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Teleman - Cristina

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Total Posts
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Topic Starter
gyt
This beatmap was submitted using in-game submission on 20 ноября 2014 г. at 1:37:47

Artist: Teleman
Title: Cristina
Tags: indie breakfast
BPM: 119
Filesize: 14431kb
Play Time: 03:49
Difficulties Available:
  1. Easy (1,45 stars, 169 notes)
  2. Hard (3,3 stars, 461 notes)
  3. Normal (1,95 stars, 245 notes)
Download: Teleman - Cristina
Download: Teleman - Cristina (no video)
Information: Scores/Beatmap Listing
---------------
mapped by an official video (youtube) with strange combo changes (so, play with video, please!)
riffy
Oh, hey! Didn't notice anything unrankable and the diff itself was fun to play! :)

Just a couple of things which really bugged me:
  1. First of all, try to mute sliderslide sound. It really hurts ears and ruins the music!
  2. 00:17:838 (1) - the finishes here. I just can't understand them. They're so unfitting here, replace them with the whistles or something! Pleeeease!
    Note: 00:21:872 (1) - same here and so on. :<
  3. I'd consider reducing the OD because there're so many circles, and they're pretty hard to reach, so it may trouble some players.
To be honest, I did not notice anything unrankable and this is the kind of maps I like! So.. have a couple of stars! :) Good luck!

it's not a mod. so, no need to kd this post.
Topic Starter
gyt

-Bakari- wrote:

Oh, hey! Didn't notice anything unrankable and the diff itself was fun to play! :)

Just a couple of things which really bugged me:
  1. First of all, try to mute sliderslide sound. It really hurts ears and ruins the music! I don't really like muted sliderslides, but I soft some sliders at the start of a song
  2. 00:17:838 (1) - the finishes here. I just can't understand them. They're so unfitting here, replace them with the whistles or something! Pleeeease!
    Note: 00:21:872 (1) - same here and so on. :< removed only second finish here, sorry I can't remove all
  3. I'd consider reducing the OD because there're so many circles, and they're pretty hard to reach, so it may trouble some players. well, it's hard after all. I will wait for other opinions.
To be honest, I did not notice anything unrankable and this is the kind of maps I like! So.. have a couple of stars! :) Good luck! cool, thanks

it's not a mod. so, no need to kd this post. ok :?
Timorisu
Hey, you posted in my queue!

I'm sad to say that I can't really mod this since your mapping after the video is well done, I only have very few aspects per diff to point out which imo do not warrant kudosu at all. Please catch me ingame for those.

Take my stars though.
[-Sophie-]_old
[Easy]
01:41:032 - I don't know what your slider is trying to follow.
02:06:746 (1) - Insert spinner here instead of slider, flows easily. This is better then have no
02:12:544 - 02:22:628 - Straight sliders flow easily in Easy.
Notes
I don't know what you are follwing to. The beat or vocals? I can't mod this Easy well..
[Normal]
00:31:956 (2,3) - 2 is covering 3, that should be fixed.
00:37:754 - I don't think this hitsound should be a drumslider, it sounds weird for a small slider.
00:44:813 - Hitsound sounds very long, maybe reducing the slider will change this?
01:36:746 - This design really should be changed for an easier flow. Doesn't so flow well imo.
02:06:746 - Same as 02:06:746 (1) on easy.
02:17:586 - Change this curve
02:19:603 - ^
02:26:410 - Add a note around here for the drum hit and easier flow onto a slider. http://puu.sh/9YHkv/e6edee24b5.jpg and http://puu.sh/9YHlh/fd38743d5c.jpg
02:33:974 (1,1) - Over lapping new slider on new combocolor.
[Hard]
00:41:410 - This slider to note doesn't lead off well.
01:08:763 (1,2) - Don't stack those, sounds off beat.
02:06:746 - Same as 02:06:746 (1) on easy.
02:59:183 (1,2,3) - 1 Overlaps 2, 2 Overlaps 3.
03:07:250 (3,4,5) - ^
03:15:317 (3,4,5) - ^
Easy right?Goodluck!
Topic Starter
gyt

[-Sophie-] wrote:

[Easy]
01:41:032 - I don't know what your slider is trying to follow. vocals, i think
02:06:746 (1) - Insert spinner here instead of slider, flows easily. This is better then have no I really don't like spinners, especially in such calm places
02:12:544 - 02:22:628 - Straight sliders flow easily in Easy. maybe, I like current sliders though
Notes
I don't know what you are follwing to. The beat or vocals? I can't mod this Easy well.. beat and vocals, music :?
[Normal]
00:31:956 (2,3) - 2 is covering 3, that should be fixed. fixed
00:37:754 - I don't think this hitsound should be a drumslider, it sounds weird for a small slider. it sounds ok for me
00:44:813 - Hitsound sounds very long, maybe reducing the slider will change this? eh? I already remove sliderslide sound here and I don't want to reduce the slider
01:36:746 - This design really should be changed for an easier flow. Doesn't so flow well imo. well, ok :|
02:06:746 - Same as 02:06:746 (1) on easy.
02:17:586 - Change this curve I like it, will wait for more opinions
02:19:603 - ^
02:26:410 - Add a note around here for the drum hit and easier flow onto a slider. http://puu.sh/9YHkv/e6edee24b5.jpg and http://puu.sh/9YHlh/fd38743d5c.jpg cool, added!
02:33:974 (1,1) - Over lapping new slider on new combocolor. it's ok for me
[Hard]
00:41:410 - This slider to note doesn't lead off well. true, I can't change it easily. I will think about this
01:08:763 (1,2) - Don't stack those, sounds off beat. plays ok for me
02:06:746 - Same as 02:06:746 (1) on easy.
02:59:183 (1,2,3) - 1 Overlaps 2, 2 Overlaps 3. I made it on purpose, looks and plays cool for me
03:07:250 (3,4,5) - ^
03:15:317 (3,4,5) - ^
Easy right?Goodluck! thanks for mod! :)
Cerulean Veyron
From V&V's Modding queue~

[> Easy <]
  1. 00:19:855 (2,1) - It looks strange to me here, blanket or something.
  2. 00:40:023 (1,1) - Remove NC one of them, i know it's a new track of the song, but it's kinda spamming.
  3. 00:58:679 (2) - Try curving same as the previous slider for symmetry.
  4. 01:02:208 (1,1,1) - Same as 00:40:023 (1,1) -
  5. 01:41:032 (3,1) - Are you trying to let these blanket? just asking...
  6. - I'm just annoyed with your NC consistency, but i hope it's okay for others.
[> Normal <]
  1. 00:38:511 (2,2) - Stack them well, or on purpose?
  2. 00:50:107 (1,2,3,4) - What DS you're using here? it doesn't looks like you're using 1.0x or lower(there are other parts too, not just this one).
  3. 00:52:881 (2,2) - Same as 00:38:511 (2,2) -
  4. 00:55:149 (2,3) - Jump in Normal diff?
  5. 01:07:754 (3,4) - A little overlap there, on purpose?
  6. 01:42:292 (5,2) - A bit unstacked.
  7. 02:25:402 (5,1) - What DS you use here? it looks like 0.4x spacing here.
  8. 03:18:343 (3,4,5) - Same as 00:55:149 (2,3) -
  9. 03:19:351 (5) - Add NC? i know the other part is copy-pasted, so add there too.
  10. - Likely a nice diff... no suggestions.
[> Hard <]
  1. 00:28:679 (3,4,5,6) - Stacking the notes like that might sometimes bore players, make diamond or square formation here.
  2. - Perfect diff, but such a pure hits in the middle of the track like that might hurt my finger by clicking likely be... uuuugh... overmap?

I don't understand your flows, but Good Luck!
Topic Starter
gyt

Gray Veyron wrote:

From V&V's Modding queue~

[> Easy <]
  1. 00:19:855 (2,1) - It looks strange to me here, blanket or something. made it prettier
  2. 00:40:023 (1,1) - Remove NC one of them, i know it's a new track of the song, but it's kinda spamming. oh, sorry added some NC here instead :roll: it's kinda spamming, I know, but it follows cirles colors from video
  3. 00:58:679 (2) - Try curving same as the previous slider for symmetry. fixed, it's a nice change, thanks!
  4. 01:02:208 (1,1,1) - Same as 00:40:023 (1,1) -
  5. 01:41:032 (3,1) - Are you trying to let these blanket? just asking... done
  6. - I'm just annoyed with your NC consistency, but i hope it's okay for others. eh, I write about it in the description, it's kind of experimental map, sorry about that again
[> Normal <]
  1. 00:38:511 (2,2) - Stack them well, or on purpose? fixed
  2. 00:50:107 (1,2,3,4) - What DS you're using here? it doesn't looks like you're using 1.0x or lower(there are other parts too, not just this one). some tiny jumps here, on purpose
  3. 00:52:881 (2,2) - Same as 00:38:511 (2,2) - fixed
  4. 00:55:149 (2,3) - Jump in Normal diff? yep, on purpose, I think it's managetable for normal players
  5. 01:07:754 (3,4) - A little overlap there, on purpose? I don't see it, fixed maybe
  6. 01:42:292 (5,2) - A bit unstacked. fixed, heh
  7. 02:25:402 (5,1) - What DS you use here? it looks like 0.4x spacing here. fixed by [-Sophie-] mod
  8. 03:18:343 (3,4,5) - Same as 00:55:149 (2,3) -
  9. 03:19:351 (5) - Add NC? i know the other part is copy-pasted, so add there too. it's like 03:03:217 (4) or 03:27:419 (5), so no NC here
  10. - Likely a nice diff... no suggestions.
[> Hard <]
  1. 00:28:679 (3,4,5,6) - Stacking the notes like that might sometimes bore players, make diamond or square formation here. changed a bit
  2. - Perfect diff, but such a pure hits in the middle of the track like that might hurt my finger by clicking likely be... uuuugh... overmap? wow, 1/2 circles are overmap now? I think they follows music nicely

I don't understand your flows, but Good Luck! :( thanks, great mod!
Joon
hi

Hit sound modding

[Easy]
fine

[Normal]
fine

[Hard]
fine

I hear there was no problem
Sorry, you can not help

good lcuk
Rirakusu
From my modding queue...

Not a bad map :D only found some very minor pattern problems (that are usually ignored).

Easy

1. 00:31:452 (2,3) - You can make this a better blanket :)

2. 01:31:453 (3,1) - Almost the same thing as the one above.

Normal

1. 00:40:528 (2) - Well...some beautiful 0108 rules can be applied without increasing any difficulty...by placing this slider's head on 00:40:528 (2) 's one.

A little extras that can be ignored
1. 02:18:847 (2,1) - It looks strange, but I can't explain where :/

2. Slider velocity changes in Easy. Not recommended but it is so minor that no one finds it...

Maybe that's all...(my shortest mod post? lol)...remember to edit your request post on my modding queue saying that this request is completed! Thanks!
Topic Starter
gyt

jinhang_ang wrote:

From my modding queue...

Not a bad map :D only found some very minor pattern problems (that are usually ignored).

Easy

1. 00:31:452 (2,3) - You can make this a better blanket :) ok, made this better and added/fixed more blankets here

2. 01:31:453 (3,1) - Almost the same thing as the one above. changed that place a bit, add a blanket too

Normal

1. 00:40:528 (2) - Well...some beautiful 0108 rules can be applied without increasing any difficulty...by placing this slider's head on 00:40:528 (2) 's one. well, if I understand you correctly, I stacked 00:38:511 (2) with 00:40:528 (2)

A little extras that can be ignored
1. 02:18:847 (2,1) - It looks strange, but I can't explain where :/ made it a bit nicer, I guess

2. Slider velocity changes in Easy. Not recommended but it is so minor that no one finds it...

Maybe that's all...(my shortest mod post? lol)...remember to edit your request post on my modding queue saying that this request is completed! Thanks! done, thanks for mod!
AlexaBM
#500 пост \o/

[General]
  1. 03:01:200 - советую начать киай отсюда
[Easy]
  1. 00:21:872 (1,2) - Не очень нравится момент, новичок может нажать на конец (2), а не на начало. Передвинь хвост (2) куда-нить. Можно сделать бланкет с 00:25:906 (1) -
  2. 00:40:023 (1,1,2) - Та же проблема, могут нажать на слайдер вместо круга. Лучше было бы передвинуть их обоих вправо. Например, такЖ
  3. 01:02:712 (1,1) - Удали НК
  4. 01:09:015 (4) - Лично я люблю, когда делают так:
  5. 01:12:292 (3,1) - Тут можно бланкет сделать
  6. 01:20:360 (3,1) - А тут его поправить
  7. 02:29:940 (1,1) - Удали НК
  8. 02:31:956 (1) - ^
  9. 02:33:470 (1,1) - ^
  10. 02:36:494 (1) - ^
  11. 02:36:998 (2) - А тут его поставь
  12. 02:38:008 (1,1) - удали
  13. 02:40:023 (1) - ^
    в общем думаю ты понял, ненужный НК спамминг. пройдись там немного дальше, исправь это везде
  14. 03:41:536 (1) - И снова пошел этот спамминг. Это выглядит не очень ._.
[Normal]
  1. 00:50:107 (1,2,3,4) - Если в харде джампы позволительны, то в нормале это недопустимо. Сделай тут нормальный спейсинг
  2. 00:55:149 (2,3) - ^
  3. 00:58:175 (1,2,3,4) - ^
  4. 01:02:208 (1,1,1,1) - ^ + ненужный нк спамминг
  5. 01:42:292 (5,1) - Бланкет можно улучшить
  6. 02:12:796 (1,1) - Удали нк на втором слайдере и исправь форму их обоих, это выглядит неопрятно:
  7. 02:26:914 (2) - ^
  8. 02:28:931 - 02:42:544 - снова спамминг. убери это плс ._.
  9. и в конце снова он, пофикси это
    Я понимаю, почему ты юзаешь НК, но это выглядит неопрятно и не очень приятно.
В общем, все. Были некоторые замечания по поводу харда, но оставлю их при себе, пожалуй. Удачи!
Topic Starter
gyt

AlexaBM wrote:

#500 пост \o/

[General]
  1. 03:01:200 - советую начать киай отсюда усиление музыки начинается раньше и киай отлично это подчеркивает, по-моему
[Easy]
  1. 00:21:872 (1,2) - Не очень нравится момент, новичок может нажать на конец (2), а не на начало. Передвинь хвост (2) куда-нить. Можно сделать бланкет с 00:25:906 (1) - (2) начинает появляться с начала, музыка затихает, я не думаю что кто-то будет стремительно жать на конец
  2. 00:40:023 (1,1,2) - Та же проблема, могут нажать на слайдер вместо круга. Лучше было бы передвинуть их обоих вправо. Например, такЖ - ок, чуть подвинул
  3. 01:02:712 (1,1) - Удали НК
  4. 01:09:015 (4) - Лично я люблю, когда делают так: а мне как есть нравится
  5. 01:12:292 (3,1) - Тут можно бланкет сделать сделал
  6. 01:20:360 (3,1) - А тут его поправить чуть поправил
  7. 02:29:940 (1,1) - Удали НК
  8. 02:31:956 (1) - ^
  9. 02:33:470 (1,1) - ^
  10. 02:36:494 (1) - ^
  11. 02:36:998 (2) - А тут его поставь
  12. 02:38:008 (1,1) - удали
  13. 02:40:023 (1) - ^
    в общем думаю ты понял, ненужный НК спамминг. пройдись там немного дальше, исправь это везде расстановку НК пока оставлю, может быть, это и не лучшая идея, но иначе вся карта теряет смысл (возможно только для меня :))
  14. 03:41:536 (1) - И снова пошел этот спамминг. Это выглядит не очень ._.
[Normal]
  1. 00:50:107 (1,2,3,4) - Если в харде джампы позволительны, то в нормале это недопустимо. Сделай тут нормальный спейсинг Почему это? По-моему, такого в правилах нет. По мне так это очень простые прыжочки, и они вполне по силам любому нормальному игроку. Для тех кому сложно есть простой изи.
  2. 00:55:149 (2,3) - ^
  3. 00:58:175 (1,2,3,4) - ^
  4. 01:02:208 (1,1,1,1) - ^ + ненужный нк спамминг
  5. 01:42:292 (5,1) - Бланкет можно улучшить улучшил, наверное
  6. 02:12:796 (1,1) - Удали нк на втором слайдере и исправь форму их обоих, это выглядит неопрятно: а мне норм 8-), но НК убрал-таки
  7. 02:26:914 (2) - ^
  8. 02:28:931 - 02:42:544 - снова спамминг. убери это плс ._.
  9. и в конце снова он, пофикси это
    Я понимаю, почему ты юзаешь НК, но это выглядит неопрятно и не очень приятно.
В общем, все. Были некоторые замечания по поводу харда, но оставлю их при себе, пожалуй. Удачи! Спасибо за мод!
ego_17
мне понравилось начало, но потом эта вся игра со цветами стала вялой(хард играл), - особенно в конце можно было попытаться повторить
Topic Starter
gyt

ego_17 wrote:

мне понравилось начало, но потом эта вся игра со цветами стала вялой(хард играл), - особенно в конце можно было попытаться повторить
Ну, возможно. В конце я немного схалтурил, да, потому что хотел побыстрей закончить. Сейчас немного переделал его. Спасибо за дельный совет и звезду.
ts8zs
Hey。
If not helps please don't give me kd:D
[Hard]
CS4?
00:54:645 (2,3,4,5) - https://osu.ppy.sh/ss/1927816 for parttens
01:02:712 (1,1,1) - remove nc,for parttens
02:06:746 (1) - lol
02:28:931 - too many NC,how about 8 a group
03:31:452 (1,2,3,4,5,6,7) - hard to read
del some NC please
funny style:D
[Normal]
slow song needn't too much follow,and you blanketed well....then what should i mod
how about CS 3.5
also, need del some NC
[Easy]
need del some NC
Topic Starter
gyt

ts8zs wrote:

Hey。Hi!
If not helps please don't give me kd:D
[Hard]
CS4? I like big circles, so I don't want to change the size
00:54:645 (2,3,4,5) - https://osu.ppy.sh/ss/1927816 for parttens
01:02:712 (1,1,1) - remove nc,for parttens I think you turn off the video. It's ok, I mapped in funny ways to follow the video and map looks weird if you play without it (well, maybe it looks weird with video too, but whatever).
02:06:746 (1) - lol
02:28:931 - too many NC,how about 8 a group
03:31:452 (1,2,3,4,5,6,7) - hard to read intended, it's a hard diff! :D
del some NC please
funny style:D
[Normal]
slow song needn't too much follow,and you blanketed well....then what should i mod
how about CS 3.5
also, need del some NC
[Easy]
need del some NC
Kuron-kun
Hellow

Easy


01:10:779 (2) - You can rotate this slider 10º with Selection Centre checked to improve the flow a bit.

01:24:393 (1) - What do you think about curving this slider instead of a straight one? See if you like: http://osu.ppy.sh/ss/1954827. It will improve the flow and blanket with 01:23:385 (2) -.

01:25:402 (2) - If you curved the previous slider you can also curve this one http://osu.ppy.sh/ss/1954829.

02:06:746 (1) - This sliderslide song really bugs me :o try to mute it or lower the volume.

02:22:881 (2) - You should keep the consistence, ending this slider on a red tick plus adding a repeat.

02:54:645 (2) - Flows better if you Ctrl + G this, try it.

03:47:586 (1) - You forgot a finish here.

Normal


00:50:107 (1,2,3,4) - This looks bad for a normal, you should keep the DS the same on all objects. I don't know if there is a problem doing this but it's highly recommended to change.

00:55:149 (2,3) - Same here.

There are a few more jumps like these.

02:06:746 (1) - Same about the slider on Easy, you can lower the volume or mute it.

Hard


00:21:872 (1) - What do you think about curving it for aesthetics? http://osu.ppy.sh/ss/1954883.

00:41:032 (3,4) - This kind of pattern really doesn't fits here :( you can delete (4) and do a longer slider, or you can do a shorter slider ending on the previous red tick.

02:06:746 (1) - Same about the slider's volume.

03:02:712 (4) - A Ctrl + G here would help to improve the flow.

Hope it was helpful, good luck!
Topic Starter
gyt

Kuron-Kun wrote:

Hellow

Easy


01:10:779 (2) - You can rotate this slider 10º with Selection Centre checked to improve the flow a bit. ok

01:24:393 (1) - What do you think about curving this slider instead of a straight one? See if you like: http://osu.ppy.sh/ss/1954827. It will improve the flow and blanket with 01:23:385 (2) -. yes, I like it

01:25:402 (2) - If you curved the previous slider you can also curve this one http://osu.ppy.sh/ss/1954829. changed as well

02:06:746 (1) - This sliderslide song really bugs me :o try to mute it or lower the volume. ok, muted in all diff

02:22:881 (2) - You should keep the consistence, ending this slider on a red tick plus adding a repeat. I don't think so, I made this trick in other diffs too

02:54:645 (2) - Flows better if you Ctrl + G this, try it. yes, changed

03:47:586 (1) - You forgot a finish here. fixed

Normal


00:50:107 (1,2,3,4) - This looks bad for a normal, you should keep the DS the same on all objects. I don't know if there is a problem doing this but it's highly recommended to change. I think, mini jumps in normal are ok. Original INiS maps made it and I like it.

00:55:149 (2,3) - Same here.

There are a few more jumps like these.

02:06:746 (1) - Same about the slider on Easy, you can lower the volume or mute it.

Hard


00:21:872 (1) - What do you think about curving it for aesthetics? http://osu.ppy.sh/ss/1954883. well, why not

00:41:032 (3,4) - This kind of pattern really doesn't fits here :( you can delete (4) and do a longer slider, or you can do a shorter slider ending on the previous red tick. I like this thing, so I don't want to change it for now

02:06:746 (1) - Same about the slider's volume.

03:02:712 (4) - A Ctrl + G here would help to improve the flow. I don't like flow with 03:02:712 (4,5) then, so no change

Hope it was helpful, good luck! thanks again for helpful mod!
Slow-ru
Нравится песня.
Если на тот момент, когда я соберусь писать мод, карта ещё будет делаться, то напишу его, собственно.
Пока что, звезда.
Hollow Wings
from Scorpiour's Modding Queue

Hard

  1. 00:45:317 (2) - ctrl+g
  2. 01:24:393 (1,2,3,4,5,6,7,8) - perfect this regular composing
  3. 01:40:023 (4,5) - blanket
  4. 02:13:553 (2,3,1) - ^?
  5. 02:24:897 (7,8) - avoid this overlap
  6. 02:43:049 (3) - nc
  7. 03:28:175 (8,9) - maybe blanket here
  8. yeah thou those composing really needs lots of work to do, i can say this is still some kind of interesting map here. a star for u
normal and easy r just same to hard's issue imo, and same words in hard's mod i wanna request u to consider

good luck
Topic Starter
gyt

Hollow Wings wrote:

from Scorpiour's Modding Queue

Hard

  1. 00:45:317 (2) - ctrl+g I'm not really sure about this one, but changed for now
  2. 01:24:393 (1,2,3,4,5,6,7,8) - perfect this regular composing oops, fixed
  3. 01:40:023 (4,5) - blanket ok
  4. 02:13:553 (2,3,1) - ^? ^
  5. 02:24:897 (7,8) - avoid this overlap yep
  6. 02:43:049 (3) - nc added
  7. 03:28:175 (8,9) - maybe blanket here changed as well
  8. yeah thou those composing really needs lots of work to do, i can say this is still some kind of interesting map here. a star for u cool, thanks
normal and easy r just same to hard's issue imo, and same words in hard's mod i wanna request u to consider well, I will try to find more issues later, fixed some already, I guess

good luck thanks for mod!
fm4a93au04
From my queue .

fm4a93au04's standard modding queue

What a long song … but video is very cool =..= .

Mod
[Easy]

… Nothing can say . Everything is fine to me .

[Normal]

Why spacing … not consistant ? If it is you mean to then ignore me .

Example .

00:50:612 (2,3) – x1.67 = x1.7 ~~~~~ !!!!

If that is not you mean to , then fix it .

----------------------------------------------------------------------------------------------------

00:18:343 (2) – Make 00:18:847 20% sound or something . This S-H is unnecessary for me .



You can change it back to 30% at 00:19:099 .

00:22:376 (2) - ^ .

00:26:410 (2) - ^ .

00:34:477 (2,3) – I think D-W not fit this part . Just a feeling of mine . And if you want D sound , you can try this .



No need to add green line .


[Hard]

Same as N , 00:18:847 . 00:22:881 . 00:26:914 . 20% .

00:38:007 (1,2) – Spacing ( consistant your spacing x1.0 except jumps ) .

01:22:376 ~ 01:38:259 – Try to add some slider , not always click .

Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ ……

A little boring …

02:28:931 ~ 02:44:813 - ^ .

02:45:065 ~ 02:58:931 – W at sliderbody a little noise to me … just a feeling of a ordinary player =..= . Mayde turn down the vol. ?

03:29:435 (11) – NC ? since spacing change so …

03:42:292 (1) – Reference :



That's all … Hard like a Insane . Maybe is my problem .

Good luck to your map ~
Topic Starter
gyt

fm4a93au04 wrote:

From my queue .

fm4a93au04's standard modding queue

What a long song … but video is very cool =..= . sorry for long song

Mod
[Easy]

… Nothing can say . Everything is fine to me .

[Normal]

Why spacing … not consistant ? If it is you mean to then ignore me . yes, there are intended mini jumps

Example .

00:50:612 (2,3) – x1.67 = x1.7 ~~~~~ !!!!

If that is not you mean to , then fix it .

----------------------------------------------------------------------------------------------------

00:18:343 (2) – Make 00:18:847 20% sound or something . This S-H is unnecessary for me . ok, I made this in all diffs



You can change it back to 30% at 00:19:099 .

00:22:376 (2) - ^ .

00:26:410 (2) - ^ .

00:34:477 (2,3) – I think D-W not fit this part . Just a feeling of mine . And if you want D sound , you can try this . removed whistle from (2)



No need to add green line .


[Hard]

Same as N , 00:18:847 . 00:22:881 . 00:26:914 . 20% .

00:38:007 (1,2) – Spacing ( consistant your spacing x1.0 except jumps ) . it's something like mini-jump here

01:22:376 ~ 01:38:259 – Try to add some slider , not always click . well, I like it, so no changes

Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ Da~ ……

A little boring …

02:28:931 ~ 02:44:813 - ^ .

02:45:065 ~ 02:58:931 – W at sliderbody a little noise to me … just a feeling of a ordinary player =..= . Mayde turn down the vol. ? I will wait for other opinions on this, for me it's ok.

03:29:435 (11) – NC ? since spacing change so … spacing change is not so big: 1.0x to 0.9x, needed for pattern

03:42:292 (1) – Reference : cool, changed



That's all … Hard like a Insane . Maybe is my problem .for me many hards feels like normals nowadays, so I think I made reasonable hard - some jumps, no streams, few 1/4 notes

Good luck to your map ~ big thanks for your help!
AruOtta
Hey, mod from my queue

I'm so late ;w;

Easy

00:42:040 (1) - I suggest to move this circle at x160|y192 to make it follow 00:40:023 (1)'s movement (fort he flow) and to blanket with 00:42:544 (2)
00:52:124 (4) - Move the last construction point 1 grid left to make a perfect blanket with 00:50:612 (2)'s tail
01:25:402 (2,1) - There's a problem about the flow for these 2 objects. I suggest an exemple where the flow is better :
01:29:939 (1) - This slider is problematic. In all the previous pattern, you started a new object on the big white tick because the beats are emphasized, so they should be clickable. For this pattern, I suggest to make the slider a circle and start a new slider at 01:30:444 (it will also follow the NC logic)
01:31:956 (1,1) - Same as above for these sliders, it's important to click an emphasized beat for the gameplay.
01:36:494 (1,1,2) - Just a little suggestion, but maybe you can try this ? :
01:39:519 (2,3) - Same about the emphasized beat on the big white tick for these sliders. At this moment, it's quite the same thing for all the next pattern, I really suggest to fix that (01:44:057 (2,3,2,3) - )
01:49:099 (3,1) - These 2 sliders have strange curves, and it looks quite ugly. Maybe you can try this ? :
02:06:746 (1) - Try to see with 2 circles how to make the curves better
02:31:956 (1,1) - There's a problem about the flow. For the slider, the movement makes you go up, but you have to go down to hit the circle, so it's quite annoying =/
02:33:973 (1) - Don't forget to click the emphasized beat on the big white tick ;3
02:36:494 (1,2) - I seems like there's a little problem about the distance snap (I think)
02:40:023 (1) - Same as above for the emphasized beat
02:47:586 (4,2,3,2,3) - ^
02:54:645 (2,3) - You can maybe try to make these 2 sliders blanket ? It'll looks prettier, the curve for (2) is too important, it looks quite ugly =/
02:57:671 (1,2) - Also a problem about the flow. Try this exemple ? :
02:59:183 (3) - This one is quite strange =/ (you can try to make this one blanket with 02:57:671 (1,2))
03:38:511 (2) - Same as above, try to make the emphasized beat on the big white tick clickable
03:42:544 (1) - ^

Normal


00:31:452 (1) - This circle is not needed, it doesn't follow the music since there's no beat here. So it's overmapped and must be deleted.
00:34:981 (3) - ^
00:38:511 (2) - ^ (for the reverse and the tail, so try to make it one circle instead)
01:12:796 - I suggest to add a circle here, since the player will certainly break his combo for 01:13:048 (4) since he will think it's on a white tick, but ti's on a red tick =/
01:16:830 - ^
01:17:839 (5,2) - You can maybe try to make these 2 sliders blanket ?
01:27:923 (4) - As I said for the Easy diff, this sliders makes the beat on the big white tick unclickable (try to follow the previous pattern with 01:24:393 (5))
01:35:990 (4) - ^
01:50:612 (1,1) - Oh god... I know you tried to blanket with 01:49:855 (4), but it's quite very ugly oAo... I think you can try this exemple of pattern (it makes a blanket as well) :
01:52:124 (1) - There's still this problem for the emphasized beat you don't make it clickable \D:/
02:06:746 (1) - The curves of this slider are not very circular... Try to move the construction points :
02:12:796 (1,2) - These sliders should probably be unrankable... Try to use simple shapes please =/
02:26:914 (2) - ^ (maybe you can try THIS pattern)
02:38:511 (1) - The emphasized beat on the big white tick should be cilckable.
02:58:680 (2) - ^ (this one MUST be clickable since it's where the kiai time start)

Hard

00:31:452 (1) - This slider starts on a beat that shouldn't be mapped since it doesn't follow the song, and it makes 00:31:956 unclickable. So yeah ._.
00:37:754 (6,1) - There's a problem with the distance snap =/
00:41:032 (3) - This slider shouln't be 3/4 because it doesn't follow the song, 1/2 slider is better.
01:41:536 - I really really suggest to add a circle here, it breaks all the pattern you made (have an object on each 1/2 beat)
01:45:570 - ^
01:49:603 - ^
03:08:007 (4,5) - These 2 sliders aren't perfectly stacked
03:16:074 (4,5) - ^
03:31:956 (3,4,5,6) - Oh god... this jump is so insane O.o
03:40:275 (4) - This should just be a circle since there's no beat on the blue tick in the song.
03:42:292 (1) - ^
03:44:309 (1,1) - ^

The Hard diff. is quite perfect. I love the jumps you made <3

Good luck for rank \:D/
Topic Starter
gyt

Kenterz wrote:

Hey, mod from my queue

I'm so late ;w; wow, so giant mod deserve the wait!

Easy

00:42:040 (1) - I suggest to move this circle at x160|y192 to make it follow 00:40:023 (1)'s movement (fort he flow) and to blanket with 00:42:544 (2) nah, this circle connects with a circle in the video, I change the slider though
00:52:124 (4) - Move the last construction point 1 grid left to make a perfect blanket with 00:50:612 (2)'s tail ok
01:25:402 (2,1) - There's a problem about the flow for these 2 objects. I suggest an exemple where the flow is better : I like a bit antiflow to emphasize music
01:29:939 (1) - This slider is problematic. In all the previous pattern, you started a new object on the big white tick because the beats are emphasized, so they should be clickable. For this pattern, I suggest to make the slider a circle and start a new slider at 01:30:444 (it will also follow the NC logic) I think some variety is better and more fun than clicked big white tick
01:31:956 (1,1) - Same as above for these sliders, it's important to click an emphasized beat for the gameplay.
01:36:494 (1,1,2) - Just a little suggestion, but maybe you can try this ? : changed a bit in other way
01:39:519 (2,3) - Same about the emphasized beat on the big white tick for these sliders. At this moment, it's quite the same thing for all the next pattern, I really suggest to fix that (01:44:057 (2,3,2,3) - )
01:49:099 (3,1) - These 2 sliders have strange curves, and it looks quite ugly. Maybe you can try this ? : made it a bit smoothed
02:06:746 (1) - Try to see with 2 circles how to make the curves better it's better now, maybe
02:31:956 (1,1) - There's a problem about the flow. For the slider, the movement makes you go up, but you have to go down to hit the circle, so it's quite annoying =/ I made it intentionally so
02:33:973 (1) - Don't forget to click the emphasized beat on the big white tick ;3
02:36:494 (1,2) - I seems like there's a little problem about the distance snap (I think) I don't see it
02:40:023 (1) - Same as above for the emphasized beat
02:47:586 (4,2,3,2,3) - ^
02:54:645 (2,3) - You can maybe try to make these 2 sliders blanket ? It'll looks prettier, the curve for (2) is too important, it looks quite ugly =/ it's ok for me
02:57:671 (1,2) - Also a problem about the flow. Try this exemple ? : leaving this as is for now
02:59:183 (3) - This one is quite strange =/ (you can try to make this one blanket with 02:57:671 (1,2)) I like strange sliders :)
03:38:511 (2) - Same as above, try to make the emphasized beat on the big white tick clickable
03:42:544 (1) - ^

Normal


00:31:452 (1) - This circle is not needed, it doesn't follow the music since there's no beat here. So it's overmapped and must be deleted. this place is a bit empty without some notes, I think it plays and sounds nice
00:34:981 (3) - ^
00:38:511 (2) - ^ (for the reverse and the tail, so try to make it one circle instead)
01:12:796 - I suggest to add a circle here, since the player will certainly break his combo for 01:13:048 (4) since he will think it's on a white tick, but ti's on a red tick =/ I think this background beat not so important to map
01:16:830 - ^
01:17:839 (5,2) - You can maybe try to make these 2 sliders blanket ? no, but I turn it a little
01:27:923 (4) - As I said for the Easy diff, this sliders makes the beat on the big white tick unclickable (try to follow the previous pattern with 01:24:393 (5))
01:35:990 (4) - ^
01:50:612 (1,1) - Oh god... I know you tried to blanket with 01:49:855 (4), but it's quite very ugly oAo... I think you can try this exemple of pattern (it makes a blanket as well) : hm, I fixed overlap, but leaving ugly thing for now
01:52:124 (1) - There's still this problem for the emphasized beat you don't make it clickable \D:/
02:06:746 (1) - The curves of this slider are not very circular... Try to move the construction points : moved something
02:12:796 (1,2) - These sliders should probably be unrankable... Try to use simple shapes please =/ cool, I like them anyway
02:26:914 (2) - ^ (maybe you can try THIS pattern) nah
02:38:511 (1) - The emphasized beat on the big white tick should be cilckable.
02:58:680 (2) - ^ (this one MUST be clickable since it's where the kiai time start) I don't think it's SO important. I will wait for other opinions about it

Hard

00:31:452 (1) - This slider starts on a beat that shouldn't be mapped since it doesn't follow the song, and it makes 00:31:956 unclickable. So yeah ._. :roll:
00:37:754 (6,1) - There's a problem with the distance snap =/ fixed, I think
00:41:032 (3) - This slider shouln't be 3/4 because it doesn't follow the song, 1/2 slider is better. maybe, maybe not
01:41:536 - I really really suggest to add a circle here, it breaks all the pattern you made (have an object on each 1/2 beat) no, it follows vocal better and you can rest after 1/2 circles spam
01:45:570 - ^
01:49:603 - ^
03:08:007 (4,5) - These 2 sliders aren't perfectly stacked fixed?
03:16:074 (4,5) - ^
03:31:956 (3,4,5,6) - Oh god... this jump is so insane O.o yep
03:40:275 (4) - This should just be a circle since there's no beat on the blue tick in the song. I think, whistle slider nicely follows music here
03:42:292 (1) - ^
03:44:309 (1,1) - ^

The Hard diff. is quite perfect. I love the jumps you made <3

Good luck for rank \:D/ thank you for such thoughtful and great mod!
Pho
From my modding queue ~
I don't think this mod will be too effective for you, but well, at least I tried. xD

[General]
  1. The NC placement is really weird if it weren't for the video. At least in easier diffs, I don't think you should experiment with that too much, especially at these NC after every object sections. E.g. in Easy at 02:28:931 - , this gets somewhat annoying.
    For the highest diff, this should be perfectly fine to go 100% with the music video. But well... it's up to you I guess.
[Easy]
  1. 00:46:578 (2) - Push this circle a little bit up, has a better transition to the next combo. http://puu.sh/cQqtC/fef25eac87.jpg
  2. 01:14:813 (2,3) - This not blanketed properly. Some other mentions: 01:20:360 (3,1) - 01:26:914 (2,1) - 01:41:032 (3,1) - 01:44:057 (2,3) - 01:39:519 (2,3) - Can try to blanket here 03:40:528 (4,5) -
  3. 01:49:099 (3,1,2) - Flow at this part isn't very good, you could make it smoother: http://puu.sh/cQrdK/f71b24a439.jpg (had to manipulate some placements, but you will get the idea)
  4. 02:31:956 (1,1) - Flow is pretty broken here, try to make it smoother: http://puu.sh/cQqNI/c165c75e8f.jpg Just saw you denying this in the last mod, but smooth flow is so important in easier diffs :/ Well, your decision.
  5. Idk, this map somewhat makes me uncomfortable, mostly because your structuring is so weird (slider shapes). Maybe put a little more focus on blankets and smoother flow as it would fit better to the ambience of the music. Still fun to play though. :)
[Normal]
  1. I'm not sure why you already started adding jumps in a normal diff, this shouldn't happen just to make it fit perfectly to the music video. :/
  2. 00:34:981 (3,1,2) - Flow could be better here: http://puu.sh/cQrHB/1ccd20a899.jpg
  3. 00:50:107 (1,2,3,4,1) - This is a no-go, why are you increasing DS here? Also a jump at 00:50:612 (2,3) - which shouldn't happen before hard diffs. Please stick to the 1.0xDS here. You can't follow the video 100% here. :/
  4. 00:55:149 (2,3,4) - Same as above, please space consistently.
  5. 00:56:158 (4,2) - Push the slider down a bit to avoid the overlap.
  6. 00:58:175 (1,2,3,4) - ^
  7. 01:02:208 (1,1,1,1) - No jumps please.
  8. 01:06:242 (1,2,3) - Ctrl+g? These offbeat sliders really hurt the gameplay in my opinion. Also you could make the Blankets to the red circle in the video better: http://puu.sh/cQsf3/b464780416.jpg
  9. 01:13:048 (4,5,1) - Spacing's a little bit off here. There are quite a lot of these throughout your map where DS is off by 0.1, maybe try to fix them up.
  10. 01:50:612 (1,1,2) - The flow is completely broken here tbh xD I recommend you switch 01:52:124 (1) - with two circles, this offbeat slider sounds really bad here.
  11. 02:12:796 (1) - Uhh, what kind of slider is that :lol:
  12. 03:45:570 (1,1) - Blanket these better.
  13. Blankets and parallel sliders are much better here, I like this a bit more to the end. There are a lot of offbeat sliders which I can't feel comfortable with still. Please fix the spacing issues.
[Hard]
  1. 01:06:242 - to 01:19:855 (4) - This whole part is too circle-heavy, you should add some sliders to this section. I recommend this, as the part after the spinner is circle-heavy again.
  2. 01:38:511 (1,2,3,4,5) - I see you were blanketing here, but honestly, this looks close to random placement for me as the flow is pretty broken here for no apparent reason. Better flow and structuring can still be done: http://puu.sh/cQtcH/4e348f897c.jpg
  3. 01:42:544 (1,2,3,4,5,6) - This pattern doesn't convince me, it doesn't even go well with the music video from my point of view. :/
  4. 01:47:586 (3,4) - Switch the start of the sliders for a better flow: http://puu.sh/cQtok/4448d7d151.jpg
  5. 02:12:796 - Surprisingly, structure and flow became much better in comparison to the first part.
Blame me for being a new osu!player, but I'm not a fan of this mapset. That style reminds me of very old osu!maps which I never felt comfortable to play with. But eh, just my humble opinion. :P
The jumps in the last diff were neat tho. Good luck for this mapset!
Topic Starter
gyt

Pho wrote:

From my modding queue ~
I don't think this mod will be too effective for you, but well, at least I tried. xD

[General]
  1. The NC placement is really weird if it weren't for the video. At least in easier diffs, I don't think you should experiment with that too much, especially at these NC after every object sections. E.g. in Easy at 02:28:931 - , this gets somewhat annoying.
    For the highest diff, this should be perfectly fine to go 100% with the music video. But well... it's up to you I guess.
[Easy]
  1. 00:46:578 (2) - Push this circle a little bit up, has a better transition to the next combo. it isn't so important for me http://puu.sh/cQqtC/fef25eac87.jpg
  2. 01:14:813 (2,3) - This not blanketed properly. Some other mentions: 01:20:360 (3,1) - 01:26:914 (2,1) - 01:41:032 (3,1) - 01:44:057 (2,3) - 01:39:519 (2,3) - Can try to blanket here 03:40:528 (4,5) - well, I hate nazy blankets. For me they all looks ok. I like more curvy sliders than perfect blankets
  3. 01:49:099 (3,1,2) - Flow at this part isn't very good, you could make it smoother: http://puu.sh/cQrdK/f71b24a439.jpg (had to manipulate some placements, but you will get the idea) changed, I think
  4. 02:31:956 (1,1) - Flow is pretty broken here, try to make it smoother: http://puu.sh/cQqNI/c165c75e8f.jpg Just saw you denying this in the last mod, but smooth flow is so important in easier diffs :/ Well, your decision. yep, my decision
  5. Idk, this map somewhat makes me uncomfortable, mostly because your structuring is so weird (slider shapes). Maybe put a little more focus on blankets and smoother flow as it would fit better to the ambience of the music. Still fun to play though. :)
[Normal]
  1. I'm not sure why you already started adding jumps in a normal diff, this shouldn't happen just to make it fit perfectly to the music video. :/ It's made for fun to play. Most normals are deadly boring. I don't like it.
  2. 00:34:981 (3,1,2) - Flow could be better here: http://puu.sh/cQrHB/1ccd20a899.jpg changed
  3. 00:50:107 (1,2,3,4,1) - This is a no-go, why are you increasing DS here? Also a jump at 00:50:612 (2,3) - which shouldn't happen before hard diffs. Please stick to the 1.0xDS here. You can't follow the video 100% here. :/
  4. 00:55:149 (2,3,4) - Same as above, please space consistently.
  5. 00:56:158 (4,2) - Push the slider down a bit to avoid the overlap. changed
  6. 00:58:175 (1,2,3,4) - ^
  7. 01:02:208 (1,1,1,1) - No jumps please.
  8. 01:06:242 (1,2,3) - Ctrl+g? These offbeat sliders really hurt the gameplay in my opinion. Also you could make the Blankets to the red circle in the video better: http://puu.sh/cQsf3/b464780416.jpg I remaped this section without offbeat sliders
  9. 01:13:048 (4,5,1) - Spacing's a little bit off here. There are quite a lot of these throughout your map where DS is off by 0.1, maybe try to fix them up.
  10. 01:50:612 (1,1,2) - The flow is completely broken here tbh xD I recommend you switch 01:52:124 (1) - with two circles, this offbeat slider sounds really bad here. nah, I don't want to change it
  11. 02:12:796 (1) - Uhh, what kind of slider is that :lol:
  12. 03:45:570 (1,1) - Blanket these better.
  13. Blankets and parallel sliders are much better here, I like this a bit more to the end. There are a lot of offbeat sliders which I can't feel comfortable with still. Please fix the spacing issues.
[Hard]
  1. 01:06:242 - to 01:19:855 (4) - This whole part is too circle-heavy, you should add some sliders to this section. I recommend this, as the part after the spinner is circle-heavy again.
  2. 01:38:511 (1,2,3,4,5) - I see you were blanketing here, but honestly, this looks close to random placement for me as the flow is pretty broken here for no apparent reason. Better flow and structuring can still be done: http://puu.sh/cQtcH/4e348f897c.jpg changed
  3. 01:42:544 (1,2,3,4,5,6) - This pattern doesn't convince me, it doesn't even go well with the music video from my point of view. :/
  4. 01:47:586 (3,4) - Switch the start of the sliders for a better flow: http://puu.sh/cQtok/4448d7d151.jpg
  5. 02:12:796 - Surprisingly, structure and flow became much better in comparison to the first part.
Blame me for being a new osu!player, but I'm not a fan of this mapset. That style reminds me of very old osu!maps which I never felt comfortable to play with. But eh, just my humble opinion. :P It's ok. This map is weird and I'm old player still liking old-style maps (and I don't play much about 2 years, so I understand that my map may looks dated by today's standards.).
The jumps in the last diff were neat tho. Good luck for this mapset!
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