty loh
  7. 00:19:363 (1) - ^
  8. 00:20:454 (2) - buat ini lbh simetris saja, tail 400|248 . skalian avoid inconsistency spacing nya
  9. 00:23:727 (1) - avoid spacing 1,34x d next slider. inconsistency soalnya, cuma pindah ini objek ke 404,180 dan beres
  10. 00:22:636 (4,1) - harusnya sih NC nya d swap soalnya tekanan piano d 00:22:636 - lebih kuat
  11. 00:29:181 (3) - inconsistency spacing (1,46x) C:
  12. 00:28:090 (1,2,3,4,3,4) - rada ngerasa susah aku kalo tail slider nya d biru. agak susah d baca sama newbie sih imo.
  13. 00:36:818 (1) - suara nya kuat. rada kyk cymbal tp dalam bentuk vocal. mendingan d finish. Drum finish imo udah cukup kok
  14. 00:38:999 (3) - imo ini suaranya d 00:39:272 - penting jadi aneh kalo d skip. coba http://puu.sh/71J8j.jpg aja
  15. 00:45:818 (4) - whistle d kepala. suaranya ganti dan jadi kuat. empty kalo no hitsound imo
  16. 00:47:727 - add note? suaranya jg rada aneh kalo d skip. suaranya kyk naik gtu
  17. 00:49:090 (1) - whistle d tail. suaranya(musik) kan ganti jadinya ya empty gtu ~
  18. 00:50:998 (3,5) - sama kyk 00:28:090 (1,2,3,4,3,4) -
  19. 00:55:362 (4) - ini aneh kalo awalnya km cuma maen curve di 00:53:180 (2,3) - buat bikin triangle dan tiba2 lgsg red node di 00:55:362 (4) - . bentuk dan flow jadi kacau imo. jadiin http://puu.sh/71K33.jpg (cuma hapus (4) terus copas dari (3) d rotate 90 derajat dan d move ke 144,224)
  20. 01:01:908 (2) - ini flownya rada merusak imo. harusnya bisa d lebih smooth gtu. move tail ke 284,204
  21. 01:02:998 (3) - lekukannya aneh, flownya juga jadi kyk gk seimbang. coba http://puu.sh/71Kdn.jpg
  22. 01:06:271 (6) - inconsistency spacing
  23. 01:13:362 (4) - ^
  24. 01:07:362 (1) - harusnya stack itu gk di sarankan tp ya terserah sih
  25. 01:07:362 - sampe 01:22:089 - aku bingung whistlenya terasa random. gk ada polanya. mendingan tiap 1 sama 3 whitetick
  26. 01:22:226 - add break time biar HP nya gk turun
  27. 01:32:244 (1) - add whistle, empty lagi
  28. 01:35:305 (5) - ^ di kepala
  29. 01:37:142 (2) - inconsistency spacing lagi
  30. 01:43:264 (4) - terlalu ngecurve jadi flownya broken lagi. imo kyk https://osu.ppy.sh/ss/1347905 aja
  31. 01:44:489 (6) - whistle d ekor buat emphasize suara musik as usual
  32. 01:46:632 (2) - ^ (enak lagian cocok buat consistency sama 01:47:550 - )
  33. 01:49:999 (7) - whistle, sama alasan kyk sebelumnya
  34. 01:50:917 (2,3) - remove whistle d (2) ekor dan add di (3) kepala soalnya pitch musiknya lbh keras yg d (3) kepala
  35. 01:53:672 (6) - NC for consistency
  36. 01:54:897 (8) - gk d saranin bener stack yg ini. susah d baca soalnya sebelumnya itu 1/2. pisahin aja pke normal spacing
  37. 01:54:897 - btw greenlinenya gk perlu. toh ada red line. atur volume dari situ aja =w=
  38. 02:04:039 (1) - whistle sama alasan kyk sebelumnya
  39. 02:05:468 (3) - whistle d kepala, asalan ^
  40. 02:08:611 (1,2) - gak tau ini pattern apa. dan (1) terlalu curving imo, as usual flow broken. smoother in jadi kyk http://puu.sh/71LaD.jpg
  41. 02:13:754 (3,4) - circle terus2 an apalagi ini Normal yg paling rendah gk baik buat kesehatan newbie. jadiin 2 circle ini jadi 1 slider doang
  42. 02:17:754 (1,3) - swap NC biar konsiten. masa baru 1 ketukan lgsg d NC 02:16:039 (1,2) - pdhl km kyknya tiap 2 ketukan atau lbh
  43. 02:20:611 (4) - whistle d tail. kyknya km lupa. inconsistency lho :p
  44. 02:21:754 (5) - gk ada suara cymbal, suaranya msh relax gni. gnt finish jadi whistle
  45. 02:22:611 (1) - also inconsistency spacing (1,32x) here
  46. 02:22:611 (1,2,3,1,2,3,1,2,3,4,5,6) - ini semua finish yg ada d part ini gk cocok. musiknya msh relax walau mulai mw ke konflik tetep aja aneh. ganti semua dengan whistle
  47. 02:32:611 (1) - kebaca anti jump entar jadi trap buat newbie. pke normal ds aja toh msh memungkinkan. d sekitar 76,220
  48. 02:40:611 (6) - gnt dengan whistle. suara crystal orz
  49. 02:42:085 (1) - kalo ini baru finish d kepala soalnya ada cymbal =3=
  50. 02:59:539 (1) - whistle soalnya suara musik
  51. 02:58:448 (8) - finish d tail d lepas soalnya udah gk ad cymbal kyk sebelumnya. suaranya udah balik jadi crystal sound

  • Hard
  1. diff ini lack of hitsound imo. krn object nya udah byk. imo whistle bisa d pasang tiap 1st 3rd whitetick dan tiap slider head dari pattern yg rhythmnya kayak 00:31:363 (1,2) - (d tulis satu2 juga jadi pidato so saya tulis intinya saja, cari sndiri ~)
  2. 00:01:227 (2) - spacingny keliatan bgt beda. coba samain dan coba buat little jump. move ini slider ke 336,232
  3. 00:02:045 (1,2) - coba utak atik slider ini biar jadi kyk https://osu.ppy.sh/ss/1347946 , jadi flownya lbh menarik buat d ikuti gtu
  4. 00:04:636 - suara penting d part ini, perlu d map dan kerasa empty d sini, coba 00:04:363 (5) - gnt ini jadi http://puu.sh/71MWS.jpg
  5. 00:06:272 (1) - overmapped, gk ada suaranya
  6. 00:07:227 (4,5) - ini d ganti jadi slider aja. imo pattern 00:07:090 (3,4,5,6) - agak kesusahan dikit buat Hard (lagian d Insane juga cuma 2 slider kyk yg q saranin, aneh Hardnya malah lebih susah)
  7. 00:09:545 (2) - suara piano keras. whistle
  8. 00:09:954 (4) - whistle d tail, suara crystalnya kan kuat
  9. 00:10:772 (1) - sama kyk 00:09:545 (2) - tp suara crystal yg kuat
  10. 00:15:136 (1) - kyk anti jump sumpah. mendingan pke Normal ds at least 1,0x (krn gue gk tau DS lu brp =3=)
  11. 00:16:090 (3) - pisahin jadi 2 slider 1/4. flownya jauh lebih enak. misal http://puu.sh/71NBt.jpg
  12. 00:17:454 (6,7) - nazi, stack 2 note itu dengan benar (sampe rapi) atau pindahin circlenya pke normal ds
  13. 00:20:863 (2) - flownya jauh lbh natural kalo km taruh circle d bawahnya slider mirip 00:19:772 (2) - so pindahin ke 304,312
  14. 00:22:363 (1) - imo ini gk perlu d ikutin sampe 1/4 soalnya suara d blue tick nya juga kecil. terlalu byk 1/4 juga gk enak buat hard imo. jadiin 1/2 slider udah cukup
  15. 00:23:181 - kalo yg ini suara whitetick yg pelan jadi ganti 00:22:908 (2) - jadi kyk http://puu.sh/723Yv.jpg (mulai 00:22:908 - ) buat ikut piano secara pas
  16. 00:24:818 (1,2,3) - saran doang, coba ini slider d bentuk kyk http://puu.sh/724Fg.jpg , flownya jadi lbh bagus dan bentuknya jadi lebih moe C:
  17. 00:26:181 (1,2) - imo pke spacing normal d sini rada kaku, bisa kok ini d buat lbh fun. coba arrange kyk http://osu.ppy.sh/ss/1348540
  18. 00:28:090 (1,2,3) - overlap gni rada jelek krn gak rapi sih tbh, coba ganti rhythm (bisa lht d timeline kan) terus atur jadi pattern kyk http://osu.ppy.sh/ss/1348547 (lebih seru imo)
  19. 00:29:317 (2) - imo suaranya sama kecilnya kyk 00:29:045 - jadi mendingan d remove aja (kebanyakan 1/4 d diff Hard btw)
  20. 00:32:727 (1,2,3,4) - double circle 1/4 kyk gni agak susah buat Hard. mending ganti mreka jadi 1/4 slider aja
  21. 00:35:045 (2) - pindah ke 288,80 buat better flow
  22. 00:36:818 (1) - terlalu melengkung jadi kyk flownya kurang bagus. coba bikin lbh mulus kyk http://puu.sh/729zL.jpg

  • Insane
  1. OD+1, alasan sama kyk Normal

nah sisanya saya gk kuat ngemod lagi, slain kena kecelakaan kecil. ini map sebenernya rhythm udah cukup bagus buat map pertama
cuma placement nya emang rada lack of idea aja sama kyk modder lain blg, coba km belajar lht placement banyak mapper dari ranked map (bukan ranked map pertama mapper tersebut tapi) cari aja yg recent terus d pelajarin. soalnya percuma mod panjang kalo dasar style placementmu tetep aja gk berubah
imo add more jump yg keliatan patternnya cukup neat jadinya sedap dipandang gtu
hitsound saya udah jelasin d Hard, reply itu juga untuk Insane

Good Luck :D
Topic Starter
Freya

Priti wrote:


god damn it zexous


General
  1. 00:00:272 - Move the first red line here, I don't think it's allowed to have a note before the first red line. done
  2. Holy mother of unsnapped notes, check AIMod. should be fine now
  3. You should keep the spacing even among most parts to make it easier to read and more visually satisfying (You can change spacing at jumps or between combos, but on the consistent and linear combos that don't have jumps you should use consistent spacing.
  4. Keep in mind that if you have a stack that isn't grid snapped, the stack leniency will be a bit off and uneven.
  5. I might make a diff, I will see how it goes.


Insane
  1. There's a bunch of notes that don't follow any music which makes them unrankable, examples: 00:01:498 (2) - 00:05:453 (5) - 00:06:681 (1) - And you shouldn't worry about polarity if your spacing is clear enough since it's a slow song. well.. idk how to use polarity, should be okay now
  2. 00:02:454 (1,2,3) - These ones aren't unrankable, but they don't actually follow the music well, consider changing them into circles so it doesn't feel overmapped. okay
  3. 00:03:408 (4) - There is no actual reason for you to use a 4 point slider here, it just makes it look icky and uneven. okay
  4. 00:04:636 (2,3) - Same issue, nothing is unrankable here but it would be best if these weren't ending on parts that don't even a sound. okay, change some to circles
  5. 00:05:999 (7) - Same thing about the shape, doesn't really need to be bezier due to the fact that it causes the curve to be uneven and ugly. i remap that part
  6. 00:07:227 (3,4,5) - Remove 5 and move 3 and 4 a tick forward, it's always better to have sliders start at the stronger beats (Red or White for 1/4, White for 1/2, e.g) Also add a circle on where 3 used to be so it's better. nice
  7. 00:07:634 (5) - You can unstack it from 4 (These are the numbers after I applied the previous suggestion) and have nice oval flow that also has nice blankets. Example. Also, if you apply this you should readjust 00:08:045 (6) - so it looks better. well how about now
  8. 00:14:318 (6) - You can add another slider point right at the middle to make the curve nicer.
  9. 00:16:091 (2,3) - Looks a bit awkward, you could unstack them and change the slider point a bit. Example how about now?
  10. 00:20:181 (5,3) - a bit of an awful overlap, consider moving 3 so it doesn't overlap it (you could also possibly change the shape) okay
  11. 00:23:726 (6) - NC and remove NC on 00:24:408 (1) okay
  12. 00:29:453 (2,3,4) - Spacing error? if anything the spacing should be higher after a slider since it has the slider ball hitbox, you should keep it consistent x0.7 through the whole stream. done
  13. 00:30:681 (4,5) - Why an overlap? all other 1/4 sliders aren't touching eachother. set current spacing same with slider before
  14. 00:30:954 (5,1) - Awkward anti jump, keep the spacing consistent please. how about now?
  15. 00:31:363 (1,2) - For some reason the stack isn't perfect, fix it please.i remapped this part
  16. 00:34:635 (1,2,3,4,5) - Again, inconsistent spacing among the stream. fixed
  17. 00:35:726 (1,2,3,4,5,6,7) - ^ fixed
  18. 00:40:090 (8) - Is a bezier slider really needed here? looks a bit messy. okay i removed one slider point
  19. 00:40:908 (1,2) - Imperfect stack, looks awkward. should be fine now
  20. 00:42:545 (2) - Again, why a bezier? okay i removed one slider point
  21. 00:43:362 (1) - ^ ^
  22. 00:44:181 (2,3) - You could keep 3 the same shape as 3 but rotated by 180 degrees.i don't know what you mean here priti
  23. 00:45:545 (1,2) - Imperfect stack. should be fine now
  24. 00:46:363 (3,4) - ^ ^
  25. 00:46:635 (5,1,2) - Same issue with the beziers again. done
  26. 00:49:362 (2,2) - Stack these perfectly? i think it's perfect already
  27. 00:50:181 (2,3) - You should keep these two the same shape but rotated, looks cleaner.
  28. 00:50:998 (1,2) - ^
  29. 00:52:089 (1,2,3,4) - Inconsistent stream.
  30. I will stop noting these things now, but you should apply this type of stuff to the rest of the map.


Too lazy to continue now, I will finish it later. i'm waiting. hehe
to Xinely : i'll check your mod tommorow, thanks
Kibbleru
i hope this gets ranked soon. really like this map.

BATS come forth!
Topic Starter
Freya

Kibbleru wrote:

i hope this gets ranked soon. really like this map.

BATS come forth!
wow such stars,
but i think it'll be need more rework than i imagine.
yah thanks :)
GugUCorn
From My M4M Queue! sorry for late! :P

[General]

  1. 02:45:357 ~ 02:49:721 - You used drum hitsound. Please make coincidence to S:C1 with volume down to almost 70%.
  2. Remove .osb File on Your song Folder.


[Normal]

  1. 00:26:999 (4) - Perfectly stack on 00:24:818 (2)'s end of slider.
  2. 00:35:999 (3) - About Red Slider Point, Move it to (376,88)
  3. 00:42:272 (4) - About 3rd Slider Point, I think it doesn't need. remove it! Or Add Slider Point between 1st Slider Point and 2nd Red Slider Point for making curve slider.
  4. 00:50:180 (2) - move to 00:50:317
  5. 00:52:908 (1,3) - swap NC
  6. 01:22:635 ~ 01:25:000 - How about adding Spinner?
  7. 02:20:611 (4) - whistle on end of slider
  8. 02:40:611 (6,1) - Finish on (1) than (6)


[Hard]

  1. 00:44:181 (1) - whistle on end of slider
  2. 00:49:090 (1) - whistle
  3. 00:58:635 (1,2,3) - remove whistle on end of (1) slider, (2) slider. Try on next one too. 01:00:817 (1,2,3,4), 01:01:908 (1,2,3) ...
  4. 01:17:998 (1,2) - remove whistle and add whistle on end of (2) slider
  5. 02:12:611 (2) - whistle


[Insane]

  1. 00:02:453 (1,2) - Whistle
  2. 00:36:818 (1) - add whistle on head of slider
  3. 00:44:181 (2,3) - make parallel
  4. 00:58:635 (1,2,3,4) - same with Had Diff
  5. 01:06:271 (1,2,3,1) - add some whistle
  6. 01:06:817 (1) - remove NC
  7. 01:46:019 (1,3) - swap NC


It's all.. :?
Good Luck! ;)
Topic Starter
Freya
i should do something about this.
wanna remap crap hard diff next week
BanchoBot
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