Konjiki no Yami & Momo & Lala & Nana - Soshite Kimi to Koi w

posted
Total Posts
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Topic Starter
Yuuki Aoi
This beatmap was submitted using in-game submission on Friday, March 14, 2014 at 12:13:11 AM

Artist: Konjiki no Yami & Momo & Lala & Nana
Title: Soshite Kimi to Koi wo Suru
Source: To LOVEる -とらぶる- ダークネス
Tags: Konjiki no Yami Momo Velia Lala Satalin Nana Astar Deviluke Yuuki Rito Character Album Darkness Trouble Toraburu toloveru Fukuen Misato Toyosaki Aki Tomatsu Haruka Itou Kanae
BPM: 165
Filesize: 11319kb
Play Time: 04:43
Difficulties Available:
  1. Easy (2.69 stars, 260 notes)
  2. Hard (4.85 stars, 720 notes)
  3. Insane (5 stars, 1012 notes)
  4. Normal (3.69 stars, 284 notes)


Download: Konjiki no Yami & Momo & Lala & Nana - Soshite Kimi to Koi wo Suru
Information: Scores/Beatmap Listing
---------------
To LOVE-Ru :3 Momomomomomomomomomo
Difficulties:
Easy - Done
Normal - Done
Hard - Done
Insane - Done
Esti
EDIT: Added boxes because I realized what a huge wall of text this post has become.


[General]
The red combo colour doesn't really match the song, removing or replacing are both valid options although 4 is fine. The purple could also be softened a bit.
Slider flow is kind of awkward in patterns sometimes, and all the diffs follow roughly the same setup, variations in patterns wouldn't hurt.


[Easy]
The slider ticks are a bit high, this is really subjective but I don't feel the tick density is appropriate for an easy diff. The slider flow is a bit weird too but to each their own.

00:43:271 (1) - This spinner feels more in sync to the music if it starts at 00:43:635 while keeping the same ending point.

01:13:817 (8,1,2) - 8 and 2 overlap, consider shifting one/both of the sliders.

01:22:544 (5,6,7) - Symmetry is a bit off, either the sliders need to be symmetrical individually or the patter needs to be shifted to the left a bit.

01:57:453 (1) - Spinner doesn't really fit here, consider a 1/1 circle into a 1/2 repeat slider

02:17:817 (1) - Remove this spinner for a short break and extend the preceding spinner to 02:17:726, the double spinners don't quite follow the music.

02:30:908 (8,1,2) - Again 8 and 2 overlap.

02:39:635 (5,6,7) - Same point as before, slight symmetry fix would be nice.

03:17:453 (6) - A curved slider would be more appropriate here.

03:19:271 (1,2) - This overlap is very awkward, space out the second slider. Also 1 overlaps with 6 from the previous combo.

03:22:544 (6,7,8) - 6 and 7 are not mirroring each other properly, one of the two sliders needs to be rotated a bit more. I would also move 8 so it doesn't overlap with 6.

03:26:180 (3,4,5) - 3 and 5 overlap.

03:44:544 (4) - Get rid of the repeat and just make it one 1/2 slider for consistency. It also doesn't fit the music very much.

03:48:726 (2) - This slider is iffy, it's following the vocals when the transition to instrumentals has already taken place. Perhaps a 1/2 slider followed by a hitcircle?

04:37:817 (1) - A single note might be better, though a spinner works just fine too.

[Normal]
Again slider ticks are a bit dense. Slider flow is still a bit awkward.

00:03:271 (3,4,5,6) - These 4 sliders are lined up weirdly, they're not parallel.

00:21:817 (5,6) - Duplicate one of the sliders for symmetry.

00:30:180 (1) - Move the start of this spinner down the timeline by a measure and shift the endpoint to 00:32:362 so it matches the music. Then drop a hitcircle at the original endpoint.

00:33:817 (2) - This note should be a 1/2 measure down the timeline for consistency.

00:36:544 (2) - Same for this note.

00:46:362 (3,4) - Duplicate one for symmetry.

00:51:090 (4,5,6) - Move 4 a 1/2 measure down. 5 should be a curved slider for consistency. 6 should be a hitcircle so you can extend 00:53:090 (1) this slider to have a starting point at 00:52:726 to match the music. A repeat slider also works if you don't want a 2/1 slider.

01:04:362 (2) - A curved slider would look better.

01:12:362 (2,3) - The overlap here is awkard, reposition one of the sliders so it doesn't overlap on the middle of one.

01:24:726 (3,4) - Another weird overlap.

01:32:362 (6,7) - Here too.

01:51:635 (5,6,7,8) - More overlapping, especially 7.

01:55:999 (2,3) - Also here. I'm just going to stop listing them here since you probably get the idea, some of the overlaps are very weirdly done.

02:17:817 (1) - I would remove this spinner and extend the previous one down a red tick to make it sync with the vocals.

A lot of the stuff between these two points are repetitions of things I've already states so I won't bother listing every object.

04:05:271 (6) - Shift this note up a bit, there's no need to have it not follow the curve of the sliders.

04:34:908 (1,1) - The spacing between these two spinners on the timeline has an awkward feel to it. Can't quite put my finger on an arrangement that's satisfying though.

[Hard]
Flow is fine, again I don't quite feel some of the overlaps but it could just be mapping style conflicting. It could affecting reading of the map so I'll list the more conspicuous ones.

00:22:180 (3,4,5,6) - The overlaps here would be better off broken so it doesn't stack or placed on the start/ends of the sliders.

00:27:271 (1) - Spinner start doesn't follow your other spinner startpoint where it's right behind a note.

00:30:180 (1) - This spinner brings up the same point as its normal diff counterpart (see above point).

00:37:999 (2,3,4) - The 1/4s really don't fit here, consider 1/2 instead.

00:49:635 (4,5,6) - Again 1/4s feel weird. Although repeat sliders could work.

00:57:999 (5) - Make this a 1/2 slider maybe?

00:59:817 (5) - Curved or bezier, consistency unless it's going to be pairs.

01:05:090 (6,7,8,9) - I find this pattern weird to look at because of the overlaps even though it plays alright. If you could find a configuration that doesn't overlap like that it'd probably work even better. Same for this set 01:07:635 (6,7,8,9)

01:15:090 (1) - Note feels out of place, can probably flow just fine removing it.

01:16:726 (6,8,9) - Overlaps here.

01:29:453 (7,9) - Overlaps here.

01:32:180 (1,2,3,4) - This stack doesn't really belong, same with this one 01:35:271 (5,6,7,8,9)

02:03:817 (1,2) - Weird overlap.

02:22:180 (5,6,7,8,9) - Same reasoning as the other two patterns listed before. Also here 02:38:908 (4,5,6,7,8), and 03:51:999 (5,6,7,8).

02:49:453 (7,8,9,10) - Again, the stack is unnatural. Here as well 02:52:362 (7,8,9,10,11), 1/4 repeat sliders would suffice if you need to accent those points on the song.

03:02:180 (4) - This slider doesn't belong, a gap would be better. Same with 03:03:271 (8) this slider.

03:04:726 (6,7,8) - Consider stacking these and making 8 a pair of hitcircles instead for consistency.

03:18:544 (3,1) - This overlap is really unsuitable.

04:05:090 (1,2,3,4) and 04:07:999 (3,4,5,6) - More stacks.

04:08:726 (1,4) - Overlaps.


[Insane]
I'm not a fan of the 1/4 slider into 1/2 sliders, there's a lot of them and they just don't play very well. The chains of 1/4 sliders at certain points are also iffy. A lot of the 1/4 sliders can be replaced by hitcircles or be repeat sliders instead. Due to the frequency of their appearance I'll just list a few and the rest can be extrapolated.

00:19:817 (2,3) - Here the 1/4 slider accents a point on the song which doesn't need to be brought to attention, a hitcircle would suffice.

00:22:180 (2,3,4,5) - The 1/4 sliders here can be replaced by a 1/2 repeat slider or something similar.

00:26:362 (5,6,7,8,9,10,11) - Removing 6 and 8 seems to follow the music better, though it's discretion.

00:27:999 (1) - This slider feels a bit redundant. Same with this one 00:29:090 (1).

00:30:180 (1,2,3,4,5,6) - I really feel like longer sliders or hitcircles would work better here, 00:30:726 (4,5,6) these three repeat sliders feel particularly awkward to play.

00:31:544 (1,1) - Double spinners don't fit very well here, a single longer spinner would be better.

00:44:544 (6,7,8) - I'd reduce this triplet to a single note, or get rid of it completely and extend the preceding slider.

00:58:362 (5,6,7) - Triplet feels out of place.

00:59:453 (1,2,3,4,5) - This set of 1/4 sliders is particularly forced.

01:10:907 (8,9,1,2) - Overlaps.

01:35:090 (1,2,3) - 1/4s before spinners just doesn't seem befitting :/ 02:13:999 (2,3,4,5,6) again.

02:17:817 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - It works really well here though :D

02:33:635 (1,3) - Overlaps

02:49:817 (6,2) - More overlaps.

02:51:817 (6,8) - Again here, along with the 1/4s before spinner 02:52:180 (7,8,9,10).

03:02:180 (5,1) - These two notes are kind of redundant. Same here 03:03:271 (6,1), the gaps make timing more fun and can also allow shifts in jump patterns. And more here 03:05:090 (10,1).

03:06:726 (3,5,6,7) - Overlaps. And here 03:13:635 (5,6). Also here 03:26:362 (2,3) + 03:55:817 (3,4).

04:13:817 (6,7,8,9) - Stack feels unnatural.

04:15:090 (4,5) - Overlaps, same with 04:16:180 (7,8).

04:19:999 (2,3) - Reverse the position of these two notes. Also 04:19:090 (1,4) these two notes overlap.

04:20:727 (5,6,1) - Subtle overlaps, also here 04:22:545 (4,5,6,7). These two sliders as well 04:25:090 (6,8).

04:35:271 (3,5) - Overlaps

04:37:817 (1) - This note is very redundant unless you're going to move the spinner down the timeline.

To repeat, I find a lot of the 1/4 sliders very unfitting of the song. They appear pretty forced and end up creating an effect of accenting points of the song which don't need it.

~~~~~


Hope this all helps.
Topic Starter
Yuuki Aoi

Estivarus wrote:

EDIT: Added boxes because I realized what a huge wall of text this post has become.


[General]
The red combo colour doesn't really match the song, removing or replacing are both valid options although 4 is fine. The purple could also be softened a bit.
Slider flow is kind of awkward in patterns sometimes, and all the diffs follow roughly the same setup, variations in patterns wouldn't hurt.


[Easy]
The slider ticks are a bit high, this is really subjective but I don't feel the tick density is appropriate for an easy diff. The slider flow is a bit weird too but to each their own.

00:43:271 (1) - This spinner feels more in sync to the music if it starts at 00:43:635 while keeping the same ending point.

01:13:817 (8,1,2) - 8 and 2 overlap, consider shifting one/both of the sliders.

01:22:544 (5,6,7) - Symmetry is a bit off, either the sliders need to be symmetrical individually or the patter needs to be shifted to the left a bit.

01:57:453 (1) - Spinner doesn't really fit here, consider a 1/1 circle into a 1/2 repeat slider

02:17:817 (1) - Remove this spinner for a short break and extend the preceding spinner to 02:17:726, the double spinners don't quite follow the music.

02:30:908 (8,1,2) - Again 8 and 2 overlap.

02:39:635 (5,6,7) - Same point as before, slight symmetry fix would be nice.

03:17:453 (6) - A curved slider would be more appropriate here.

03:19:271 (1,2) - This overlap is very awkward, space out the second slider. Also 1 overlaps with 6 from the previous combo.

03:22:544 (6,7,8) - 6 and 7 are not mirroring each other properly, one of the two sliders needs to be rotated a bit more. I would also move 8 so it doesn't overlap with 6.

03:26:180 (3,4,5) - 3 and 5 overlap.

03:44:544 (4) - Get rid of the repeat and just make it one 1/2 slider for consistency. It also doesn't fit the music very much.

03:48:726 (2) - This slider is iffy, it's following the vocals when the transition to instrumentals has already taken place. Perhaps a 1/2 slider followed by a hitcircle?

04:37:817 (1) - A single note might be better, though a spinner works just fine too.

[Normal]
Again slider ticks are a bit dense. Slider flow is still a bit awkward.

00:03:271 (3,4,5,6) - These 4 sliders are lined up weirdly, they're not parallel.

00:21:817 (5,6) - Duplicate one of the sliders for symmetry.

00:30:180 (1) - Move the start of this spinner down the timeline by a measure and shift the endpoint to 00:32:362 so it matches the music. Then drop a hitcircle at the original endpoint.

00:33:817 (2) - This note should be a 1/2 measure down the timeline for consistency.

00:36:544 (2) - Same for this note.

00:46:362 (3,4) - Duplicate one for symmetry.

00:51:090 (4,5,6) - Move 4 a 1/2 measure down. 5 should be a curved slider for consistency. 6 should be a hitcircle so you can extend 00:53:090 (1) this slider to have a starting point at 00:52:726 to match the music. A repeat slider also works if you don't want a 2/1 slider.

01:04:362 (2) - A curved slider would look better.

01:12:362 (2,3) - The overlap here is awkard, reposition one of the sliders so it doesn't overlap on the middle of one.

01:24:726 (3,4) - Another weird overlap.

01:32:362 (6,7) - Here too.

01:51:635 (5,6,7,8) - More overlapping, especially 7.

01:55:999 (2,3) - Also here. I'm just going to stop listing them here since you probably get the idea, some of the overlaps are very weirdly done.

02:17:817 (1) - I would remove this spinner and extend the previous one down a red tick to make it sync with the vocals.

A lot of the stuff between these two points are repetitions of things I've already states so I won't bother listing every object.

04:05:271 (6) - Shift this note up a bit, there's no need to have it not follow the curve of the sliders.

04:34:908 (1,1) - The spacing between these two spinners on the timeline has an awkward feel to it. Can't quite put my finger on an arrangement that's satisfying though.

[Hard]
Flow is fine, again I don't quite feel some of the overlaps but it could just be mapping style conflicting. It could affecting reading of the map so I'll list the more conspicuous ones.

00:22:180 (3,4,5,6) - The overlaps here would be better off broken so it doesn't stack or placed on the start/ends of the sliders.

00:27:271 (1) - Spinner start doesn't follow your other spinner startpoint where it's right behind a note.

00:30:180 (1) - This spinner brings up the same point as its normal diff counterpart (see above point).

00:37:999 (2,3,4) - The 1/4s really don't fit here, consider 1/2 instead.

00:49:635 (4,5,6) - Again 1/4s feel weird. Although repeat sliders could work.

00:57:999 (5) - Make this a 1/2 slider maybe?

00:59:817 (5) - Curved or bezier, consistency unless it's going to be pairs.

01:05:090 (6,7,8,9) - I find this pattern weird to look at because of the overlaps even though it plays alright. If you could find a configuration that doesn't overlap like that it'd probably work even better. Same for this set 01:07:635 (6,7,8,9)

01:15:090 (1) - Note feels out of place, can probably flow just fine removing it.

01:16:726 (6,8,9) - Overlaps here.

01:29:453 (7,9) - Overlaps here.

01:32:180 (1,2,3,4) - This stack doesn't really belong, same with this one 01:35:271 (5,6,7,8,9)

02:03:817 (1,2) - Weird overlap.

02:22:180 (5,6,7,8,9) - Same reasoning as the other two patterns listed before. Also here 02:38:908 (4,5,6,7,8), and 03:51:999 (5,6,7,8).

02:49:453 (7,8,9,10) - Again, the stack is unnatural. Here as well 02:52:362 (7,8,9,10,11), 1/4 repeat sliders would suffice if you need to accent those points on the song.

03:02:180 (4) - This slider doesn't belong, a gap would be better. Same with 03:03:271 (8) this slider.

03:04:726 (6,7,8) - Consider stacking these and making 8 a pair of hitcircles instead for consistency.

03:18:544 (3,1) - This overlap is really unsuitable.

04:05:090 (1,2,3,4) and 04:07:999 (3,4,5,6) - More stacks.

04:08:726 (1,4) - Overlaps.


[Insane]
I'm not a fan of the 1/4 slider into 1/2 sliders, there's a lot of them and they just don't play very well. The chains of 1/4 sliders at certain points are also iffy. A lot of the 1/4 sliders can be replaced by hitcircles or be repeat sliders instead. Due to the frequency of their appearance I'll just list a few and the rest can be extrapolated.

00:19:817 (2,3) - Here the 1/4 slider accents a point on the song which doesn't need to be brought to attention, a hitcircle would suffice.

00:22:180 (2,3,4,5) - The 1/4 sliders here can be replaced by a 1/2 repeat slider or something similar.

00:26:362 (5,6,7,8,9,10,11) - Removing 6 and 8 seems to follow the music better, though it's discretion.

00:27:999 (1) - This slider feels a bit redundant. Same with this one 00:29:090 (1).

00:30:180 (1,2,3,4,5,6) - I really feel like longer sliders or hitcircles would work better here, 00:30:726 (4,5,6) these three repeat sliders feel particularly awkward to play.

00:31:544 (1,1) - Double spinners don't fit very well here, a single longer spinner would be better.

00:44:544 (6,7,8) - I'd reduce this triplet to a single note, or get rid of it completely and extend the preceding slider.

00:58:362 (5,6,7) - Triplet feels out of place.

00:59:453 (1,2,3,4,5) - This set of 1/4 sliders is particularly forced.

01:10:907 (8,9,1,2) - Overlaps.

01:35:090 (1,2,3) - 1/4s before spinners just doesn't seem befitting :/ 02:13:999 (2,3,4,5,6) again.

02:17:817 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - It works really well here though :D

02:33:635 (1,3) - Overlaps

02:49:817 (6,2) - More overlaps.

02:51:817 (6,8) - Again here, along with the 1/4s before spinner 02:52:180 (7,8,9,10).

03:02:180 (5,1) - These two notes are kind of redundant. Same here 03:03:271 (6,1), the gaps make timing more fun and can also allow shifts in jump patterns. And more here 03:05:090 (10,1).

03:06:726 (3,5,6,7) - Overlaps. And here 03:13:635 (5,6). Also here 03:26:362 (2,3) + 03:55:817 (3,4).

04:13:817 (6,7,8,9) - Stack feels unnatural.

04:15:090 (4,5) - Overlaps, same with 04:16:180 (7,8).

04:19:999 (2,3) - Reverse the position of these two notes. Also 04:19:090 (1,4) these two notes overlap.

04:20:727 (5,6,1) - Subtle overlaps, also here 04:22:545 (4,5,6,7). These two sliders as well 04:25:090 (6,8).

04:35:271 (3,5) - Overlaps

04:37:817 (1) - This note is very redundant unless you're going to move the spinner down the timeline.

To repeat, I find a lot of the 1/4 sliders very unfitting of the song. They appear pretty forced and end up creating an effect of accenting points of the song which don't need it.

~~~~~


Hope this all helps.
Changes for Easy, Normal, and Hard has been made based on most the mods you have provided. However, changes for Insane is pending! Thank you for modding, it was certainly very helpful.
Project Railgun
Great beatmap. I love it :)

Suggestion:
[Easy]
  1. 01:56:362 (6) - snap to 1/1 and add circle



Good luck!~
Topic Starter
Yuuki Aoi

Project Railgun wrote:

Great beatmap. I love it :)

Suggestion:
[Easy]
  1. 01:56:362 (6) - snap to 1/1 and add circle



Good luck!~
Done! and thank you! :)

Edit: Hmm it turns out weird imo so I reverted it back. Sorry xD
Project Railgun
Sorry I couldn't help! :(

Great map though. ;)
Winek
Hello there! Are you still desesperate for mod?


[Easy]
I would use slider tick rate of 1. The slider velocity is slow itself, and don't need slider tick rate 2.
00:06:908 (5) - NC. It's kinda getting long there
00:35:999 (4,5) - I would blanket these
00:41:453 (6) - I would NC it since the voice tune up a bit
00:53:089 (6) - ^
00:33:090 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,6,7,8) - This is Copy Pasta, with a reverse, and that is not allowed. Even if you amke the same timing layout, make different forms, placement, blanket, spacing, etc.
01:11:999 (5,6) - One of the two need a NC
01:23:635 (6) - NC
01:55:635 (5) - NC
02:07:271 (6) - NC. By the way it's not allowed to copy gigantic parts
I won't repeat myself; There are many copy pasta part in this diff, and this is not allowed. Also keep your combo under 7.
These are about the same errors from 02:20:726 to the end, you should find them yourself.

[Normal]
00:04:726 (5,6) - Nazi omg they overlap
00:24:180 - I'll ad a note here to follow the rythm
00:41:453 (6) - NC
00:53:817 (2) - Would add clap here
01:31:817 (5) - NC
02:01:817 (5) - NC
02:05:817 (1,2) - Somehow they overlap a tad too much
Anyway, you understand? NC here should not be too big again. Otherwise in the ensemble it's very good.

[Hard]
00:33:453 (2,3,5) - They overlap, it's a bit confusing
00:37:999 (2,3,4) - This somehow is overmap, use 1/2
00:49:635 (4,5,6) - ^
02:22:544 (6,7,8) - This overlap is not very cute
03:19:271 (1) - Um, just my opinium but it could be prettier

[Insane]
I don't know if it's me, but it seems legit. lol

Good luck on getting it ranked, have all my kudosu for your hard work! :D
Topic Starter
Yuuki Aoi

Winek wrote:

Hello there! Are you still desesperate for mod?


[Easy]
I would use slider tick rate of 1. The slider velocity is slow itself, and don't need slider tick rate 2.
00:06:908 (5) - NC. It's kinda getting long there DONE
00:35:999 (4,5) - I would blanket these
00:41:453 (6) - I would NC it since the voice tune up a bit DONE
00:53:089 (6) - ^ DONE
00:33:090 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,2,3,4,5,6,7,8) - This is Copy Pasta, with a reverse, and that is not allowed. Even if you amke the same timing layout, make different forms, placement, blanket, spacing, etc.
01:11:999 (5,6) - One of the two need a NC DONE
01:23:635 (6) - NC DONE
01:55:635 (5) - NC DONE
02:07:271 (6) - NC. DONE By the way it's not allowed to copy gigantic parts
I won't repeat myself; There are many copy pasta part in this diff, and this is not allowed. Also keep your combo under 7.
These are about the same errors from 02:20:726 to the end, you should find them yourself.

[Normal]
00:04:726 (5,6) - Nazi omg they overlap DONE
00:24:180 - I'll ad a note here to follow the rythm
00:41:453 (6) - NC DONE
00:53:817 (2) - Would add clap here DONE
01:31:817 (5) - NC DONE
02:01:817 (5) - NC DONE
02:05:817 (1,2) - Somehow they overlap a tad too much DONE
Anyway, you understand? NC here should not be too big again. Otherwise in the ensemble it's very good.

[Hard]
00:33:453 (2,3,5) - They overlap, it's a bit confusing DONE
00:37:999 (2,3,4) - This somehow is overmap, use 1/2
00:49:635 (4,5,6) - ^
02:22:544 (6,7,8) - This overlap is not very cute DONE
03:19:271 (1) - Um, just my opinium but it could be prettier DONE

[Insane]
I don't know if it's me, but it seems legit. lol

Good luck on getting it ranked, have all my kudosu for your hard work! :D
Copy and pasting isn't against the rules, but mappers advised me to go against it since it's not creative and stuff. I'll remap/edit the things I CP'd soon maybe, probably, no guarantees, idk xD if I can overcome my laziness, but I will edit it at the very least. :D/ thanks for modding! was very helpful :P

Edit: Normal's chorus was copy pasted and 80% of it has been remapped. Easy's 2nd part is pending for remapping. I guess.

Edit 2: Part 2 of Easy has been remapped.
Katyusha
Small IRC Modding for overall stuff

2014-02-21 10:58 CodeS: hi
2014-02-21 10:59 [ B e a r ]: hi ._. thanks for checking out my map :D
2014-02-21 11:00 CodeS: from #modreqs
2014-02-21 11:00 CodeS: #np
2014-02-21 11:00 CodeS: ACTION is editing [http://osu.ppy.sh/b/360639 Konjiki no Yami & Momo & Lala & Nana - Soshite Kimi to Koi wo Suru [Easy]]
2014-02-21 11:00 [ B e a r ]: <3
2014-02-21 11:00 [ B e a r ]: oh right
2014-02-21 11:00 [ B e a r ]: i forgot i haven't remade easy's second part I think.
2014-02-21 11:00 CodeS: gonna check just some overall stuff
2014-02-21 11:00 [ B e a r ]: ah
2014-02-21 11:01 [ B e a r ]: I think insane needs some changes :s idk what though so i left it there.
2014-02-21 11:01 CodeS: we will get there
2014-02-21 11:01 [ B e a r ]: are you going to mod it and post on forum? O:
2014-02-21 11:01 CodeS: no
2014-02-21 11:01 CodeS: IRC modding xD
2014-02-21 11:01 CodeS: or Live Modding, then I post the log in forums
2014-02-21 11:02 CodeS: ok with it?
2014-02-21 11:02 [ B e a r ]: ahh
2014-02-21 11:02 [ B e a r ]: yeah :D
2014-02-21 11:02 CodeS: ok let's see
2014-02-21 11:02 [ B e a r ]: first time i go with this method though so :P I was fairly new with mapping
2014-02-21 11:02 CodeS: First of all, remember on a Easy, there's gotta be the less posible Mistake on Distance snapping
2014-02-21 11:03 CodeS: so check aimod problems on distance snapping, remember if it shows a problem
2014-02-21 11:03 [ B e a r ]: none :D
2014-02-21 11:03 CodeS: and you can't do nothing about it (like the note is too far if you move it by distance snapping)
2014-02-21 11:03 [ B e a r ]: It's consistent
2014-02-21 11:03 CodeS: you can add a new combo
2014-02-21 11:04 CodeS: mm
2014-02-21 11:04 [ B e a r ]: or actually, nvm
2014-02-21 11:04 CodeS: my Aimod is full of shit then
2014-02-21 11:04 [ B e a r ]: no no i found 1
2014-02-21 11:05 CodeS: http://i.imgur.com/LJu9K1D.jpg
2014-02-21 11:05 [ B e a r ]: hmm
2014-02-21 11:05 CodeS: 01:06:544 (3,4) -
2014-02-21 11:06 [ B e a r ]: http://puu.sh/74K0N.png
2014-02-21 11:06 CodeS: http://osu.ppy.sh/ss/1354842
2014-02-21 11:06 CodeS: maybe move it like this?
2014-02-21 11:06 CodeS: so the player just have to follow the direction
2014-02-21 11:07 CodeS: the reverse arrow send after it ends
2014-02-21 11:07 CodeS: remember if a player is Playing the Easy, he needs stuff to be as clean and easy to follow as possible
2014-02-21 11:07 CodeS: "Check Distance Snapping"
2014-02-21 11:07 CodeS: to avoid
2014-02-21 11:09 [ B e a r ]: changed
2014-02-21 11:09 CodeS: There are a lot of ssections
2014-02-21 11:09 CodeS: way too many, that would make your Map
2014-02-21 11:09 CodeS: 100% more awesome, if you used a blanked
2014-02-21 11:10 [ B e a r ]: what is a "blanked"? I heard it a couple of times btu never knew what it is.
2014-02-21 11:10 CodeS: http://osu.ppy.sh/ss/1354842
2014-02-21 11:10 CodeS: ups
2014-02-21 11:10 CodeS: wrong
2014-02-21 11:10 CodeS: 02:13:817 (5,6) -
2014-02-21 11:10 CodeS: http://osu.ppy.sh/ss/1354854
2014-02-21 11:10 CodeS: ok
2014-02-21 11:10 CodeS: gonna link you
2014-02-21 11:10 CodeS: a post that a friend gave me
2014-02-21 11:10 [ B e a r ]: ok
2014-02-21 11:10 CodeS: in a map I'm ready to ranked
2014-02-21 11:10 CodeS: that explain it a it
2014-02-21 11:11 CodeS: ups
2014-02-21 11:11 CodeS: in that pic
2014-02-21 11:11 CodeS: I forgot to CTR G back the 5
2014-02-21 11:11 CodeS: like this
2014-02-21 11:11 CodeS: http://osu.ppy.sh/ss/1354857
2014-02-21 11:11 CodeS: a blanket is p/2820228
2014-02-21 11:12 CodeS: check azmato post
2014-02-21 11:12 CodeS: ups
2014-02-21 11:12 CodeS: caffe latte
2014-02-21 11:12 CodeS: in the below part of the post
2014-02-21 11:12 CodeS: explain how to make a blanket
2014-02-21 11:12 CodeS: a blanket is where you use the approach circle of one note to make a "curve" on the next slider based on it
2014-02-21 11:12 CodeS: from the 2 screenshots I passed before
2014-02-21 11:12 [ B e a r ]: OH THATS BLANKET
2014-02-21 11:13 CodeS: the first one is how I did the blankets
2014-02-21 11:13 CodeS: I CTR G the 5
2014-02-21 11:13 CodeS: moved in timeline until the circle was on top of the slider 6
2014-02-21 11:13 CodeS: and then did the curve on slider 6 based on the approach circle
2014-02-21 11:13 CodeS: then CTR G back the 5 in the second screenshot
2014-02-21 11:14 CodeS: if you check today maps, they're FULL of blankets, it's a easy way to get your map ranked
2014-02-21 11:14 CodeS: because is 100% accepted
2014-02-21 11:14 CodeS: 01:16:362 (3,4) -
2014-02-21 11:14 CodeS: you can make one there too
2014-02-21 11:15 CodeS: you see in this screenshot
2014-02-21 11:15 CodeS: http://osu.ppy.sh/ss/1354869
2014-02-21 11:15 CodeS: how the curve of the slider 4
2014-02-21 11:15 CodeS: fits the approach circle of the 3?
2014-02-21 11:15 CodeS: that's a blanket, well, this one I did fast is kinda bad done
2014-02-21 11:15 CodeS: but getting the point xD?
2014-02-21 11:15 [ B e a r ]: yeah yeah
2014-02-21 11:15 [ B e a r ]: I make a lot of those on recent maps
2014-02-21 11:16 CodeS: yeah, is the best, they're fun and they're vital for easy and Normals
2014-02-21 11:16 [ B e a r ]: I just didn't know what the proper term for it.
2014-02-21 11:16 CodeS: on hard and insane you have more freedom
2014-02-21 11:16 [ B e a r ]: true xD
2014-02-21 11:16 [ B e a r ]: but Hard is basically an insane with normal style for me
2014-02-21 11:16 CodeS: Hard is an Insane without Streams, and a bit sticked to Distance snapping yet
2014-02-21 11:17 [ B e a r ]: yea
2014-02-21 11:17 [ B e a r ]: that's it
2014-02-21 11:17 CodeS: 03:13:090 (8,1) -
2014-02-21 11:17 CodeS: you can make another cute blanket here
2014-02-21 11:17 CodeS: and it would make it look better
2014-02-21 11:17 [ B e a r ]: lol
2014-02-21 11:18 CodeS: overall the easy is cute
2014-02-21 11:18 CodeS: and feels fine
2014-02-21 11:18 CodeS: just a bit improvement here and there on blankets, and Distance snap check
2014-02-21 11:18 CodeS: 04:01:453 (2) -
2014-02-21 11:18 CodeS: mayybe ove to be simetrical to 1?
2014-02-21 11:19 CodeS: http://osu.ppy.sh/ss/1354877
2014-02-21 11:19 CodeS: move*
2014-02-21 11:21 [ B e a r ]: oh sorry my osu crashed
2014-02-21 11:21 CodeS: welcome back
2014-02-21 11:21 [ B e a r ]: happens a lot when i copy something :/ idk why it does that
2014-02-21 11:21 CodeS: bancho has been very shitty this days
2014-02-21 11:22 CodeS: 04:01:453 (2) -
2014-02-21 11:22 CodeS: I just told you to move it to be simetrrical with 03:59:999 (1) -
2014-02-21 11:22 CodeS: http://osu.ppy.sh/ss/1354877
2014-02-21 11:22 CodeS: and that's it,
2014-02-21 11:22 CodeS: the easy needs a little fixing there and here
2014-02-21 11:22 CodeS: checking the normal, looks good
2014-02-21 11:22 CodeS: the Insane I loved it,
2014-02-21 11:23 [ B e a r ]: yeah i changed it
2014-02-21 11:23 CodeS: and the Hard has a lot of good blankets
2014-02-21 11:23 [ B e a r ]: glad you like the insane :3
2014-02-21 11:23 CodeS: because I'm new modder I can help you this much, so keep pushing for more mods
2014-02-21 11:23 CodeS: I can see this getting ranked with more helps
2014-02-21 11:23 [ B e a r ]: omg yesss lol
2014-02-21 11:24 CodeS: checking the normal a bit sec
2014-02-21 11:25 CodeS: just a few suggestion
2014-02-21 11:25 CodeS: you have this kind of thing
2014-02-21 11:25 CodeS: like I Do ahaha
2014-02-21 11:26 CodeS: that you like to map near the center, maybe it is your mapping style, but I got called for it
2014-02-21 11:26 [ B e a r ]: which is?
2014-02-21 11:26 [ B e a r ]: Hmm..
2014-02-21 11:26 CodeS: everything kind of go round a round near the center
2014-02-21 11:26 [ B e a r ]: My mapping style for easy-normal is that I focus on flow
2014-02-21 11:26 CodeS: is not a bad thing
2014-02-21 11:26 CodeS: I do the same
2014-02-21 11:26 CodeS: but
2014-02-21 11:26 CodeS: I got called for it on some mods before
2014-02-21 11:26 CodeS: so
2014-02-21 11:26 [ B e a r ]: getting things to get to the center is kind of hard for me
2014-02-21 11:27 CodeS: is not a suggestion, just a tip
2014-02-21 11:27 CodeS: Hope this was helpfull for you
2014-02-21 11:27 CodeS: a will help you with New combos the next time I see you on Modreqs
2014-02-21 11:28 [ B e a r ]: it was :3 do you think hard and insane's fine though? xD
2014-02-21 11:28 CodeS: let me check hard
2014-02-21 11:28 CodeS: 4 minutes is a lot to check ahaha
2014-02-21 11:29 [ B e a r ]: yeah that's probably why no one wants to mod it :s or just because it's not a popular song, though, the anime is :3
2014-02-21 11:30 CodeS: well
2014-02-21 11:30 CodeS: there are some sections where you could make more perfect triangles
2014-02-21 11:30 CodeS: try to give a read to the post I linked you before
2014-02-21 11:30 CodeS: 03:05:453 (1,2,3) -
2014-02-21 11:30 CodeS: triangles like this are cool
2014-02-21 11:31 CodeS: 03:06:544 (4,5,6) -
2014-02-21 11:31 CodeS: you can make another here
2014-02-21 11:31 [ B e a r ]: hmm I know what you mean
2014-02-21 11:31 CodeS: turn around the 7 http://osu.ppy.sh/ss/1354902
2014-02-21 11:31 CodeS: and then do another one here 03:07:271 (7,8,1) -
2014-02-21 11:32 CodeS: http://osu.ppy.sh/ss/1354906
2014-02-21 11:32 CodeS: option would be cha CTR H - J . G the slider 1
2014-02-21 11:33 CodeS: and repositioning it to go better with flow
2014-02-21 11:33 CodeS: like this
2014-02-21 11:33 CodeS: http://osu.ppy.sh/ss/1354909
2014-02-21 11:33 CodeS: and well
2014-02-21 11:33 CodeS: kind of stuff like this
2014-02-21 11:33 [ B e a r ]: changed.
2014-02-21 11:33 CodeS: a bit clean up but overall the mapset is fine and notes sounds fine
2014-02-21 11:34 CodeS: aaand that's it
2014-02-21 11:35 CodeS: hope this was for some help
2014-02-21 11:35 [ B e a r ]: it is :3

Good Luck and Happy Mapping!
Topic Starter
Yuuki Aoi

CodeS wrote:

Small IRC Modding for overall stuff

2014-02-21 10:58 CodeS: hi
2014-02-21 10:59 [ B e a r ]: hi ._. thanks for checking out my map :D
2014-02-21 11:00 CodeS: from #modreqs
2014-02-21 11:00 CodeS: #np
2014-02-21 11:00 CodeS: ACTION is editing [http://osu.ppy.sh/b/360639 Konjiki no Yami & Momo & Lala & Nana - Soshite Kimi to Koi wo Suru [Easy]]
2014-02-21 11:00 [ B e a r ]: <3
2014-02-21 11:00 [ B e a r ]: oh right
2014-02-21 11:00 [ B e a r ]: i forgot i haven't remade easy's second part I think.
2014-02-21 11:00 CodeS: gonna check just some overall stuff
2014-02-21 11:00 [ B e a r ]: ah
2014-02-21 11:01 [ B e a r ]: I think insane needs some changes :s idk what though so i left it there.
2014-02-21 11:01 CodeS: we will get there
2014-02-21 11:01 [ B e a r ]: are you going to mod it and post on forum? O:
2014-02-21 11:01 CodeS: no
2014-02-21 11:01 CodeS: IRC modding xD
2014-02-21 11:01 CodeS: or Live Modding, then I post the log in forums
2014-02-21 11:02 CodeS: ok with it?
2014-02-21 11:02 [ B e a r ]: ahh
2014-02-21 11:02 [ B e a r ]: yeah :D
2014-02-21 11:02 CodeS: ok let's see
2014-02-21 11:02 [ B e a r ]: first time i go with this method though so :P I was fairly new with mapping
2014-02-21 11:02 CodeS: First of all, remember on a Easy, there's gotta be the less posible Mistake on Distance snapping
2014-02-21 11:03 CodeS: so check aimod problems on distance snapping, remember if it shows a problem
2014-02-21 11:03 [ B e a r ]: none :D
2014-02-21 11:03 CodeS: and you can't do nothing about it (like the note is too far if you move it by distance snapping)
2014-02-21 11:03 [ B e a r ]: It's consistent
2014-02-21 11:03 CodeS: you can add a new combo
2014-02-21 11:04 CodeS: mm
2014-02-21 11:04 [ B e a r ]: or actually, nvm
2014-02-21 11:04 CodeS: my Aimod is full of shit then
2014-02-21 11:04 [ B e a r ]: no no i found 1
2014-02-21 11:05 CodeS: http://i.imgur.com/LJu9K1D.jpg
2014-02-21 11:05 [ B e a r ]: hmm
2014-02-21 11:05 CodeS: 01:06:544 (3,4) -
2014-02-21 11:06 [ B e a r ]: http://puu.sh/74K0N.png
2014-02-21 11:06 CodeS: http://osu.ppy.sh/ss/1354842
2014-02-21 11:06 CodeS: maybe move it like this?
2014-02-21 11:06 CodeS: so the player just have to follow the direction
2014-02-21 11:07 CodeS: the reverse arrow send after it ends
2014-02-21 11:07 CodeS: remember if a player is Playing the Easy, he needs stuff to be as clean and easy to follow as possible
2014-02-21 11:07 CodeS: "Check Distance Snapping"
2014-02-21 11:07 CodeS: to avoid
2014-02-21 11:09 [ B e a r ]: changed
2014-02-21 11:09 CodeS: There are a lot of ssections
2014-02-21 11:09 CodeS: way too many, that would make your Map
2014-02-21 11:09 CodeS: 100% more awesome, if you used a blanked
2014-02-21 11:10 [ B e a r ]: what is a "blanked"? I heard it a couple of times btu never knew what it is.
2014-02-21 11:10 CodeS: http://osu.ppy.sh/ss/1354842
2014-02-21 11:10 CodeS: ups
2014-02-21 11:10 CodeS: wrong
2014-02-21 11:10 CodeS: 02:13:817 (5,6) -
2014-02-21 11:10 CodeS: http://osu.ppy.sh/ss/1354854
2014-02-21 11:10 CodeS: ok
2014-02-21 11:10 CodeS: gonna link you
2014-02-21 11:10 CodeS: a post that a friend gave me
2014-02-21 11:10 [ B e a r ]: ok
2014-02-21 11:10 CodeS: in a map I'm ready to ranked
2014-02-21 11:10 CodeS: that explain it a it
2014-02-21 11:11 CodeS: ups
2014-02-21 11:11 CodeS: in that pic
2014-02-21 11:11 CodeS: I forgot to CTR G back the 5
2014-02-21 11:11 CodeS: like this
2014-02-21 11:11 CodeS: http://osu.ppy.sh/ss/1354857
2014-02-21 11:11 CodeS: a blanket is p/2820228
2014-02-21 11:12 CodeS: check azmato post
2014-02-21 11:12 CodeS: ups
2014-02-21 11:12 CodeS: caffe latte
2014-02-21 11:12 CodeS: in the below part of the post
2014-02-21 11:12 CodeS: explain how to make a blanket
2014-02-21 11:12 CodeS: a blanket is where you use the approach circle of one note to make a "curve" on the next slider based on it
2014-02-21 11:12 CodeS: from the 2 screenshots I passed before
2014-02-21 11:12 [ B e a r ]: OH THATS BLANKET
2014-02-21 11:13 CodeS: the first one is how I did the blankets
2014-02-21 11:13 CodeS: I CTR G the 5
2014-02-21 11:13 CodeS: moved in timeline until the circle was on top of the slider 6
2014-02-21 11:13 CodeS: and then did the curve on slider 6 based on the approach circle
2014-02-21 11:13 CodeS: then CTR G back the 5 in the second screenshot
2014-02-21 11:14 CodeS: if you check today maps, they're FULL of blankets, it's a easy way to get your map ranked
2014-02-21 11:14 CodeS: because is 100% accepted
2014-02-21 11:14 CodeS: 01:16:362 (3,4) -
2014-02-21 11:14 CodeS: you can make one there too
2014-02-21 11:15 CodeS: you see in this screenshot
2014-02-21 11:15 CodeS: http://osu.ppy.sh/ss/1354869
2014-02-21 11:15 CodeS: how the curve of the slider 4
2014-02-21 11:15 CodeS: fits the approach circle of the 3?
2014-02-21 11:15 CodeS: that's a blanket, well, this one I did fast is kinda bad done
2014-02-21 11:15 CodeS: but getting the point xD?
2014-02-21 11:15 [ B e a r ]: yeah yeah
2014-02-21 11:15 [ B e a r ]: I make a lot of those on recent maps
2014-02-21 11:16 CodeS: yeah, is the best, they're fun and they're vital for easy and Normals
2014-02-21 11:16 [ B e a r ]: I just didn't know what the proper term for it.
2014-02-21 11:16 CodeS: on hard and insane you have more freedom
2014-02-21 11:16 [ B e a r ]: true xD
2014-02-21 11:16 [ B e a r ]: but Hard is basically an insane with normal style for me
2014-02-21 11:16 CodeS: Hard is an Insane without Streams, and a bit sticked to Distance snapping yet
2014-02-21 11:17 [ B e a r ]: yea
2014-02-21 11:17 [ B e a r ]: that's it
2014-02-21 11:17 CodeS: 03:13:090 (8,1) -
2014-02-21 11:17 CodeS: you can make another cute blanket here
2014-02-21 11:17 CodeS: and it would make it look better
2014-02-21 11:17 [ B e a r ]: lol
2014-02-21 11:18 CodeS: overall the easy is cute
2014-02-21 11:18 CodeS: and feels fine
2014-02-21 11:18 CodeS: just a bit improvement here and there on blankets, and Distance snap check
2014-02-21 11:18 CodeS: 04:01:453 (2) -
2014-02-21 11:18 CodeS: mayybe ove to be simetrical to 1?
2014-02-21 11:19 CodeS: http://osu.ppy.sh/ss/1354877
2014-02-21 11:19 CodeS: move*
2014-02-21 11:21 [ B e a r ]: oh sorry my osu crashed
2014-02-21 11:21 CodeS: welcome back
2014-02-21 11:21 [ B e a r ]: happens a lot when i copy something :/ idk why it does that
2014-02-21 11:21 CodeS: bancho has been very shitty this days
2014-02-21 11:22 CodeS: 04:01:453 (2) -
2014-02-21 11:22 CodeS: I just told you to move it to be simetrrical with 03:59:999 (1) -
2014-02-21 11:22 CodeS: http://osu.ppy.sh/ss/1354877
2014-02-21 11:22 CodeS: and that's it,
2014-02-21 11:22 CodeS: the easy needs a little fixing there and here
2014-02-21 11:22 CodeS: checking the normal, looks good
2014-02-21 11:22 CodeS: the Insane I loved it,
2014-02-21 11:23 [ B e a r ]: yeah i changed it
2014-02-21 11:23 CodeS: and the Hard has a lot of good blankets
2014-02-21 11:23 [ B e a r ]: glad you like the insane :3
2014-02-21 11:23 CodeS: because I'm new modder I can help you this much, so keep pushing for more mods
2014-02-21 11:23 CodeS: I can see this getting ranked with more helps
2014-02-21 11:23 [ B e a r ]: omg yesss lol
2014-02-21 11:24 CodeS: checking the normal a bit sec
2014-02-21 11:25 CodeS: just a few suggestion
2014-02-21 11:25 CodeS: you have this kind of thing
2014-02-21 11:25 CodeS: like I Do ahaha
2014-02-21 11:26 CodeS: that you like to map near the center, maybe it is your mapping style, but I got called for it
2014-02-21 11:26 [ B e a r ]: which is?
2014-02-21 11:26 [ B e a r ]: Hmm..
2014-02-21 11:26 CodeS: everything kind of go round a round near the center
2014-02-21 11:26 [ B e a r ]: My mapping style for easy-normal is that I focus on flow
2014-02-21 11:26 CodeS: is not a bad thing
2014-02-21 11:26 CodeS: I do the same
2014-02-21 11:26 CodeS: but
2014-02-21 11:26 CodeS: I got called for it on some mods before
2014-02-21 11:26 CodeS: so
2014-02-21 11:26 [ B e a r ]: getting things to get to the center is kind of hard for me
2014-02-21 11:27 CodeS: is not a suggestion, just a tip
2014-02-21 11:27 CodeS: Hope this was helpfull for you
2014-02-21 11:27 CodeS: a will help you with New combos the next time I see you on Modreqs
2014-02-21 11:28 [ B e a r ]: it was :3 do you think hard and insane's fine though? xD
2014-02-21 11:28 CodeS: let me check hard
2014-02-21 11:28 CodeS: 4 minutes is a lot to check ahaha
2014-02-21 11:29 [ B e a r ]: yeah that's probably why no one wants to mod it :s or just because it's not a popular song, though, the anime is :3
2014-02-21 11:30 CodeS: well
2014-02-21 11:30 CodeS: there are some sections where you could make more perfect triangles
2014-02-21 11:30 CodeS: try to give a read to the post I linked you before
2014-02-21 11:30 CodeS: 03:05:453 (1,2,3) -
2014-02-21 11:30 CodeS: triangles like this are cool
2014-02-21 11:31 CodeS: 03:06:544 (4,5,6) -
2014-02-21 11:31 CodeS: you can make another here
2014-02-21 11:31 [ B e a r ]: hmm I know what you mean
2014-02-21 11:31 CodeS: turn around the 7 http://osu.ppy.sh/ss/1354902
2014-02-21 11:31 CodeS: and then do another one here 03:07:271 (7,8,1) -
2014-02-21 11:32 CodeS: http://osu.ppy.sh/ss/1354906
2014-02-21 11:32 CodeS: option would be cha CTR H - J . G the slider 1
2014-02-21 11:33 CodeS: and repositioning it to go better with flow
2014-02-21 11:33 CodeS: like this
2014-02-21 11:33 CodeS: http://osu.ppy.sh/ss/1354909
2014-02-21 11:33 CodeS: and well
2014-02-21 11:33 CodeS: kind of stuff like this
2014-02-21 11:33 [ B e a r ]: changed.
2014-02-21 11:33 CodeS: a bit clean up but overall the mapset is fine and notes sounds fine
2014-02-21 11:34 CodeS: aaand that's it
2014-02-21 11:35 CodeS: hope this was for some help
2014-02-21 11:35 [ B e a r ]: it is :3

Good Luck and Happy Mapping!
Thank you for checking out my map and modding it! <3
HonKAn
Hello~~

[insane]

00:37:999 (1,2) - how about this pattern?
00:42:726 (6,7) - how about this pattern?
00:55:817 (1,2,3) - how about this pattern?

[hard]

00:37:999 (2,3,4) - how about this pattern?

[*]
Good look~. :):)
Topic Starter
Yuuki Aoi

[ Shimakaze ] wrote:

Hello~~

[insane]

00:37:999 (1,2) - how about this pattern?
00:42:726 (6,7) - how about this pattern?
00:55:817 (1,2,3) - how about this pattern?

[hard]

00:37:999 (2,3,4) - how about this pattern?

[*]
Good look~. :):)
patterns have been changed! thank you!
nya10
Well, the map is well made :) , I'm maybe just giving some suggestion, not anything serious problem mod lol
01:47:271 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Hmmm, it's better to make some jumps, play with the circle/slider, circular flow looks a bit boring for me (It's okay if you want to keep it too)
02:06:908 (1,2) - Make it to like a more-connected slider? :| , it seems that two sliders is not connected
01:35:271 (5,6,7,8,9) - Dibikin paused stack lebih bagus kayanya (stack dikasih distance snap tapi kecil banget, sekitar 0.05x mungkin :|)
02:52:362 (7,8,9,10,11) - ^ same as above
03:01:453 (1,2,3,4,5,6) - copas 1,2,3 terus rotate 180 derajat jadi 4,5,6 is better imo (atau bikin slider 4 sedikit lebih kebawah, biar lebih berasa flownya :|)
04:22:908 (9) - New combo? It seems weird to me
04:31:635 (1,2,3,4,5,6) - New combo on 3,4 and 5,6 ?
General: Sebenarnya secara teknis gaada masalah sama normal, cuma menurut saya ini agak boring, gaada slider yang bentuknya agak lebih indah, semua keliatan lurus" (atau melengkung dikit) aja lel. Sorry to say >.<

Hope to get it ranked, fix your normal pls lol.
Topic Starter
Yuuki Aoi
[/quote]

bluehall90 wrote:

Well, the map is well made :) , I'm maybe just giving some suggestion, not anything serious problem mod lol
01:47:271 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Hmmm, it's better to make some jumps, play with the circle/slider, circular flow looks a bit boring for me (It's okay if you want to keep it too)
02:06:908 (1,2) - Make it to like a more-connected slider? :| , it seems that two sliders is not connected
01:35:271 (5,6,7,8,9) - Dibikin paused stack lebih bagus kayanya (stack dikasih distance snap tapi kecil banget, sekitar 0.05x mungkin :|)
02:52:362 (7,8,9,10,11) - ^ same as above
03:01:453 (1,2,3,4,5,6) - copas 1,2,3 terus rotate 180 derajat jadi 4,5,6 is better imo (atau bikin slider 4 sedikit lebih kebawah, biar lebih berasa flownya :|)
04:22:908 (9) - New combo? It seems weird to me
04:31:635 (1,2,3,4,5,6) - New combo on 3,4 and 5,6 ?
General: Sebenarnya secara teknis gaada masalah sama normal, cuma menurut saya ini agak boring, gaada slider yang bentuknya agak lebih indah, semua keliatan lurus" (atau melengkung dikit) aja lel. Sorry to say >.<

Hope to get it ranked, fix your normal pls lol.
everything's changed except for 03:01:453 (1,2,3,4,5,6). Easy will probably be deleted and normal will be fully remapped.

Thank you for modding!
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