Easy
00:42:040 (1) - I suggest to move this circle at x160|y192 to make it follow 00:40:023 (1)'s movement (fort he flow) and to blanket with 00:42:544 (2)
00:52:124 (4) - Move the last construction point 1 grid left to make a perfect blanket with 00:50:612 (2)'s tail
01:25:402 (2,1) - There's a problem about the flow for these 2 objects. I suggest an exemple where the flow is better :
01:29:939 (1) - This slider is problematic. In all the previous pattern, you started a new object on the big white tick because the beats are emphasized, so they should be clickable. For this pattern, I suggest to make the slider a circle and start a new slider at 01:30:444 (it will also follow the NC logic)
01:31:956 (1,1) - Same as above for these sliders, it's important to click an emphasized beat for the gameplay.
01:36:494 (1,1,2) - Just a little suggestion, but maybe you can try this ? :
01:39:519 (2,3) - Same about the emphasized beat on the big white tick for these sliders. At this moment, it's quite the same thing for all the next pattern, I really suggest to fix that (01:44:057 (2,3,2,3) - )
01:49:099 (3,1) - These 2 sliders have strange curves, and it looks quite ugly. Maybe you can try this ? :
02:06:746 (1) - Try to see with 2 circles how to make the curves better
02:31:956 (1,1) - There's a problem about the flow. For the slider, the movement makes you go up, but you have to go down to hit the circle, so it's quite annoying =/
02:33:973 (1) - Don't forget to click the emphasized beat on the big white tick ;3
02:36:494 (1,2) - I seems like there's a little problem about the distance snap (I think)
02:40:023 (1) - Same as above for the emphasized beat
02:47:586 (4,2,3,2,3) - ^
02:54:645 (2,3) - You can maybe try to make these 2 sliders blanket ? It'll looks prettier, the curve for (2) is too important, it looks quite ugly =/
02:57:671 (1,2) - Also a problem about the flow. Try this exemple ? :
02:59:183 (3) - This one is quite strange =/ (you can try to make this one blanket with 02:57:671 (1,2))
03:38:511 (2) - Same as above, try to make the emphasized beat on the big white tick clickable
03:42:544 (1) - ^
Normal
00:31:452 (1) - This circle is not needed, it doesn't follow the music since there's no beat here. So it's overmapped and must be deleted.
00:34:981 (3) - ^
00:38:511 (2) - ^ (for the reverse and the tail, so try to make it one circle instead)
01:12:796 - I suggest to add a circle here, since the player will certainly break his combo for 01:13:048 (4) since he will think it's on a white tick, but ti's on a red tick =/
01:16:830 - ^
01:17:839 (5,2) - You can maybe try to make these 2 sliders blanket ?
01:27:923 (4) - As I said for the Easy diff, this sliders makes the beat on the big white tick unclickable (try to follow the previous pattern with 01:24:393 (5))
01:35:990 (4) - ^
01:50:612 (1,1) - Oh god... I know you tried to blanket with 01:49:855 (4), but it's quite very ugly oAo... I think you can try this exemple of pattern (it makes a blanket as well) :
01:52:124 (1) - There's still this problem for the emphasized beat you don't make it clickable \D:/
02:06:746 (1) - The curves of this slider are not very circular... Try to move the construction points :
02:12:796 (1,2) - These sliders should probably be unrankable... Try to use simple shapes please =/
02:26:914 (2) - ^ (maybe you can try
THIS pattern)
02:38:511 (1) - The emphasized beat on the big white tick should be cilckable.
02:58:680 (2) - ^ (this one MUST be clickable since it's where the kiai time start)