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Koiwai Kotori, Murakawa Rie, Sakura Ayane & Asumi Kana - Non

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Topic Starter
Spectator
This beatmap was submitted using in-game submission on 2014년 2월 3일 월요일 at 오후 8:34:23

Artist: Koiwai Kotori, Murakawa Rie, Sakura Ayane & Asumi Kana
Title: Non Non Biyori (TV Ver.)
Source: のんのんびより
Tags: ending miyauchi renge ichijou hotaru koshigaya komari koshigaya natsumi
BPM: 147
Filesize: 2670kb
Play Time: 01:28
Difficulties Available:
  1. Cup (4 stars, 132 notes)
  2. Platter (4.76 stars, 206 notes)
  3. Rain (4.98 stars, 222 notes)
  4. Salad (4.48 stars, 157 notes)
Download: Koiwai Kotori, Murakawa Rie, Sakura Ayane & Asumi Kana - Non Non Biyori (TV Ver.)
Information: Scores/Beatmap Listing
---------------

Koiwai Kotori, Murakawa Rie, Sakura Ayane & Asumi Kana - Non Non Biyori (TV Ver.)

Cup : 100%
Salad : 100%
Platter : 100%
Rain : 100%
Len
gogo
CLSW
[General]
프리뷰 포인트 지정해주세요. Tags에 캐릭터 이름은 풀네임으로.

[Cup]
- 첫 스피너 시작지점을 다른 난이도들하고 같은 지점에 배치해주세요.
- https://osu.ppy.sh/ss/1295878 00:26:156 (1) - 여기다 1/3박 노트 2개 넣어주시고요. 어떻게 넣을지는 자유.
- 01:07:924 (2,3) - 간격이 너무 넓네요.. 대시키 없이도 무난하게 받아져야하는데 거의 안받아짐
- 01:25:475 (1) - 스피너 여기서부터 시작하는걸로 해주시고요. Platter는 여기서부터 시작하던데..

[Salad]
- 00:25:475 (2,3) - Salad 난이도에서 하이퍼대시 사용은 절대 금지입니다. 하이퍼대시 없애주시고요.
- 01:07:108 (3,4) - 점프가 좀 많이 심한듯.. 3번 노트를 중앙선에 가깝게 배치해서 점프거리 줄여보시는걸 추천
- 01:15:271 (4) - 하이퍼대시
- 01:25:748 (1) - 스피너 수정.

[Platter]
- 00:18:537 (1,2) - 둘 사이에 조그만 점프하나 넣어보시는게
- 00:25:748 (5,6,1) - 하이퍼대시를 쓰기보다는 평범한 점프배치가 제눈엔 더 괜찮아보여요. https://osu.ppy.sh/ss/1295896 참고
- 00:46:292 (1,2) - https://osu.ppy.sh/ss/1295899 고조되는 분위기이고 이 다음이 비슷한 배치로 하이퍼대시가 붙어있으니까 적당한 거리의 점프를 넣어주시는게 좋을듯.

[Rain]
- 00:26:156 (6,1) - 여기다 점프 넣는게 더 재밌겠네요.
- 01:11:598 (4,5) - 이건 좀 심한듯;;; 점프 간격을 조금 줄여주세요.
- 전체적으로 Rain이라기보단 거의 overdose급이네요. 제가 할말은 아니지만
shiori_old2
mark
Topic Starter
Spectator

CLSW wrote:

[General]
프리뷰 포인트 지정해주세요. Fixed Tags에 캐릭터 이름은 풀네임으로. 찾아보겠습니다 ㅋㅋ

[Cup]
- 첫 스피너 시작지점을 다른 난이도들하고 같은 지점에 배치해주세요. Fixed
- https://osu.ppy.sh/ss/1295878 00:26:156 (1) - 여기다 1/3박 노트 2개 넣어주시고요. 어떻게 넣을지는 자유. Fixed
- 01:07:924 (2,3) - 간격이 너무 넓네요.. 대시키 없이도 무난하게 받아져야하는데 거의 안받아짐 Fixed
- 01:25:475 (1) - 스피너 여기서부터 시작하는걸로 해주시고요. Platter는 여기서부터 시작하던데.. Fixed

[Salad]
- 00:25:475 (2,3) - Salad 난이도에서 하이퍼대시 사용은 절대 금지입니다. 하이퍼대시 없애주시고요. Removed
- 01:07:108 (3,4) - 점프가 좀 많이 심한듯.. 3번 노트를 중앙선에 가깝게 배치해서 점프거리 줄여보시는걸 추천 Fixed
- 01:15:271 (4) - 하이퍼대시 Fixed
- 01:25:748 (1) - 스피너 수정. Fixed

[Platter]
- 00:18:537 (1,2) - 둘 사이에 조그만 점프하나 넣어보시는게 Fixed
- 00:25:748 (5,6,1) - 하이퍼대시를 쓰기보다는 평범한 점프배치가 제눈엔 더 괜찮아보여요. https://osu.ppy.sh/ss/1295896 참고 ㅈㅅ
- 00:46:292 (1,2) - https://osu.ppy.sh/ss/1295899 고조되는 분위기이고 이 다음이 비슷한 배치로 하이퍼대시가 붙어있으니까 적당한 거리의 점프를 넣어주시는게 좋을듯.

[Rain]
- 00:26:156 (6,1) - 여기다 점프 넣는게 더 재밌겠네요. 유지하는게 좋을듯..
- 01:11:598 (4,5) - 이건 좀 심한듯;;; 점프 간격을 조금 줄여주세요. Fixed
- 전체적으로 Rain이라기보단 거의 overdose급이네요. 제가 할말은 아니지만

감사합니다 ㅎ
shiori_old2
I do not find big problems
Here are only suggestions
[General]
AiMod: A preview point for this map is not set

[Rain]
00:02:074 (1) - // also here NC

00:06:972 (1) - // maybe complex

01:01:666 (3) - // many possible versions

But I don't think this is beautiful

This seems like the rhythm. You can combine 2 and 3 as a slider:

And you can make a jump from 1 to 2
01:03:707 (4) - // maybe too simple...

Also, you can combine 4 and 5 as a slider
01:10:373 (4) - // 2 possible versions


Ah, this is crazy
01:16:904 (4) - //

01:24:931 (1,1) - try increase hardness. distance 3.32x, and make a far jump without red fruit

[Platter]
00:38:809 (5,6,7,8,9,10,11) - How about NOT using a stright line?

one possible version
01:24:931 (1,1) - try increase hardness. distance 4.29x, and make a far jump without red fruit

[Salad]
Oh, it is too hard for me xD
01:07:108 (3,4) - far jump without red fruit is harder than red fruit. I think it can be farther. But you can keep your idea
distance 4.67x is the biggest without red fruit

[Cup]
Anyway, I can SS it without dash xD

Nice map. Ganbatte!
Topic Starter
Spectator

Akai Kyoko wrote:

I do not find big problems
Here are only suggestions
[General]
AiMod: A preview point for this map is not set

[Rain]
00:02:074 (1) - // also here NC already NCed o.o

00:06:972 (1) - // maybe complex fixed

01:01:666 (3) - // many possible versions but i think it's ok

But I don't think this is beautiful

This seems like the rhythm. You can combine 2 and 3 as a slider:

And you can make a jump from 1 to 2
01:03:707 (4) - // maybe too simple... nope it's ok

Also, you can combine 4 and 5 as a slider
01:10:373 (4) - // 2 possible versions


Ah, this is crazy
01:16:904 (4) - // sorry

01:24:931 (1,1) - try increase hardness. distance 3.32x, and make a far jump without red fruit nope.. sorry

[Platter]
00:38:809 (5,6,7,8,9,10,11) - How about NOT using a stright line? fixed

one possible version
01:24:931 (1,1) - try increase hardness. distance 4.29x, and make a far jump without red fruit sorry

[Salad]
Oh, it is too hard for me xD
01:07:108 (3,4) - far jump without red fruit is harder than red fruit. I think it can be farther. But you can keep your idea
distance 4.67x is the biggest without red fruit sorry, but it's salad

[Cup]
Anyway, I can SS it without dash xD that's great xD




Nice map. Ganbatte!

Thank you! :)
ursa
Mod time :)

General : You Should change the BG into 1024x768

Rain

Opinion : I like your slider pattern ,especialy the 1/3 jump , but for my some opinion i think there are some jump that better if you use hyperdash instead of long jump , because it's hard & make the jump flow bad

00:14:319 (3,4,5,1) - for this part i think you should make it more flexible by adding hyperdash on this part 00:14:863 (5,1) or like this

00:18:537 (1,2) - rotate the slider like this

00:29:965 (1,2) -make the slide into like this

00:31:190 (5) - make it a bit near with 00:31:054 (4) -

00:31:598 (7) - make it a bit near with 00:31:462 (6) -

00:35:271 (2) - x = 176

00:44:659 (9) - i think you should add beat here (the suitable coordinat for the circle is x = 0)

00:44:931 (1) - move it into x = 136

00:45:884 (4) - move it into x = 308 ( because it looks better if this 00:45:475 (3,4) - has hyperdash)

01:02:210 (4) - move it into x = 192 (make it hyperdash)

01:06:292 (2) - move it into x = 184 (make it into hyperdash)

01:13:639 (6) - move it into x = 104 (make it into hyperdash)

01:18:129 (3,4) - nah , make it same as your repeat slider pattern before ;w; this


Platter


00:17:720 (2) - add beat here ( with the coordinate x = 328)

00:19:353 (2,3,1) - make it more simple like this

00:25:475 (4) - for this one , if you want to keep the hyperdash , move it into x = 424, if not , move it into x = 304

00:25:475 (4) - ctrl + g this part

00:33:911 (3) - move this into x = 324

00:38:809 (5,6,7,8,9,10,11) - i think you improved more like using repeated slider on the rain diff, instead normal stream (or like this one 01:18:129 (3,4) )

00:41:802 (4) - move it a little bit into right ( x = 152)

00:45:475 (3) - ctrl + g this

00:59:217 (6) - move it into same as 00:58:945 (4) - position

01:09:557 (2) - move it into x = 96


Salad

00:16:087 (2) - move into x = 252

00:16:495 (3) - move X = 100

01:02:618 (1) - move into into x = 336

01:06:564 (2,3,4) - make it like this for more easier like this

01:24:523 (1) - nah , better to change it into normal circle instead for slider like your higher diff


Cup

Note : Only A small rebalancing the jump , because it's kinda hard in Cup Diff

00:54:863 (2) - move into coordinate X = 208
00:55:680 (4) - move into coordinate X = 312
00:56:904 (2) - move into coordinate X = 120
01:24:523 (2) - make it into normal circle ;w;

Good luck Spec /o/
Topic Starter
Spectator

ursa wrote:

Mod time :)

General : You Should change the BG into 1024x768 ok I'll fix it soon

Rain

Opinion : I like your slider pattern ,especialy the 1/3 jump , but for my some opinion i think there are some jump that better if you use hyperdash instead of long jump , because it's hard & make the jump flow bad

00:14:319 (3,4,5,1) - for this part i think you should make it more flexible by atting hyperdash on this part 00:14:863 (5,1) or like this http://puu.sh/6IgUt.jpg fixed like http://puu.sh/6IgUt.jpg

00:18:537 (1,2) - rotate the slider like this http://puu.sh/6Ih9A.jpg fixed

00:29:965 (1,2) -make the slide into like this http://puu.sh/6IhOg.jpg great, fixed

00:31:190 (5) - make it a bit near with 00:31:054 (4) - That's a keen point

00:31:598 (7) - make it a bit near with 00:31:462 (6) - ^

00:35:271 (2) - x = 176 fixed

00:44:659 (9) - i think you should add beat here (the suitable coordinat for the circle is x = 0) nope, sorry

00:44:931 (1) - move it into x = 136 fixed

00:45:884 (4) - move it into x = 308 ( because it looks better if this 00:45:475 (3,4) - has hyperdash) sry

01:02:210 (4) - move it into x = 192 (make it hyperdash) i think now is ok

01:06:292 (2) - move it into x = 184 (make it into hyperdash) fixed

01:13:639 (6) - move it into x = 104 (make it into hyperdash) sorry

01:18:129 (3,4) - nah , make it same as your repeat slider pattern before ;w; http://puu.sh/6ImbT.jpg there's no need to repeat it again ...


Platter

00:17:720 (2) - add beat here ( with the coordinate x = 328) i added a reverse slider :3

00:19:353 (2,3,1) - make it more simple like this http://puu.sh/6ImPE.jpg fixed

00:25:475 (4) - for this one , if you want to keep the hyperdash , move it into x = 424, if not , move it into x = 304 sry

00:25:475 (4) - ctrl + g this part nope

00:33:911 (3) - move this into x = 324 i moved it into x = 268

00:38:809 (5,6,7,8,9,10,11) - i think you improved more like using repeated slider on the rain diff, instead normal stream (or like this one 01:18:129 (3,4) ) I want to preserve it

00:41:802 (4) - move it a little bit into right ( x = 152) fixed

00:45:475 (3) - ctrl + g this fixed

00:59:217 (6) - move it into same as 00:58:945 (4) - position Sry

01:09:557 (2) - move it into x = 96 fixed


Salad

00:16:087 (2) - move into x = 252 fixed

00:16:495 (3) - move X = 100 fixed

01:02:618 (1) - move into into x = 336 fixed

01:06:564 (2,3,4) - make it like this for more easier http://puu.sh/6Inw4.jpg fixed

01:24:523 (1) - nah , better to change it into normal circle instead for slider ( also it looks same like the other rest diff too 8) ) fixed


Cup

00:54:863 (2) - X = 208
00:55:680 (4) - X = 312
00:56:904 (2) - X = 120
01:24:523 (2) - make it into normal circle ;w; all fixed :p

Good luck Spec /o/

Thank you :)
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