Super awesomebaraatje123 wrote:
Click HERE to get all diffs with proper hitsounds
Raiku wrote:
Short but sweet mod to smooth out edges~
[Insane]
00:04:011 (1) - I wouldn't NC here to keep the combo going throughout the first little melody (http://puu.sh/6VoIW.jpg). Done!
00:13:540 (1,2,3) - No NC on 1, start it on the slider at 3, just like u did later on in the song here 00:24:128 (1,2,3,4,5) (Continuity ) (http://puu.sh/6VoWP.jpg). Done
00:31:364 (1) - Bit skeptical about the NC here. I Will keep it!
00:32:599 (4,5) - How do you feel about this flow improving alteration? Also start a NC on the 5 to give the next 3 notes their own combo (http://puu.sh/6Vpbm.jpg). ohh that's actually a better one, Done!
00:50:246 (4) - I'd NC. Done
00:50:952 (7) - And NC here. Done
00:53:070 (4) - NC. Done
00:53:776 (7,8,1) - NC on 7 and not on 1. Done
00:55:540 (1) - No NC. Done
00:56:599 (1) - No NC. Done
00:59:423 (5) - NC. Done
01:00:834 (9) - NC. Done
Cute map, lav it~
Awesome mod, thanks!Gomo Pslvarh wrote:
[General]
fine.
[Easy]
00:02:599 (3) - i think you should make more simply slider. It was changed from a Simple slider for better flow, will keep it thanks.
00:23:070 (5) - add new combo. Done
00:24:481 (1) - delete new combo. Done
00:30:128 (2) - too short time slider, you should fix this note. you can follow this. Done
00:31:540 (1,2,3) - i think this pattern is more hard than easy, normal or hard pattern. follow this? Done
if you follow this, 00:34:011 (1) - delete this circle. Done
00:48:481 (1,1) - i think this pattern is need more distance. That would make a too big Jump for the DS, it's better to add new combo
01:00:834 (1,2) - ^ Looks Boring if I put it far, I find it better to keep it in the same place and so new players doesn't have to move much.
good stuff to make things looks cleanerHinsvar wrote:
Yo, modding here!
>Easy
[*]00:15:305 (2,3) - They're touching each other in a slightly unaesthetic way here. Try to make a blanket pattern that can avoid this, if possible, or just normally space them. Done
[*]00:17:776 (2) - Move the middle node to (416,180) and the last one to (432,224) so the blanket here will be better? Done
[*]00:23:776 (2) - And move the middle node to (432,228) plus the last one to (444,184)? This is also to make the blanket neater. You'll have to deal with the spacing inconsistency yourself, though. Done
[*]00:25:893 - 00:33:658 - I think it'd be cool if you used a finish every first white tick and a whistle for every third tick of a stanza. It'd fit with the instruments here a lot. Only using whistles on the first and third white tick is technically the correct way, but using finishes should also work to give more frills in your map. (Same thing applies to similar sections.) Will think, I think hitsounds are good as they are.
[*]00:48:481 (1,1) - Uh, what's with the spacing here? I understand what are you trying to do, but 00:49:893 (1) is already fully appeared once you hit 00:48:481 (1). It might make players think that they have to hit the second slider immediately after the first. Done
[*]01:01:893 - Why 30%? The instrument here isn't that weak. In fact, making the hitsound's volume lowered here will only cause awkwardness for players because there's no feedback (aka sounds) when they hit the head of the slider. Just make it 70% too, I think.[/list] Want the song to be listened, as it work as the hitsound too., Denied
>InsaneSame reason as Easy
- 00:02:952 (1,3) - If you're placing an NC every two stanzas, I think you should swap the NC position here for consistency. They go with the Song
- 00:19:893 (1) - Move this to (260,344) for a better flow? Tried and test it, didn't feel right and looks ugly behind the first sliders, so no
- 00:25:893 (2) - Move the middle node to (168,140) and the last one to (76,104) to create a better blanket pattern? Done
- 00:28:717 (2,4) - Uh, I think the pattern here is way too forced since (4)'s head is only partially overlapped by (2)'s body. It'd look nicer if you placed (4)'s head perfectly below it, or just avoid doing this. changing this would be like throwing away the style I'm triying to developt, so Denied
- 00:29:423 - Try to add a whistle? I think it fits perfectly with the sound of the instrument here. Done
- 00:29:952 - ^ Done
- 00:30:834 - ^ (And applies to similar cases too. It'd make this mod too long if I have to write them one by one.)
- 00:33:305 (2) - Move this to (264,232)? Again, the flow will be better like this. Done
- 00:43:717 (2) - Try adding a whistle here? Done
- 00:45:482 (1,2,3,4,5,6) - And try to make a perfect pentagon? They'd look nice like that. Tried and didn't feel right.
- 00:51:305 (3) - Remove the middle node, then add it again (so it'll use the current slider algorithm, not the old one; don't mind it if you don't understand and just do this step) but place it at (400,112), then move the last node to (440,128)? It'll produce a nice blanket pattern alongside 00:51:658 (4). It'll be better if you moved (4) one grid to the left, too. Done
- 00:52:187 - I think you should add another circle with a whistle here to support the instrument's sound. Right now, it just feels empty... No, I left that beat alone on similar Beats, I'm not supporting that sound in general, Dunno if I'm explaining myself well.
- 00:55:893 (4,7) - You usually add NCs for patterns like this, so add them on these spots too? Done, looks cuter now :3
- 00:57:834 - 00:58:011 - Try to add circles here? Same reason as 00:52:187. I left it blank because I don't support that sound in the mapset
- 00:58:717 (2,3,4,1,2,3) - Make them look like this? This way, they'll be more good-looking and enjoyable. Too focused on the center, something I changed by mods before so denied
- 01:01:893 - Same as Easy.
Well, I think that's all
Good luck on the way
toybot:toybot wrote:
No Dap modding team ~~ what is this > : 0
toybot wrote:
(such a short song :p)
Thanks for the Mod!toybot wrote:
No Dap modding team ~~
^still on the form, so I guess it's eligible for more modding I guess..
[Easy]
hmm, looks good lol
just maybe..
00:21:305 (2,4) - remove the whistle? Done!
00:25:893 (1) - this slider shape should be better, its uneven Done! I Think..
00:28:717 (1) - missing finish on tail? Done!
00:40:011 (1) - ^ Done!
00:41:776 (2) - i think it might sound better to put a whistle here ;p Done!
01:01:893 (2) - nc nc nc nc Done!
[Insane]
00:18:129 (3) - ctrl +g? CTR g a note?
00:21:305 (2) - ^ Done!
00:34:364 (4) - nc? Done!
00:55:364 (1,2,3) - make these notes have equal distance to each other Done!
00:58:011 - add a note Done!
01:01:893 (1,2,3) - you should make this more interesting.. :c maybe a huge map jump or something? perhaps like this:
I think that jump is a bit excesive, still added more DS! :3
well, good luck on ranked! ^^
(such a short song :p)
Thanks!!!! !!!SapphireGhost wrote:
Recommended by Raiku, so I'll have a quick look.
General
- Set "梶浦由記" as the Artist. Kajiura Yuki is correct as the romanised artist. Done
- The album title should not be in the Source field, so move it to tags instead. According to Wikipedia, the title is "Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers)" Done
- Because the song is mostly calm, it doesn't really need kiai sections. I would suggest removing them, or if not make them fully consistent between difficulties. Changed them to be fully consistent on all diff
- You can uncheck "Letterbox during breaks" on all difficulties for consistency. This is optional since there are no breaks. Done
Insane
- AIBat marks some notes as having very small snapping errors, so try resnapping all notes. Done
- Looks technically rankable, but I would encourage you to continue the flow more and leave less spaces between notes that last for a full beat. 00:25:540 to 00:36:481 is one of the best sections in the map because you can see the timeline is filled in each 1/2 tick. Of course, you don't have to do this for the entire map but oftentimes it helps everything come together. Will apply some changes, I still feel adding more notes will make the map feel Overmapped...
- Consider using OD8 to vary the scoreboards more, since the map is short and relatively easy to use DT/NC + HD on. Done
Easy
00:14:599 (1,2,3) - Improve the slider blanketing here. It should look more like this. Done .. I Think...
That's about it. I would like to see Insane improved and cleaned up some before going for a bubble or rank, and since this appears to be your first map going for ranking there's no rush. Collect some more mods and let me know at some point when you think it's all good, or if you want some more advice. Good luck and happy mapping.
lolCodeS wrote:
Post by Mistake sorry ;_;
Thanks!!!!arviejhay wrote:
Hi from my modding queue
note that this mod is short
[Easy]
00:32:246(1),(2),(3) - (1) slider end - (2) slider middle, end - add finish Done
00:42:128(3) - add finish Done
00:45:305(1) - move this spinner start to 00:45:481 Done
01:01:893(1) - slider start - add finish Done
[Insane]
00:30:834(5) - slider end - add finish Done
00:32:246(1) - slider end - add finish Done
00:33:658(3) - add finish Done
00:40:717(5) - add finish Done
00:42:128(7) - add finish Done
.
cute song
Good luck mapping
Thanks for the Mod!!!!UndeadBananaz wrote:
Hello, just a small mod from me as a way of thanking you for your mod on mine.Personal Choice, is just 3 Notes and I want the song to be hear more in this last part, moved to 50% but not removed
- General
• Normally, kiais should start on a new measure, because that's when the actual choruses start. So I strongly suggest you move your starting kiai times:
- First kiai starts on 00:25:893 Done
- Second kiai on 00:37:187 Done
- Third kiai on 00:55:540 Done
You'll have to do this for all difficulties. Done
• I don't think the kiai hitsounds are very fitting, I suggest you change it. Right now, you used finisher for every 1st and 3rd beat in a measure, correct? I think it sounds much better if you use: finisher for every first beat in every measure, and use clap for every 2nd and 4th beat. Alternatively, you can use the clap for every 1st and 3rd beat. How about you give these patterns a try and see how you like it better? I'm not sure if you'll be able to use them properly for easy difficulty because of the lack of notes, since well.. it's easy. Did the test on Insane, Didn't liked The change, will keep it in mind thought
• 01:01:893 I really see no reason to lower the volume for this part since the notes are clearly audible in the song. I suggest you remove this 30% audio timing point.
Sorry I don't have anything specific for any difficulty in particular since this map is really good, and the song is pretty simple. Good luck!
Thanks for the Mods!Alarido wrote:
Normal Modding
(As Requested in-game by Project Railgun)
[Insane]
00:13:540 (4,1,2,1) - The spacing here is highly unintuitive, because the song doesn't suggest any jump (of that kind you placed) here. To fix this, you can put 00:14:070 (2) - at x:192 y:152. Done
00:43:893 (3) - Move to x:344 y:128, so it'll stack regularly the (5)'s head, improving readability. And so, move 00:43:717 (2) - to x:264 y:80 to preserve spacing safety. Done
♥ WELL MADE <3
[Easy]
00:16:011 (3) - Nitpicking, but rotate it by 3º CCW and then move to x:87 y:282 (disable Grid Snap and enable Distance Snap, adjusting it to 0.9x).[/notice] This Will make the Slider 3 Touch the Slider 2 before him (Unless I'm doing something wrong), something that was asked to avoid by mods before. so I Will Keep it like but if I get asked to Improve this blanket again, I Will apply what you said
Well made mapset c: I'd suggested some polishment, but it feels at least viable to calling first BAT (or some experienced modder like d33d and so on)... GOOD LUCK YOU TOO, Railgun, Forseen and CodeS !!! Thanks
+1 Staaaaar !!!!
osu file format v12
[General]
AudioFilename: Kajiura Yuki - Run!Cat!Run!.mp3
AudioLeadIn: 0
PreviewTime: 25542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Run!Cat!Run!
TitleUnicode:Run!Cat!Run!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:CodeS
Version:rhythm
Source:Mai-Otome
Tags:Soundtrack forseen Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project railgun instrumental anime mai otome
BeatmapID:0
BeatmapSetID:144338
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
481.932555594165,352.941176470588,4,2,1,70,1,0
5776,-100,4,2,1,50,0,0
25893,-100,4,2,1,50,0,1
36481,-100,4,2,1,50,0,0
37187,-100,4,2,1,70,0,1
47423,-100,4,2,1,70,0,0
49540,-100,4,2,1,50,0,0
55540,-100,4,2,1,70,0,1
61893,-100,4,2,1,50,0,1
62246,-100,4,2,1,70,0,0
[Colours]
Combo1 : 173,183,0
Combo2 : 0,120,179
Combo3 : 255,128,64
Combo4 : 255,55,196
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Thankstellertheworld wrote:
From Teller Anchor's Insane modding M4M/NM( ・´ω・`)
Sorry, the map is too slow for me.
So I am mod in rhythm.
[General]
I Wonder how did this Happen, FixedInsane
- 00:08:246 - (00:05:423 (9,1) - 4/4 / 00:06:128 (3,1) - 4/4 /00:06:833 (3,1) - 4/4 /00:08:246 (6,1) - 6/4)
This is difficulty to follow it. Wut, Added a note 1 beat before but I Don't see the problem. it's easy to follow in a easy Insane- 00:17:599 (4,4) - overmap is unrankable. But is not Overmapped, it fits the song background and it flows well.
In the part, rhythm may be follow difficulty.━Σ(゚Д゚|||)━osu file format v12
[General]
AudioFilename: Kajiura Yuki - Run!Cat!Run!.mp3
AudioLeadIn: 0
PreviewTime: 25542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Run!Cat!Run!
TitleUnicode:Run!Cat!Run!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:CodeS
Version:rhythm
Source:Mai-Otome
Tags:Soundtrack forseen Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project railgun instrumental anime mai otome
BeatmapID:0
BeatmapSetID:144338
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
481.932555594165,352.941176470588,4,2,1,70,1,0
5776,-100,4,2,1,50,0,0
25893,-100,4,2,1,50,0,1
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55540,-100,4,2,1,70,0,1
61893,-100,4,2,1,50,0,1
62246,-100,4,2,1,70,0,0
[Colours]
Combo1 : 173,183,0
Combo2 : 0,120,179
Combo3 : 255,128,64
Combo4 : 255,55,196
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CodeS wrote:
Thankstellertheworld wrote:
From Teller Anchor's Insane modding M4M/NM( ・´ω・`)
Sorry, the map is too slow for me.
So I am mod in rhythm.
[General]
I Wonder how did this Happen, FixedInsane
- 00:08:246 - (00:05:423 (9,1) - 4/4 / 00:06:128 (3,1) - 4/4 /00:06:833 (3,1) - 4/4 /00:08:246 (6,1) - 6/4)
This is difficulty to follow it. Wut, Added a note 1 beat before but I Don't see the problem. it's easy to follow in a easy Insane That Okay if you like~- 00:17:599 (4,4) - overmap is unrankable. But is not Overmapped, it fits the song background and it flows well. Oh. I was not listen carefully.>_<
In the part, rhythm may be follow difficulty.━Σ(゚Д゚|||)━osu file format v12
[General]
AudioFilename: Kajiura Yuki - Run!Cat!Run!.mp3
AudioLeadIn: 0
PreviewTime: 25542
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Run!Cat!Run!
TitleUnicode:Run!Cat!Run!
Artist:Kajiura Yuki
ArtistUnicode:梶浦由記
Creator:CodeS
Version:rhythm
Source:Mai-Otome
Tags:Soundtrack forseen Mai-Otome Original Soundtrack Vol. 2 ~ Otome no Inori (Otome's Prayers) project railgun instrumental anime mai otome
BeatmapID:0
BeatmapSetID:144338
[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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