/me slaps baka Unsfamiliar ;p
good luck~!
good luck~!
<3!!Tari wrote:
osu! needs more supercell <3
_AI wrote:
yo o/
[Insane]
00:01:719 (2,3) - Following the vocal? if yes... it doesn't; if not, no instrument o.o ((just feel awkward from it Yeah, I can't really do much about that. The vocal actually starts on the red tick beforehand and changes pitch on that new measure. I use to have a note in between, but I'll see what others think.
00:10:820 (1) - This look kinda too sudden... Lol. That is the point... I used that sudden increase in sv to emphasise the guitar strum, right before the music really kicks in. Works well with the following anti-jump too imo.
00:13:179 (2,4,6) - Kinda too much stack, Easily confuse I like this ;w; but I'll see what others think. Don't play hidden then
00:18:573 (2,3) - You might wan a jump here too since 00:17:899 (4,5) here having the same rhythm Wanted to use normal ds here to follow into the next jump sequence. Also emphasises the notes I want on the white tick 00:18:741 (3,4) with the violin.
00:40:988 (5,1) - Angle problem of the flow Just when I try something different... I'll see. Seems like a funny angle but plays ok in my opinion. We'll see, since this problem can be easily fixed.
00:55:651 (2,3,4) - 2Slider Bracketing 00:55:651 (2) I don't really see the problem. Breaking out of symmetry here.
00:57:842 (5) - Add a note, player might tap another circle earlier not knowing the beat suddenly stopped Ehh? Can't really see the problem here either. Stripped it back a bit to emphasise the next slider.
01:09:134 (3) - NC No ;w; I used the grey combo colour here for this sole reason - the slower sv. Doesn't even need a NC imo.
01:27:842 (4) - Copying 01:27:000 (1,3) , make the slider's angle same This was intentional but I'll see
01:30:033 (2,3) - ^ omg how did you even notice this? xD Fixed!
[Easy]
This is easy My goal was achieved then
Thanks for modding~ AI<3_AI wrote:
yo o/
[Iyasine's Hard]
00:25:483 (2) - Stack it on 00:25:651 (3) ((same actually, it plays better stacking on the head instead for me orz fixed!
00:30:370 (1,2,3,4) - ^ ((ignore or wadever lol fixed!
00:39:640 (6) - Spacing 1.0 hmm...1.4 fix spacing!
00:47:561 (4) - Rotate counter-clockwise 9degree http://puu.sh/6DH8e.jpg hmm...keep it!
01:23:292 (2) - 0.6x Spacing niceo.o!
01:28:685 (2) - ^ ok
01:29:359 (4,5,1) - http://puu.sh/6DHbS.jpg keep it!
~some spacing could put it into 1.0 instead of 1.5~1.8 , its great while plying in DT mod )
Narcissu wrote:
[insane]
00:10:820 (1) - i think is ugly …… I know... I'm terrible at slider art, but I don't think it is that bad. Keeping for now~
sorry i can‘t write more , good luck Thanks for checking
-Kirito wrote:
hi owo
[General]
- Source "ノラガミ" add, "Noragami" tag to chagne
[Easy]
00:33:067 (3) - finishi add? I don't think there needs to be a finish here. I like to use finishes sparingly and I already have one at 00:33:067 - anyway.
00:43:854 (1) - finishi change? The clap I'm using for that particular sample set is a dull thud and I think it is sufficient :3
01:09:134 (1,2) - hmm.. pattern a little difficult for beginners? (2) to (1) to be coupled. Hmm. I know what you mean. I think it's the only 1/2 in the whole diff that requires clicking. However, I really want to avoid making it a double reverse slider (or whatever it's called)
[Insane]
00:21:606 (3) - NC add? Ehh? Why? This is still part of the same pattern and the 1/3 timing part. NC here would just be more confusing in my opinion.
00:29:022 (3) - ^? I think it is a bit unnecessary, but consider it to notify the player about the 1/1 gap in the timeline.
00:29:359 (4) - (3) the same pattern, feel bored? (x376 y344 , x372 y264) I prefer the current placement, sorry. Both patterns are functionally the same, exepct your is slightly more awkward in terms of low imo.
01:08:292 (1) - whistle add?
01:08:629 (2) - ^
01:09:303 (1) - ^
01:09:640 (2) - ^
01:10:314 (1) - ^ I'll consider adding some whistles here, but only the one from SC2. However, there really isn't any other part you can hitsound here. It's just the guitar; which is why I used grey combo colour, low sv and lower volume to denote that. Additions way be unnecessary
01:20:764 (5) - NC add? Probably not lol. It's still the same pattern and I don't want to combo spam, especially when the song does not warrant it.
01:26:494 - ,01:26:578 - ,01:26:831 - here circle add? Well I'll consider something similar (probably not a triplet, but a 3/4 slider), but I wanted to strip back the vocals so that it leads into the next part where the violins kick in again. Discussed the same thing with emmy :3
good lucky!
/me run Thanks so much for checking Kirito and sorry about the denials ;w; I'm pretty picky when it comes to this... I hope I've explained and justified everything adequately. Please don't be discouraged, I promise I'm truly grateful for your time and effort!
414,158,45202,2,0,P|469:192|492:314,2,180,8|2|8,0:0|0:3|0:0,0:0:0:0:
321,312,47224,5,2,0:3:0:0:
lZenxl wrote:
From Zenx' Mod Queue o/
d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to
Timing Check
Offset
No Problems
BPM
No ProblemsOniHit-Sound Check/Addition of Notes
00:19:584 - http://puu.sh/6FYPi.png - I suggest this pattern to emphasize the violin in the music using kats
00:23:966 AND 00:22:618 - Add dons? It seems undermapped and you should use dons to emphasize the bass in the music
00:26:663 (26) - k > d OR Remove | This kat here seems a bit "extra" in my opinion, I suggest to lower the emphasis on it by changing to don or removing it
00:27:337 - Feels undermapped same reason as the 2nd mod - Same for all white lines until 00:33:067
00:40:904 (101,102) - Swap | This kat on 101 feels out of place in my opinion, I suggest to shift it to a non-blue line
00:42:168 (112,113) - d,d > k,k | There seems to be a lack of kats to follow up this double kat here 00:41:831 (108,109) - , it feels like an incomplete pattern
No Problems for the others, the song ended pretty abruptly o_o
Kiai Time Check
No Problems
General
Ranking Criteria Check
No Problems
AiMod
No Problems
Title Check
No Problems
[Muzu]
01:17:224 (27,28) - Swap | Using a kat on 28 will break the kat pattern since you are using a don kat pattern on every white line
01:23:966 (57,58) - ^
No other problems, I really like the usage of the big kats/finishes, seems pretty fitting for the music for me
Good luck!
Momochikun wrote:
Yop yop /o/[General]
Overall i think your S:C1 hitnormal is a bit too loud compared to other hitsounds. The sound is a bit disturb me during gameplay, Mind replacing it with the lower version one ? Try this ! :3 Yeah, I don't like it I've used this same sort of soft sound with SC2 for the intro where the song is calm. I've purposely left out a soft-hitnormal for SC1 so that players are free to use their own skins with their own default hit sounds when the music kicks in (esp in kiai). For example, the soft-hitnormal that I use is this one :3[Insane]Thanks for the mod Mochi! Some answers will be in Trust's mod
- 00:00:708 (1) - Pretty weird slider for me, i don't hear anything at 00:01:045 - atm.. Why not you completely silence the slider end instead ? It's rankable you know. I'd go with a single note though ``I know what you mean, but I like to start my maps off with a slider for hidden purposes.
- 00:01:719 (2,3) - I know you're trying to following the piano. But having them stacked would confuse players especially on hidden, because players may hit (3) 1/2 early due to the vocal at 00:01:887 - . You can try unstacking them or Replace (2) with a 1/2 slider. Fixed. Something Trust also mentioned in following mod
- 00:06:775 (3) - Delete this slider, it's pretty awkward to hit this because there're no music or vocal that sticking out from the music. As far i can hear, the vocal still holding the vocal at 00:06:606 - . I would like to let 00:06:606 (2) - emphasize the vocal instead of doing overmap >< Ok
- 00:13:854 (5) - The jump would be alot more fun and giving sense if you stack this on 00:13:348 (3) - instead of current one. I feel that the spacing between 00:13:854 (5,6) - is too close compared to the next jump 00:14:022 (6,1) - that didn't really comfortable to play imo
- 00:26:831 (2,3) - I don't really like this pattern to be honest, the straight slider and wave slider is placed on the way that make them seems not connected. So i suggest a new pattern for you, See if you like it /o/ Hmm. Well both patterns are functionally the same imo, but I kinda wanted the stack here to represent the lower pitch and slow down in vocal.
- 00:33:067 (1) - I'm not sure with the custom finish that you used here, how about try changing the additions to Normal instead ? it would fit much better along with the guitar splash on the BGM imo I like this custom finish ;w; I think it complements the music perfectly. It's subtle, but the low frequency (bass) is nice and works, for me at least. Also borrowing it from iyasine
- 00:35:090 (4,5) - Stacked 1/2 note usually is used to emphasize a jump for high pitch, and i think you emphasizing a wrong jump here, I mean.. this 1/2 stacked should be placed from 00:35:427 - to emphasize the next downbeat jump instead of current one. Yep, the easier way to fix is with CtrL G the rhytm, but i think the flow would be weird. This is what i do, Try it :3 ( I changed (3) into a curve to make a circular flow XD) I kinda like your suggestion, although I don't really see the problem with my current rhythm. I wouldn't stack to emphasise a jump for high pitch lol, I thought it would be used for exactly the opposite. I think I'm emphasising the correct note; being 00:35:427 (6). Wouldn't be too hard to modify this, but I'll leave it until some others mention it.
- 00:42:505 (1) - Hear on the BGM, and you'll know that you missed a whistle here Actually, I don't believe so. This is where the drum whistle addition stops and the nice distorted guitar kicks in to transition into the next section of the song. But I guess some hitsounds wouldn't hurt so I will use SC2 with whistles like what iyasine did in their diff :3
- 00:43:179 (1) - I don't really think increasing the SV here is fitting with the song. The vocal and music is so calm that i thinking the opposite. Reducing the SV to 0,5x instead of increasing it would fit a lot better here ! Try it and give me your opinion :3 Trust also mentioned this so I will make it normal sv. Lower sv doesn't fir imo, I was originally trying to emulate 'whoosh' sound that I could hear.
- 00:45:539 (2) - The rhytm here is not 1/1 (different from 00:48:236 (2) - ) . So i would suggest you to following more of the drum here, Delete the reverse of this slider and replace it with a duplet from 00:45:960 - , as you can hear there're drums hitting at there. It would be more fun to follow imo
Looks fine how you have it, but I want to follow the violin or whatever it is. This whole section has some pretty tricky drum rhythms, so I tried to map it to be played as comfortably as possible.- 00:53:292 (6,1) - Not sure if it's intentional. But shouldn't the NC should be swapped according to the place of the downbeat ? Yup fixed. Was unintentional ;P Should be on the new measure as you say
- 00:56:157 (4,1) - 1/1 stack on end plays pretty awkwardly on a high BPM songs imo, I would like either unstacking them or changing (4) into 2 note. Just my personal taste though Sorry I like this, I think it fits nicely with the piano part.
- 01:08:123 (1,2,3,4,5) - I think you can add more default soft whistle to follow the guitar here, current is feels too plain to follow during gameplay imo See answer to one of the previous mods.
- 01:11:325 (2) - C'mon man it's kiai time. Deleting the reverse and add note at 01:11:663 - would give you a chance to make more interesting pattern here ! >< Yeah... nah. I like this. What's wrong with a rev slider in kiai? I think it gives a nice swing coming from a 1/1 slider and fitting directional change into the next pattern.
- 01:16:213 (1) - I feel that there're should be a finish here due to the slightly cymbal crash on the BGM. If you feel that it's too loud. Try reducing the volume :c Ok, nice
- 01:19:921 (1) - I think you miss a finish here too according to the your 1/1 finishes pattern from 01:18:910 (1) - , Adding them would give more fun to players imo I think I'm emphasising the correct notes with the finishes. The first 2 with the violin and the next one on the new measure with the vocal.
- 01:20:258 (3) - Replace the finish from start to the end instead, it would more fit with the pattern and vocal if you hear it properly. See above, and also there is already a clap on here.
- 01:26:494 - I see no reason to let blank a 1/1 gap here. How about adding a note to following the vocal ? The flow would be more smooth to follow imo
- 01:32:393 - Silence the slider's end too for same reason as i mentioned above pls ww(
Trust wrote:
hi Unsfa and guests o/
I actually stopped short on modding this after seeing Mochi make a post so I don't accidentally repeat any suggestions (my apologies if I already did). Yeah sorry about this. I shouldn't request simultaneous mods, or maybe just my bad luck with timing..
Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
Your preview point is unsnapped. Make sure it's snapped to 01:10:483. Fixed xD
[Easy][Insane]
- 00:06:101 (4) - This is a bit of a random suggestion. Maybe just use a circle here? It puts this beautiful emphasis on the piano. I think it's fine as it is. I've managed to incorporate both the piano and the vocals, so I'm happy
- 00:35:427 (4,1) - Judging by the approach ring, I think you can adjust the slider to make a cleaner blanket. Fix.
- 00:45:202 (2) - A wise modder (probably bakari) once told me that beginners tend to just hit the most nearby object with placements like these, and it's probably because they're so focused on the current location of their cursor that looking forward to upcoming objects is most likely an afterthought. In this case the reverse of this slider is closest to the previous object. If you could rearrange this slider to that the head is closer than the reverse to previous object that would be awesome. Here is an arrangement that fit well for me, try it out~ Well I think it's fine. This might be more important for flashlight, but it is a 2/1 gap after all. Will consider
414,158,45202,2,0,P|469:192|492:314,2,180,8|2|8,0:0|0:3|0:0,0:0:0:0:
321,312,47224,5,2,0:3:0:0:Beautiful song! Mapset is great! (skipped normal because it was too good)
- 00:01:719 (2,3) - Well I have to agree with _AI that this part feels a bit strange. I think what you can try is replacing (3) with a slider that starts on the red tick and ends with 10% vol. on 00:02:730. You can use the design of the slider accentuate change in pitch for the new measure. Maybe this isn't the best solution but I hope you can find a way to make it more clear as to what you're following in the music here. Tried to fix this like Mochi said I hope it works better. This is the same in iya's diff.
- 00:06:606 (2,3) - Consider how the previous sliders both followed the vocal it feels more intuitive to just have this be one slider and put a whistle on the tail of 00:06:101 (1). Fixed. However, I really don't like that slider tick sound on the red ;w;
- 00:14:022 (6) - The movement is pretty stiff here. More spacing here would feel better to play as well as fit with how momentum is building in the music. If it works for you, stacking on the tail of 00:13:516 (4) is one option. Yup nice
- 00:26:325 (1) - Remove NC to keep the NC pattern consistent for this musical section. The combos before and after this one both play through two stanzas where as this only plays through one. Fixed.
- 00:43:011 (4) - Perhaps you could move this note somewhere on the left side of the playfield. The current movement to 00:43:179 (1) feels a bit jerky when I play it. Tried to do something here. Moving it too far left would hinder flow imo.
- 00:43:179 (1) - Can't say that I agree with this SV increase. There is no easy easily recognizable pacing change in the music to warrant it imo. I think regular SV would work just fine. Sure.
- 00:47:899 - Unneeded green line here. Either delete or make use of it. Nice catch.
- 00:48:236 (2,3) - Well it looks like you were going for a blanket here but I can't really tell with those slider anchors. I would either make a clean blanket between these two or more 00:49:078 (3) into a position that makes it clear you didn't intend to blanket, otherwise it looks kinda messy. Tried to fix. Not sure why I had that second anchor though.
- 00:53:292 (6) - NC? It would be nice to have it on the strong downbeat. Yep, fixed this already ^^
- 00:53:797 (1) - Remove NC to fix ^
- 01:14:359 (5) - Would feel nicer to play if you moved this note to a position like x:434 y:118 so it's falls in-line with 01:14:528 (6). Alternatively if you like the current position, angling the slider down a bit works too. Fixed. Wasn't going for perfectly linear, but ok.
- 01:26:325 (2,3) - This part is a little under-mapped for my taste and doesn't really fit with the note density for how you've been mapping the kiai sections. I would try changing to a 1/1 slider and adding a note on 01:26:831 to catch the light vocal sound. Try it out first: Fixed, since others mentioned this as well
- 01:32:224 (3) - This slider-end isn't landing on any sound in the music. I would delete the slider and change 01:32:056 (2) to a 1/2 slider. Ok, fixed then
Best of luck~ Indeed it is a beautiful song :3 Thanks for the mod Trust! Super helpful as always
litoluna wrote:
hi~.sorry late.
from Queue.
[Easy]goodluck and star~ Thank you for star and mod りとるな!
- 00:47:899 (2) - I like better to bend a little more. Ok, since Mochi also mentioned.
- 01:18:910 (1,2) - more Parallel Fix
01:20:258 (2) - end point 1grid right- 01:31:045 (3) - I like I like this too. Fixed
Thanks for modding~TrustTrust wrote:
hi Unsfa and guests
I actually stopped short on modding this after seeing Mochi make a post so I don't accidentally repeat any suggestions (my apologies if I already did).
[iyasine's Hard]Beautiful song! Mapset is great! (skipped normal because it was too good)
- 00:21:269 (2) - The claps on this slider sound a bit too loud. I think deleting the green line on 00:21:157 to keep the vol. at 50% is fine.nice!
- 00:26:831 (2,3,4) - Keep the same distance between these notes? It would be more comfortable to play.fixed! Distance x1.5!
Best of luck~
りとるなの姉貴moddingありがとうございやした!litoluna wrote:
hi~.sorry late.
from Queue.
[iyasine's Hard]goodluck and star~
- 00:17:561 (4) - 00:17:899 (5) - をCtrl+Gした形を使って左側に上がったほうがいいかなと思うんですがどうでしょうか。ちょっとjumpyになってしまうのでkeepで!
- 00:54:134 (3) - volume 40%ぐらいまで下げて00:53:797 (2) - と差別化してみるといいかなと思いました。nice!
thanks for mod0gre wrote:
via rey
sorry for quick mod
[ReySHeL's Oni]
@ as i told in game 00:51:606 - reduce around here specially dis part
@ 01:03:825 - no need such this kind of note to squish
@ 01:10:988 - fill around here , feel so empty
@ 01:17:561 - d ddk k ddddk d
@ 01:21:775 - again fill
GMWM ;]
0gre wrote:
via rey
sorry for quick mod
[qoot8123's Muzukashii]
@ 01:20:932 (72,73,74,75,76,77) - change to smt else, for eg. kkd k , kkd d , kkddk , etc
@ 00:53:123 - k d k d ddk
@ 01:00:370 (79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99) - reduce
@ 01:13:685 - either fill one gap out of those two around here
@ 01:18:741 - d
[qoot8123's Oni]
@ 00:22:618 ~ 00:33:067 - increasin as it go further , is it on purpose ? i prefer to follow vocal at the peace part www
@ 01:02:393 (62,63) - one is don and as it continues followin
@ ... yep done!
GMWM ;]
Xinely wrote:
Hi M4M hereOkay~
General
- Hyper nazi, kiai end should be in 01:32:224 - cause last sound of this song
Easy
- 00:00:708 (1,2) - i'm kinda feel weird with these slider's tails since they didn't follow any sound here. maybe better if you add circle only in 00:00:708 - and 00:02:056 - I know what you mean, but I prefer to start with a slider
- 00:07:449 (1) - add whistle on repeat too since there is a violin/string sound which louder than 00:07:449 - so need to emphasize it with whistle imo Ok,sure.
- 00:10:820 (1) - imo sound of head need to emphasize with a hitsound here since a quite unique sound. hmmm whistle on head for it? Oh, this was my mistake. Forgot it xD
- 00:16:887 (1) - add finish on head here since i heard a cymbal sound Hmm, maybe, but I think a clap will suffice.
- 00:22:281 - yeah i know you want to follow the drum sound but i'm still able to hear the sound of cymbal here so try use default finish? (altho you deny it try use 70% cause the drum sound is quite loud) I like it because it is subtle. I can hear it with headphones
- 00:26:325 (2) - imo this slider is kinda bad. didn't make any pattern/shape which fit with previous or next. but i don't have any idea too so just saying I don't quite see the problem...
- 00:33:067 - same as previous 00:16:887 (1) -
- 00:38:460 (1) - sorry nazi, judging by Approach circle. blanket could be better here. maybe 2nd node 284,128 Hidoi yo ;w; Fixed
- 00:41:157 - i guess Finish S:C6 emphasize the drum sound much better than whistle here :p Sorry, I don't hear it in the music
- 00:41:831 (2) - tbh flow could be better(natural) here by ctrl+G. but yeah that 1,46x make re-arrange.. so just saying for ur future map This actually flows quite well in my opinion. I don't always use circular flow
- 00:49:584 (3) - it quite weird when suddenly you're following vocal in red tick but mostly you're ignoring vocal here. so i would suggest to change it become http://puu.sh/6HqWk.jpg (started in 00:49:921 - ) I agree it's kind of weird, but after a lot of trial and error this work better for me. The rhythm you suggested doesn't really follow anything; that "dan" vocal on the red tick requires emphasis and this was the best I could come up with for this easy diff :3
- 00:55:314 - i don't find any reason why whistle here since the music is normal same as 00:53:629 - or 00:54:303 - . better to remove it? Nope, definitely there. The music has in fact changed; building up to the chorus.
- 00:58:685 (3) - nazi, could you make the flow smoother here? example : move the tail to 440,180 It's smoother than smooth for me o.o
- 01:01:045 - kinda disagree you skip this music since the music is enough loud so i guess need this time too. from 01:00:707 (3) - try change it like http://puu.sh/6I5iu.jpg ? But it's a long note for a reason. Following vocal
- 01:05:427 (4) - imo flow is too upward here. you can make it natural or smoother. just move this circle to 488,196 It's fine I think... Plays pretty well imo.
- 01:05:595 (1) - add whistle to emphasize the string sound? Probably unnecessary. This is where the guitar kicks in at the same time (see insane diff)
- 01:09:134 (1,2) - i guess this is too hard for Easy diff which have a high bpm too so yeah change its become one slider only like http://puu.sh/6I5WL.jpg. much better to follow imo Yeah ok, others mentioned this as well. I like the use of the 3/2 slider because the slider tick still catches the guitar sound. However, I'm a bit sceptical about the following 3/2 gap stating on the red tick :/
- 01:17:224 (2) - nazi, but flow could be better here with move this circle to 432,276 Flow is fine imo
- 01:20:258 (2) - no need finish on head. no cymbal sound. whistle is enough to emphasize the vocal See insane diff. Trying to emphasise that vocal here.
- 01:31:045 (3) - change finish on repeat with whistle instead. no cymbal sound and whistle for emphasize the violin/string sound Emphasis on vocal once again.
Insane
- 00:04:415 - same as Hard I think it's nice how it is. It really accentuates the piano for this part.
- 00:07:449 (1) - add whistle on repeat since that sound is still part of violin sound too Yup ok
- 00:10:820 - oh damn this is really fast. the first time of play this. player will get missed here. if you want to increase the SV. try 1,20x instead? 1.2 too slow in my opinion. Ofc if you've never heard the song before it will catch you off guard, but I like this suddeness following in the next jump and then anti-jump.
- 00:12:337 (4) - ah yeah the flow. too sharply downward. well i would suggest to make it smoother. maybe move to 240,252 It's a nice directional change for me.
- 00:16:045 (4) - nazi, move to 80,56 for better flow of streams here Was just trying to be a little creative here ;w; I'll loeave it since it is functionally the same. Not hard to change anyway.
- 00:23:460 (3) - nazi again. flow could be better here try to move the tail to 336,344 I don't see a problem with flow and your suggestion doesn't really flow for me >< flow can be a subjective thing after all
- 00:24:640 (6) - flow a little weird again. i would to rotate -15 degree clockwise and change 00:23:966 (4) - to keep blanket like http://puu.sh/6IiWR.jpg Ehh? Your suggestion and my current positioning play exactly the same for me xD Leaving it for now sorry Hey that's a pretty nice catch. Although I only moved (5), should be beter now :3
- 00:39:472 (5,6,1) - a uncomfortable flow cause too sharp between 00:39:134 (4,5) - so try to change its become like https://osu.ppy.sh/ss/1305198
Quite fun in kiai time. love it :3
Thats all
Good Luck Thanks for always helping out Xinely
Thanks for modding~ rahetaraheta_adi wrote:
hi, from your request.
[iyasine's Hard][]
- 00:21:943 (1,2) - I don't like this to be honest. it's just like a trap for player who play on this map first time. the jump in (2) to (3) is hard to read for a hard diff. lol. no, I'm serious. I think it would be better if you make this like a previous pattern. like this 00:21:606 (3) fixed!
- 00:31:045 (3,4) - uh...make it like on 00:25:651 (3,4) ?? hmm...keep it!
- 00:41:073 - add a note here maybe?? nice! fixed!
sorry I can't help you on insane. didn't know what insane should be.
from what I see this is already a good mapset.
yeah, that's it. good luck with this map.
taiko_maniac1811 wrote:
Taiko mod as req by Unsfamiliar :3Mod
- [qoot8123's Muzu]
- 00:10:483 (11) - don? pattern wise (k dd kk d)
- 00:20:090 (1) - kat?
- 01:32:224 - add kat here?
[qoot8123's Oni]- 00:10:483 (11) - don? pattern wise (k dd kk d)
- 00:15:539 (31) - add finish?
- 00:16:213 (35) - ^
- 00:19:752 until 00:20:764 - make (kkd k k kkd k) pattern here to make a good flow
- 01:07:786 (137,138) - k d? flows better imo
- 01:21:354 (76,77) - delete? a little break here is nice and follows the vocal
- 01:32:224 - add kat here?
That's all from me :3
good luck~
raheta_adi wrote:
hi, from your request.
[Easy]
- 00:00:708 (1,2) - how about this?? I think this is better. Hmm, will consider. Doesn't really make a huge difference.
- 00:28:011 (2) - I personally disagree with this slider. I think you should change this to a 1/1 repeat slider or slider and a circle?? What's wrong with cool sliders like this? xD Easy diff and difficulty control.
- 00:53:629 (3) - uh...this slider. it kinda doesn't fit well. I suggest you follow the piano here because piano is loud here. start the slider at 00:53:797 and end at 00:54:134. I know this doesn't fit so well, but I don't think mapping the piano here on the red will solve any problems.
well, that's it. very good diff. love it. \o/
[]
sorry I can't help you on insane. didn't know what insane should be.
from what I see this is already a good mapset.
yeah, that's it. good luck with this map. Thanks so much for checking Raheta
Tari wrote:
ooooooookay.
[Easy][Insane]
- 00:12:842 (2) - If you reversed this slider, you can see it's not at the same location as this 00:10:820 (1) - , most likely want to fix that because its only like one grid off lol. Well, tried to fix. It's the best I could do..
- 00:23:629 (4,5) - Not really an issue, since you did this already but the vocals in these two sliders are exactly the same, it would be great if you could make them the same the two slider that way it matches the music even more probably try this pattern here? http://puu.sh/6HWtT.jpg I think I prefer my current positioning. Where you've suggested I place for (4) doesn't flow particularly well for me.
- 00:30:370 (1) - Why can't you do just regular curved slider OTL, than these weird blanket sliders Hey, I'm working on my slider art okay ;w; But actually I like this slider because it curves to follow the vocal, including the one on the red tick where it bends at the anchor. Also gives me a nice directional change I can work with.
- 00:35:764 (1) - No, this one you need to just curve it regular D:, try something like this : http://puu.sh/6HWFL.jpg works better than the weird sliders, (personally they look fine but they're no help for beginners) Hmm will consider, but I think it is fine. I think it is more fun to follow this way, since you have to follow it for a while (2/1 reverse).
- 00:07:449 (1) - Move the 2nd midpoint (middle midpoint) down more here for a better blanket with I think this? 00:04:752 (3) - not intended blanket but I can still see it This was intended blanket! I'm all about this stuff hehe. Anyway, the blanket looks perfectly fine to me
- 00:49:584 (3) - There needs to be a new combo here, the downbeat at 00:49:247 - signals it. and your putting your combo's in pairs for this part of the music for all I see Actually I think I'll put it here 00:47:899 (2) instead for the new measure. Thanks for helping me pick that up.
- 00:52:281 (2) - Make it curve up for better flow towards the next note, like this : http://puu.sh/6HWVO.jpg and it looks more nice to me. I agree, it does look nice, but doesn't flow as well as what I have imo. If anything, it should be curved upward since it is coming down from (1)
- 01:04:752 (2,3,4) - Do a rising action effect and make the notes gradually rise higher and higher and higher until it reaches that strong piano beat at 4 , something like this : http://puu.sh/6HX3H.jpg would be great. Ok, sure :3
- 01:09:134 (1,2) - I don't recommend doing 1/4th rhythm here for a fast song XD, it just makes your star rating go wack and hard for the newbies here, that being said you should remove note 2 and add an extra reverse to 1 better yet turn this whole thing 01:09:134 (1) - into just 1 slider. You must have had an old version because this is what was already done, exactly ;P
- 01:32:056 - This here the end of the slider here should have a decrease of volume because the kiai suddenly stops and the vocals suddenly get quiet too, probably add a green line to decrease it about 10%? Made it 40%
- 01:29:696 (1) - oh and make 1 point towards the next note like this : http://puu.sh/6HXkg.jpg Okay~
Thanks for the mod Tari
- 00:18:573 (2,3) - Try to make the notes formatted like this : http://puu.sh/6KoAx.jpg it makes an even distance between the two separated notes and looks not that bad : http://puu.sh/6KoMV.jpg or like that and then move this note : 00:20:427 (2) - here http://puu.sh/6KoOJ.jpg As stated before, I prefer using normal ds here to prepare for next jump and jump suquence.
- 00:59:696 (3,4) - Can you pretty please use a slider here instead? I think it fits better than the use of 2 circles here! Well I don't really see the problem. Will consider this but, 1/4 gap slider place is difficult for me.
- 00:58:348 (6,7) - Turn this into a slider and make a jump towards the next note? maybe try this : http://puu.sh/6KpbI.jpg and aim for that. Intentially a stack and normal ds to slow down
- 01:23:797 (2) - Make sure the end of the slider gets stacked by the note here : 01:22:112 (2) - if you can do it it's worth a try since it makes your map tidier. Alright. It doesn't affect the game play either so fixed!
- 01:32:056 (2) - Decrease the volume of the start of the slider here? it it should be really quiet like 30% would be a great number to work with here Sure, but made it 40% just because and same as easy
- 00:06:101 (1) - Use the same design as the next slider here and try this : http://puu.sh/6KpDt.jpg Sorry, but I like the circular flow here better.
- 00:16:382 (7,8,9) - Would be better if you can make this even spacing to form a perfect triangle here. Nah, scalene triangle ftw. Seriously though, the spacing beetween (7) and (8) is greater to emphasise that clap on (8). Then (9) with the triple is from normal ds.
- 00:46:550 (1) - Move this slider a little up so it can blanket whatever your trying to blanket better Fixed, but I only had to adjust the middle point of the slider a bit, and btw your usage of jumps and blanketing is very nice in this diff good job. \o/
thanks for modtaiko_maniac1811 wrote:
Taiko mod as req by Unsfamiliar :3Mod
- [ReySHel's Oni]
- 00:13:179 (1) - delete? not necessary here imo
00:13:854 (1) - if above is done, make this a don instead? follow the drums better imo- 00:44:696 (1) - don .w.? kat is abit loud here for me .w.
- 01:20:848 (2) - move this to 01:21:185 plays better here with the vocals imo
- 01:29:528 (1,1) - k d? plays better imo
That's all from me :3
good luck~
不跟你一般见识你还蹬鼻子上脸 非得这样把你狗脸卡稀烂你才舒服么Narcissu wrote:
[gu'insane]
兄台我們又見面了
我還是想吐槽兄台你自己打的動么……
JUDYDANNY wrote:
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.
[General]
Nothing.[qoot’s Muzu]
- 00:49:247 (15) – d? I think plays better.
- 00:51:606 (21) – how about move? to 00:50:932 (20) - fit as vocal cut point.
- 00:53:629 (28,29) – swap 00:53:123 (26,27,28,29) – piano pitch low=>high.
- 00:57:337 (45) – delete finisher same as 01:02:730 (64)
- 01:29:865 (83) – delete unnecessary .. ._.
[qoot’s Oni]
- 00:32:899 (54) – add d :3
- 00:49:247 (23) - d?
- 00:53:629 (41,42) – swap.
- 00:57:337 (62) – if delete finisher on Muzu, make the same.
- 01:07:281 (133) – k? if you like…. feels good for me._.
- 01:18:741 (54) – d 01:18:404 (51,53,54,55) - low→high→low→high
- 01:21:185 (75) - move to 01:20:848 (72) – , or01:20:848 (72) – add k vocal isn’t stopped.
Good Luck!