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Natsume Chiaki - Hanairo Biyori

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Zare
WHY DOES NO ONE LISTEN TO SILYNN Q_____________Q
primrose
re-grats~~ rinsukir Mei and Awaken!!
Sellenite

Zare wrote:

WHY DOES NO ONE LISTEN TO SILYNN Q_____________Q
233
Flask
幾經波折
Aka
...
Narcissu
看着自己七个月前的mod简直蠢透ahh
Topic Starter
rinsukir
finally.. thank you all!!:3
心满意足88888888(
Asphyxia

Zare wrote:

WHY DOES NO ONE LISTEN TO SILYNN Q_____________Q
8,5 or 9 would've been so much better like Silynn said, oh well, it's a fun map nonetheless
Zero__wind
这图怎么还没美丽
等等 原来已经被un过一次了
这spread居然不会死?我非常地惊讶
Awaken

Zero__wind wrote:

这图怎么还没美丽
等等 原来已经被un过一次了
这spread居然不会死?我非常地惊讶
事实证明只要ICON连续就不会 bybf
Sellenite

Awaken wrote:

Zero__wind wrote:

这图怎么还没美丽
等等 原来已经被un过一次了
这spread居然不会死?我非常地惊讶
事实证明只要ICON连续就不会 bybf
rip 狮鹫
Asphyxia
Disqualifying this for the following reasons


  1. Normal-hitnormal has a 10 ms delay on it, this should get fixed.
  2. The difficulty progression from Hard -> Insane is really, really huge. Not acceptable.
  3. Awaken's Challenge: 02:12:226 (2,1) - This should not happen, they're visually the exact same slider but the rhythm is different.
    Note; 02:59:039 (1) - Is the same as above
  4. 02:23:435 (3,4,5,6) - This stream isn't even in the music.

Things that should probably be fixed



  • Normal
  1. 00:23:764 (2) - Having a short slider with more than 1 repeat is quite iffy for the lowest difficulty.
  2. 02:35:632 - Did you hitsound the last kiai? You probably should double-check this.
    Hard
  3. The Od currently is quite low, consider adding +1 to it.
    Insane
  4. Same as hard, consider +1 Od because currently it is too low.
    Awaken's Challenge
  5. 02:20:962 (4,1,2,3,4,1,2) - This section is questionable since it does not follow anything in the music.

Please remember that this will set be handled by BATs now (re-bubbling, re-qualifying). To ensure this set doesn't get unqualified again, make sure to get few extra mods if possible!
Soarezi
rekt™
AGCD
rekt™
Kasie
just wow.
primrose
aaaaaaaaaaaaaaaaaaaaaaaaa
kamisamaaa
。。。哎又被un了啊。。。
IamKwaN
I wonder if your suggestions can help reduce the large gap. So, what concrete steps should the mapper take in order to solve the subjective spread problem?
Garven
Just some quick clarifications before I run to work:

The stream at 2:23 needs to be audible.
Diff spread: Try to introduce a few more jumps in the Hard and/or reduce jump spacing in the Insane. The technique use is just very drastic going from difficulty to difficulty.

Also give 02:32:995 (1,2,3,4,1,2,3,4,1,2,3,4,1) - a listen. Sounds like you kinda went off prematurely there. The streaming should start later.
Asphyxia

Garven wrote:

Just some quick clarifications before I run to work:

Diff spread: Try to introduce a few more jumps in the Hard and/or reduce jump spacing in the Insane. The technique use is just very drastic going from difficulty to difficulty.
My bad for not clearing this fully. I also think adding maybe few triplets in Hard could work fairly well to match the streams in Insane.
Dare
02:37:446 (4,5,1,2,3,4,1,2,3,4,1) - this stream in Awaken's Challange make no sense to me. it does not follow the rythm imo. the way it was in Nakawaxtra fit better.
X Light
wow so cool
Sellenite
看来我要烧一下香保一下平安
Mei
Azer
It would be great if these things could be handled in one disqualification and not two, please be more efficient..
Koiyuki
阿瓦肯的插嫩菊又被un了?

看来阿瓦肯还是插不了嫩菊,hhh
Awaken

Minakami Yuki wrote:

阿瓦肯的插嫩菊又被un了?

看来阿瓦肯还是插不了嫩菊,hhh
什么 看不起我 我插一朵更大的嫩菊给你看111
FlobuFlobs

Asphyxia wrote:

Garven wrote:

Just some quick clarifications before I run to work:

Diff spread: Try to introduce a few more jumps in the Hard and/or reduce jump spacing in the Insane. The technique use is just very drastic going from difficulty to difficulty.
My bad for not clearing this fully. I also think adding maybe few triplets in Hard could work fairly well to match the streams in Insane.
then would be the gap from normal to hard to big

they need another insane and easy

or just lower the insane
[-Cloud-]
Some quality stuff over here.
IN4001
频繁被un感觉是因为屁股卖的还不够
卧槽new page
AllStar12
Hate to see how this is going but I would like to take this opportunity to point something out from Awaken's Challenge difficulty if you don't mind Awaken. :/

  1. I personally feel like triplets from these certain parts are unnecessary such as:
    • 01:04:149 (1,2,3) -
    • 01:09:424 (1,2,3) -
    • 01:14:698 (1,2,3) -

    Parts that sound similar to these three parts are:
    • 00:58:874 (2,3) -
    • 01:50:303 (4,5) -
    • 01:55:577 (7,8) -
    • 02:00:852 (2,3) -
    • 02:06:127 (7,8) -
    • 02:36:457 (2,3) -
    • 02:41:731 (2,3) -
    • 02:47:006 (7,8) -
    • 02:52:281 (8,9) -

    I suggest removing that extra circle note from those triplets just like how you did for the others. If not then I'm sure you have reasons for declining and hope this is the final removal.
xLolicore-
Dang I enjoyed the roller coaster-like ride with the cursor back in normal D:
Spiral
现在没正式rank之前都不安全了
Topic Starter
rinsukir
嘻嘻
liaoxingyao
怎么又被un了真是背上hhhh
Zero__wind

Awaken wrote:

Zero__wind wrote:

这图怎么还没美丽
等等 原来已经被un过一次了
这spread居然不会死?我非常地惊讶
事实证明只要ICON连续就不会 bybf
我早就书过了 看看是谁bybf
---------------------------------------------------------------------------------------
Ok let's see something useful

For the diff spread, I agree on the following.

FlobuFlobs wrote:

Asphyxia wrote:

My bad for not clearing this fully. I also think adding maybe few triplets in Hard could work fairly well to match the streams in Insane.
then would be the gap from normal to hard to big

they need another insane and easy

or just lower the insane
4 diffs to 6.2 stars without gap is really hard to achieve

As for other unrankable issues, I don't think 02:12:885 (1) - this is something unrankable, I do recommend to change them like 01:21:127 (3,4) - for good though.
Other things which Asphyxia and Garven pointed out should really be considerd carefully

Besides, I have another IMPORTANT thing to tell. Sorry for not reading the whole thread of 14 pages though.
I don't know if this has ever been noticed and pointed out before but everybody plz listen closely to the music at points like 00:15:358 - and 00:16:676 - , you'll find out that there're actually 1/6 beats in the music instaed of 1/4 ones.
By pointing this out, I question that if throwing 1/4 tripples at these points are rankable. because they actually DON'T follow the music. Theoretically speaking, wrong snaps like this shouldn't be rankable but when it comes to high BPM, it MAY become acceptable. After all, rapid 1/6 streams with jumps in 182 BPM map are tough indeed. I know many of you guys can handle them properly, but it's still difficult.
I hope the QAT could show THEIR attitude toward this before this mapset gets requalified again, so we won't have further concerns.
Plz be aware that this feature only affects the Insane and Awaken's Challenge diff because the other two diffs don't have streams on those 1/6 beats.
To help you find out the 1/6 beats in the music, I listed most of them which are worth mentioning in the box below. Check if needed. They're actually arranged very regularly and easy to find.
SPOILER
00:15:358 -
00:16:676 -
00:17:995 -
00:19:314 -
00:20:632 -
00:21:951 -
00:23:270 -
00:24:588 -
00:34:479 - but 1/4 is acceptable here since the drum beats are snapped on 1/4
03:00:193 -
03:01:512 -
03:02:830 -
03:04:149 -
03:05:468 -
03:06:786 -
03:08:105 -
03:09:424 -
03:10:413 -
03:11:402 -
To solve, obey (1/6 ) and ignore (1/2) both work, you can choose either accordingly, just plz no 1/4 (if they're decided as not rankable)

Other subjective opinions on Awaken's Challenge:
I agree with AllStar12 that notes like 01:04:231 (2) - are not good. They're not WRONG, but not GOOD. And the increasing spacing for those tripples are not reasonable, using euqal spacing would fit the song better.

01:49:479 (1,1,2,3,1,2,3) - this is really hard to play. I spectated some pro players and watched some replays these days and many of them got big trouble at this part. Aiming properly on 01:49:643 (1,2,3) - after huge back-and-forth jumps are really difficult, I suggest that you CTRL+H and move them back like the pic below, that should make this more friendly. (just remember you may still want to stack 01:50:303 (4) - with 01:49:808 (3) - if you adjusted the tripples)
SPOILER
http://puu.sh/bKMLc/86e8967de2.jpg
02:28:380 (3,4) - they don't work well like the former 3/4 sliders. players often get 100 on 3. maybe make them 1/2 sliders instead.

That's all for me. Good luck.
Awaken

Zero__wind wrote:

我早就书过了 看看是谁bybf
尽管spread可能有点问题
但是没有上这个新大狗 根本不会有这么一桩事 食肉都能放过你说这个没上之前还有谁?
Avena
I haven't really investigated it, But from what I hear there is a whole lot of 1/6 in the song that all diffs completely ignored.
Rumteen
Can you make it higher OD now that the map is disqualified again? I feel it fits the music and the high difficulty even if not 9, a higher decimal of 8 (eg. 8.7) would make this map so much better >w<

EDIT: Awakens diff
nooblet
So apparently large difficulty progression is unrankable? Oh wait ...

I think this map's great, two high diffs are fun and challenging. Difficulty spread shouldn't mean anything ... Deserves much better than to be de-ranked like this.

Azer wrote:

It would be great if these things could be handled in one disqualification and not two, please be more efficient..
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