DM Ashura - Seven [Osu|Taiko|OsuMania]

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fanzhen0019
dudupadududupadu du du du
Topic Starter
Low
all done.
Momoka
Hi mod from modding Q

[General]
I don't understand your KIAI time
Um, better diff spread? 1star->4star

[Hard]
TBH I think it's a bit too hard (spacing)
00:18:865 (4,5) - reduce distance a bit? seems hard for hard diff
00:21:865 (4,5) - ^
00:31:508 (5,6) - ^
00:36:008 (1,2) - ^
00:47:793 (1) - maybe triple?
01:00:650 (2,3) - big jump

[Extra]
00:00:008 (1,2,3,4,5,6,7,8,9,10,11,12,13) - NC ?
00:32:793 (12,13,1) - This looks really hard to play
00:47:793 (7,8,1) - ^

[AngelHoney's Insane]
AR+1 ?
The long streams looked a bit lame, but I guess it's ok.
01:37:293 (5,1) - reduce distance a bit?

[RLC's Another]
AR+1?

lol map too pro I cant mod..
Topic Starter
Low

No Dap wrote:

Hi mod from modding Q

[General]
I don't understand your KIAI time it's different in guest diffs which is allowed
Um, better diff spread? 1star->4star fine to me

[Hard]
TBH I think it's a bit too hard (spacing)
00:18:865 (4,5) - reduce distance a bit? seems hard for hard diff no, it's a jump
00:21:865 (4,5) - ^
00:31:508 (5,6) - ^
00:36:008 (1,2) - ^
00:47:793 (1) - maybe triple? want this diff to be stream free
01:00:650 (2,3) - big jump it's fine

[Extra]
00:00:008 (1,2,3,4,5,6,7,8,9,10,11,12,13) - NC ? no since it all sounds the same, adding a NC would be silly to me
00:32:793 (12,13,1) - This looks really hard to play i'll change if more people complain
00:47:793 (7,8,1) - ^ ^
thx
pkk
From my modding queue~
[General]
Nice song~
Consider finding a better background. The colours in this one are kind of...dull/flat and don't stand out that much.
[Easy]
00:12:865 (2) - not a big deal but this isn't properly spaced, it looks like you've spaced everything before this with grid snap on, so you should do the same with this.

00:51:008 (3) - this might look better if you put it on the same level as the end of (2)

01:36:008 (1,2) - the shape formed by the two sliders doesn't look very pretty :? consider changing the shape of at least one of them. Here is a suggestion:
[Normal]
00:03:008 (1) - maybe it's just me, but the drop from the end of (4) to the start of (1) is a bit too much, perhaps you should move (1) slightly counter clockwise

00:19:293 (2,3) - , 01:22:293 (3,4) - sections like this might feel weird to play for a normal difficulty, I think it will feel and look better if you just stack them.
In the normal difficulty, parts like this are stacked (if you look at 00:55:293 (1,2) - in normal). If you don't end up stacking them, then I suggest at least stacking parts like these where it's a straight line 00:29:793 (5,1) - , or making the straight slider a curved one so the flow isn't weird.
00:34:293 (2,3) - is also an example of how you should place the hit circle before the slider if you don't stack them~

00:24:436 (1,2) - the flow from (1) into (2) feels weird right now, you should adjust (2) so that when you play from (1) into (2), it feels like a nice curved line. This is what I mean:

00:24:865 (2,4) - make sure these don't overlap to give it a neater look

00:46:293 (3,1) - same thing here, even though (1) comes a lot later, you should still avoid overlap to make it look neat~

01:03:436 (1) - I suggest moving this up a bit for better flow and to make it look better. Here is a before and after picture.

01:10:293 (2) - for same reasons as above, I suggest moving this up a bit. This is what I mean

01:13:936 (4,5) - line (5) up properly like this:

01:37:293 (2,3,4) - this part feels off, try changing the rhythm like this to have a better flow (at least try it out):
[Hard]
Make sure you make the large jumps consistent. If it's supposed to be a big jump, don't have one going from one end of the screen to the other while you have one that's only half the length.

00:11:365 (5,1) - the distance between these notes is noticeably larger than the distance between 00:12:865 (3,4) - . Stick to distance snap for these parts.

00:21:865 (4,5) - this is a huge jump, I think it is too big for a hard difficulty, especially for mouse users. Consider making the jump smaller. I think the jump distance at 00:24:865 (4,5) - is ok, maybe make all the big jumps the same as this? Make sure you look over all the jumps like this, like at 00:36:008 (1,2) -

00:48:650 (2) - not very important, but I think this shape is a bit boring. I would prefer something more fun like a wavy slider, but that's just me.
[EXTRA]
00:03:008 (1) - start a NC(new combo) here, doesn't look nice when you have a lot of circles and the combo numbers goes into the double digits. NC also matches the beat~

00:19:508 (11) - NC here to indicate new part in music and to avoid the mess that double digit combos create. Also have NC at:
00:22:508 (9) - 01:07:508 (11) - 00:25:508 (11) - 00:28:508 (10) - 01:10:508 (13) - 01:13:508 (12) - 01:16:508 (10) -

00:40:508 (1,2,3,4,5,6,7) - this is barely playable, perhaps you should decrease the jump distance between each slider?

01:22:508 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - this isn't very pretty, partially due to the spacing inconsistencies in the streams.
[AngelHoney's Insane]
00:40:508 (1) - for parts like these where you have a repeating slider then a note right after, consider extending the repeat slider by one repeat. This is because it gives the player less time to move from the slider to the next note, which will emphasize the piano note by making the transition more sudden~~~
[RLC's Another]
00:49:936 (3,3) - avoid slider overlap with circle to make it look neater

01:22:508 (1,3) - soft-hitclap5.wav:this clap hitsound does not fit the music. Same thing over here 01:34:508 (1) - . I think this is because the hitsound plays a 'D' while the music plays a 'G' note. Consider changing the pitch to a G.
Same thing at 01:40:508 (1) - , 01:41:365 (1) -

Have fun mapping~!!! :)
Topic Starter
Low

pkmnyab wrote:

From my modding queue~
[General]
Nice song~
Consider finding a better background. The colours in this one are kind of...dull/flat and don't stand out that much. it's fine..
[Easy]
00:12:865 (2) - not a big deal but this isn't properly spaced, it looks like you've spaced everything before this with grid snap on, so you should do the same with this. this is a useless suggestion

00:51:008 (3) - this might look better if you put it on the same level as the end of (2) i want to keep it as is

01:36:008 (1,2) - the shape formed by the two sliders doesn't look very pretty :? consider changing the shape of at least one of them. Here is a suggestion: [pic] no offense but your suggestion looks really ugly.. i'm gonna keep mine

[notice][Normal]
00:03:008 (1) - maybe it's just me, but the drop from the end of (4) to the start of (1) is a bit too much, perhaps you should move (1) slightly counter clockwise no

00:19:293 (2,3) - , 01:22:293 (3,4) - sections like this might feel weird to play for a normal difficulty, I think it will feel and look better if you just stack them.
In the normal difficulty, parts like this are stacked (if you look at 00:55:293 (1,2) - in normal). If you don't end up stacking them, then I suggest at least stacking parts like these where it's a straight line 00:29:793 (5,1) - , or making the straight slider a curved one so the flow isn't weird. [pic] 00:34:293 (2,3) - is also an example of how you should place the hit circle before the slider if you don't stack them~ doing any of this makes no sense to me. they all follow the DS so it's fine... i dont see how its weird to play

00:24:436 (1,2) - the flow from (1) into (2) feels weird right now, you should adjust (2) so that when you play from (1) into (2), it feels like a nice curved line. This is what I mean: [pic] done

00:24:865 (2,4) - make sure these don't overlap to give it a neater look this is not visible while playing.

00:46:293 (3,1) - same thing here, even though (1) comes a lot later, you should still avoid overlap to make it look neat~ useless suggestion

01:03:436 (1) - I suggest moving this up a bit for better flow and to make it look better. Here is a before and after picture.
no

01:10:293 (2) - for same reasons as above, I suggest moving this up a bit. This is what I mean
no

01:13:936 (4,5) - line (5) up properly like this:
why do you keep making suggestions like this? these are totally un-noticeable to most people..

01:37:293 (2,3,4) - this part feels off, try changing the rhythm like this to have a better flow (at least try it out):
i like mine better

[Hard]
Make sure you make the large jumps consistent. If it's supposed to be a big jump, don't have one going from one end of the screen to the other while you have one that's only half the length. you're over-analyzing too far. a person playing would not notice the small distance changes in the jump

00:11:365 (5,1) - the distance between these notes is noticeably larger than the distance between 00:12:865 (3,4) - . Stick to distance snap for these parts. no it isn't

00:21:865 (4,5) - this is a huge jump, I think it is too big for a hard difficulty, especially for mouse users. Consider making the jump smaller. I think the jump distance at 00:24:865 (4,5) - is ok, maybe make all the big jumps the same as this? Make sure you look over all the jumps like this, like at 00:36:008 (1,2) - it is almost exactly the same as all the other jumps

00:48:650 (2) - not very important, but I think this shape is a bit boring. I would prefer something more fun like a wavy slider, but that's just me. changed in another way
[EXTRA]
00:03:008 (1) - start a NC(new combo) here, doesn't look nice when you have a lot of circles and the combo numbers goes into the double digits. NC also matches the beat~ i want to keep them all the same combo because it's one continous section in the music with really no musical changes

00:19:508 (11) - NC here to indicate new part in music and to avoid the mess that double digit combos create. Also have NC at:
00:22:508 (9) - 01:07:508 (11) - 00:25:508 (11) - 00:28:508 (10) - 01:10:508 (13) - 01:13:508 (12) - 01:16:508 (10) - no? this is a normal NC pattern. who cares if it goes into double digits..

00:40:508 (1,2,3,4,5,6,7) - this is barely playable, perhaps you should decrease the jump distance between each slider?

01:22:508 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - this isn't very pretty, partially due to the spacing inconsistencies in the streams. it is perfectly playable, you just aren't good enough to pass this extra diff reasonably. i'll change it if someone else mentions it due to the inconsistency in spacing though
[ Scarlet Red ]
Nice Map!
Neta
Hi~ From my Modding Queue

My modding is ALL suggestion You can ignore it


[Before modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/70ysh.jpg ---> http://puu.sh/70ytv.jpg )
    This will help you making your map's quality higher



[General]
  1. I think it needs more Kiai time



[Easy]

  • NICE MAP i can just give you a little suggestion

  1. 01:21:865 (1) - How about Change this note to slider? like this http://puu.sh/70yIT.jpg



[Normal]
  1. 00:43:293 - Better put some note here
  2. 00:55:293 - ^



[Hard]
  1. SV is little fast i think
  2. 01:27:008 (1,2,3,4) - This spacing is not good for hard diff



[EXTRA]
  1. WOW... looks very hard
  2. 00:32:793 (12,13,1) - This pattern is not good how about change to 3notes stream nor just space on same location
  3. 00:47:793 (7,8,1) - ^



[AngelHoney's Insane]
  1. you used 1/8? :p
  2. Can't find what's wrong



[RLC's Another]
  1. 01:19:508 (1,2,3,4) - hard to read better change pattern





Sorry for my poor mod

TEST play~
https://osu.ppy.sh/ss/1345456
sjoy
let me try.
[Easy]
00:01:508 (2) - why start on red tick? I prefer start on 00:01:293
all the sliders which start on red tick makes me unfit :o
[Normal]
00:43:293 add a note for downbeat
00:55:293 ^
01:06:436 ^
00:59:793 add a note the same as 01:35:793 (5) -
[Hard]
00:36:650 (2) - imo the spacing is so far in the hard diff
00:47:793 (1) - I prefer change into triplets
00:51:222 add a note to follow the piano
00:59:793 the same as 00:47:793 (1)
01:01:293 (3) - the same as 00:36:650 (2)
01:04:508 add a note and spinner start on 01:04:615 seems better?
01:30:008 (1) - ctrl+g?
01:35:365 (7) - how about this http://puu.sh/70AcL.jpg
[EXTRA]
00:16:508 (15) - I prefer move to 500,279 for the same spacing and 00:18:008 (1,2,3,4,5,6,7) - move to 289,204
00:22:829 (10) - move to 206,194?better flow for me
00:32:793 (12,13,1) - too hard... I prefer 00:32:900 (13) - move to 214,99
00:39:865 (1) - it's very hard to hit :o
00:40:722 (2) - it's a 1/8 rhythm.I think the spacing is a bit far ..how about 2.00 spacing ?
really hard :o
[AngelHoney's Insane]
00:43:975 这段音效不调成 SOFT 么?
01:25:508 (1) - 这里红线起的折返感觉略奇怪
01:38:579 加一个 NOTE?
[RLC's Another]
00:10:936 (3) - ctrl+g?
00:13:936 (3) - intentional?
01:02:793 (6) - too far ..how about 313,224?
01:23:365 (3) - move to 269,292? it's better for me
I hope it can help you
Reisen Udongein
Hello!

[RLC's Another]
00:40:508 (1) - how about constantly raising the volume? (like, 20% to 40%?)

[EXTRA]
00:16:508 (15) - NC?
00:46:936 (5) - ctrl+g?
00:48:008 (1) - i know you want to emphasize this, but in my opinion constant distance is better
01:07:508 (11,13,12,10) - NC here since the combo is too long and new beat starts there

[Hard]
00:46:722 - ~ 00:47:579 - not used green line
00:47:793 (1) - better change this to return slider?
00:58:722 - ~ 00:59:793 - not used green line

[Normal]
00:46:722 - ~ 00:47:579 - same issue on hard diff
00:58:722 - ~ 00:59:793 - ^
01:02:579 (3) - these green lines are no use on this diff?

[Easy]
00:05:686 - ~ 00:05:900 - not used green lines
00:46:722 - ~ 00:47:579 - ^
01:01:722 (2) - same issue on normal diff

generally good mapset, good luck!
GugUCorn
from your m4m queue,
[General]

  1. try this hitsound on my map. Soft-hitclap.wav http://osu.ppy.sh/s/124033
    adjust on sound like "gung!" For example, 00:48:008,00:50:793 and so on.
  2. don't check "widescreen support" on Easy,Normal,Muzu,Oni,Hard,RLC's Insane.


[Easy]

  1. 00:04:508 (2) - how about adding 1/2 slider?
  2. 00:12:865 (2) - decrease this slider to 00:14:793
  3. 00:15:436 (1) - and start on 00:15:008
  4. 00:44:365 (2) - add finish on end of slider
  5. 00:48:008 (1) - add finish on head of slider
  6. 00:51:008 (3,1) - Spinner start on 00:52:722. and recommend this pattern.

[Normal]

  1. 00:43:293 - How about add note? i feel like vacant.
  2. 00:52:936 - this timing point does not need to add. please remove!
  3. 00:57:008 (1) - add finish on head of slider
  4. 01:02:793, 01:02:900 - really need those timming point? i think they are not neet to.
  5. 01:02:579 (3,1) - swap NC?


[Hard]

  1. 00:16:508 (6) - move to (140,188). try to make perfectable triangle
  2. 00:45:008 (4) - finish and whistle
  3. is it really need? :?
  4. 01:04:508 (1) - after add one circle, start spinner.


[ExTRA]

  1. 00:19:508 (11) - NC
  2. 00:24:865 (8) - ^
  3. 00:28:508 (10) - ^


without NC mod, i can't find problems.. :?

[angelhoney's Insane]

  1. 00:51:008 (3) - add clap


good clap hitsound!

[RLC's Insane]

  1. 00:35:579 (9) - whistle


NICE!!

really good map! i hope this map make rank soon! ;)
GOod LUck! :D
Tari
blabla bla boop bloop UFO found

[Easy]

  1. 00:25:936 (2) - Not an issue but I just found it better if you didn't put it this a little above of 2, I find it better if you align them perfectly like this : http://puu.sh/70A9y.jpg and readjust the next note accordingly
  2. 00:45:865 (1) - Owo, it just feels a little awkward to have such a long break after this slider, I think it would be better if the slider start was changed a note and a slider could be added at the end of this slider, like this : http://puu.sh/70Ag0.jpg would fit better to be honest.
  3. 00:57:865 (1) - ^ same as above, if you decide to do the above I recommend doing the same here http://puu.sh/70AlU.jpg
  4. 01:04:508 (2) - http://puu.sh/70AoJ.jpg Make the slider look more sexy! here I guess by curving it more


[Normal]

  1. 00:12:008 (1) - The end should be stacked with the start of 00:09:865 (2) - , not an issue again but still makes the map look cleaner >.> like this : http://puu.sh/70AEy.jpg is great for here.
  2. 00:37:936 (4) - The slider looks nicer if you don't move the red ticks farther apart, try to put the red tick's closer like this : http://puu.sh/70AJn.jpg for a smoother slider.
  3. 00:40:508 (1) - I don't think a new combo here is necessary?
  4. 00:59:793 - A Note should be here, there a harp or whatever sound and you seem to be following them many times in the map,
  5. 01:33:008 (1) - I don't understand why this slider can't end one white tick earlier e.e , but I guess there is a reason for it (even though this part is technically the chorus) here an suggestion : http://puu.sh/70AZr.jpg if you decide to do it
  6. 00:04:508 (3) - Why is this slider slightly below slider 3? it should face directly at the direction of the end, for smoother movement, like this : http://puu.sh/70B3q.jpg you can possibly curve 3 it doesn't really matter.


[Hard]

  1. 00:22:508 (5) - Oh my, goodness OTL well this jump is fine lol (the long sliders make the jumps here really not that hard lol)
  2. 00:34:722 - Add a note? in this section and after 00:30:008 (1) - you only put 1 white tick break for each combo, and I assume your trying to follow that mapping throughout the combo?
  3. 00:47:793 (1) - Uh, use a reverse slider to cover all the beats? it's basically the same thing just my way is holding and fits the music better, like this : http://puu.sh/70BpO.jpg
  4. 01:00:650 (2) - Okay, I have to point this out but a 3.3x jump is a bit WAY too major jump for even a hard that being said I came up with something you can do : http://puu.sh/70Bvp.jpg Please consider it, (the whistles part here is suppose to be the relaxing piano part and you put such huge jumps here) oh and 00:36:650 (2) - too oops
  5. 01:09:865 (3) - This slider, I don't know why this slider is hard curved, It can be regularly curved, without that red tick being there, a regular curve here : http://puu.sh/70BUq.jpg
  6. 01:36:650 - D: WHy'd you skipped the strong whistle beat here T_T it needs to be clicked on


[Extra]

  1. 00:01:936 (6) - Split it into two combo's here by adding one at 00:01:936 (6) -
  2. 00:03:436 (5) - ^
  3. 00:05:579 (14) - Add a new combo here also, because of the high drain.
  4. 00:16:508 (15) - This seriously needs to be a combo of its own as well, because
  5. 00:56:793 (1,1) - The first slider should be a grey and the next one should be orange or red to match with your other combo effects you did (for beats like these you did something like that
  6. 01:18:318 - Omg after this part can you have some breaks for the streams the constant streaming OTL

    [AngelHoney]

    1. PRO
    2. 00:28:293 (4) - Place it farther? to the assumped place you would place when this was an slider instead, like this : http://puu.sh/70Cuj.jpg would be much more awesome
    3. 00:16:508 (1,2,3,4) - Just curious why you didn't do something at like 00:40:508 (1) - here when it can fit.


    [RLC's Another]

    1. 01:11:365 (3) - http://puu.sh/70CNC.jpg better solution to the problem I guess?
    2. 00:26:365 (7,8,9) - Why is this stream less spread apart than the previous not really a problem, but good


Good Job!
RatedNC17
Hello~ (From your queue)

Your taiko names could just be their regular names muzukashii and oni

[Low]
how about adding your clap hitsound to slider ticks to keep the rhythm going?
00:30:008 (1) - how about moving your slider end point to x:406 y:178 so it aligns with 2. the way it goes up looks weird here.
01:01:722 (2) - move your sliders end point to x:301 y:135 to blanket better with 1 if thats what you were going for
01:27:008 (4,5) - maybe remove your red slider points make them into regular points to make them into small wave sliders? they look better and flow smoothly. like this
heres the code if you want to use them
208,80,87008,6,0,B|160:80|160:80|112:96|112:96|64:96,1,140
64,240,88508,2,0,B|105:240|105:240|153:224|153:224|201:224,1,140
I couldn't find more most likely because the way you map it in terms of time placement such as on red ticks

[Normal]
00:28:936 (4) - remove the red slider point and make the slide curve or move red point more in the middle of the slider. it looks unappealing the way it is
00:37:936 (4) - again make both red points normal and move the second point to x:64 y:192 and your third point to x:126 y:241 to create again a small wae slider. the bend slider doesn't fit here imo
01:14:365 (5) - make the red point normal and make it curve more

[OniZoda]
how about changing SV to 1.60 since it is the harder taiko diff
nothing to say but...
00:04:722 - remove this note. sounds off and acts just as an extra

[Hard]
Some of your sliders could use more curve. i feel they don't curve enough that you might as well just made them tilt sliders
00:05:900 - add a note here since there is a beat right here
00:47:793 - how about adding a triple here or a small bounce slider instead to go with the beat

[EXTRA]
00:00:008 to 00:05:900 - this combo to me is way too long. maybe split it?
00:10:936 (8) - nc here to avoid long combo
00:24:865 (8) - ^ (too long)
00:40:508 to 00:41:793 - it may just that i suck but i think the spacing is too far for these type of notes. space them a little closer like 2.00 seems better
00:48:008 (1) - any reason this is spaced farther than the rest?
01:12:436 (5,6,7,8,9) - these being spaced away from the others isn't really necessary. make them the same distance?

[AngelHoney]
Nothing much found in this diff.
Really fun to play :)

[RLC's Another]
Again nothing game breaking though on the normal hitsounds make them quieter. it sort disrupts the music and sounds off. Maybe us the usual normal hitsounds and the hitsounds your using now could be used on slider ticks. Just a thought :D
I have mixed feelings about this map buts great 8-)

(didn't really find stuff in the standard guest diffs because stuff i saw was pointed out previous modders)
ts8zs
From Your M4M queue
[RLC]
00:17:150 - volume down
00:53:365 (3) - move ealier 1/2?
01:03:222 (2) - move to center of 01:02:793 (6,1) - ?
01:20:793 (5) - Copy from 01:20:365 (3) - ?
01:36:865 (7,8,9,10,11) - https://osu.ppy.sh/ss/1345510
Good Job
[AHO]
00:06:008 (1,2,3,4) - http://osu.ppy.sh/ss/1345514
00:21:436 (2) - Ctrl+G
00:36:008 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - rotate-15°?
01:40:615 (2) - del:3
[EX]
00:03:008 (1) - NC
00:16:508 (1) - NC
00:19:508 (1) - NC
00:46:508 (4,5,6) - SV change must take NC I think
00:57:008 (1) - And I think remove NC like this is better
...you need more NC,Make an non-stream up to 18 is too high for now,Take NC when you change a patten or one bar.
00:22:508 (9) - Ctrl+G
01:07:936 (12) - Ctrl+G
I couldn't believe this diff is made by one of BAT.
Hard&Normal&Easy seems well,but I won't say well done.
And if this is your real level,This mod is free for you.
[Oni]
Change diff Name is necessary,I think
00:56:793 (10) - D
01:54:007 (30) - del
[Muzu]
00:14:365 (45,46,47,48) - dkkd
00:23:579 (83,84) - kk
00:37:507 (144) - d
01:54:007 (29) - del
kiai is a mess
That's all
Atrue
Hello~
From your modding Q


[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
I don't know whether it is useful.. but .. Good luck. :)
[Easy]
General
Let me see.. I think in the first part, the drum is not really on the white tick. The sign of this mainly is 2 point. One is drum and another is clap. But I'm a bit sorry to find that you nearly abandoned clap..

Placement
00:07:936 (2) - 230,150 will make a better symmetry.
Hitsound
Make better use of the hitsound " slidertick".
00:06:008 (1) - In the 1/4 and 3/4 of the slider, clap is fit in the slidertick. So you can use custom hitsound and have control points here...
00:07:936 (2) - Similar situation here in the middle slidertick.
00:12:865 (2) - ^
A lot of sliders.. But I don't know whether you are willing to make the change. After all, it is an Easy.
[Normal]
General
Not much thing to say. Only something related to hitsound.
Beats
00:35:365 (4) - Here in middle of the slider a clap is needed and maybe a reverse slider is suitable for here.
Hitsound
Make better use of the hitsound " slidertick".
00:10:293 - Here you need a control point to add a clap on the slider tick.
01:36:436 - Here is normal hit.
NCs
[Hard]
General
Overall the map is well made. So maybe not much to say.
Placement
00:21:865 (4,5) - Really abrupt jump I think. Before the jump you haven't used a jump and suddenly here you use it. But I haven't got any good solutions. Or you can just parallel the 2 sliders but maybe overlap will happen.
[AngelHoney's Insane]
General
图不错,我没找着可以说的地方,但是我感觉在这样的bpm里面大量使用串,140应该是一个比较低的bpm了,要打串的话就得控手速,而控手速总是会有快感的折扣的。。 下面是排版上的一些钻牛角尖的建议
Beats
00:35:579 - 我觉得这里漏音了,不过需要对于梗做相对改动,加note的话记得加clap
Placement
00:01:293 (4,1) - 初见杀系列,ar偏低然后第一次听着这曲子的时候我在这里就没弄清楚这note跳在哪里,纯属吐槽
00:24:008 (1,2,3) - 我觉得不是很好看,3的位置稍微往右上一点点保持1.22间距,然后调整后续note距离,并且如果2的弧度稍微小一点然后弧度均匀一些会漂亮一些
Hitsound
00:41:579 - 好像这里有一个clap,加不加也是差不多,加了更好
00:54:436 (2) - 头上有一个clap
NCs
[RLC's Another]
General
Good map. Hard to find something to say.
Placement
00:10:079 (4,5,6) - If you are aiming for a better look you can put the circles here, but the flow of 00:09:436 (3,4,5,6,1) would be harder. For a better flow you can place the circles at around 92,205 , which will also make something looks good and promoted the flow imo.
00:39:436 (5,6) - Easy to misread here into a 1/2, because you made blanks before here and this kind of blank will make people hard to judge the time distance of the notes. And the stream is in not-smooth flow and hard to follow. So I'd prefer making a usual distance like00:39:865 (6,7) or making a better flow by bending the stream in another direction.
01:16:508 (1,2,3,4,5) - I'd prefer a bigger distance between the notes. The reason is that 01:18:008 (1) here the acceleration will be abrupt and increasing distance will give a sign of this.
01:18:436 (3,4) - Maybe ctrl+G them respectively will make a better flow and balance the distance. And the music here is "swirling" and making the change will better fit the music imo.
[EXTRA]
General
Good map but still something to say about it.
Streams in the end is well made. But I'm not sure about the distance change between streams. So I cannot give some advise there.
Placement
00:21:865 (5,6) - Here the jump+ sharp turn is really abrupt. Especially when you want to jump from 8 to 9
NCs
00:01:508 (5) - NCs like this is highly recommended. I know you want to make something but the combo is too long..
And 00:03:008 (9) 00:04:508 (13)
= =I think overall you made this kind of ncs.. So you may have your opinion but I want to say something for advise.... Just advise.
00:07:936 (6) - NC
00:11:365 (9) - ^
00:13:936 (5) - ^
00:19:508 (11) - ^
00:22:508 (9) - ^
00:24:865 (8) - ^
00:25:508 (11) - ^
00:28:508 (10) - ^
00:31:508 (9) - ^
00:45:436 (1) - I don't think here you need an NC.
00:51:008 (1,1) - ^
00:57:436 (1) - ^
That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Hinsvar
Yo; modding here!

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:06:008 (1,2) - I think it'll be easier for beginners to go along with the song's rhythm if you made them look like this instead.
  2. 00:10:508 (2) - Start this at 00:10:293? (Keep the end like how it is now.) Same reason as the suggestion above.
  3. 00:12:008 - What about making the volume 30% starting from here so there'll be a gradual increase of volume from 25% and to 35%? (Applies to all of your diffs.)
  4. 00:43:508 (1,2) - This would allow you to catch the instrument at 00:44:793 without making things too hard for the players. Maybe try it?
  5. 00:55:508 (1,2) - ^
  6. 01:00:008 (1,2) - Okay, I know I'm being way too strict here since it isn't noticeable, but making the spacing ~1.3x won't hurt, right?
  7. 01:18:008 - Why are you only using a kiai flash here? Any reason? I think it's possible to make a full kiai section until 01:42:008.
  8. 01:26:365 (3,1,2) - Oh, and the spacing here seems to be a little inconsistent, too, although it's also not so noticeable like 01:00:008 (1,2). Just thought it'd be better to say it.


>Normal
  1. 00:07:936 (4,2) - These sliders will touch each other if the Snaking Slider option isn't activated. Just a food for thought.
  2. 00:25:508 (3,4,1) - Uh, the spacing inconsistency here is noticeably annoying. Fix this, please...
  3. 00:28:936 (4,5) - There's also a small spacing issue here. Not really that important, but it'd be nice to keep with the default spacing, right?
  4. 00:34:293 (2,3) - ^
  5. 00:36:865 (2,3) - ^
  6. 00:40:508 (1) - Any reason for the NC here? It just looks out of place compared to the other combos...
  7. 01:30:008 (1) - I'd say to place this somewhere around (57,151) so it'll follow 01:29:365 (4)'s curve's direction nicely. It'll also look neater, too.
  8. 01:35:793 (5,1) - And also a little bit spacing problem here.


>Hard
  1. I think 2.00 SV is a little too high for a 140 BPM Hard diff. I'd say to use 1.60-1.80, but since it's too late, whatever.
  2. 00:03:865 (3) - Maybe try to place this at (280,52) for a better flow? Not necessary, but I think it makes playing this diff more enjoyable. It also looks tidier.
  3. 00:18:436 (3,4,5) - With a difference of spacing this high, are you sure players will be able to expect the jump between (4) and (5)? I personally think it's a little hard to read, but everything's up to you. (Applies to similar cases.)
  4. 00:31:508 (5,6) - This one's readable, but also kinda big for a Hard diff. It might be somewhat too difficult, so I recommend to reduce the spacing to 2x, at most. That'd work better.
  5. 00:36:008 (1,2) - ^
  6. 00:51:222 - Try adding a note here? The piano is pretty noticeable on this tick... It just feels weird to leave it unmapped, I think.
  7. 01:00:650 (2,3) - Same as 00:31:508 (5,6).
  8. 01:06:865 (2,3,4) - The flow feels a little forced, currently. Try making them look like this?
  9. 01:27:008 (1,2,3,4) - Same as 00:31:508 (5,6) too, yep. (Okay, just try to avoid jumps larger than 2.0x if possible, especially considering this is a 140 BPM Hard diff.)


>AngelHoney's Insane
  1. 00:16:508 - 00:17:793 - It'd be nicer to have a 1/4 stream here to follow the increasing intensity from 00:13:508 (1,2,3,4,1,2,3,4,5,6,7), but if you just wanted to emphasize those certain instruments, it's fine.


>RLC's Another
  1. 00:10:829 (2,3) - Make them look like this for a better flow? The current note placement for 00:10:508 (1,2,3), with a circle in-between two sliders at only a 1/4 beats gap with each other, makes playing the pattern a little bit uncomfortable.
  2. 00:28:508 (1,2,3) - Uh, sorry, but the music isn't strong enough to support this big jump here. It'd only feel very awkward to play. Maybe you'd like to make a triangle using these sliders at ~1.6-2.0x DS instead.


>EXTRA
  1. 00:08:043 (7) - Move this to 00:08:150 and add a circle at 00:08:365? This way, the 00:07:936 (6,7,8,9,10,11,12) pattern would be more comfortable to play.
  2. 00:32:793 (12,13,1) - It feels uncomfortable to play because you have to move your cursor quickly to the right after hitting 00:32:793 (12,13), in order to hit that (1) note. Just saying my opinions.
  3. 00:46:508 (4,5,6) - I think we'll need an NC for each slider to indicate the reduction of the velocity, since it is still kinda unexpected if you left it like how they are now.
  4. 00:47:793 (7,8,1) - Similar to 00:22:793 (12,13,1).
  5. 01:04:186 (4,1,2,1) - Don't you think the spacing here is too big, even though you've already accelerated the spacing since 01:03:008?
  6. 01:12:436 (5,9) - No NCs here to indicate that they're separated from the previous pattern?


Well, that's it. This map's pretty good overall, IMO.

Good luck on the way 8-)
Chloe
[General]


  1. 01:30:008 - why you put a sudden kiai here? it would be better if you keep to 01:42:008 -
  2. lol, there're some useless inherited lines in EZ/NM, you can choose to remove or not.
[Easy]
  1. 00:00:008 (1,2,1,2) - weird rythem imo... It isn't wrong but I just think so, a beginner should feels bad when playing it.
  2. 00:30:008 (1) - why stop using clap from here? It makes no sence.
[Normal]
  1. 00:00:008 (1,2,3,4,1,2,3) - bad placement, I suggest to use a bit more curved sliders here.
  2. 00:11:365 (4,1) - ^
  3. 00:14:793 (5) - move to 242,141 for a traingle
  4. 00:19:293 (2) - I think you use grid snap when mapping this it, but 0.72 is much low and different than 0.8, plz fix it.
  5. 00:34:508 (3) - 01:19:508 (3) - 01:22:508 (4) - 01:36:008 (1) - ^
  6. 00:55:293 (1) - add a note here?
[Hard]
  1. 00:12:865 (3) - curve a bit more plz.
  2. 00:15:650 (2) - rythem is not good imo here, it's just strange in playing , I suggested to remove this note and it'd be better imo.
  3. 00:32:365 (6) - should delay it 1/2 and delete 00:32:793 (7) - this one
  4. 01:22:079 (3) - 01:26:793 (8) - 01:28:936 (6) - remove some notes here as this plz, ryhem is tooooooooooo full here, sounds bad D:
[EXTRA]
  1. 00:32:793 (12,13,1) - I think it makes no sence... and it's also weird in playing
  2. 00:45:008 (2) - nc is not need here, players can see it very clear with ar9, same as 00:56:793 (1,1) -
  3. 00:47:793 (7,8,1) - change this pattern to 00:32:793 (12,13,1) - or a normal patten
  4. 00:50:579 (4,1) - only these two need nc imo
  5. the part begins in kiai is too extra lol I can't find any problems in it.
    Well.. I couldn't understand this mapping style, so it's hard to mod for me ;______;
[AngelHoney's Insane]
  1. 00:43:293 (1,2,3,4,5,1,2,3,4,5) - 我觉得从这里开始的whistle用的不好 不是很好听 索性可以切成softhit+softwhistle 除了像这俩一样的地方 00:44:793 (5,1) -
  2. 00:54:008 (1,2) - 节奏下的不太好 我觉得可以下成这样的 http://puu.sh/70MMR.jpg
  3. 00:59:900 (4) - 这边我觉得可以下满
    老实说我喜欢的mapper极少 而你算一位 但是我感觉你近几张图都不是很用心 包括这图;______;
[RLC's Another]
  1. 00:13:829 (2) - weird placement here, it's not bad in designing but really awkward in playing, try move to 383,214
  2. 00:21:008 (1) - from here, if you put some short break(1/2 or 1/1) among those notes, then it would be more comfortable to play, for example: 00:21:436 (2) - change to a note and the rythem& flow will be better / 00:27:222 (2) - delete it
  3. 00:30:436 (2,3) - delete those two, 00:30:436 (1) - change to a note and move it to 00:30:436 -
  4. 01:36:865 (7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7) - this part is much easier than another from 01:30:008 (1,2,3) - , I suggested to add more 1/4 stuffs for more playability.

Good luck <3.
Call me if you can't understand anything in post.
Oracle
Hi~M4M here
I'm a beginner modder. Don't bash me if my mod is poor _(:3」∠)_
General
fine.

Easy
00:06:008 (1) - end it here 00:07:293 - , will be better for beginners to read.
00:51:008 (3) - i would like to move it up for 2 grids(288,176)
Very safe diff, nothing much worth mentioning.


Edit: a long sleep \:D/ so let's get this finished.
Normal
00:09:865 (2,3) - you may want to have similar rhythm like 00:12:865 (2,3) - since this is the only clap not on the note/slider head/slider end. Highly recommended! http://puu.sh/71w65.jpg
00:41:365 (2,3) - change it to something like 00:23:365 (6,7) - ? the clap is really obvious. http://puu.sh/71wlr.jpg
00:43:293 - add a note here with whistle? would really like to have this beat mapped. And starting from red tick is not a good choice for a Normal diff.
00:55:293 - ^

Hard
00:32:150 (6) - this jump is relatively huge compare to other spacing changes you have. consider decreasing the distance?
This is well-made.

RLC
00:04:293 (4) - unstack this note and put it here? http://puu.sh/71xc4.jpg It's visually better since you didn't use stack on previous ones.
00:06:115 - the claps start from here is kind of loud. Try 30%?
00:13:936 (3) - ctrl+G? not really necessary to have 1/4 jump here.
00:28:508 (1,2,3) - this spacing is too huge even for a slider jump.... i have no problem catching them but consider similar rhythm before (00:25:508 (1,2,3,4,5,6,7,8,9) -) , you may like to decrease the spacing. there's no change in music.
00:39:865 (6,7,8,9,10) - ctrl+J and attach it to 00:39:436 (5) - ? Current one is a bit weird to play.
01:27:008 (1,2,1,2,1,2,3) - reminds me of the Pretender > >
FUN

AHO
00:24:008 - 加个note? 或者加个1/2 slider都行。前后都没空过长白而且这个音挺明显的。
00:40:508 (1) - 这个1/8有点吵,降点音量吧.我觉得30-40差不多
00:44:793 (5,1) - 重音做个跳?
01:18:008 - 搞个KIAI喷泉好不好
01:28:508 (1) - 也是吵,降点音量如何
这串让我想起Identity P4,不过比那张简单好多额 :P

Extra
00:16:508 (1) - I prefer NC here.
00:21:650 (3,4,5,6,7,8) - this is not really necessary as all your other stream are not in spacing like this until your preview point.
00:25:508 (11,15,19) - NC for spacing change.
00:27:865 (4) - ^
00:50:579 (4,1) - This jump plays bad. why not stack 00:50:793 (1) - under 00:50:579 (4) - ? just like what you did here 00:44:793 - . It's plays really good imo.
01:12:436 (5) - NC
01:12:865 (9) - ^
these are not NC nazis, they're really necessary. check the Insane diff of this map to ensure this: http://osu.ppy.sh/s/39428
01:14:258 (14,15) - stack them properly

I personally like the madness part from 01:18:008 - , good job!!
but there's a few spacing stuff bothering me,
01:23:900 (6,1) - this 1/4 jump is too huge because of the large angle change http://puu.sh/71A39.jpg , consider moving 01:24:008 (1,2,3,4,5,6,7,8,9,10,11,12,13) - a bit up.
01:32:900 (6,1) - this one as well

That's all i got here. Thank you for waiting my mod!! Have a star then \:D/
And I'm gonna keep a ticket. Thank you ><
Topic Starter
Low
updated

if you still want the mod i owe you pm me :)
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

MuzuZoda

■00:04:614 - add d

■00:56:793 (8) - change k

OniZoda

■00:04:507 (13) - change k

■00:04:618 - add k

■00:44:793 (227) - change k

■00:55:936 (7) - change d

It is a great overall 8-)

Good luck
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