This map is absolutely great.
Yahoo!Flask wrote:
[Nekawaxtra]
- 00:52:446 (1,2) - Add clap on (1) and remove it from (2)? This might be a mistake I think, cuz I don't hear any clap sound at where (2) is. fixed
- 01:08:599 (1,2,3) - Kinda nazi here, but since you've placed 01:09:094 (1,2,3,1,2,3) - into straight lines, I'd prefer do the same thing here. fixed
- 01:45:523 (1,2,3,4) - I don't really like the placement here (but the flow is great), the pattern seems crowded a bit. Try to separate them like this? try another pattern~
- 01:54:094 (1,2,3,4) - This pattern will be also looked better if you can put them in a straight line, just like 01:54:423 (5,6,7,8,1) -. fixxxed
- 02:38:599 (3,2,3,4,1,2) - 正六邊形 喬一下 fixed
- 02:54:753 (2) - out of the screen make it inside a bit
thanks for mod~Flask wrote:
Now those high-spacing streams are fixed. Let's see what I can find.
Requested by rinsuikr. o/
[Insane][Mei's Hard]
- 00:40:907 (1) - Why a 1/1 slider here? The vocal starts at 00:41:072 -, imo you should put something there to follow that. You can try to change that to a note + a 1/2 slider instead of the current pattern. no, 这里我没跟vocal 但是确实有一个1/1的音
- 00:56:402 (1,1) - Move 00:56:731 (1) - out from 00:56:402 (1) - a bit, current placement seems too crowded and hard to read fix
- 01:42:885 (1) - Feel like you should put a finish on it instead of whistle, because you've put finish on 01:37:610 (1) -, which got the same music as here. fix
- 01:47:830 (1,1) - Same as ^^ fix
[Normal]
- 00:22:940 - Why leave nothing here? I can't see the reason you did this, there's a sound that shouldn't get missed. Try to change 00:22:775 (3) - to a 1/2 slider. fixed in another way
- 01:15:687 (7,8,1) - both 1.5x distance for emphasize the intense sound here? ^
- 01:45:193 (1) - Add a new combo here to mention the players that the sv changes here, even it's not that obvious? fix
- 02:34:314 - Mute this spinnerend please fix
- 02:40:577 - You forget the clap, I bet. fix
There are some spacing inconsistency in the second kiai part, it would be very kind if you can recheck it and make them consistent. hmm maybe fixedAbout the last part of Extra diff, it's kinda playable and readable, and it really fits with the song that goes intense in the last, so I decide to let the mapper keep it as well.
- 02:32:995 (1) - Mute this spinnerend, the music here is quiet enough fix
Nice slidershape! thx;3
Call me back after applying this modpost!
Flask wrote:
[Mei's Hard]
- 01:15:687 (7,8,1) - You sure you've fixed it? I don't see any difference fixed now :3
爱 可能吧ZZHBOY wrote:
瞎了 患处要然口了
fixed for awaken because he also added whistle in the part at the back.Flask wrote:
[Nekawaxtra]
- 03:04:974 (2,3) - I think you forget the whistles
rinsukir wrote:
希望能平安无事
highest diffname can use by mapper's taste!those wrote:
What does the string "Nekawaxtra" have to do with the song?
All difficulty names save for one-difficulty mapsets must clearly and directly indicate difficulty level and/or relate to the song being mapped.Bubble wrote:
Is this a must for a custom difficulty name to relate with the song?those wrote:
What does the string "Nekawaxtra" have to do with the song?
Well, the rule isn't effective for the hardest diff, if the map is unranked because of the diffname and I'll feel umm..those wrote:
What does the string "Nekawaxtra" have to do with the song?
All difficulty names save for one-difficulty mapsets must clearly and directly indicate difficulty level and/or relate to the song being mapped.
Common knowledge.
Well, it ends with "xtra" which is being pronounced as "extra".those wrote:
All difficulty names save for one-difficulty mapsets must clearly and directly indicate difficulty level and/or relate to the song being mapped.
Something you pick up on with experience, which shouldn't need picking up on in the first place.
The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an usernameNekawaxtra is just the mapper's name backwards with xtra added. Blue Dragon isn't allowed to use the Nogard difficulty name. How is this any different.
Lance wrote:
The difficulty being ambiguous isn't even the problem at hand.The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an usernameNekawaxtra is just the mapper's name backwards with xtra added. Blue Dragon isn't allowed to use the Nogard difficulty name. How is this any different.
Here is another example p/3302282
He even said DIRECTLYthose wrote:
without direct reference to username, sure
Lance wrote:
Nekawaxtra is just the mapper's name backwards with xtra added.
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty and guest difficulties of a similar level may use custom difficulty names. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Any custom difficulty name must not be a username, or anything related to a username.As mentioned, Nekawaxtra is just xtra with the prefix Awaken reversed. Therefore it's unrankable. May someone disqualify this map to fix the issue as soon as possible, please.
please, it's the same as Awaken's ExtraOverwrite wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty and guest difficulties of a similar level may use custom difficulty names. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Any custom difficulty name must not be a username, or anything related to a username.As mentioned, Nekawaxtra is just xtra with the prefix Awaken reversed. Therefore it's unrankable. May someone disqualify this map to fix the issue as soon as possible, please.
actually if it's really unranked, I will change it though I think it's not necessaryOverwrite wrote:
Welp, I had this thought 30 minutes after writing this and then I realized "oops".
But I was so focused on the rules I forgot the mess about guest diffs and blah. Ofc guest diffs can have a username in it so we can know who made it
Apologies for the dumbassery I was victim of a while back.