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Natsume Chiaki - Hanairo Biyori

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Silverkanade
手手我来啦<3

[General]
extra难度的title和artist和别的难度不同:3 还有kiai time也建议统一?

[Mei's Hard]
00:22:281 - 漏音
00:44:863 (1,1) - 叠好一点?
00:55:577 (1) - 放远一点? 现在太近略难读
01:02:830 - 这个音听明显的,跟一下?
01:34:314 (9) - 距离太远了..
01:58:050 (3,4,5,6,1,2,3,4,5,6,7) - 连续单点好像有点多,建议放多点滑条?
02:41:566 (3) - 这跳太大了吧..?
02:53:435 - 放个note然后加上clap?
有些地方曲线滑条用太多感觉好乱orz..

[AwakextrA]
00:16:347 (3,4) - ctrl+g?
00:19:314 (6,9) - whistle?
00:57:885 (8) - ^
01:13:544 (1) - 意义不明的变速
01:21:457 (4) - 去掉clap?
01:21:869 (1) - 像insane一样加个音效?
01:37:445 (7) - 这里也加个clap吧..?
01:48:160 (1,2,3,4,5,6,7,8) - 加点音效统一一下?
01:52:610 (4,5) - 接的有点不顺
02:13:297 (1) - 像insane一样加个音效?
03:04:974 (2,3) - 2的头和3whistle?
好难qwq

第一次mod.. 你加油!!!
Topic Starter
rinsukir

Awaken wrote:

[Normal]

00:54:094 (1) - 01:40:248 (1) - 01:45:523 (1) - 02:02:665 (1) - 02:05:303 (1) - 02:38:270 (1) - 这些地方 头加个whistle呗 猴啊全改了

01:17:830 (2,1) - 为何不blanket?感觉flow也不错 我不皂这个是不是锐角转折啊 还是不改惹

[Insane]

00:19:149 (4,5,6,7) - 1/6感觉分一小点距离比stack好打 fix

00:36:621 (5) - 我建议这一段直接用这个头上的clap做24 no

01:55:413 (6) - 漏whistle fix

01:56:402 (3) - 我怎么看都觉得加个whistle好 爱还是算惹 这图我没有whistle和clap重叠

02:08:599 (3) - 这身子上怎么还有clap 替考

02:54:588 (2,3) - 这两个whistle换一下呗 感觉听起来更好 no

倒了 摸了半小时 这么快 不服
thanks for mod~ :)

@脚脚: 摸这么多有点厉害 好 thx for mod
kamikin_old
I found this background: http://kyarril.files.wordpress.com/2013 ... -00089.png
Its more or less a better version of what you have got

Normal:
No problems

Hard:
00:43:544 (2) - Try to curve this or make it more exciting
01:06:457 (3,4) - This is a bit confusing
01:07:610 (2,3) - Also a bit confusing


Insane:
Couldnt mod this as I cant get close to playing insanes


AwakextrA:
You havent put the japanese name for Natsume Chiaki in, it will be un rankable if you dont unfortuantely.

Sorry for the short mod! I didnt feel you needed to change it much, love the song as well
Topic Starter
rinsukir

kamikin wrote:

I found this background: http://kyarril.files.wordpress.com/2013 ... -00089.png
Its more or less a better version of what you have got okay changed

Normal:
No problems

Insane:
Couldnt mod this as I cant get close to playing insanes

Sorry for the short mod! I didnt feel you needed to change it much, love the song as well
anyway, thank you~ :)
Mei
;)

Awaken wrote:

[Normal]

[Mei's Hard]

02:33:160 (1) - 这转盘我觉得应该停蓝线 尤其你转盘尾巴还用了比较响的音效仔细听了一下还是白线._.

00:25:083 (1) - 把这个滑条改成circle和后面的滑条antijump感觉更好不想放跳了。。。因为当年年轻这节奏下的太密,不想再难了,能花条就滑条

00:44:863 (1,1) - stack好哇

00:46:841 (5,6,1) - 我觉得这里stack比较破坏flow 前面五角星和两个滑条顺时针转结果在这里突然陡停改了点

00:50:138 (1,2,3) - 圆滑点呗 和现在的差不了太多了懒改._.
00:55:577 (1) - 爱 我觉得这里呢 要不就放远点 要不就补个note比较好 毕竟长白的重音很容易让人误读layuan

01:34:314 (9,1) - 实在太难读了 还是顺着摆好改了下

02:59:039 (4) - 01:21:457 (4) - 02:12:885 (4) - 这三个地方 我觉得如果用soft default的whistle的话效果会不错hitsound还是保持原样因为不是我下的._.

Silverkanade wrote:

[Mei's Hard]
00:22:281 - 漏音太难啦故意的
00:44:863 (1,1) - 叠好一点?
00:55:577 (1) - 放远一点? 现在太近略难读
01:02:830 - 这个音听明显的,跟一下?
01:34:314 (9) - 距离太远了..
01:58:050 (3,4,5,6,1,2,3,4,5,6,7) - 连续单点好像有点多,建议放多点滑条?
02:41:566 (3) - 这跳太大了吧..?
02:53:435 - 放个note然后加上clap?
有些地方曲线滑条用太多感觉好乱orz..你说的对啊我想重做但是最近翻懒啊怎么办啊._.

kamikin wrote:

Hard:
00:43:544 (2) - Try to curve this or make it more excitingok
01:06:457 (3,4) - This is a bit confusing
01:07:610 (2,3) - Also a bit confusing
thanks for modding :)
Aeonian Sonder
Well, the background certainly looks a LOT better from the previous one~
Topic Starter
rinsukir

-APXH wrote:

Well, the background certainly looks a LOT better from the previous one~
ya :3
edit: thanks for star again >v<
zxhzxhz
太爽了太爽了太爽了太爽了太爽了太爽了太爽了太爽了太爽了太爽了

祝早日rank
Topic Starter
rinsukir

zxhzxhz wrote:

太爽了太爽了太爽了太爽了太爽了太爽了太爽了太爽了太爽了太爽了

祝早日rank
思考 谢谢啦我会加油的:3((
Hinsvar
Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Consider reducing the BG's size. Over 1 MB is still a pretty big one. Try to drop it to around 300 KBs if possible.
>Normal
  1. For a Normal diff at this intensity, HP3, AR3 and OD2 can be too easy. Increase the HP, AR, and OD to 4, 4 and 3 respectively? This corresponds pretty well with the diff itself. Don't worry; the Normal would still be easy enough to become the lowest diff here. Also, this will create a better difficulty spread looking at Mei's diff.
  2. 00:15:028 - Consider adding a whistle here to follow the instrument in the music line. It's noticeable and feels empty if left unhitsounded. Moreover, a whistle actually fits pretty well with the instrument, so it'll definitely make your map better in terms of hitsounding and fittingness with the music. (Applies to 00:17:665, 00:20:303, 00:22:940, and essentially every other spot where the music is similar.)
  3. 00:19:808 (1,2,3) - Try something like this if you want? I personally feel that curves like this fits the flow you've made from 00:17:171 (1,2,3,4) and to 00:22:446 (1,2). (Basically, it feels more comfortable to play and more natural). I also believe this goes along pretty well with how you mapped the diff itself.
  4. 00:41:566 (1) - Might as well make it curved like this to make a better curve to 00:42:226 (2). A straight slider feels kinda random, honestly.
  5. 00:46:182 (1) - Rotate by 17 degrees clockwise and then move to (161,226) for a better flow from 00:45:852 (4)? Feels more comfortable to play.
  6. 00:49:479 (2) - Move to (152,178)? Makes a better flow and looks nicer. Remember to fix the inconsistent spacing if you did this.
  7. 01:33:654 - Unused inherited timing point; remove please!
  8. 01:37:281 - Might want to add a whistle too to emphasize that another instrument sound in the background.
  9. 01:38:270 (2,3) - 1.08x spacing!
  10. 01:43:544 (2) - Rotate 15 degrees anti-clockwise then move to (91,98) for a smoother flow at 01:42:885 (1,2,3)?
  11. 02:09:258 (2) - Try to make it look more symmetrical if you want? The slider would look nicer!
  12. 02:46:182 (1,2) - 1.07x? Also, this part can be made to look neater, like this.
>Mei's Hard
  1. 00:14:533 - 00:25:083 - I'm honestly really not sure with the overall flow of this section. Some parts feel quite forced, like 00:15:028 (2,3,4,5,6,7,8,1), 00:17:995 (3,4,5,6,7), and 00:20:797 (4,5,6,7,8,9,1,2,3,1) (...can I just say almost everything here already). I'm sure it's not just me, but try to ask for more opinions. I personally would like to see this section remapped with a better focus on flow and the comfortability in moving your cursor to hit the objects here while playing.
  2. 00:29:369 (6,7) - Don't you think the blanket here can be better?
  3. 00:30:193 (1,2) - Swap NC? Follows the music more correctly. Also consider moving (2) to the left like this for a better flow.
  4. 00:35:632 (9,1) - Again, swap NC to follow the music's rhythm?
  5. 00:40:083 (1,4) - ^, then remove the NC at 00:41:237 (1)? (I'm honestly not sure of what are you following for the combos... Mind to explain for a bit? Not gonna touch the NCs later in the diff, I guess.)
  6. 00:58:709 (3) - Try this for a better flow?
  7. 01:19:149 (1,2,3,4) - While they fit the song, these extended sliders are just... awkward to play. It feels like you're forced to stop hitting these sliders once they end. It doesn't feel natural. Consider changing them to two 1/1 sliders instead? (Applies to similar patterns.)
  8. 01:32:995 - I'm very sure the finish here is not needed since it does not correspond with any instrument here.
  9. 01:39:588 (3,4) - Why is the spacing inconsistent here? Might as well make them spaced by 1.3x too.
  10. 02:01:676 (6) - Try moving this to (156,16) so 02:01:182 (4,5,6) will look neater? Shouldn't make this part too hard, so don't worry. Also move 02:02:171 (7) to (44,24) if you really did this, to fix the spacing.
  11. 02:25:413 (4,5,6,1) - Again, might as well make the spacing consistent; it feels jarring to see the spacing uneven.
  12. 02:46:141 - What's with the timing point here?
  13. 02:46:182 - 02:49:973 - Honestly, I'm really not sure with this part. It feels like a few of these notes were... placed randomly (sorry for being blunt lol). I believe you've given some thoughts on the patterns here, at least, but I think this part can still be improved, especially in terms of flow and design.
  14. 02:53:105 (6) - Make it curved like this to follow the curving flow that you've made from 02:51:457 (1,2,3,4,5)?
>Insane
  1. 00:28:380 (3,4) - Make the shaping here consistent (either make both of them straight or curved at the same time)? I believe it looks neater and will play better that way.
  2. 00:48:819 (1,2) - I know what are you following here, but the vocal on the red tick in the middle of these two sliders can be confusing. Consider making the spacing larger, at least?
  3. 00:56:402 (1) - Reduce the repeat by one? It feels more natural to play 00:56:402 (1,1) if the gap is 1/4 beats, just like 00:56:072 (1,1). Basically, make the gap consistent so this pattern will be more comfortable to play?
  4. 01:33:490 (4,1) - Try unstacking them? 01:33:654 (1,2) should be more comfortable to play this way.
  5. 01:47:830 (1) - Same as 00:56:402 (1).
  6. 02:40:248 (5,6,7,8) - I usually let patterns like this pass, but this is just too weird because of the flow. Consider making the flow here more linear by reversing (Ctrl+G) (5) and (7) (something similar to 01:07:940 (1,2,3,4))? Or just do anything that can improve the flow.
  7. 02:41:154 (2,3) - Move to (300,76) so 02:40:907 (1,2,3) would be nicer to play? It also looks jarring to see (2,3) above the tail of (1) instead of in the right side of it, following (1)'s curve. (Consider doing it at 02:46:182 (1,2,3) too.)
>AwakextrA
  1. Drop the AR down to 9.2? I personally feel that this diff is way more intuitive and comfortable to play with that. AR9.4 makes playing this diff a little weird. I just feel... forced to move my cursor to hit the objects. Try it.
  2. 01:07:281 (1,2,3,4,1,2,3,4,1) - I am really unsure with the jumps here. It's almost impossible to sightread, and can still be very awkward to play even if you know when to hit them due to the movement you need. Consider changing the (3,4)s to a 1/4 slider to make a slider-circle jump instead. That'll be way more intuitive. (Applies to similar streams.)
  3. 01:13:544 (1) - Change this to two 1/4 sliders like 01:13:215 (1,2)? I can't see why is such a slow 3/4 slider necessary. It doesn't fit with the song and the intensity of the map itself.
  4. 01:19:149 (1,2,3,4,1,2,3,4,1) - They can confuse players a lot, and can still feel a little confused after they know how to play these sliders (time the hitting correctly to be precise), since the length of these 3/4 sliders are exactly the same as 1/2 sliders due to the SV multiplier change. (Applies to similar patterns.)
  5. 01:32:501 (2,4) - There's nothing to follow on the end of these sliders, and since the tick is invisible while playing, this can really make players feel confused (again). Might as well change them into 1/1 sliders instead. That'll also make them follow the vocal, which is better than following nothing at all.
  6. 01:35:138 (2) - What about splitting this into a 1/1 slider followed by a circle 1/2 beats after the slider? This is to follow the vocal at 01:35:468. I personally feel that it's very awkward to ignore the vocal there since it's pretty noticeable. That will make this part more comfortable to play, too.
  7. 01:36:292 (7,8) - I don't think there needs to be a SV multiplier change yet since the music's strength doesn't really change that much...
  8. 01:36:951 - Add a timing point with 50% volume here? I know you're following the faint 1/4 notes in the music, but 80% volume is too loud. 50% would be a better choice. If you did this, add another timing point with 80% volume at 01:37:610.
  9. 01:48:490 (3,4) - Uh, I'm sure a big jump like this is not necessary. The music here is still pretty weak, and this jump becomes a forced one because of that. This applies to 01:48:984 (6,7) too. 01:49:314 (8,1) should be the place where there is a big jump like these two jumps that you have right now because of the strong instrument sound.
  10. 02:04:231 - What's with the whistle here? This doesn't follow the song at all and... just doesn't blend well with the song.
  11. 02:15:852 - 02:23:105 - ...0.25x? What? Oh, and this part is really strange to play since you missed a lot of instruments and vocals to map. It feels like you're only randomly mapping the instruments you want to map, making this section feel really unorganized. Highly consider mapping more on this part so there will be some sort of rhythm consistency here. Also, use at least 0.5x multiplier. 0.25x is highly questionable even for such a slow part and I'm pretty sure it's unrankable to begin with.
  12. 02:34:231 (2,3) - Why are these circles here? They don't follow anything in the song at all and has a very massive distance from 02:33:984 (1). Remove them please.
  13. 03:02:337 (2,3) - Make a jump between these circles to keep the intensity you've made so far in the diff? It feels weird to see objects spaced this small all of a sudden.
Well that's it!

This mapset is overall pretty good, but there are a few major issues that have to be fixed. Still a good job though!

Good luck on the way 8-)
Zare
don't change the streamjumps what the fuck
02:55:413 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just nerf this one a tad, the angles are too sharp to be played confortably compared to all the previous ones
Topic Starter
rinsukir

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Consider reducing the BG's size. Over 1 MB is still a pretty big one. Try to drop it to around 300 KBs if possible. fix
>Normal
  1. For a Normal diff at this intensity, HP3, AR3 and OD2 can be too easy. Increase the HP, AR, and OD to 4, 4 and 3 respectively? This corresponds pretty well with the diff itself. Don't worry; the Normal would still be easy enough to become the lowest diff here. Also, this will create a better difficulty spread looking at Mei's diff. fix
  2. 00:15:028 - Consider adding a whistle here to follow the instrument in the music line. It's noticeable and feels empty if left unhitsounded. Moreover, a whistle actually fits pretty well with the instrument, so it'll definitely make your map better in terms of hitsounding and fittingness with the music. (Applies to 00:17:665, 00:20:303, 00:22:940, and essentially every other spot where the music is similar.) fix
  3. 00:19:808 (1,2,3) - Try something like this if you want? I personally feel that curves like this fits the flow you've made from 00:17:171 (1,2,3,4) and to 00:22:446 (1,2). (Basically, it feels more comfortable to play and more natural). I also believe this goes along pretty well with how you mapped the diff itself. fix
  4. 00:41:566 (1) - Might as well make it curved like this to make a better curve to 00:42:226 (2). A straight slider feels kinda random, honestly. fix
  5. 00:46:182 (1) - Rotate by 17 degrees clockwise and then move to (161,226) for a better flow from 00:45:852 (4)? Feels more comfortable to play. fix
  6. 00:49:479 (2) - Move to (152,178)? Makes a better flow and looks nicer. Remember to fix the inconsistent spacing if you did this. fix
  7. 01:33:654 - Unused inherited timing point; remove please! fix
  8. 01:37:281 - Might want to add a whistle too to emphasize that another instrument sound in the background. no
  9. 01:38:270 (2,3) - 1.08x spacing! fix
  10. 01:43:544 (2) - Rotate 15 degrees anti-clockwise then move to (91,98) for a smoother flow at 01:42:885 (1,2,3)? fix
  11. 02:09:258 (2) - Try to make it look more symmetrical if you want? The slider would look nicer! maybe fixed
  12. 02:46:182 (1,2) - 1.07x? Also, this part can be made to look neater, like this. fix
>Insane
  1. 00:28:380 (3,4) - Make the shaping here consistent (either make both of them straight or curved at the same time)? I believe it looks neater and will play better that way. no, 00:27:720 (1,2,3) is a part, 00:28:709 (4,1) is a part, not 00:28:380 (3,4) is a part(?
  2. 00:48:819 (1,2) - I know what are you following here, but the vocal on the red tick in the middle of these two sliders can be confusing. Consider making the spacing larger, at least? no, i did it on purpose
  3. 00:56:402 (1) - Reduce the repeat by one? It feels more natural to play 00:56:402 (1,1) if the gap is 1/4 beats, just like 00:56:072 (1,1). Basically, make the gap consistent so this pattern will be more comfortable to play? fix
  4. 01:33:490 (4,1) - Try unstacking them? 01:33:654 (1,2) should be more comfortable to play this way. no
  5. 01:47:830 (1) - Same as 00:56:402 (1). fix
  6. 02:40:248 (5,6,7,8) - I usually let patterns like this pass, but this is just too weird because of the flow. Consider making the flow here more linear by reversing (Ctrl+G) (5) and (7) (something similar to 01:07:940 (1,2,3,4))? Or just do anything that can improve the flow. fix
  7. 02:41:154 (2,3) - Move to (300,76) so 02:40:907 (1,2,3) would be nicer to play? It also looks jarring to see (2,3) above the tail of (1) instead of in the right side of it, following (1)'s curve. (Consider doing it at 02:46:182 (1,2,3) too.) no, i prefer mine
Well that's it!

This mapset is overall pretty good, but there are a few major issues that have to be fixed. Still a good job though!

Good luck on the way 8-)
thanks for mod and star~ :)

@Zare: thank you anyway~ let's wait for Awaken's reply :3
Awaken

Hinsvar wrote:

>AwakextrA
  1. Drop the AR down to 9.2? I personally feel that this diff is way more intuitive and comfortable to play with that. AR9.4 makes playing this diff a little weird. I just feel... forced to move my cursor to hit the objects. Try it. ok chanegd
  2. 01:07:281 (1,2,3,4,1,2,3,4,1) - I am really unsure with the jumps here. It's almost impossible to sightread, and can still be very awkward to play even if you know when to hit them due to the movement you need. Consider changing the (3,4)s to a 1/4 slider to make a slider-circle jump instead. That'll be way more intuitive. (Applies to similar streams.) I've already found some players to try this, and they can almost pass it
  3. 01:13:544 (1) - Change this to two 1/4 sliders like 01:13:215 (1,2)? I can't see why is such a slow 3/4 slider necessary. It doesn't fit with the song and the intensity of the map itself. changed
  4. 01:19:149 (1,2,3,4,1,2,3,4,1) - They can confuse players a lot, and can still feel a little confused after they know how to play these sliders (time the hitting correctly to be precise), since the length of these 3/4 sliders are exactly the same as 1/2 sliders due to the SV multiplier change. (Applies to similar patterns.) changed to 1/2 sliders
  5. 01:32:501 (2,4) - There's nothing to follow on the end of these sliders, and since the tick is invisible while playing, this can really make players feel confused (again). Might as well change them into 1/1 sliders instead. That'll also make them follow the vocal, which is better than following nothing at all. changed with another way, maybe looks better
  6. 01:35:138 (2) - What about splitting this into a 1/1 slider followed by a circle 1/2 beats after the slider? This is to follow the vocal at 01:35:468. I personally feel that it's very awkward to ignore the vocal there since it's pretty noticeable. That will make this part more comfortable to play, too. ok changed
  7. 01:36:292 (7,8) - I don't think there needs to be a SV multiplier change yet since the music's strength doesn't really change that much... changed
  8. 01:36:951 - Add a timing point with 50% volume here? I know you're following the faint 1/4 notes in the music, but 80% volume is too loud. 50% would be a better choice. If you did this, add another timing point with 80% volume at 01:37:610. changed to 60%
  9. 01:48:490 (3,4) - Uh, I'm sure a big jump like this is not necessary. The music here is still pretty weak, and this jump becomes a forced one because of that. This applies to 01:48:984 (6,7) too. 01:49:314 (8,1) should be the place where there is a big jump like these two jumps that you have right now because of the strong instrument sound. changed
  10. 02:04:231 - What's with the whistle here? This doesn't follow the song at all and... just doesn't blend well with the song. removed
  11. 02:15:852 - 02:23:105 - ...0.25x? What? Oh, and this part is really strange to play since you missed a lot of instruments and vocals to map. It feels like you're only randomly mapping the instruments you want to map, making this section feel really unorganized. Highly consider mapping more on this part so there will be some sort of rhythm consistency here. Also, use at least 0.5x multiplier. 0.25x is highly questionable even for such a slow part and I'm pretty sure it's unrankable to begin with. changed to 0.5x
  12. 02:34:231 (2,3) - Why are these circles here? They don't follow anything in the song at all and has a very massive distance from 02:33:984 (1). Remove them please. deleted
  13. 03:02:337 (2,3) - Make a jump between these circles to keep the intensity you've made so far in the diff? It feels weird to see objects spaced this small all of a sudden.
changed

Well that's it!

This mapset is overall pretty good, but there are a few major issues that have to be fixed. Still a good job though!

Good luck on the way 8-)
thx for mod
@Zare I've changed a pattern
Mei

Hinsvar wrote:

Yo; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.


>Mei's Hard
  1. 00:14:533 - 00:25:083 - I'm honestly really not sure with the overall flow of this section. Some parts feel quite forced, like 00:15:028 (2,3,4,5,6,7,8,1), 00:17:995 (3,4,5,6,7), and 00:20:797 (4,5,6,7,8,9,1,2,3,1) (...can I just say almost everything here already). I'm sure it's not just me, but try to ask for more opinions. I personally would like to see this section remapped with a better focus on flow and the comfortability in moving your cursor to hit the objects here while playing.
  2. 00:29:369 (6,7) - Don't you think the blanket here can be better?
  3. 00:30:193 (1,2) - Swap NC? Follows the music more correctly. Also consider moving (2) to the left like this for a better flow.
  4. 00:35:632 (9,1) - Again, swap NC to follow the music's rhythm?
  5. 00:40:083 (1,4) - ^, then remove the NC at 00:41:237 (1)? (I'm honestly not sure of what are you following for the combos... Mind to explain for a bit? Not gonna touch the NCs later in the diff, I guess.)
  6. 00:58:709 (3) - Try this for a better flow?
  7. 01:19:149 (1,2,3,4) - While they fit the song, these extended sliders are just... awkward to play. It feels like you're forced to stop hitting these sliders once they end. It doesn't feel natural. Consider changing them to two 1/1 sliders instead? (Applies to similar patterns.)imo these sliders really catch the vocals and plays very well as well. as a hard this trick is totally acceptable. so in order to make this map interesting i choose to keep these sliders yea
  8. 01:32:995 - I'm very sure the finish here is not needed since it does not correspond with any instrument here.
  9. 01:39:588 (3,4) - Why is the spacing inconsistent here? Might as well make them spaced by 1.3x too.
  10. 02:01:676 (6) - Try moving this to (156,16) so 02:01:182 (4,5,6) will look neater? Shouldn't make this part too hard, so don't worry. Also move 02:02:171 (7) to (44,24) if you really did this, to fix the spacing.
  11. 02:25:413 (4,5,6,1) - Again, might as well make the spacing consistent; it feels jarring to see the spacing uneven.
  12. 02:46:141 - What's with the timing point here?
  13. 02:46:182 - 02:49:973 - Honestly, I'm really not sure with this part. It feels like a few of these notes were... placed randomly (sorry for being blunt lol). I believe you've given some thoughts on the patterns here, at least, but I think this part can still be improved, especially in terms of flow and design.
  14. 02:53:105 (6) - Make it curved like this to follow the curving flow that you've made from 02:51:457 (1,2,3,4,5)?
others fixed :) thank you Hinsvar >.<(yey i remap the intro and redo all NCs
Hinsvar

Zare wrote:

don't change the streamjumps what the fuck ok i feel that this was partially aimed at me too
Rechecking soon; probably in 1-2 hours.

Make that in 24 hours; got too many things to take care of all of a sudden.

About the tags, remove "vocaloid" since it's redundant? There is already "vocaloid2", so these two words are... conflicting, I guess? Also, uncheck the widescreen support and letterbox options in the song setup for all diffs (I think you should already know why)!

>Normal
  1. 00:51:457 (1,2) - Make them into something like this for a better flow and so they'll look nicer?
  2. 02:25:083 (3) - Move this to (427,171) or something like that? Same reason as the suggestion above. (Oh, and remember to fix the spacing ofc.)
  3. 02:46:841 (2) - Move to (508,240)? This is related to the suggestion I made on my previous mod post at 02:46:182 (1,2).
>Mei's Hard
  1. 00:16:676 (8,1) - Is this spacing inconsistency intentional? Not noticeable, but I thought it'd be better to mention.
  2. 00:20:797 (4) - Might as well make this curved to keep the curving flow from 00:19:808 (1).
  3. 01:18:490 (3,4,1) - Any reason why is the spacing here inconsistent? I think it's better to make them spaced the same.
  4. 02:37:940 (8) - Ctrl+J for a better flow?
  5. 02:41:402 (2,3) - Try something like this for, again, a better flow?
>Extrawaken
  1. 01:19:149 - Use the default hitnormal for this timing point? It feels weird to listen to the custom hitnormal here because there actually aren't anything that sound like the custom hitsound in this section (sorry for not mentioning this in my previous mod lol). You can keep the current custom hitsounds, just not the hitnormal, and only for this section. (Applies to similar parts.)
  2. 01:29:286 - Try to add a note here to make a triplet? The transition at 01:29:039 (5,6) feels unnatural, and adding a note here somehow helps fixing it. It also seems to fit with the instruments nicely so yeah.
  3. 01:32:501 (2,4) - I still recommend to shorten the slider to a 1/1 one so it'll follow the song more accurately. It honestly feels random to end this on a tick with no existing sounds.
  4. 01:34:314 (5,6) - Nope, they're supposed to be snapped to 1/4 ticks, not 1/3s. The wrong snapping is very noticeable and can make players feel very awkward while playing due to the unfittingness.
  5. 02:23:764 - 02:28:957 - Are you really sure the 3/4 sliders here won't be confusing, especially with how you space them?
  6. 02:33:984 (1) - Make the slider's tail closer to the head? The speed-up here fits the song, but the way you shape this slider combined with the speed-up can greatly confuse players since they don't know they have to move very fast from the head to the tail.
  7. 03:11:566 (2,3) - I'm pretty sure the tails of these sliders don't match the song's pace at all. Try combining them into a 1/2 slider instead; feels more natural and goes along better with the song.
Yeah.
Topic Starter
rinsukir

Hinsvar wrote:

Zare wrote:

don't change the streamjumps what the fuck ok i feel that this was partially aimed at me too
Rechecking soon; probably in 1-2 hours.

Make that in 24 hours; got too many things to take care of all of a sudden.

About the tags, remove "vocaloid" since it's redundant? There is already "vocaloid2", so these two words are... conflicting, I guess? Also, uncheck the widescreen support and letterbox options in the song setup for all diffs (I think you should already know why)! fix

>Normal
  1. 00:51:457 (1,2) - Make them into something like this for a better flow and so they'll look nicer? fix
  2. 02:25:083 (3) - Move this to (427,171) or something like that? Same reason as the suggestion above. (Oh, and remember to fix the spacing ofc.) fix
  3. 02:46:841 (2) - Move to (508,240)? This is related to the suggestion I made on my previous mod post at 02:46:182 (1,2). fix
Yeah.
thank you again >v<
Awaken

Hinsvar wrote:

>Extrawaken
  1. 01:19:149 - Use the default hitnormal for this timing point? It feels weird to listen to the custom hitnormal here because there actually aren't anything that sound like the custom hitsound in this section (sorry for not mentioning this in my previous mod lol). You can keep the current custom hitsounds, just not the hitnormal, and only for this section. (Applies to similar parts.) ok but I use N:C1, maybe that would sound better
  2. 01:29:286 - Try to add a note here to make a triplet? The transition at 01:29:039 (5,6) feels unnatural, and adding a note here somehow helps fixing it. It also seems to fit with the instruments nicely so yeah. changed the rhythm here
  3. 01:32:501 (2,4) - I still recommend to shorten the slider to a 1/1 one so it'll follow the song more accurately. It honestly feels random to end this on a tick with no existing sounds. ok 1/1s are good
  4. 01:34:314 (5,6) - Nope, they're supposed to be snapped to 1/4 ticks, not 1/3s. The wrong snapping is very noticeable and can make players feel very awkward while playing due to the unfittingness. changed
  5. 02:23:764 - 02:28:957 - Are you really sure the 3/4 sliders here won't be confusing, especially with how you space them? yes I think music here need the pulling feel
  6. 02:33:984 (1) - Make the slider's tail closer to the head? The speed-up here fits the song, but the way you shape this slider combined with the speed-up can greatly confuse players since they don't know they have to move very fast from the head to the tail. changed a pattern, hope it would help a little...
  7. 03:11:566 (2,3) - I'm pretty sure the tails of these sliders don't match the song's pace at all. Try combining them into a 1/2 slider instead; feels more natural and goes along better with the song. changed with another way
Thanks.
Mei

Hinsvar wrote:

>Mei's Hard
  1. 00:16:676 (8,1) - Is this spacing inconsistency intentional? Not noticeable, but I thought it'd be better to mention.
  2. 00:20:797 (4) - Might as well make this curved to keep the curving flow from 00:19:808 (1).umm not changed since i think this is already good flowed and if i changeed this part will not be as neat as before tho
  3. 01:18:490 (3,4,1) - Any reason why is the spacing here inconsistent? I think it's better to make them spaced the same.
  4. 02:37:940 (8) - Ctrl+J for a better flow?
  5. 02:41:402 (2,3) - Try something like this for, again, a better flow?

Yeah.
others fixed thank you >.<
SPOILER
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Title:Hanairo Biyori
TitleUnicode:花色日和
Artist:Natsume Chiaki
ArtistUnicode:なつめ千秋
Creator:rinsukir
Version:Mei's Hard
Source:
Tags:thousands of gifts vocaloid vocaloid2 hatsune miku niconico douga mei awaken
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352,364,120523,1,2,0:0:0:0:
436,324,120687,2,0,B|436:243|436:243|420:171,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
360,100,121182,1,0,0:0:0:0:
360,100,121347,2,0,P|320:80|268:80,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
156,16,121676,2,0,P|196:20|244:0,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
44,24,122171,2,0,L|28:100,1,77.0000023498536,2|8,0:0|0:0,0:0:0:0:
12,192,122501,1,2,0:0:0:0:
56,272,122665,6,0,P|98:280|144:272,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
192,348,122995,2,0,P|244:340|296:356,2,77.0000023498536,8|0|2,0:0|0:0|0:0,0:0:0:0:
100,368,123490,1,0,0:0:0:0:
100,368,123654,2,0,L|124:292,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
148,204,123984,5,2,0:0:0:0:
192,24,124314,1,8,0:0:0:0:
352,120,124643,1,2,0:0:0:0:
360,212,124808,2,0,P|328:248|280:264,1,77.0000023498536,2|8,0:0|0:0,0:0:0:0:
224,308,125138,1,2,0:0:0:0:
308,348,125303,6,0,L|464:352,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
420,264,125797,1,2,0:0:0:0:
504,288,125962,2,0,L|508:132,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
444,64,126457,2,0,P|404:40|344:40,2,77.0000023498536,0|2|0,0:0|0:0|0:0,0:0:0:0:
376,124,126951,1,8,0:0:0:0:
376,124,127116,1,2,0:0:0:0:
208,48,127446,1,2,0:0:0:0:
116,32,127610,2,0,L|32:52,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
28,144,127940,6,0,P|24:200|52:292,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
124,352,128435,1,0,0:0:0:0:
208,312,128599,2,0,P|280:292|380:312,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
432,360,129094,1,2,0:0:0:0:
484,284,129259,6,0,L|500:240,3,38.5000011749268,2|2|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
468,212,129588,2,0,L|452:156,3,38.5000011749268,2|2|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
468,128,129918,2,0,L|488:80,3,38.5000011749268,2|2|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
448,60,130248,2,0,L|424:16,3,38.5000011749268,2|2|10|0,0:0|0:0|0:0|0:0,0:0:0:0:
384,36,130577,6,0,L|271:60,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
228,40,130907,2,0,L|256:160,1,115.50000352478,0|0,0:0|0:0,0:0:0:0:
292,176,131237,2,0,L|164:204,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
136,188,131566,2,0,L|160:308,1,115.50000352478,0|0,0:0|0:0,0:0:0:0:
172,344,131896,5,4,0:0:0:0:
344,344,132226,1,0,0:0:0:0:
200,244,132555,1,8,0:0:0:0:
312,244,132885,1,0,0:0:0:0:
256,148,133215,1,4,0:0:0:0:
204,120,143764,5,4,0:0:0:0:
204,120,144094,2,0,L|316:104,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
396,200,144753,2,0,L|280:216,1,105.000004005432,0|8,0:0|0:0,0:0:0:0:
160,180,145413,1,0,0:0:0:0:
160,180,145577,2,0,P|144:232|144:248,1,52.5000020027161,2|10,0:0|0:0,0:0:0:0:
212,272,145907,2,0,P|206:301|196:324,2,52.5000020027161,0|2|0,0:0|0:0|0:0,0:0:0:0:
248,200,146402,6,0,P|264:244|328:272,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
444,356,147061,2,0,P|474:320|466:250,1,105.000004005432,8|0,0:0|0:0,0:0:0:0:
428,112,147720,2,0,P|381:103|325:145,2,105.000004005432,8|0|10,0:0|0:0|0:0,0:0:0:0:
392,184,148544,1,0,0:0:0:0:
340,244,148709,2,0,L|300:300,1,52.5000020027161,0|2,0:0|0:0,0:0:0:0:
260,348,149039,6,0,P|200:356|144:344,2,105.000004005432,4|0|8,0:0|0:0|0:0,0:0:0:0:
312,324,149863,1,0,0:0:0:0:
360,284,150028,1,2,0:0:0:0:
372,220,150193,1,0,0:0:0:0:
364,156,150358,6,0,P|364:80|396:40,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
436,28,150852,1,0,0:0:0:0:
376,12,151017,1,8,0:0:0:0:
312,4,151182,1,0,0:0:0:0:
256,32,151347,1,2,0:0:0:0:
224,84,151512,1,0,0:0:0:0:
212,144,151676,6,0,P|188:200|152:228,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
120,300,152171,2,0,P|83:251|77:206,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
32,144,152665,2,0,P|92:136|134:153,1,105.000004005432,4|0,0:0|0:0,0:0:0:0:
256,192,153160,12,0,154314,0:0:0:0:
108,64,155632,6,0,P|160:80|260:56,1,154.000004699707,6|8,0:0|0:0,0:0:0:0:
336,12,156127,1,2,0:0:0:0:
336,12,156292,2,0,P|352:80|328:160,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
260,220,156786,1,0,0:0:0:0:
344,256,156951,2,0,L|432:248,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
440,160,157281,2,0,L|500:84,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
336,12,157775,1,2,0:0:0:0:
244,28,157940,2,0,P|201:37|160:24,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
76,4,158270,6,0,L|94:79,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
180,108,158599,2,0,L|200:184,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
160,268,158929,1,2,0:0:0:0:
160,268,159094,1,2,0:0:0:0:
68,284,159259,1,8,0:0:0:0:
68,284,159424,2,0,P|84:340|116:360,1,77.0000023498536,2|2,0:0|0:0,0:0:0:0:
252,248,159918,1,8,0:0:0:0:
412,340,160248,1,2,0:0:0:0:
412,340,160413,2,0,P|456:292|456:260,1,77.0000023498536,0|2,0:0|0:0,0:0:0:0:
456,192,160742,1,0,0:0:0:0:
436,104,160907,6,0,P|352:52|292:36,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
208,12,161402,1,2,0:0:0:0:
116,32,161566,2,0,P|120:112|152:188,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
216,240,162061,1,0,0:0:0:0:
296,284,162226,2,0,L|320:360,2,77.0000023498536,2|0|8,0:0|0:0|0:0,0:0:0:0:
284,196,162720,1,2,0:0:0:0:
476,180,163050,2,0,L|460:288,1,77.0000023498536,2|8,0:0|0:0,0:0:0:0:
408,324,163380,1,2,0:0:0:0:
320,352,163544,6,0,L|236:360,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
144,284,163874,2,0,L|232:272,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
292,192,164204,2,0,P|253:174|236:140,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
264,52,164534,2,0,P|303:70|320:108,1,77.0000023498536,8|2,0:0|0:0,0:0:0:0:
368,164,164863,5,8,0:0:0:0:
360,248,165028,1,8,0:0:0:0:
276,268,165193,1,2,0:0:0:0:
244,344,165358,1,8,0:0:0:0:
172,304,165523,1,8,0:0:0:0:
92,324,165687,2,0,P|44:300|0:296,1,70,2|2,0:0|0:0,0:0:0:0:
8,208,166017,1,0,0:0:0:0:
56,132,166182,6,0,P|96:168|192:156,1,140,12|8,0:0|0:0,0:0:0:0:
256,96,166676,1,2,0:0:0:0:
333,165,166841,2,0,P|401:173|456:132,1,140,8|8,0:0|0:0,0:0:0:0:
376,92,167336,1,2,0:0:0:0:
256,96,167501,2,0,L|256:188,1,70,8|2,0:0|0:0,0:0:0:0:
296,240,167830,2,0,L|320:320,2,70,8|2|8,0:0|0:0|0:0,0:0:0:0:
216,240,168325,2,0,L|192:320,1,70,2|8,0:0|0:0,0:0:0:0:
128,356,168654,1,2,0:0:0:0:
56,328,168819,6,0,B|80:280|128:276|128:276|144:224,1,140,8|8,0:0|0:0,0:0:0:0:
100,156,169314,1,2,0:0:0:0:
148,88,169479,2,0,B|186:71|206:46|206:46|234:54|278:50,1,140,8|8,0:0|0:0,0:0:0:0:
336,104,169973,1,2,0:0:0:0:
420,88,170138,5,8,0:0:0:0:
264,148,170468,1,8,0:0:0:0:
208,292,170797,1,8,0:0:0:0:
208,292,170962,2,0,L|280:268,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
140,344,171457,2,0,P|76:324|48:236,1,140,8|8,0:0|0:0,0:0:0:0:
72,184,171951,1,2,0:0:0:0:
72,184,172116,2,0,L|180:88,1,140,8|8,0:0|0:0,0:0:0:0:
256,64,172610,1,2,0:0:0:0:
336,88,172775,6,0,L|388:133,1,70,8|2,0:0|0:0,0:0:0:0:
320,184,173105,2,0,L|372:229,1,70,8|2,0:0|0:0,0:0:0:0:
264,328,173599,1,2,0:0:0:0:
184,304,173764,2,0,L|108:324,1,70,8|2,0:0|0:0,0:0:0:0:
36,296,174094,6,0,L|16:136,1,140,8|8,0:0|0:0,0:0:0:0:
108,104,174588,1,2,0:0:0:0:
108,104,174753,2,0,L|128:260,1,140,8|8,0:0|0:0,0:0:0:0:
184,304,175248,1,2,0:0:0:0:
244,244,175413,6,0,L|280:232,3,35,2|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
320,228,175742,2,0,L|360:236,3,35,2|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
396,244,176072,2,0,L|416:208,3,35,2|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
408,172,176401,2,0,L|400:120,3,35,2|2|8|2,0:0|0:0|0:0|0:0,0:0:0:0:
404,96,176731,6,0,P|352:88|301:101,1,105,4|0,0:0|0:0,0:0:0:0:
276,68,177061,2,0,P|268:124|284:192,1,105,0|0,0:0|0:0,0:0:0:0:
296,208,177391,2,0,P|220:220|168:200,1,105,4|0,0:0|0:0,0:0:0:0:
152,216,177720,2,0,P|160:156|152:100,1,105,0|0,0:0|0:0,0:0:0:0:
148,72,178050,5,4,0:0:0:0:
376,84,178380,1,0,0:0:0:0:
364,312,178709,1,4,0:0:0:0:
136,300,179039,1,0,0:0:0:0:
256,192,179369,12,4,182006,0:0:0:0:

to 手环:
我貌似忘记了我有没有忘记改之前updat了诶嘿(ゝ∀・)
Hinsvar
Yup, this should be sufficient.
Topic Starter
rinsukir

Hinsvar wrote:

Yup, this should be sufficient.
thank you!! :)

Xinely wrote:

Hinsvar has been leave his virginity /runs

edit : oh 2200th posts!
virginity.. /think
Xinely
Hinsvar has been leave his virginity /runs

edit : oh 2200th posts!
Awaken
Yaaaaaaaaaaaaaa!!!!!!! Thank you Hinsvar!!!! >333<
The most creative map of mine ever
TicClick
Note to the very next person who'll attempt to mod/rank this:

[Extrawaken]
  1. Ranking Criteria wrote:

    A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username.
    I am not sure whether this can be applied here, though.

  2. 1/4th stream jumps that should be, in my opinion, reduced (3.3x currently) at least to 2.something (I'd say 2.2). I would not touch them at all if these were slider jumps, but there are notes:
    1. 01:07:528 (4,1) -
    2. 01:07:857 (4,1) -
    3. 01:18:077 (4,1) -
    4. 01:18:407 (4,1) -
    5. 01:58:957 (4,1) -
    6. 01:59:286 (4,1) -
    7. 02:09:836 (4,1) -
    8. 02:55:660 (4,1) -
  3. Unnecessary 3/4 sliders that need to be 1/2s: 02:23:764 (1,2,3,4,1,2,3,1) -
  4. Finally, huge jumps spam: 03:08:599 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
Awaken
lol
Small K

串的距離希望可以改短 D:
REPLAY
CookEasy
Zare
Keep the streamjumps, please, the BPM is low enough and this is a really exciting Extra diff..
/reapeatingmyselfyay
sammy711
It is definitely playable.


Every High-rank player can do that pattern if they know how to play it
It should be ranked
TicClick
note I don't say the stream jumps are unplayable or insanely stupid
it's just something that could be safely reduced (also, as the guest mapper said, and I agree with him, there's barely a difference b/w 3.3 and 2.x as long as the 1/4 jump still exists)
[-Cloud-]
This map is absolutely great.
primrose
Flask
Now those high-spacing streams are fixed. Let's see what I can find.
Requested by rinsuikr. o/

[Nekawaxtra]
  1. 00:52:446 (1,2) - Add clap on (1) and remove it from (2)? This might be a mistake I think, cuz I don't hear any clap sound at where (2) is.
  2. 01:08:599 (1,2,3) - Kinda nazi here, but since you've placed 01:09:094 (1,2,3,1,2,3) - into straight lines, I'd prefer do the same thing here.
  3. 01:45:523 (1,2,3,4) - I don't really like the placement here (but the flow is great), the pattern seems crowded a bit. Try to separate them like this?
  4. 01:54:094 (1,2,3,4) - This pattern will be also looked better if you can put them in a straight line, just like 01:54:423 (5,6,7,8,1) -.
  5. 02:38:599 (3,2,3,4,1,2) - 正六邊形 喬一下
  6. 02:54:753 (2) - out of the screen
[Insane]
  1. 00:40:907 (1) - Why a 1/1 slider here? The vocal starts at 00:41:072 -, imo you should put something there to follow that. You can try to change that to a note + a 1/2 slider instead of the current pattern.
  2. 00:56:402 (1,1) - Move 00:56:731 (1) - out from 00:56:402 (1) - a bit, current placement seems too crowded and hard to read
  3. 01:42:885 (1) - Feel like you should put a finish on it instead of whistle, because you've put finish on 01:37:610 (1) -, which got the same music as here.
  4. 01:47:830 (1,1) - Same as ^^
[Mei's Hard]
  1. 00:22:940 - Why leave nothing here? I can't see the reason you did this, there's a sound that shouldn't get missed. Try to change 00:22:775 (3) - to a 1/2 slider.
  2. 01:15:687 (7,8,1) - both 1.5x distance for emphasize the intense sound here?
  3. 01:45:193 (1) - Add a new combo here to mention the players that the sv changes here, even it's not that obvious?
  4. 02:34:314 - Mute this spinnerend please
  5. 02:40:577 - You forget the clap, I bet.
    There are some spacing inconsistency in the second kiai part, it would be very kind if you can recheck it and make them consistent.
[Normal]
  1. 02:32:995 (1) - Mute this spinnerend, the music here is quiet enough
    Nice slidershape!
About the last part of Extra diff, it's kinda playable and readable, and it really fits with the song that goes intense in the last, so I decide to let the mapper keep it as well.

Call me back after applying this modpost!
Awaken

Flask wrote:

[Nekawaxtra]
  1. 00:52:446 (1,2) - Add clap on (1) and remove it from (2)? This might be a mistake I think, cuz I don't hear any clap sound at where (2) is. fixed
  2. 01:08:599 (1,2,3) - Kinda nazi here, but since you've placed 01:09:094 (1,2,3,1,2,3) - into straight lines, I'd prefer do the same thing here. fixed
  3. 01:45:523 (1,2,3,4) - I don't really like the placement here (but the flow is great), the pattern seems crowded a bit. Try to separate them like this? try another pattern~
  4. 01:54:094 (1,2,3,4) - This pattern will be also looked better if you can put them in a straight line, just like 01:54:423 (5,6,7,8,1) -. fixxxed
  5. 02:38:599 (3,2,3,4,1,2) - 正六邊形 喬一下 fixed
  6. 02:54:753 (2) - out of the screen make it inside a bit
Yahoo!
Topic Starter
rinsukir

Flask wrote:

Now those high-spacing streams are fixed. Let's see what I can find.
Requested by rinsuikr. o/

[Insane]
  1. 00:40:907 (1) - Why a 1/1 slider here? The vocal starts at 00:41:072 -, imo you should put something there to follow that. You can try to change that to a note + a 1/2 slider instead of the current pattern. no, 这里我没跟vocal 但是确实有一个1/1的音
  2. 00:56:402 (1,1) - Move 00:56:731 (1) - out from 00:56:402 (1) - a bit, current placement seems too crowded and hard to read fix
  3. 01:42:885 (1) - Feel like you should put a finish on it instead of whistle, because you've put finish on 01:37:610 (1) -, which got the same music as here. fix
  4. 01:47:830 (1,1) - Same as ^^ fix
[Mei's Hard]
  1. 00:22:940 - Why leave nothing here? I can't see the reason you did this, there's a sound that shouldn't get missed. Try to change 00:22:775 (3) - to a 1/2 slider. fixed in another way
  2. 01:15:687 (7,8,1) - both 1.5x distance for emphasize the intense sound here? ^
  3. 01:45:193 (1) - Add a new combo here to mention the players that the sv changes here, even it's not that obvious? fix
  4. 02:34:314 - Mute this spinnerend please fix
  5. 02:40:577 - You forget the clap, I bet. fix
    There are some spacing inconsistency in the second kiai part, it would be very kind if you can recheck it and make them consistent. hmm maybe fixed
[Normal]
  1. 02:32:995 (1) - Mute this spinnerend, the music here is quiet enough fix
    Nice slidershape! thx;3
About the last part of Extra diff, it's kinda playable and readable, and it really fits with the song that goes intense in the last, so I decide to let the mapper keep it as well.

Call me back after applying this modpost!
thanks for mod~ :)
Flask
[Nekawaxtra]
  • 03:04:974 (2,3) - I think you forget the whistles
[Mei's Hard]
  • 01:15:687 (7,8,1) - You sure you've fixed it? I don't see any difference
ZZHBOY
瞎了 患处要然口了
Topic Starter
rinsukir

Flask wrote:

[Mei's Hard]
  • 01:15:687 (7,8,1) - You sure you've fixed it? I don't see any difference fixed now :3

ZZHBOY wrote:

瞎了 患处要然口了
爱 可能吧
Topic Starter
rinsukir

Flask wrote:

[Nekawaxtra]
  • 03:04:974 (2,3) - I think you forget the whistles
fixed for awaken because he also added whistle in the part at the back.
Flask
ヾ(`・ω・´)ノ
Dainesl
congrats~
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