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Nekomata Master - Far east nightbird (kors k Remix)

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Total Posts
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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on October-24-14 at 7:59:54 PM

Artist: Nekomata Master
Title: Far east nightbird (kors k Remix)
Tags: drum and bass dnb dubstep jubeat knit crevice sayonara sekai RLC Zexous ErunamoJAZZ THE GREAT DAMNAE
BPM: 175
Filesize: 10795kb
Play Time: 04:58
Difficulties Available:
  1. Another (4.68 stars, 1079 notes)
  2. EruJazz's Beginner (1.45 stars, 247 notes)
  3. Normal (2.24 stars, 436 notes)
  4. RLC's Extra (4.78 stars, 1093 notes)
  5. Zexous's Hyper (3.58 stars, 720 notes)
Download: Nekomata Master - Far east nightbird (kors k Remix)
Information: Scores/Beatmap Listing
---------------


Original map: https://osu.ppy.sh/s/100972
You can also try Zexous' Taiko Oni and Niokin's Taiko Oni
those
what did you freaking do

2014-01-21 00:23 jonathanlfj: how do you like it?
2014-01-21 00:26 those: not too sure I like the song
2014-01-21 00:26 those: but I can point out a few things
2014-01-21 00:26 those: 03:30:519 - this section has wrong snapping
2014-01-21 00:27 jonathanlfj: sure go ahead
2014-01-21 00:27 those: 02:06:862 (4,1) - this shit is terrible
2014-01-21 00:28 jonathanlfj: should i unstack it?
2014-01-21 00:28 those: 02:54:519 (1) - strive to be more angular or more curved
2014-01-21 00:28 those: don't do something in between cuz the anchor in the middle makes it look pretty bad
2014-01-21 00:28 those: regardless of how it plays
2014-01-21 00:28 jonathanlfj: lol i like sliders like that
2014-01-21 00:28 jonathanlfj: but ok i will see if i can come up with other interesting shapes
2014-01-21 00:29 those: you should have slider start at 02:07:033 - for 1/2
2014-01-21 00:29 jonathanlfj: that works
2014-01-21 00:30 those: Make 04:13:376 (2) - work like 04:12:862 (1) -
2014-01-21 00:30 those: it's pretty solid mapping
2014-01-21 00:30 jonathanlfj: sec too fast still fixing stuff lol
2014-01-21 00:30 jonathanlfj: and thanks xD
2014-01-21 00:32 those: I never formally mod anymore
2014-01-21 00:32 those: so sad
2014-01-21 00:32 jonathanlfj: whyy
2014-01-21 00:32 those: I need to continue my tyranny
2014-01-21 00:32 jonathanlfj: this is kd worthy
2014-01-21 00:32 those: k then
Topic Starter
jonathanlfj
lol thanks for the mod those i didnt even realize i used the wrong snapping for one section
captin1
waow
LunarSakuya
that was good bby
Satellite

LunarSakuya wrote:

that was good bby
Azer
...eventually
Moway
doki doki
Zexous

self-esteem boost of the day
Akiyama Mizuki
http://osu.ppy.sh/ss/1305896 <- Who's 猫å‰Master?

Zexous's Hyper -> Zexous' Hyper

I wanna make taiko diff!
Zexous

bbj0920 wrote:

http://osu.ppy.sh/ss/1305896 <- Who's 猫å‰Master?

Zexous's Hyper -> Zexous' Hyper

I wanna make taiko diff!
I have had both told to me so I checked and Zexous's is correct, wrong as it may sound
Topic Starter
jonathanlfj

bbj0920 wrote:

http://osu.ppy.sh/ss/1305896 <- Who's 猫å‰Master?

Zexous's Hyper -> Zexous' Hyper

I wanna make taiko diff!
fixed the title corruption, thanks for the notice!
as for taiko diffs, unfortunately I am not planning to include any taiko diffs in this mapset, mostly because of the drain time which will lead to difficulties finding mods. Though I might change my mind later, for now the answer is no ><
Zexous
R.I.P. my bg
ErunamoJAZZ
:D
onotoleonide
post reserved for babies
Du41-D
Better than the original! I love it! Good work :)
[Luxord]
from my queue.

Requested to mod the Easy GD.

[EruJazz's Beginner]
00:53:833 (2,3) - Remove the overlap, better ignore the distance and make it look better.
01:17:319 - Unused Green lines, remove them. Until 01:18:348

Nothing special on the diff, you could be more creative though, it's playable and well made for it's stars. Good job. By calling your self a noob mapper, you actually play well with the slider shapes, you're going well.
ErunamoJAZZ

KiyoshiX101 wrote:

from my queue.

Requested to mod the Easy GD.

[EruJazz's Beginner]
00:53:833 (2,3) - Remove the overlap, better ignore the distance and make it look better. fix http://puu.sh/7FF88.jpg
01:17:319 - Unused Green lines, remove them. Until 01:18:348 lol fix

Nothing special on the diff, you could be more creative though, it's playable and well made for it's stars. Good job. By calling your self a noob mapper, you actually play well with the slider shapes, you're going well.
Thx :).
Updated diff: http://puu.sh/7FFEN.osu
Avena
From my Queueueueueueue

General
  1. I luv u
  2. I'm not modding Standard because it's pretty much perfect, just needs a tiny bit more 1/2 rhythms into it for better scaling with Hyper and possibly a name change to Normal (The correct spread is actually Beginner -> Normal -> Hyper -> Another -> Black Another, but it got twisted in osu!)

RLC's Extra
  1. Testplay Results: Replay | Score
  2. Natteke Combo Colors? They kinda ruin how the theme of the combo colors on the rest of the diffs. Try to give this a try, could fit this BG pretty well.
  3. I have quite an issue with the Drain, 6 works really well for HR players and makes the calm parts not as horrifying to pass, but 7 could work much better with no mod, at the moment this map feels overly forgiving with the drain and there were many times in my replay where I deserved to die. I'd prefer HP7, But it's your choice.
  4. 00:00:690 (1) - 00:11:662 (3) - 00:22:633 (7) - 00:33:604 (2) - 01:07:891 (1) - 01:13:376 (3) - 01:18:862 (3) - 01:29:833 (1) - 01:49:033 (1) - 01:51:776 (1) - 02:02:748 (1) - 02:13:719 (1) - 02:19:205 (1) - 02:22:033 (1) - 03:30:519 (1) - 03:41:491 (1) - 04:00:348 (1) - 04:03:433 (1) - 04:08:576 (1) - 04:09:948 (6) - 04:14:405 (1) - 04:19:548 (8) - 04:23:662 (8) - 04:25:376 (1) - 04:30:519 (3) - 04:31:891 (1) - 04:33:262 (3) - 04:55:719 (1) - All of these should be soft finishes to fit the cymbal crash in the music. I might have missed some due to it being a long song, if you decide to apply them, check by yourself if none are left empty.
  5. 01:16:805 (1,2,3,4) - I'd say reduce spacing and SV, they feel a bit too spaced and long at the moment.
  6. 01:36:691 (1,2,3) - This is extremely hard to read as 1/3 due to the increased SV, I think it would work better if you wouldn't have the SV higher so you could actually notice a difference in the slider length from before.
  7. 01:40:119 (1,2,3,4) - Volume is a bit too low which makes this not really responsive and confusing, I don't think audio this low is rankable.
  8. 02:08:233 (1,2) - This is a bit throwing off since the main beat is 1/3 in here, I understand you were following the drums, but the wobbles are much more audible and leading which will be more obvious to the player.
  9. 02:40:805 (1,1) - These two look a bit sloppy and dull compared to the rest of the sliders in sections like this, just a personal preference, but I'd prefer a more curvy curve like 02:46:633 (2)
  10. 02:54:519 (3,1) - Overlap of 3's tail and 1's body is imperfect, Not all that critical, but fixing it would be for the best and make for nicer and cleaner visuals.
  11. 03:46:291 (1,2,3,4,5,6) - 03:48:119 (1,2,3) - 03:48:805 (5,6,7) - 03:49:491 (1,2,3) - I don't know why, but these 1/3 stacks feel really unnatural and strange to play, which is odd for me since I'm an addict of 1/3 rhythms.
  12. 04:37:462 (2) - I'd rather have the stacks without this note, I don't know why, but it just feels more natural without it and sounds better (If you agree, apply it to the rest of the streams that are like this in the section)

Another
  1. Testplay Results: Replay | Score
  2. 00:14:062 (4) - This strange shape doesn't really emphasise anything in the music. Also, the tail lands on where a new stanza starts which is just, wrong.
  3. 00:16:976 (4) - Red tick slider that ends on a big white tick, There is nothing in the music to emphasise that so I'd suggest to replace it with 2 circles.
  4. 01:10:119 (6,7,8) - Due to grid snap, there is a x0.9 total error which is actually visible. When you make triples like that, disable grid snap (This applies to all curved streams in the map)
  5. 01:18:691 (1,3) - Replace the NC location to emphasise the kiai start better?
  6. 04:02:748 (5) - 04:24:691 (6) - Not completely sure, but shouldn't this be 1/3?
  7. 04:09:776 (2,3,1) - Blanket is imperfect due to it being bluntly imperfect and due to stack leniency causing it to be misspaced (Place it at the right location at the editor and move it 2 grips down and 2 grids to the right so once ingame, the stack leniency will cause it to be at the right spot)

Zexous's Hyper
  1. DoubleTime Testplay Results: Replay | Score
  2. 00:10:462 (7,8) - This blanket is a bit awkward due to the low spacing, the extreme curve of the slider and stack leniency which causes 8 to be a bit misplaced.
  3. 01:32:576 (1,2) - This jump is a little too tough for a Hyper, don't ya think?
That's all I could find, this diff is pretty much perfect as it is.

Skipping Beginner for now because I'm a lazy and tired bastard, will most likely mod it later on.
Zexous
I'll check the mod when I return home from Bangladesh, as I don't have the map on hand nor the internet capacity to get it, expect a reply in under a week.

Priti wrote:

Zexous's Hyper
  1. DoubleTime Testplay Results: Replay | Score
  2. 00:10:462 (7,8) - This blanket is a bit awkward due to the low spacing, the extreme curve of the slider and stack leniency which causes 8 to be a bit misplaced. Fixed I think, if I understood your issue correctly, it looks better now I hope
  3. 01:32:576 (1,2) - This jump is a little too tough for a Hyper, don't ya think? fk u cremleggit (People seemed to have no problem, the flow is perfectly reasonable)
That's all I could find, this diff is pretty much perfect as it is.
Jenny
> 01:36:691 (1,2,3) -
> 03:22:291 (1,2) -
> 03:56:405 (1) -

RLC :[
You know what I'm gonna say about things like those :[





Party Pooper Box wrote:

Active/Passive Hitsounding
Active Hitsounding refers to hitsounds that you actually take an active part in (-> click), therefore, this refers to circles and sliderstarts; active hitsounds generate pressure behind the notes played and therefore should predominantly be set on already existing beats (or extremely natural-feeling additive mapping, but that's a rare exception).

Passive Hitsounding refers to hitsounds that occur without you actively participating (-> hitting) on them, such as sliderticks, reverse arrows, slider- or spinnerends; these do not generate pressure in playing and therefore should be feeling natural when silenced to emphasize longer/stronger notes in the music.



Take this example: You see, we have two sliders, 1/2 each - this will just sound like 4*1/2 hitnormal but effectively, it's played as 2*1/1, so you have to consider, when does it fit? Given that you only click the starts of the sliders, it could fit when the white ticks are (significantly) stronger than the red ones, resulting in a 1-(2)-1-(2) rhythm (1 = active, strong beat, (2) = passive, weak beat/no beat).

To visualize it better, you may draw a line under every active hitsound and leave the passive ones empty:



tl;dr: An active hitsound is when you click and there comes a sound, a passive one is when the object just makes a sound "by itself"/without an impact (-> click) required - keep this in mind, because passive are effectively weaker than active ones even when they "sound the same".
DakeDekaane
Hi, modding Beginner diff as requested by Erunamo.

:!: wall incoming :!:

[Beginner]
I'll mod in Spanish to explain myself better.

Incrementa el OD en 1, asi la progresion de este setting sería mas uniforme.
Tal vez incrementa el AR tambien en 1, siento el actual un poco lento para 175 BPM, pero tampoco tan lento considerando tu densidad de notas, a tu eleccion.
Te recomendaría tambien usar al menos 0.9x para el spacing donde actualmente estas usando 0.8x, asi evitaras varios overlaps que aunque son minimos y el mapa se veria mas limpio.
00:00:690 (1,2,1,2,1,2,1) - Considerando que esta parte es algo repetitiva, tal vez sustituir algunos sliders de aca por circulos, asi el mapa no seria tan monotono.
00:02:062 (2) - *nazi* Un cambio menor pero este slider no esta alineado perfectamente, muevelo 1 grid abajo (nivel 4).
00:02:062 (2,1,2) - Aqui el flujo puede mejorar notablemente, ten en cuenta que esta diff esta dirigida a principiantes, asi que de preferencia hay que hacer el flujo mas natural.
00:10:291 (2,3) - Voltea esta parte horizontalmente (Ctrl+H) y ponla en el lugar donde corresponde, mejoraria el flujo notablemente.
00:11:662 (1,2) - Tal vez usar un slider aqui, el espacio de 3/2 pudiese llegar a ser algo confuso, asi se tendria algo mas de leniencia :p
00:16:805 (3) - Podrias mover este slider de tal manera que quede asi, el flujo seria un poco mas natural, no olvides mover 00:17:833 (1) si lo haces.
00:29:491 (1) - Remueve el NC.
00:29:491 (1,2) - No me gusta como se ve este overlap ya que cubre la parte final del slider. Tal vez algo similar a esto.
Adicionalmente, puedes manipular este pattern con 00:29:833 (3) y hacer algo similar a esto para no mover demasiado los demas objetos.
00:36:348 (4) - El pattern completo se veria mejor si este fuera simetrico con 00:34:291 (1).
00:51:091 (2) - *nazi* Con el codigo de abajo, este slider haria un mejor blanket con el anterior.
192,336,51091,2,0,B|256:388|328:332|348:244,1,216,2|0,0:0|0:0,0:0:0:0:
00:53:833 (2) - *nazi* Ajusta el punto final al grid, la diferencia es minimal pero el blanket se ve mejor.
01:02:062 (3) - Tal vez un NC aqui para no hacer este combo tan largo.
01:04:805 (5) - Este slider rompe un poco con la estetica que llevas en 01:02:062 (3,4) de crear una curva suave, de igual manera se veria mejor si la primera curva fuera mas acentuada.
01:22:291 (1) - Intenta poner el punto rojo de tal manera que el cambio de direccion quede en 01:22:805, como hiciste en el slider anterior, da un mejor efecto al jugar :p
01:25:033 (1,2) - *nazi* Hay un pequeño overlap aqui.
01:33:262 (1) - Tal vez acentuar el pico un poco.
01:39:776 (3) - No estoy muy en contra de este slider, pero talvez hacer las ondas un poco mas notorias.
01:41:491 (1,2,1,2) - *nazi* El spacing se ve algo irregular si comparas 01:41:491 (1,2) con 01:44:234 (1,2), podrias intentar hacer que se vean mas parecidos.
01:46:634 (3,1) - Considerando que esta parte esta libre de overlaps, este se ve algo mal, aunque sea pequeño, muevelo un poco hacia abajo.
01:48:348 (2,1) - Tal vez usar un blanket aqui?
02:09:948 (3) - Este slider se veria mejor si haces notar las curvas un poco mas, o haciendo algo asi, haciendo el flujo mas suave.
02:13:033 (4) - Este slider estaria mejor posicionado si sigues un patron de un slider arriba y el otro abajo que usaste para 02:10:976 (1,2). Algo asi. Si lo haces, solo podrias mover 02:13:719 (1,2,3) para no hacer tantos cambios
SPOILER

459,319,130976,6,0,L|363:279,1,90,0|0,1:0|1:0,0:0:0:0:
328,352,131662,2,0,L|244:317,1,90,8|0,1:0|1:0,0:0:0:0:
260,236,132348,2,0,L|176:201,1,90,0|0,1:0|1:0,0:0:0:0:
128,268,133033,2,0,L|32:228,1,90,8|0,1:0|1:0,0:0:0:0:
02:43:548 (1) - Te recomendaria hacer este slider simetrico al eje horizontal, se ve algo raro y en cierta manera rompe la armonia que llevaban los sliders anteriores, que por cierto, te luciste en esa parte :P O tal vez cambiar desde 02:40:805 (1,2), haciendo curvas mas notables.
02:51:776 (3,1) - Intenta evitar este overlap :c
03:00:348 (2) - Podrias hacer una curva que se parezca mas a la del slider anterior, se complementarian muy bien.
03:02:748 (1,2) - Otro overlap, pero el blanket es hermoso, pero el overlap, pero el blanket, aaaaaaaa
03:05:491 (1) - Muevelo un poco abajo para evitar el overlap.
03:22:291 (3) - Ctrl+G, seria jugaria algo mejor en mi opinion.
03:25:033 (1) - ^
03:35:319 (1) - Remueve el NC.
03:38:748 (1,2) - El flujo se podria mejorar aqui, intenta abrir la curva hacia el otro lado. Tambien te recomendaria extender (2) hasta 03:41:491, y tal vez dandole una forma como esta. No exactamente igual ya que no tome en cuenta la posicion de notas anteriores, pero para dar una idea.
03:52:119 (1) - Te recomiendo borrar este circulo, la musica es algo caotica aqui asi que los principiantes estaran algo perdidos despues del spinner.
04:01:719 (4,1) - Esto podria quedar en un solo combo.
04:02:405 (1,1,2,3,1) - Alguna razon del cambio en el spacing?
04:18:862 (3) - Se veria mejor si esta curva estuviera un poco mas notable.
04:22:291 (3) - *nazi* Mueve el ultimo punto a x:404 y:120 para mejorar el blanket. Manten el beat snap divisor en 1/2 cuando hagas esto.
04:22:291 (3,4) - Si haces lo de arriba, muy probablemete haya un overlap aqui.
04:23:662 (4,1) - Igual que un poco antes, todo esto podria quedar en un solo combo
04:24:348 (1,1,2,3,1) - Alguna razon del cambio en el spacing?
04:41:833 (2) - Este slider fluye un poco raro, tal vez arreglar esta parte asi?
04:48:005 (1) - Intenta que el punto rojo quede en el primer slidertick y haz la primera curva un poco mas notoria.
04:52:119 (4) - Mueve este hacia abajo para mejorar el flujo.

No es una mala diff ritmicamente, solo necesita algo de pulido en cuanto a flujo y estetica, espero esto te ayude >.<

Whew, now I'll do a small check on the rest of the diffs.

[General]
Not a big issue I think, but remove the .osb before people go mad with this.

[Standard & Another]
Maybe change the blue (not the cyan) combo color? I think it blends with the BG a bit.
(Only Standard)02:24:691 (1) - Remove NC?

[Zexous' Hyper]
AIMod says you have unsnapped objects.
01:18:862 (1,2) - Get rid of the all the 3/4 slider like in this one, and replace them by 1/2 sliders, they fit the song better and play better too, ty.

[RLC's Extra]
01:19:205 (4,5,6) - This is me ranting here too, parts like this would play better as a 1/2 slider + 2 circles in 1/4.

Well, I would say this is everything from my part here, good luck everyone \o/
Zexous
Will check this as well when I get home.
(I'm going to edit all these posts with the mod replies btw)


DakeDekaane wrote:

[Zexous' Hyper]
AIMod says you have unsnapped objects. Fixed
01:18:862 (1,2) - Get rid of the all the 3/4 slider like in this one, and replace them by 1/2 sliders, they fit the song better and play better too, ty. I would disagree wholeheartedly.
Topic Starter
jonathanlfj

Priti wrote:

From my Queueueueueueue

General
  1. I luv u tyty
  2. I'm not modding Standard because it's pretty much perfect, just needs a tiny bit more 1/2 rhythms into it for better scaling with Hyper and possibly a name change to Normal (The correct spread is actually Beginner -> Normal -> Hyper -> Another -> Black Another, but it got twisted in osu!) i've changed Standard to Normal, i will let RLC decide on his diff name

Another
  1. Testplay Results: Replay | Score
  2. 00:14:062 (4) - This strange shape doesn't really emphasise anything in the music. Also, the tail lands on where a new stanza starts which is just, wrong. fixed
  3. 00:16:976 (4) - Red tick slider that ends on a big white tick, There is nothing in the music to emphasise that so I'd suggest to replace it with 2 circles. sure
  4. 01:10:119 (6,7,8) - Due to grid snap, there is a x0.9 total error which is actually visible. When you make triples like that, disable grid snap (This applies to all curved streams in the map) i've fixed these, i will adjust later ones if i see a visual discrepancy myself
  5. 01:18:691 (1,3) - Replace the NC location to emphasise the kiai start better? good point
  6. 04:02:748 (5) - 04:24:691 (6) - Not completely sure, but shouldn't this be 1/3? im still following the drums here, the whistle hitsounds might be misleading but its actually following that main beat in the background as well
  7. 04:09:776 (2,3,1) - Blanket is imperfect due to it being bluntly imperfect and due to stack leniency causing it to be misspaced (Place it at the right location at the editor and move it 2 grips down and 2 grids to the right so once ingame, the stack leniency will cause it to be at the right spot) did manual stacking
Thanks for the helpful mod! testplay was also a good idea xD

DakeDekaane wrote:

[General]
Not a big issue I think, but remove the .osb before people go mad with this. waiting for Damnae and his EPIC SB

[Standard & Another]
Maybe change the blue (not the cyan) combo color? I think it blends with the BG a bit. changed it a bit
(Only Standard)02:24:691 (1) - Remove NC? alright

Well, I would say this is everything from my part here, good luck everyone \o/
Thanks Dake appreciate it
Neta
K~ here's my mod for Easy diff by modding queue req


[EruJazz's Easy]
  1. Uncheck WideScreen support
  2. 00:42:176 (4) - how about 176, 324?
  3. 02:15:605 (3) - how about this one?
  4. 03:02:748 (1,2) - little overlapped better fix this
Nice Job!
ErunamoJAZZ
oh wow, many mods. The weekend I will answer all, because im very busy in the work... Thx :D

EDIT>


Respect dake's mod: Basically, I applied almost everything. I made sure to remove all overlaps (except in 1/3 section). I changed the shape of some sliders, and made improvements suggested by Dake to improve flow (except at the start, where it may seem boring, but I want to leave it)

Dake, very very thx!! :D i l u



Neta wrote:

K~ here's my mod for Easy diff by modding queue req


[EruJazz's Easy]
  1. Uncheck WideScreen support
  2. 00:42:176 (4) - how about 176, 324? respaced
  3. 02:15:605 (3) - how about this one?mm.. nope
  4. 03:02:748 (1,2) - little overlapped better fix this done
Nice Job! Thx ^^

-----------------------

Here updated diff: http://puu.sh/7OE0L.osu
RLC

Priti wrote:

RLC's Extra
  1. Testplay Results: Replay | Score
  2. Natteke Combo Colors? They kinda ruin how the theme of the combo colors on the rest of the diffs. Try to give this a try, could fit this BG pretty well. okay
  3. I have quite an issue with the Drain, 6 works really well for HR players and makes the calm parts not as horrifying to pass, but 7 could work much better with no mod, at the moment this map feels overly forgiving with the drain and there were many times in my replay where I deserved to die. I'd prefer HP7, But it's your choice. I tend to like 6 for the HR reason you mentioned... but we'll see, i might change it later if 7 seems too forgiving
  4. 00:00:690 (1) - 00:11:662 (3) - 00:22:633 (7) - 00:33:604 (2) - 01:07:891 (1) - 01:13:376 (3) - 01:18:862 (3) - 01:29:833 (1) - 01:49:033 (1) - 01:51:776 (1) - 02:02:748 (1) - 02:13:719 (1) - 02:19:205 (1) - 02:22:033 (1) - 03:30:519 (1) - 03:41:491 (1) - 04:00:348 (1) - 04:03:433 (1) - 04:08:576 (1) - 04:09:948 (6) - 04:14:405 (1) - 04:19:548 (8) - 04:23:662 (8) - 04:25:376 (1) - 04:30:519 (3) - 04:31:891 (1) - 04:33:262 (3) - 04:55:719 (1) - All of these should be soft finishes to fit the cymbal crash in the music. I might have missed some due to it being a long song, if you decide to apply them, check by yourself if none are left empty. ah yes, i completely didn't notice those. i added most of them, except where i felt the existing hitsounds served the purpose better
  5. 01:16:805 (1,2,3,4) - I'd say reduce spacing and SV, they feel a bit too spaced and long at the moment. It's effectively the same spacing as the 1/4 stream before it. I know, it's a little mean and anti-mash, but that's what I want
  6. 01:36:691 (1,2,3) - This is extremely hard to read as 1/3 due to the increased SV, I think it would work better if you wouldn't have the SV higher so you could actually notice a difference in the slider length from before. yeah i've noticed that too, fixed
  7. 01:40:119 (1,2,3,4) - Volume is a bit too low which makes this not really responsive and confusing, I don't think audio this low is rankable. as far as rankability goes, it is rankable. The cresc. there atm matches the music well imo, and i don't think it's too confusing since it's just 1/4 streaming anyway
  8. 02:08:233 (1,2) - This is a bit throwing off since the main beat is 1/3 in here, I understand you were following the drums, but the wobbles are much more audible and leading which will be more obvious to the player. I don't think so; I think the drums are way more obvious
  9. 02:40:805 (1,1) - These two look a bit sloppy and dull compared to the rest of the sliders in sections like this, just a personal preference, but I'd prefer a more curvy curve like 02:46:633 (2) sure
  10. 02:54:519 (3,1) - Overlap of 3's tail and 1's body is imperfect, Not all that critical, but fixing it would be for the best and make for nicer and cleaner visuals. fixed
  11. 03:46:291 (1,2,3,4,5,6) - 03:48:119 (1,2,3) - 03:48:805 (5,6,7) - 03:49:491 (1,2,3) - I don't know why, but these 1/3 stacks feel really unnatural and strange to play, which is odd for me since I'm an addict of 1/3 rhythms. I'll look into this some more
  12. 04:37:462 (2) - I'd rather have the stacks without this note, I don't know why, but it just feels more natural without it and sounds better (If you agree, apply it to the rest of the streams that are like this in the section) I think 5 notes fits the song better, and is less convoluted

Jenny wrote:

You know what I'm gonna say about things like those :[
and you probably know what I'm gonna say in response :)

DakeDekaane wrote:

[RLC's Extra]
01:19:205 (4,5,6) - This is me ranting here too, parts like this would play better as a 1/2 slider + 2 circles in 1/4. the 3/4 slider makes 01:19:548 (5) - stand out much more
lol no one noticed that i forgot to put things in 02:48:005 - /runs (fixed now) http://puu.sh/7NIfW.zip
Damnae
SB finished! pm me in game when you want it.
that only took a month \:D/
ErunamoJAZZ
*¬*
Zexous

Damnae wrote:

SB finished! pm me in game when you want it.
that only took a month \:D/
T H E - T I M E - H A S - C O M E
Topic Starter
jonathanlfj
UPDATED SB HOLY MOTHER OF GOD WHAT IS THIS SORCERY
Natteke desu
omgthissbsoawesome
Kyubey
Thank you Damnae,you making me come. Again.
Nemis
aaaaa damnae :3 awesome sb
onotoleonide

onotoleonide wrote:

babies

onotoleonide wrote:

babies

onotoleonide wrote:

babies

onotoleonide wrote:

babies

onotoleonide wrote:

babies
  _           _     _           
| | | | (_)
| |__ __ _| |__ _ ___ ___
| '_ \ / _` | '_ \| |/ _ \/ __|
| |_) | (_| | |_) | | __/\__ \
|_.__/ \__,_|_.__/|_|\___||___/

Loctav
this SB

I came
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