Modding legend:
Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.
If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.
Easy:
First thoughts: I'm not a fan of "jumps" in a Easy diff.
01:00:870 (1) - Jumps in a Easy diff... Reverse (1) and (2) then reverse (2) ?
01:04:070 (1,2) - ^
01:47:270 (3,1) - Another jumps... though I can't think of anything that could fix it.
02:30:470 (1) - Very nice.
Normal:
First thoughts: some of the rythms sounded weird to me.
00:25:270 (1,2) - This is really close to the HP bar. Try to drag it down.
01:36:070 (1,2) - ^
02:20:470 (5,1) - I think this is too confusing for new players. And that the spacing gap between (5) and (1) is too big.
02:30:470 (1) - This slider looks and play really weird, but I understand what it is, so don't change it.
Hard:
First thoughts: That's a very good Hard ! One thing however: you use the same patterns several times in a row too many times.
Besides that, nothing that I could see.
vs. Primal Dialga:
First thoughts: streams... and confusingly overlapping patterns.
00:45:970 (5,6) - These touch the HP bar.
01:42:770 (3) - ^
01:45:670 (1) - ^
02:17:670 (1) - The part that starts here with the 1/4 sliders doesn't make much sense.
Ain's Insane:
First thoughts: This diff is meh in osu! near the end, but it's really fun in taiko.
02:03:670 (1) - Starting from here the whistles get annoying and the patterns really confusing.
Unrankable.
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Possible fix suggestion.
If there's one black bold line in the whole mod post, I won't star the map. PLEASE NOTE THAT THIS DOESN'T MEAN I WILL STAR THE MAP IF THERE IS NO BLACK BOLD LINE. Learn to mathematical implication.
Easy:
First thoughts: I'm not a fan of "jumps" in a Easy diff.
01:00:870 (1) - Jumps in a Easy diff... Reverse (1) and (2) then reverse (2) ?
01:04:070 (1,2) - ^
01:47:270 (3,1) - Another jumps... though I can't think of anything that could fix it.
02:30:470 (1) - Very nice.
Normal:
First thoughts: some of the rythms sounded weird to me.
00:25:270 (1,2) - This is really close to the HP bar. Try to drag it down.
01:36:070 (1,2) - ^
02:20:470 (5,1) - I think this is too confusing for new players. And that the spacing gap between (5) and (1) is too big.
02:30:470 (1) - This slider looks and play really weird, but I understand what it is, so don't change it.
Hard:
First thoughts: That's a very good Hard ! One thing however: you use the same patterns several times in a row too many times.
Besides that, nothing that I could see.
vs. Primal Dialga:
First thoughts: streams... and confusingly overlapping patterns.
00:45:970 (5,6) - These touch the HP bar.
01:42:770 (3) - ^
01:45:670 (1) - ^
02:17:670 (1) - The part that starts here with the 1/4 sliders doesn't make much sense.
Ain's Insane:
First thoughts: This diff is meh in osu! near the end, but it's really fun in taiko.
02:03:670 (1) - Starting from here the whistles get annoying and the patterns really confusing.