OctagonCollaboration - 8 Awesome Angles of YouTube [Osu|Taik

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Project Railgun
Nice background + storyboard.

Good luck finishing the standard diff.
Mismagius
at the Cave Story part, that's not the Overworld theme :P It's the title screen/Plantation one.
69653863
At first I wasn't sure that it's the Overworld theme, as I also hear it on the main menu on Cave Story. But as I saw the tags, I think this overworld theme is the one playing in the main menu.

Ok gonna fix.
Sayaka-
Time to Octagon is from 青龍 (Seiryu) - Time to Air, not SHIKI - Air
@Leader: 02:13:876 - BPM is 152.5, my bad (move Kirby part after this)
Topic Starter
Leader
Will update once I'll have inverness' storyboard fixed.

Anyway, thanks for the feedback, I guess it will be pending before the end of the month!
Natteke desu
ohai

Hitsounds:
00:00:082 (1) - clap|slider end
00:01:748 (5) - same but head
00:03:081 (4) - clap
00:04:415 (2) - yea, again
00:04:581 (3) - softfinish|head clap|end
00:05:081 (1) - softfinish|head
00:05:415 (1) - clap|end
00:06:415 (4) - clap|head
00:06:748 (1) - softfinish|head + clap|end
00:07:748 (4) - clap
00:10:248 (1) - softfinish|head
00:10:415 (2) - ^
00:14:748 (1) - ^
00:15:248 (3) - and here
00:15:415 (4) - saem|end
00:15:915 (5) - softwhistle

Other stuff:
00:17:415 (1,2,3) - weell i'd prefer to see here jump instead of antijump but who cares
00:10:415 (2,1) - stack them better please
00:20:581 (4) - try x 121 y 145
Hitsounds:
00:32:415 (2) - normalhitnormal|head
00:33:748 (2) - same
00:35:081 (3) - ^
00:35:415 (5) - softffinish
00:36:415 (3) - normalhitnormal
00:36:748 (5) - finish
about normalhits, so if you accept it i think you know what you should do \:D/
00:51:081 (2) - try to add here finish with soft additions
00:51:081 (2) - here too
Hitsounds:
00:53:415 (1) - normalfinish please
00:56:081 (4) - drumfinish
00:56:748 (4) - normalhit
00:57:415 (1) - drumfinish|head
00:57:748 (2) - softffinish and clap
00:58:081 (5) - drumfinish|head
00:58:581 (7) - normalhitnormal
00:58:748 (1) - softfinish
01:00:081 (1) - ^
01:02:081 (1) - ^ head
01:02:748 (1) - ^
01:03:748 (5) - finish again
01:10:081 (1) -normalhitnormal
01:10:580 (4) - ^
01:10:748 (1) - normalhitnormal|end
01:11:081 (2) - softfinish|head
01:11:415 (3) - normalhitnormal
01:11:748 (5) - ^
01:12:081 (1) - softfinish|head
01:13:249 (4) - normalhitnormal
01:13:415 (1) - finish
01:13:749 (3) - normalhitnormal
01:13:915 (4) - ^
01:14:082 (5) - finish
01:14:415 (8) - again
01:14:581 (9) - normalhitnormal
01:14:748 (1) - normalfinish
01:20:081 (1) - ^
01:21:415 (1) - ^
01:22:748 (1) - ^
01:23:414 (9) - ^
01:24:415 (3) - normalfinish|head
01:24:748 (5) - softfinish on head plus normalhitnormal|end
01:25:081 (1) - normalfinish

Other stuff:
01:26:081 (5) - circle with softlfinish please
no kd for now i gonna mod other parts after little break

Almagest:
01:32:081 (1) - try soft finish here
01:34:748 (1) - normal finish
01:40:081 (1) - ^ on head


Hitsounds:
02:13:974 (2,4,6,8,10) - try normalfinishes
02:17:771 (1) - normalfinish + whistle
02:18:545 (1) - sofftfinish
02:24:739 (1) - normalffinish
02:26:287 (1) - same
02:27:836 (1) - and here
02:29:384 (1) - yaya
Hitsounds:
02:43:817 (1) - drumfinish|head
02:44:918 (1) - ^
02:46:018 (1) - ^
02:46:569 (3) - softfinish|head
02:47:120 (1) - drumfinish|head
02:48:221 (1) - softfinish|head
^so you can continue using this pattern
Hitsounds:
03:43:139 (1) - softfinish
03:43:589 (1) - same|head
03:44:220 (3) - and here
03:48:544 (1) - you should use normal whistle on slider's body
03:53:815 (5) - try softfinish
03:57:193 (1) - whistle
Hitsounds:
04:10:842 (2,4) - try drumfinishes here
after some time i'll finish mod
__________________________________________________
07:25:296 (2) - drumfinish on end
07:26:187 (3) - drumfinish
07:27:969 (2) - softfinish on head

so yeah, i can't find more
good luck
-kevincela-
ciao nabbo

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69653863
OK sprites have been fixed.

I assume that bugs in taiko collab part sb has been fixed by Leader himself, so I'm just going to put the sprites here http://puu.sh/9llTP/9e0f0493f1.zip

Also, don't forget to turn off Widescreen SB in standard diff.
Vass_Bass
whoooooosh Vass is here!

Widescreen support? no?

TIME TO OCTAGON
~Leader
00:00:082 - 00:10:748 toooo loud part, and all your first part, make ~50%
00:02:415 (7) - clap D:
Hitnormal sounds, where're you :(
00:06:081 (3,4) - http://puu.sh/9lUar/56db14c582.jpg try this for the better flow
00:16:748 (3) - softwhistle on tail
00:17:415 (1,2,3) - i though it's stream D: be careful, i think you need to stuck them
07:23:205 (4,5,1) - spacing o:
07:42:501 - add note on slider?

~RLC
00:33:415 (1,1) - sounds too loud, and make all this part ~50% volume and add some hitnormals on white ticks like in track, it's really needs it
00:52:415 - may be add some notes there? just suggestion, it feels a little bit empty
05:18:504 (3) - make it with angle like 05:18:843 (4) -
05:18:843 (4) - nc? because of different spacing

~Irre
00:53:415 (1) - hitnormal with finish pls
00:55:915 (3,4,5,1) - i think there's too big spacing for stream, maybe unstuck them with distance snap?
00:59:665 (8,9,10,1) - but there it's okay, because of long slider
01:02:582 (4,1,2) - same thing
01:15:998 (5,1) - no need to make jump there, it's slow part
01:20:081 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - no logic with normal whistles, add them in second part or remove at all
03:43:589 (1) - too high of grid

~-kevincela-
01:36:081 (1,2) - too loud ._.
01:37:081 (3) - you really need that circle? after two 1/8 sliders? pls no :(
01:41:248 (7,7) - so unperfect stuck :D
01:46:581 (7) - ^
02:55:101 (2,4) - so good part and so strange overlap, and there's no stuff like this anymore..at least 02:53:725 (1,2) - stuck them

~cheesiest
02:06:949 - why so loud there and so quiet there 02:13:876 - :(
02:06:092 (1,2) - may be add normal whistles there?
02:11:627 (3,6) - too high
02:13:974 (2,3,5,7) - hitnormal pls
02:19:707 (7,8,9,10) - bad spacing, 02:19:707 (7,8) - it seems like separate double circles, fix it pls, no reason to use that spacing
02:21:255 (7,8,9,10,1,2) - ^
02:22:610 (6,7,8) - ^
02:31:513 (4,5,6) - it looks like double circles too
03:12:166 (8) - too high
03:18:037 (7) - remove it D: there's no sound in track

~Chewin
04:09:085 (1,1) - bad overlap, make that part more interesting and readable http://puu.sh/9lXM6/3e8ca91509.jpg as example

~Blue Dragon
05:45:282 (1) - where's finish D:
05:49:304 (4,5,6) - make them like 05:46:622 (1,2,3,4) - this, it's tha same part
05:57:516 (2,4,6,8) - too high
06:34:400 (11) - ^ may be
06:37:567 (2,3,4,5,6,7) - i think noo need to make them so chaotic, i think better to place it in course
06:39:567 (9,10,11) - too high
06:43:067 (3) - hard to read

~Kyshiro
06:10:400 (4) - may be you'll place it in the middle? between sliders
06:28:734 (9) - nc
06:54:733 (1,2) - stuck with sliders 06:53:400 (1,2) - ?
06:58:733 (1) - too high

iloveit and goodluck :3
69653863
Found some bugs on storyboard scripts, bounce animation in Fully-powered Octagon got bugged. Also some polishing here and there.

For your convenience, just copy everything B)

//Storyboard Layer 3 (Foreground)
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Sprite,Foreground,Centre,"angles\sub4.png",320,390
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F,0,342911,343928,1,0
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F,0,167120,,0.99
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S,0,444405,,0.75
F,0,444405,444533,0,0.99
M,0,444405,449353,-4,420,0,420
F,0,446781,447375,0.99,0
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"angles\sub1.png",320,390
F,0,333589,,1
F,0,334267,,0
Sprite,Foreground,Centre,"angles\sub2.png",320,390
F,0,334775,,1
F,0,335453,,0
Sprite,Foreground,Centre,"angles\sub3.png",320,390
F,0,336131,,1
F,0,336809,,0
Sprite,Foreground,Centre,"angles\sub4.png",320,390
F,0,337487,,1
F,0,338165,,0
Sprite,Foreground,Centre,"angles\sub5.png",320,390
F,0,338843,,1
F,0,339521,,0
Sprite,Foreground,Centre,"angles\sub6.png",320,390
F,0,340199,,1
F,0,340877,,0
Sprite,Foreground,Centre,"angles\sub7.png",320,390
F,0,341555,,1
F,0,342233,,0
Sprite,Foreground,Centre,"angles\sub9.png",320,390
F,0,343928,344606,0,1
F,0,345282,,0
Sprite,Foreground,Centre,"angles\sub8.png",320,390
F,0,342911,343928,1,0
Sprite,Foreground,BottomLeft,"angles\titles\1BLOOM.png",0,370
S,0,82,,0.75
F,0,82,248,0.2,0.99
M,1,82,415,-360,370,-4,370
M,0,415,4081,-4,370,0,370
M,2,4081,4415,0,370,-360,370
F,0,4248,4415,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\collab parts\1BLOOM-Leader.png",0,420
S,0,248,,0.75
F,0,248,415,0.2,0.99
M,1,248,581,-360,420,-4,420
M,0,581,4081,-4,420,0,420
M,2,4081,4415,0,420,-360,420
F,0,4248,4415,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\2CAPT.png",0,370
S,0,21415,,0.75
F,0,21415,21665,0,0.99
M,0,21415,25414,-4,370,0,370
F,0,25248,25748,0.99,0
Sprite,Foreground,BottomLeft,"angles\collab parts\2CAPT-RLC.png",0,420
S,0,21581,,0.75
F,0,21581,21748,0,0.99
M,0,21581,25248,-4,420,0,420
F,0,25248,25582,0.99,0
Sprite,Foreground,BottomLeft,"angles\titles\3TIME.png",0,370
S,0,53415,,0.75
F,0,53415,53581,0.2,0.99
M,1,53415,53748,-360,370,-4,370
M,0,53748,57414,-4,370,0,370
M,2,57414,57748,0,370,-360,370
F,0,57581,57748,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\collab parts\3TIME-Irre.png",0,420
S,0,53415,,0.75
F,0,53415,53582,0.2,0.99
M,1,53415,53748,-360,420,-4,420
M,0,53748,57248,-4,420,0,420
M,2,57248,57582,0,420,-360,420
F,0,57415,57582,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\4OCTAG.png",0,370
F,0,86748,,0.99
S,0,86748,,0.75
M,0,86748,92081,-4,370,0,370
F,0,92081,,0
Sprite,Foreground,BottomLeft,"angles\collab parts\4OCTAG-kevin.png",0,420
F,0,86748,,0.99
S,0,86748,,0.75
M,0,86748,92081,-4,420,0,420
F,0,92081,,0
Sprite,Foreground,BottomLeft,"angles\titles\XXwhiteover.png",0,370
S,0,86748,,0.75
F,0,86748,87415,0.99,0
M,0,86748,92081,-4,370,0,370
F,0,92081,92581,0.99,0
Sprite,Foreground,BottomLeft,"angles\collab parts\XXwhiteover.png",0,420
S,0,86748,,0.75
F,0,86748,87415,0.99,0
M,0,86748,92081,-4,420,0,420
F,0,92081,92581,0.99,0
Sprite,Foreground,BottomLeft,"angles\titles\5MASK-old.png",0,370
S,0,126092,,0.75
F,0,126092,126949,0,0.99
M,0,126092,133876,-4,370,0,370
F,0,133876,,0
Sprite,Foreground,BottomLeft,"angles\collab parts\5MASK-cheesiest-old.png",0,420
S,0,126092,,0.75
F,0,126092,126949,0,0.99
M,0,126092,133876,-4,420,0,420
F,0,133876,,0
Sprite,Foreground,BottomLeft,"angles\titles\5MASK.png",0,370
F,0,133876,,0.99
S,0,133876,,0.75
F,0,134576,,0
Sprite,Foreground,BottomLeft,"angles\collab parts\5MASK-cheesiest.png",0,420
F,0,133876,,0.99
S,0,133876,,0.75
F,0,134576,,0
Sprite,Foreground,BottomLeft,"angles\titles\5MASK-invert.png",0,370
M,0,134576,,0,370
F,0,134576,,0.99
S,0,134576,,0.75
F,0,135076,,0.5
S,0,135076,,1.166
M,0,135176,,0,419
F,0,135176,,0.9
S,0,135176,,0.975
M,0,135276,,0,370
F,0,135276,,0.7
S,0,135276,,1.166
F,0,135379,,0
Sprite,Foreground,BottomLeft,"angles\collab parts\5MASK-cheesiest-invert.png",0,420
M,0,134576,,0,420
F,0,134576,,0.99
S,0,134576,,0.75
M,0,135076,,0,290
F,0,135076,,0.3
M,0,135176,,0,255
F,0,135176,,0.7
S,0,135176,,1.275
M,0,135276,,0,470
F,0,135276,,0.5
F,0,135379,,0
Sprite,Foreground,BottomLeft,"angles\titles\6STORY-base.png",-4,370
S,0,163817,,0.75
R,1,163817,164367,-1.57,0
M,0,164367,167983,-4,370,0,370
F,0,167120,,0.99
R,2,167670,168221,0,-1.57
F,0,167983,168150,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\6STORY.png",-4,370
S,0,163817,,0.75
F,0,163817,163983,0.2,0.99
R,1,163817,164367,-1.57,0
M,0,164367,167983,-4,370,0,370
F,0,167120,,0
Animation,Foreground,Centre,"angles\smok.png",20,370,4,45,LoopOnce
M,0,167120,,83,349
F,0,167120,,0.99
S,0,167120,,0.2726666
F,0,167300,,0
Animation,Foreground,Centre,"angles\smok.png",20,370,4,45,LoopOnce
M,0,167120,,59,334
F,0,167120,,0.99
S,0,167120,,0.4006665
F,0,167300,,0
Animation,Foreground,Centre,"angles\smok.png",20,370,4,45,LoopOnce
M,0,167120,,21,316
F,0,167120,,0.99
S,0,167120,,0.1660001
F,0,167300,,0
Animation,Foreground,Centre,"angles\smok.png",20,370,4,45,LoopOnce
M,0,167120,,36,352
F,0,167120,,0.99
S,0,167120,,0.3
F,0,167300,,0
Animation,Foreground,Centre,"angles\smok.png",20,370,4,45,LoopOnce
M,0,167120,,82,311
F,0,167120,,0.99
S,0,167120,,0.2726666
F,0,167300,,0
Sprite,Foreground,TopLeft,"angles\collab parts\6STORY-kevin.png",-4,370
S,0,163817,,0.75
F,0,163817,163984,0.2,0.99
R,1,163817,164367,1.57,0
M,0,164367,167817,-4,370,0,370
R,2,167670,168221,0,1.57
F,0,167817,167984,0.99,0.2
Sprite,Foreground,TopLeft,"angles\collab parts\6STORY-2-cheesiest.png",-4,370
S,0,185835,,0.75
F,0,185835,186002,0.2,0.99
R,1,185835,186385,1.57,0
M,0,186385,189835,-4,370,0,370
R,2,189688,190239,0,1.57
F,0,189835,190002,0.99,0.2
Animation,Foreground,BottomLeft,"angles\titles\7BROS-anim.png",-4,388,6,45,LoopOnce
F,0,216653,,0.99
S,0,216653,,0.75
F,0,216923,,0
Sprite,Foreground,BottomLeft,"angles\titles\7BROS.png",0,370
F,0,216923,,0.99
S,0,216923,,0.75
M,0,217058,220977,-4,370,0,370
F,0,220977,,0
Animation,Foreground,BottomLeft,"angles\titles\7BROS-anim-end.png",0,388,6,45,LoopOnce
F,0,220977,,0.99
S,0,220977,,0.75
F,0,221247,,0
Sprite,Foreground,BottomLeft,"angles\collab parts\7BROS-Irre.png",0,420
S,0,216923,,0.75
F,0,216923,216955,0.2,0.99
M,1,216923,217328,-360,420,-4,420
M,0,217328,220621,-4,420,0,420
M,2,220621,220955,0,420,-360,420
F,0,220788,220955,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\8ELMO.png",0,370
S,0,242598,,0.75
F,0,242598,242848,0,0.99
M,0,242598,246653,-4,370,0,370
F,0,246247,246315,0.99,0
Sprite,Foreground,BottomLeft,"angles\collab parts\8ELMO-Chewin.png",0,430
S,0,242734,,0.75
F,0,242734,242901,0,0.99
M,0,242734,246653,-4,430,0,430
F,0,246382,246517,0.99,0
Sprite,Foreground,BottomLeft,"angles\titles\8ELMO-blur.png",0,370
F,0,242598,,0
S,0,242598,,0.75
M,0,242598,246653,-4,370,0,370
F,0,244761,244963,0.99,0
F,0,245031,245234,0.99,0
F,0,245301,245774,0.99,0
F,0,246247,246315,0.99,0
Sprite,Foreground,BottomLeft,"angles\collab parts\8ELMO-Chewin-blur.png",0,430
F,0,242598,,0
S,0,242734,,0.75
M,0,242734,246653,-4,430,0,430
F,0,244761,244963,0.99,0
F,0,245031,245234,0.99,0
F,0,245301,245774,0.99,0
F,0,246382,246517,0.99,0
Sprite,Foreground,CentreRight,"angles\box.png",330,240
F,0,245842,246112,0,1
V,0,245977,246247,1,1,5,1
F,0,246247,246382,0.99,0
M,0,246382,,410,320
Sprite,Foreground,CentreRight,"angles\box.png",330,240
F,0,246112,246382,0,0.9
V,0,246247,246517,1,0.6,4,0.6
F,0,246517,246652,0.99,0
M,0,246652,,310,405
Sprite,Foreground,BottomLeft,"angles\titles\9LAND.png",0,370
S,0,267752,,0.75
F,0,267752,267918,0.2,0.99
M,1,267752,268085,-360,370,-4,370
M,0,268085,271751,-4,370,0,370
M,2,271751,272085,0,370,-360,370
F,0,271918,272085,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\collab parts\9LAND-Leader.png",0,420
S,0,267838,,0.75
F,0,267838,268005,0.2,0.99
M,1,267838,268171,-360,420,-4,420
M,0,268171,271671,-4,420,0,420
M,2,271671,272005,0,420,-360,420
F,0,271838,272005,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\10HOW.png",0,370
S,0,289691,,0.75
F,0,289691,289857,0.2,0.99
M,1,289691,290024,-360,370,-4,370
M,0,290024,293690,-4,370,0,370
M,2,293690,294024,0,370,-360,370
F,0,293857,294024,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\10HOW-pink.png",0,370
F,0,289691,,0
S,0,289691,,0.75
M,1,289691,290024,-360,370,-4,370
M,0,290024,293690,-4,370,0,370
F,0,290029,,0.99
F,0,290368,,0
F,0,290538,,0.99
F,0,290707,,0
F,0,290877,,0.99
F,0,291046,,0
F,0,291385,,0.99
F,0,291724,,0
F,0,291894,,0.99
F,0,292036,,0
F,0,292233,,0.99
F,0,292402,,0
M,2,293690,294024,0,370,-360,370
F,0,293857,,0
Sprite,Foreground,BottomLeft,"angles\collab parts\10HOW-Chewin.png",0,420
S,0,289775,,0.75
F,0,289775,289942,0.2,0.99
M,1,289775,290108,-360,420,-4,420
M,0,290108,293608,-4,420,0,420
M,2,293608,293942,0,420,-360,420
F,0,293775,293942,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\collab parts\10HOW-Chewin-pink.png",0,420
F,0,289691,,0
S,0,289775,,0.75
M,1,289775,290108,-360,420,-4,420
F,0,290029,,0.99
M,0,290108,293608,-4,420,0,420
F,0,290368,,0
F,0,290538,,0.99
F,0,290707,,0
F,0,290877,,0.99
F,0,291046,,0
F,0,291385,,0.99
F,0,291724,,0
F,0,291894,,0.99
F,0,292036,,0
F,0,292233,,0.99
F,0,292402,,0
M,2,293608,293942,0,420,-360,420
F,0,293775,,0
Animation,Foreground,BottomLeft,"angles\titles\11FULL.png",0,370,2,678,LoopForever
M,0,311385,,0,370
S,0,311385,,0.75
M,1,312063,312233,0,370,0,362
M,2,312223,312402,0,362,0,370
M,1,312741,312911,0,370,0,362
M,2,312911,313080,0,362,0,370
M,1,313419,313589,0,370,0,362
M,2,313589,313758,0,362,0,370
F,0,311385,311635,0,0.99
M,1,314097,314267,0,370,0,362
F,0,314097,314436,0.99,0
M,2,314267,314436,0,362,0,370
Animation,Foreground,BottomLeft,"angles\collab parts\11FULL-RLC.png",0,420,2,678,LoopForever
M,0,311385,,0,420
S,0,311385,,0.75
M,1,312063,312233,0,420,0,408
M,2,312223,312402,0,408,0,420
M,1,312741,312911,0,420,0,408
M,2,312911,313080,0,408,0,420
M,1,313419,313589,0,420,0,408
M,2,313589,313758,0,408,0,420
M,1,314097,314267,0,420,0,408
F,0,314097,314436,0.99,0
M,2,314267,314436,0,408,0,420
Sprite,Foreground,BottomLeft,"angles\titles\12DEMON.png",0,370
S,0,345282,,0.75
F,0,345282,345448,0,0.99
M,0,345615,349281,-4,370,0,370
M,2,349281,349615,0,370,-360,370
F,0,349365,349555,0.99,0
Sprite,Foreground,BottomLeft,"angles\collab parts\12DEMON-BD.png",0,420
S,0,345365,,0.75
F,0,345365,345532,0,0.99
M,0,345698,349198,-4,420,0,420
M,2,349198,349532,0,420,-360,420
F,0,349365,349555,0.99,0
Sprite,Foreground,BottomLeft,"angles\titles\13STOLE.png",0,370
S,0,366734,,0.75
F,0,366734,366900,0.2,0.99
M,1,366734,366901,-360,370,-4,370
M,0,367067,370733,-4,370,0,370
M,2,370733,371067,0,370,-360,370
F,0,370900,371067,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\collab parts\13STOLE-Kshro.png",0,420
S,0,366734,,0.75
M,1,366734,366901,-360,420,-4,420
F,0,366734,366901,0.2,0.99
M,0,367067,370567,-4,420,0,420
M,2,370567,370901,0,420,-360,420
F,0,370734,370901,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\14DANCES.png",0,370
S,0,393400,,0.75
F,0,393400,393566,0.2,0.99
M,1,393400,393567,-360,370,-4,370
M,0,393733,397399,-4,370,0,370
M,2,397399,397733,0,370,-360,370
F,0,397566,397733,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\collab parts\14DANCES-BD.png",0,420
S,0,393484,,0.75
M,1,393484,393651,-360,420,-4,420
F,0,393484,393651,0.2,0.99
M,0,393817,397317,-4,420,0,420
M,2,397317,397651,0,420,-360,420
F,0,397484,397651,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\collab parts\14DANCES-2-Kshro.png",0,420
S,0,414733,,0.75
M,1,414733,414900,-360,420,-4,420
F,0,414733,414900,0.2,0.99
M,0,415066,418566,-4,420,0,420
M,2,418566,418900,0,420,-360,420
F,0,418733,418900,0.99,0.2
Sprite,Foreground,BottomLeft,"angles\titles\15WOND-nobg.png",0,370
S,0,439605,,0.75
F,0,439605,439855,0,0.99
M,0,439605,444553,-8,370,-4,370
F,0,444553,,0
Sprite,Foreground,BottomLeft,"angles\collab parts\15WOND-Leader-nobg.png",0,420
S,0,439605,,0.75
F,0,439605,439772,0,0.99
M,0,439605,444553,-8,420,-4,420
F,0,444553,,0
Sprite,Foreground,BottomLeft,"angles\titles\15WOND.png",0,370
S,0,444405,,0.75
F,0,444405,444533,0,0.99
M,0,444405,449353,-4,370,0,370
F,0,446781,447375,0.99,0
Sprite,Foreground,BottomLeft,"angles\collab parts\15WOND-Leader.png",0,420
S,0,444405,,0.75
F,0,444405,444533,0,0.99
M,0,444405,449353,-4,420,0,420
F,0,446781,447375,0.99,0

Regarding no widescreen support for SB: It's gonna get cropped for players with 4:3 resolution, and got covered by the ranking panels (if it's ranked) on 16:9.

Also, somehow I feel 04:26:381 - fits better for preview point.
bbj0920
8 Awesome Angles! No KDS because you already gave me when I did video timing mod.
2 russians' mods above too op
General (SB problems) <- inverness check please
TKSalt changed his nickname to TKS. Fix the SB please.
Also, SB problem about Demon Shape Sonata is, its length is 0:21, not 0:11.
Time to Octagon : 1:13 -> 0:33
Octagest : 0:49
Jack Story : 0:53
Super Jack Bros. 2 : 0:26
How do you Octagon? : 0:22
Jack Black Stole the Precious Octagon : 0:24
Jack danced like a butterfly. : 0:49
Wonderboy : 0:40
Jack Stole My Precious Octagon -> Jack Black Stole the Precious Octagon
Jack Dances Like a Butterfly -> Jack danced like a butterfly. (Don't even forget a period mark.)
Jack Plays Super Jack Bros. 2 -> Jack Black Plays Super Jack Bros. 2

Octaikon
bloomin' octagon - Leader
00:01:165 (9) - d
00:04:415 (31) - k
00:15:665 - How about adding a note?
00:17:748 (124) - k
00:19:415 (135,136,137,138,139,140,141) - This pattern bothers playing a lot ;_;
Captain Jack - xWillx
00:22:915 (18,19,20,21) - ddkd or kdkd seems fit
00:42:831 (175) - d
00:44:165 (185) - ^
00:51:415 (226,227,228,229,230,231,232,233,234) - Another 1/6 stream... *sigh
Time to Octagon - dialgadu77
00:54:248 (7) - k
00:59:581 (50) - ^
01:04:081 (83) - D?
01:20:581 (168) - k
01:22:081 (179,180,181,182,183,184) - k ddkkd fits better
Octagest - TKS
01:37:415 ~ 01:38:081 - This part looks too empty. More notes.. maybe?
01:39:665 (19,20) - K
02:01:081 (192) - k..? Just suggestion. lol
Octagon vs. Masked Hexagon of course the great octagon wins - dialgadu77
02:13:234 (26) - k
02:29:481 (151) - ^
02:31:997 (172,173,174) - k d fits the song better than dk d
02:32:771 (178) - k
02:36:739 (215,216,217,218,219,220,221,222) - BPM changes between the stream? How about cutting the stream at 02:36:932 (218) ?
More detail : Delete 02:36:997 (219,220,222) - these notes and 02:37:153 (221) - D (Really awesome part anyway!)
Jack Story - Stefan
02:46:019 (1) - d
02:46:294 (1) - ^
02:50:698 (1) - ^
02:55:101 (1) - ^
02:59:505 (1) - ^
- xWillx
03:08:588 (17,19) - k
03:26:753 (64,66,68) - Just d would be enough. This pattern bothers playing A LOT.
03:28:679 (76,90) - k
03:31:799 (102) - Move to 03:31:890 - and also k please.
03:32:533 (108,118,128) - k
03:35:560 (135,137,1) - d
Jack plays Super Jack Bros. 2 - DarkDunskin
03:42:508 (40) - Move to 03:42:598 -
03:48:544 (19,20) - These notes aren't really needed imo
03:57:193 (73,74) - ^
Elmo's World - Leader
04:04:761 (113) - K
04:09:625 (131) - ^
Super Jack Land 2 - Octagon Maze - _Gezo_ onizoda always perfect
04:28:609 (12) - d
04:32:381 (41) - k
04:34:609 (56,57,58,59,60,61,62) - Some streams are needed in this part
How do you Octagon!? - KinomiCandy
05:00:538 (43) - d
Fully Powered-up Octagon - TKS
05:20:199 (71,72,73,74,75,76) - dk kddk (Just suggestion)
Demon Shape Sonata - DarkDunskin
05:46:957 (11,12,13) - I see no reason to put big notes for this calm part. also k d k
05:49:304 (22,23,24) - ^ also d k k
05:51:985 (35,37,39,40) - ^
05:53:326 (41,42,43,44,45,46,47,48) - d d k k d k d d would fit imo..? Current pattern is inappropriate for song anyway.
05:57:683 (13,14,15) - Same as 05:46:957 (11,12,13) -
06:00:030 (26,27,28) - Same as 05:49:304 (22,23,24) -
06:02:711 (40,42,44,45) - I guess you know
06:06:315 - How about adding a note here? (k)
Jack Black Stole the Precious Octagon - _Gezo_
06:15:900 (82,83,84) - kkk or kdk
06:18:650 - How about adding a note? (d)
06:19:067 (103,106) - k
06:28:567 (187) - ^
Jack danced like a butterfly. - KinomiCandy
06:34:650 - How about adding a note? (k)
06:46:567 ~ 06:46:733 - kkkd (1/6 stream) would fit
06:49:233 (142) - d
- Stefan
07:00:067 (230) - D
07:00:234 (231,232) - kk or dk
WonderBoy - Leader
07:24:405 (19,20,21) - d d k
That's all!

Marathon (almost hitsound mod)
bloomin' octagon - Leader
00:03:748 (6) - clap
00:04:581 (3) - just whistle
00:15:081 (2) - clap
00:15:248 (3) - delete finish plz
00:20:748 (5) - no finish at the end of slider plz
Captain Jack - RLC
00:35:748 (7) - whistle at the start of the slider. Not reverse arrow.
00:47:415 (3) - normal-whistle with soft sampleset.. maybe that fits the song
RLC maps always perfect
Time to Octagon - Irreversible
00:58:748 (1) - finish
01:00:581 (2,3) - looks distant, how about changing the location of 01:00:581 (2) - ?
Octagest - -kevincela-
01:28:081 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ddkdkdkkdkdkkdkd
(d represent no additional hitsound, k means whistle)
01:30:748 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
Other are perfect, wow.
Octagon vs. Masked Hexagon - cheesiest
02:07:806 (3) - No whistle at reverse arrow
02:09:520 (6) - ^
Quite decent work ㅇㅅㅇb
Jack Story - -kevincela-
02:53:450 (4) - whistle at the end
02:56:753 (5) - normal-whistle would fit elmo's voice.
- cheesiest
Nice, but I wanna nuke those finish hitsounds.. They don't really fit the song well.
Jack plays Super Jack Bros. 2 - Irreversible
Nothing! It's already perfect.
Elmo's World - Chewin
04:03:139 (3) - finish + clap at the start
04:04:220 (3) - ^
04:07:463 (3) - ^
04:08:544 (3) - ^
04:10:166 (2) - normal-whistle with soft sampleset fits better :)
04:26:381 (5) - finish
Super Jack Land 2 - Octagon Maze - Leader
04:29:123 (1) - whistle
04:43:523 (1) - clap at the end
04:47:638 (4) - finish at the start
04:48:323 (1,2) - mute at the end
How do you Octagon? - Chewin
05:05:962 (1) - whistle at the end
05:07:318 (1) - ^
Fully Powered-up Octagon - RLC
05:34:945 - Adding a note is needed, imo.
rly awesome part :D
Demon Shape Sonata - Blue Dragon
05:45:282 (1) - finish. I prefer normal-finish, but soft also sounds okayish
05:46:622 (1) - No hitsound at the start fits the pitch
05:49:304 (4) - ^
05:52:489 (4) - whistle
Jack Black Stole the Precious Octagon - Kyshiro
06:11:400 (5) - finish..?
06:21:400 (1) - ^
06:21:734 (3) - whistle + clap
06:30:234 (5) - whistle
Jack danced like a butterfly. (BD's part was perfect. Too hard tho)
- Kyshiro
07:02:067 (3) - whistle at the end
Wonderboy - Leader
07:23:505 (1) - drum-finish
07:23:805 (2) - Normal sampleset with no additional hitsound
07:24:105 (3) - drum-finish
07:31:533 (4) - ^ at the start
07:32:721 (3,5) - normal sampleset with soft-finish at the start
07:35:074 (3) - No whistle at the end
07:36:239 (1) - ^
07:36:821 (2) - You forgot drum-clap
07:50:729 (5) - whistle + finish at the start?

This should've been approved already ;w;
Sayaka-

bbj0920 wrote:

Time to Octagon - dialgadu77
00:54:248 (7) - k I think it's fine with dd too
00:59:581 (50) - ^ ^
01:04:081 (83) - D? changed
01:20:581 (168) - k changed
01:22:081 (179,180,181,182,183,184) - k ddkkd fits better changed

Octagon vs. Masked Hexagon of course the great octagon wins - dialgadu77
02:13:234 (26) - k changed
02:29:481 (151) - ^ pitch goes down here, so I prefer to keep d
02:31:997 (172,173,174) - k d fits the song better than dk d changed to k kd
02:32:771 (178) - k changed
02:36:739 (215,216,217,218,219,220,221,222) - BPM changes between the stream? How about cutting the stream at 02:36:932 (218) ? feels weird if I end it here, I removed one note and snapped some notes
More detail : Delete 02:36:997 (219,220,222) - these notes and 02:37:153 (221) - D (Really awesome part anyway!)
I'm reposting my parts in case of:
256,192,53415,5,12,0:0:0:0:
256,192,53581,1,0,0:0:0:0:
256,192,53748,1,8,0:0:0:0:
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256,192,139223,1,0,0:0:0:0:
256,192,139416,1,0,0:0:0:0:
256,192,139513,1,8,0:0:0:0:
256,192,139707,1,8,0:0:0:0:
256,192,139803,1,0,0:0:0:0:
256,192,139900,1,8,0:0:0:0:
256,192,139997,1,8,0:0:0:0:
256,192,140094,1,8,0:0:0:0:
256,192,140190,1,0,0:0:0:0:
256,192,140384,1,0,0:0:0:0:
256,192,140481,1,8,0:0:0:0:
256,192,140674,1,8,0:0:0:0:
256,192,140771,1,0,0:0:0:0:
256,192,140965,1,0,0:0:0:0:
256,192,141061,1,8,0:0:0:0:
256,192,141255,1,8,0:0:0:0:
256,192,141352,1,0,0:0:0:0:
256,192,141449,1,8,0:0:0:0:
256,192,141545,1,0,0:0:0:0:
256,192,141642,1,8,0:0:0:0:
256,192,141739,1,0,0:0:0:0:
256,192,141932,1,0,0:0:0:0:
256,192,142029,1,8,0:0:0:0:
256,192,142223,1,8,0:0:0:0:
256,192,142319,1,0,0:0:0:0:
256,192,142513,1,0,0:0:0:0:
256,192,142610,1,8,0:0:0:0:
256,192,142707,1,0,0:0:0:0:
256,192,142803,1,8,0:0:0:0:
256,192,142900,1,0,0:0:0:0:
256,192,142997,1,8,0:0:0:0:
256,192,143094,1,8,0:0:0:0:
256,192,143190,1,8,0:0:0:0:
256,192,143287,1,0,0:0:0:0:
256,192,143481,1,0,0:0:0:0:
256,192,143578,1,8,0:0:0:0:
256,192,143771,1,8,0:0:0:0:
256,192,143868,1,0,0:0:0:0:
256,192,144061,1,0,0:0:0:0:
256,192,144158,1,8,0:0:0:0:
256,192,144255,1,0,0:0:0:0:
256,192,144352,1,8,0:0:0:0:
256,192,144449,1,0,0:0:0:0:
256,192,144545,1,8,0:0:0:0:
256,192,144642,1,0,0:0:0:0:
256,192,144739,1,8,0:0:0:0:
256,192,144836,1,0,0:0:0:0:
256,192,145029,1,0,0:0:0:0:
256,192,145126,1,8,0:0:0:0:
256,192,145319,1,8,0:0:0:0:
256,192,145416,1,0,0:0:0:0:
256,192,145610,1,0,0:0:0:0:
256,192,145707,1,8,0:0:0:0:
256,192,145900,1,8,0:0:0:0:
256,192,145997,1,0,0:0:0:0:
256,192,146094,1,8,0:0:0:0:
256,192,146190,1,8,0:0:0:0:
256,192,146287,1,8,0:0:0:0:
256,192,146384,1,0,0:0:0:0:
256,192,146578,1,0,0:0:0:0:
256,192,146674,1,8,0:0:0:0:
256,192,146868,1,8,0:0:0:0:
256,192,146965,1,0,0:0:0:0:
256,192,147158,1,0,0:0:0:0:
256,192,147255,1,8,0:0:0:0:
256,192,147449,1,8,0:0:0:0:
256,192,147545,1,0,0:0:0:0:
256,192,147642,1,8,0:0:0:0:
256,192,147739,1,0,0:0:0:0:
256,192,147836,1,8,0:0:0:0:
256,192,147932,1,0,0:0:0:0:
256,192,148126,1,0,0:0:0:0:
256,192,148223,1,8,0:0:0:0:
256,192,148416,1,8,0:0:0:0:
256,192,148513,1,0,0:0:0:0:
256,192,148707,1,0,0:0:0:0:
256,192,148803,1,8,0:0:0:0:
256,192,148900,1,0,0:0:0:0:
256,192,148997,1,8,0:0:0:0:
256,192,149094,1,0,0:0:0:0:
256,192,149190,1,8,0:0:0:0:
256,192,149287,1,8,0:0:0:0:
256,192,149384,1,8,0:0:0:0:
256,192,149481,1,0,0:0:0:0:
256,192,149674,1,0,0:0:0:0:
256,192,149771,1,8,0:0:0:0:
256,192,149965,1,8,0:0:0:0:
256,192,150061,1,0,0:0:0:0:
256,192,150352,1,8,0:0:0:0:
256,192,150449,1,0,0:0:0:0:
256,192,150545,1,8,0:0:0:0:
256,192,150642,1,0,0:0:0:0:
256,192,150739,1,8,0:0:0:0:
256,192,150836,1,0,0:0:0:0:
256,192,150932,1,0,0:0:0:0:
256,192,151029,1,0,0:0:0:0:
256,192,151126,1,0,0:0:0:0:
256,192,151223,1,8,0:0:0:0:
256,192,151319,1,8,0:0:0:0:
256,192,151416,1,8,0:0:0:0:
256,192,151513,1,0,0:0:0:0:
256,192,151610,1,0,0:0:0:0:
256,192,151707,1,0,0:0:0:0:
256,192,151803,1,8,0:0:0:0:
256,192,151997,1,8,0:0:0:0:
256,192,152190,1,8,0:0:0:0:
256,192,152287,1,0,0:0:0:0:
256,192,152481,1,0,0:0:0:0:
256,192,152578,1,0,0:0:0:0:
256,192,152674,1,0,0:0:0:0:
256,192,152771,1,8,0:0:0:0:
256,192,152868,1,8,0:0:0:0:
256,192,152965,1,0,0:0:0:0:
256,192,153061,1,8,0:0:0:0:
256,192,153158,1,8,0:0:0:0:
256,192,153255,1,8,0:0:0:0:
256,192,153352,1,0,0:0:0:0:
256,192,153545,1,0,0:0:0:0:
256,192,153642,1,8,0:0:0:0:
256,192,153739,1,0,0:0:0:0:
256,192,153836,1,0,0:0:0:0:
256,192,153932,1,0,0:0:0:0:
256,192,154029,1,8,0:0:0:0:
256,192,154126,1,0,0:0:0:0:
256,192,154223,1,0,0:0:0:0:
256,192,154319,1,8,0:0:0:0:
256,192,154416,1,8,0:0:0:0:
256,192,154513,1,0,0:0:0:0:
256,192,154610,1,0,0:0:0:0:
256,192,154707,1,0,0:0:0:0:
256,192,154803,1,0,0:0:0:0:
256,192,154900,1,8,0:0:0:0:
256,192,155094,1,8,0:0:0:0:
256,192,155190,1,0,0:0:0:0:
256,192,155384,1,8,0:0:0:0:
256,192,155578,1,0,0:0:0:0:
256,192,155674,1,0,0:0:0:0:
256,192,155771,1,0,0:0:0:0:
256,192,155868,1,8,0:0:0:0:
256,192,155965,1,0,0:0:0:0:
256,192,156061,1,0,0:0:0:0:
256,192,156158,1,0,0:0:0:0:
256,192,156255,1,0,0:0:0:0:
256,192,156352,1,8,0:0:0:0:
256,192,156448,1,0,0:0:0:0:
256,192,156545,1,8,0:0:0:0:
256,192,156642,1,0,0:0:0:0:
256,192,156739,1,8,0:0:0:0:
256,192,156803,1,0,0:0:0:0:
256,192,156868,1,0,0:0:0:0:
256,192,156932,1,0,0:0:0:0:
256,192,156997,1,0,0:0:0:0:
256,192,157061,1,0,0:0:0:0:
256,192,157126,1,0,0:0:0:0:
256,192,157212,1,0,0:0:0:0:
Dr Stone
break pls

*runs*
SkyBearer245
I used to love the songs but...

*dies*

and yeah why 03:36:653 isnt CS7?

*runs*

nah just giving kds
Mismagius
sorry for taking too long. I'll map it asap
Mao


Pretty old M4M Ticket, there you go :3 Nice song!


  1. Unrankable Issue/Highly Suggested
  2. Comment/Opinion

  • Storyboard
  1. 03:35:561 - The orginal Song is from a Game called "Yume Kōjō: Doki Doki Panic" which was later used as a model for Super Mario Bros. 2 outside of Japan. So please use Super Mario Bros. 2 as source and not Super Smash Bros. 2 since that isn't an actual game's title (the second smash Bros. was calles "Super Smash Bros. Melee")
  2. 04:27:752 - Please, the original game's name is "Super Mario Land 2: 6 Golden Coins" not Super Mario Bros. Land 2
  3. Is that thing that happens in the last section intentional or just a bug/something unfinished? owo

  • Leader
  1. 00:02:581 (1,2,3,4,5) - The whole pentagon feels a bit compressed since the spacing is kinda messed up between the Circles. Please make some adjustments here to keep the spacing even (you can also use Create Polygon Circles).
  2. 00:03:748 (6) - Is the missing clap intentional here? It seems that the sound emphasized by the other ones is present here as well.
  3. 00:06:748 (1) - The flow from the previous object into this could be sooo much better if you'd place it lower (somewhere around 168|308 for example) due to a smoother transition between the objects.
  4. 00:16:081 (1,2,3,4) - /Comment/ - Compared to the other patterns this one feels a bit slow due to the way lower spacing here which hinders the flow here imo. If you agree with me on this just simply enlarge the spacing to 1,80 or something like this.



    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung



  5. Oh my, Super Mario Land 2 <3
  6. 04:29:123 (1,2,3) - /Minor/ - Inconsistent triplet Spacing o/
  7. 04:35:295 (2) - The low DS feels a bit out of place here since you didn't use anything lower than 0,70 in this part before/afterwards.
  8. 04:38:723 (1) - Perhaps you can move this to 15|240 in order to build a line with the previous circles. That would make the flow here much better due to a fluent transition between the Circles and the Slider.
  9. 04:45:409 (9) - Ignoring the downbeat with this feels so weird as it is so strong as we can hear on the actual finish on the music. Changing this would make this feel way more natural (and fitting to the rest as well since you didn't ignore other less emphasized downbeats as well).
  10. 04:48:323 (1,2,3) - /Comment/ - I've actually mistaken this for 1/2 lol Dunno, probably just my reading :'D



    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung


  11. 07:21:405 (4) - /Minor/ - Watch your symmetry with 07:22:005 (1) - . Also if it wasn't intentional to be symmetrical, just do it since that would look pretty neat here.
  12. 07:26:781 (1) - Perhaps you can move this to 85|65 to get it in a line with the previous objects. The line would be followed by this slider's track which would create a really nice and smooth flow here *o*
  13. 07:31:533 (4) - How about moving this a bit downwards to get an oval-ish shape together with 07:30:642 (3) - ? That would be really cool imo (:
  14. 07:37:404 (3) - I don't really see what you are following with this Slider's head. There's neither an instrument playing nor vocals hit this tick since they are in a hold. A Circle + a 1/1 Slider starting at 07:36:821 - would fit the music way better here.

  • RLC
  1. 00:23:415 (4,5,6) - The spacing of this pattern is inconsistent with the rest of your 1/4 Spacing used in this section since the notes here aren't really special and pretty similiar to 00:24:248 (2,3,4,5) - for example so that they don't really need the emphasis of a bigger spacing. Please reduce it to fit the rest.
  2. 00:24:748 (4,5) - This might me just me not fully understanding what you are following here but ignoring the note at 00:24:915 - feels really weird to me since it was mapped for all the previous and following patterns (e.g. 00:26:248 - ; 00:27:581 - etc.). I'd suggest you to use one of the two rhythms seen in the Snapshot below.

  3. 00:27:581 (4,5,6) - /Minor/ - I personally think this would feel much more natural if you'd move it to the left due to the zigzag movement between 00:27:081 (2,3) - . Even though I know they are placed in a line I think this would feel way better because you'd give the player a wider range to aim (4).
  4. 00:39:248 (3) - Try to move this to 303|47 in order to even out the spacing here. That would 1. improve the flow since the jump to (4) felt a bit too big and fast to me as there isn't a that strong note that would need to be emphasized and 2. make the triangle look even as well as improve the aethetics of the "curve" formed by 00:38:915 (1,2,3) - .



    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung



  5. 05:15:284 (6) - This note is similiar to 05:15:962 (3) - for example where you've used low spacing. Please consider to go for lower spacing here as well since this note isn't really strong as you can hear if you listen closely so it doesn't really need the special emphasis.
  6. 05:26:809 (2,3,1,2) - This might be just my very personal point of view but I think this feels kinda empty since there's so much not covered by just simply placing Circles here which make it feel so unnatural ;_; Marking this as a comment though~
  7. 05:28:674 - Ignoring this upbeat sounds really of since there's a really strong "clap-ish" sound on it as well as a start of a hold played by the Instrument you are following :/

  • Irrefluff
  1. 00:54:581 (1,2) - Hm, ich weiß nicht. Das kleine Spacing spielt sich mit dem so stark nach unten links gehenden Slider irgendwie doof. Vielleicht könntest du sowas wie im Screenshot machen. Das würde auch von der Betonung dieser komischen Vocals hier viel besser passen imo.
  2. 00:57:248 (7) - /Comment/ - Auch hier wär ich persönlich für höheres Spacing, einfach damit es sich wegen der Betonung auf 00:57:415 (1) - intuitiver anfühlt :/
  3. 00:59:415 (7,8,9,10) - Der Rhythm hier mag dem bei 00:54:081 (4,5,1,2) - ähnlich sein, aber wenn du genau hinhörst, hörst du vielleicht, dass das mit 00:54:331 (5) - gemappte "gon" auf dem blauen Tick aufhört, bei 00:59:665 (8) - das "gon" nur ganz kurz gesagt wird und somit schon auf dem weißen endet, wodurch der Slider da für mich einfach keinen Sinn ergibt. Ein 1/4 Slider würde viel besser passen imo. (Und außerdem, wieso ist das Spacing hier so klein, obwohl die Betonung geanu gleich ist? Das wirkt irgendwie inkonsistent ¬¬)
  4. 01:15:748 (4,5,1) - Das kam in der anfangs doch erst recht ruhigen Section dann doch irgendwie überraschend xD Sowas wie bei 01:16:415 (3,4,1) - wär vielleicht doch die bessere Wahl. Es wäre 1. leichter zu aimen und nicht so überrschend für den Spieler und würde 2. auch gut passen, weil die Stelle 01:16:415 (3,4,1) - auch sehr ähnlich ist (:
  5. Coole Achtecke und cooler Achteck-Stream <3



    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung



  6. 03:39:265 (1,2,3,4,5,6) - Gwah, das hat sich schwer readen lassen, weil (1) noch sichtbar ist, wenn der Stack schon erscheint und sich das dann so komisch überlappt. Das hat mich total verwirrt ;_; my reading sucks lol Ich weiß nicht, vielleciht wär ein gespacter Stream von (2)s Tail nach unten links cool oder du stackst manually, sodass sich das halt nicht so überlappt.
  7. 03:48:544 (1) - und 03:57:193 (1) - sollten laut folgendem Auszug der Ranking Criteria leider nicht rankable sein :<

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  8. 03:50:436 (4) - /Kommentar/ - Ich persönlich find das kleine Spacing hier schon ein wenig unpassend, weils einfach so winzig ist und nicht richtig ins Bild des Parts passt, wo du eigentlich nie, selbst bei ähnlichen Noten in der Musik, so ein winziges Spacing benutzt hast :/ (selbiges gilt auch für 03:58:815 (3,4) - welcher ja genau das selbe nur flipped ist).

  • Kevincela
  1. 01:26:748 (1,2,3,4) - These Sliders feel a bit messy due to the inconsistent spacing between (2) and (3) caused by the fact that they end on the opposite side (on the tail). Considering that you've mapped 01:29:415 (1,2,3,4) - using equal spacingas well as a kind of linear movement I'd go for something like this here as well. This is nothing you have to fix, just an idea of mine here, how to rearrange these a bit so marking this as a Comment~
  2. 01:30:748 (1) - If we take a closer look at the stream starting with this note you an maybe agree with me that there's an increase starting at 01:31:415 (1) - similiar to the one in the first stream of this section which makes this feel a bit weird that it this just has such a small increase in terms of spacing as well even though this is even stronger due to it being louder than the first one. Please consider to enlarge the spacing a big more.
  3. 01:39:498 (8) - I kinda disagree with the rhythm here. If we listen closely we can hear there's a kind of fade starting at 01:39:831 - which introduces the new section so that note should be a bit more emphasized by clicking it. Covering the hold by a Slider could give a neat effect as well (:
  4. 01:57:081 (7) - Considering that all your previous Sliders that were covering this sound (e.g. 01:51:748 (8) - ) were 3/4-Sliders make this one feel a bit out of place. Perhaps you can enlarge this one to 3/4 too ;_;

  • Cheesiest
  1. 02:15:056 (9,10,11,12) - Huh, this was actually really hard to read since the 1/4 came pretty fast. Please add NCs at 02:15:056 (9,11) - to make it better readable.
  2. 02:26:578 (3,4,5,6,7,8) - The zigzag movement didn't really work for me here tbh. It felt just so harsh due to pretty rapid transitions while alternating this. I'd personally go for CTRL+G on 02:26:868 (5,6) - for an oval movement as for the previous ones but you can obviously also rearrange the whole pattern. :/
  3. 02:30:061 (6) - This is kinda weird since the sound you are following with this actually ends on the red tick. Please shorten this by 1/4 and add a circle onto the blue tick.
  4. 02:30:932 (1,2,3,4,5,6) - Hm, this pattern looks really messed up due to its inconsistent spacing and overall pretty random looking arrangement. A pattern created out of rotated 1/4 Sliders as you've mapped the following ones would be so awesome here *o*
  5. 02:35:578 (1,2,3,4,5,6,7,8,1) - Maybe this is just a personal preference of mine but enlarging the spacing here would look so much better ingame since the stacks mess the whole spacing up ;w;
  6. I didn't really like this Part that much due to the whole spacing. I don't know, maybe you should have used a bigger spacing overall since these distance-changing streams just feel so compressed :/


    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung



  7. 03:17:854 (5,6,7,8,9) - Whoa, this is so unintuitive which made this feel so surprising. This is such a combobreaker within the marathon ;__;
  8. Nothing else to say here tbh, really well done part except this 1/3-Stream :/

  • Chewin

  1. 04:04:761 (1,2) - This seems to be pretty similiar to 04:09:085 (1,1) - to me, just that at the first ones that instrument is way louder and stronger. There are two questions I ask to myself now: 1. 04:05:031 (2) - What do you try to emphasize with a lower SV here? I really can't see anything here that gives me the feeling to put a slower Slider here; 2. Why does 04:09:355 (1) - has a NC on it but 04:05:031 (2) - doesn't even though it's SV actually changes?
  2. 04:10:166 (2) - Probably it's just me but I don't see the point why this ends on the blue tick there even though the sound mapped by the Slider cuts at the red tick. Maybe you could try something as seen in the Screenshot, the Circle at 04:10:639 - is optional though.
  3. 04:12:689 (6) - I know what you are following with this but the note at 04:12:779 - seems way stronger. Also the tick at 04:12:598 - has a Drum on it followed by a hold. Perhaps you can try something like this:
  4. Wow, really well done Part <3



    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung



  5. 04:56:131 (5,6,1) - I'm not sure if it's just me but the transition between (6) and (1) feels a bit harsh and compressed. Moving (1) upwards would improve the flot here by a lot.
  6. 05:11:215 (3,4,1) - /Minor/ - Try to adjust the Curve here a bit. It feels a bit rough which makes it play not so smooth imo and as all your other streams are nice wavy and curvy this one should be like this as well.

  • Blue Dragon
  1. 05:53:997 (5) - Meh, this Breaks the Flow a bit for me due to the fluent sqaure movement of the previous objects which should be followed here considering that this is part of the same section in the music. Try to rotate it by 20° (Selection Centre)
  2. 06:06:064 (5,6,7) - /Minor/ - Consider to even out the Spacing here to get an equal triangle since (7) doesn't really need a higher DS for a bigger emphasis imo.
  3. Try to get your Triplet Spacing a bit more even. It seems to vary between 0,74 and 0,85 which is 0,10 difference. That's nothing too big but it's noticeable for some of them ingame so it wouldn't hurt doing this :V



    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung



  4. 06:37:067 (11,12,1) - Having this rather small spacing here feels a bit out of place considering that the rest of the actual Section always has bigger spacing with gaps between these Sliders what makes these here feel a bit compressed :/ Try to enlarge the Spacing here because of this reason, I don't know, maybe it's just me though ^^
  5. 06:47:233 (4,5) - Consider to move this more left to get a kind of curvy shape here. The reason why I want you to do this is that it would feel much more natural to me to go downwards to aim that stream starting at (6) after already aiming a curve facing that direction.

  • Kyshiro
  1. 06:09:067 (5,6,1) - Wow, this was really hard to read due to that stack being a bit unintuitively :/ I don't know, the end of the repeat Slider has the same sound as the Circle and the Slider but they aren't stacked as well. So my idea here would either be to unstack (6) and (1) or to make them better visible by a bigger distance.
  2. 06:20:400 (2) - Try to move this a bit more left so that 06:20:067 (1) - 's head points onto it. Like this the turn to the left would be much more comfortable. Also I'm for rotating (2) slightly to give the player a smooth not to rapid transition into (3) ^-^
  3. 06:28:734 (9,10,11,12) - Maybe I'm just not used to stuff like this but the overlap between (10) and the stream looks kinda messy to me. Enlarging the Spacing would help a lot here.



    Please don't markier me ;___; I'm just a poor little Linie too mark the Abgrenzung



  4. 07:02:400 (4,5,6) - Perhaps it's just me not liking overlaps like this but I think it looks really untidy like this :/ I don't know if you like stacking stuff but my idea would be to stack (5) and (6) with (4)'s tail to avoid that and keep the blanket nice :<
  5. 07:09:400 (1) - Consider to move this downwards. That kind of zigzag pattern would fit way better here due to the intuitive downwards movement given by 07:08:567 (5,6,7) - here.


Please reply! I hope it was helpful and good luck! :3 Take a star (ノ·ω·)ノ︵
Musty
why do i am not involved in mapping now :'(
69653863
@bbj0920 Timestamps are referring to part duration on the compilation, not on each original video. No fix sorry.




@Mao Source means video source (from what video is the track taken, aka video title) not video game source
Mao

inverness wrote:

@Mao Source means video source (from what video is the track taken, aka video title) not video game source
Oh okay, didn't know that :/
KittyAdventure
Leader: you can ask me for need this video~ (i have)
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