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Goose house - Oto no Naru Hou e (TV Size)

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Topic Starter
IamKwaN

wmtokok wrote:

From pm :)

以下無改先講理由

[General]
所有Kiai必須要一樣,因為你同623個diff唔同左 你睇下邊個改番岩佢 :arrow: 應該系你未update w

[Hard]
00:45:170 (6) - 包的好一點,因為這樣看起來尾部跟(5)有點遠
00:59:435 (1,2,1,2) - 我覺得(1)的尾部可以拉長至(2) 把(2)delete ,因為00:58:806 (2) - 這裹有個大跳,令大量circle的出現變得就點怪 :arrow: 我覺得無問題;w;
01:07:827 (1,3) - 頭部加上finish 加強進入高潮的效果 :arrow: 這裡的音樂比較輕跟小聲 加上finish我覺得不適合
01:09:401 (1) - 加上finish :arrow: 加了whistle
01:19:575 (1) - 頭部加上finish :arrow: 違和感上線 這裡只是中段 ;w; 這歌很輕鬆耶
01:23:981 (6) - 跟01:22:932 (1) - 做個對稱 X:16 Y168 http://puu.sh/6q32S :arrow: 做了一個三角形
01:36:359 (1) - 頭加上finish :arrow: 違和
01:37:198 (3) - 加上finish :arrow: ^



[Normal]
00:44:331 (1) - 頭加上finish 因為太明顯了這個 :arrow: +clap 但hard那邊你沒提出;w;
00:57:757 (1) - ^
01:33:002 (1) - ^
01:34:680 (1) - ^
01:36:359 (1) - ^
00:51:883 (2,3,1,2) - http://puu.sh/6q1C6 這個節拍打起來比較順 :arrow: 我覺得現在這個也順
01:12:442 (4) - 回到Y:192 ........因為你看這個01:11:603 (2) - (這個無意中看到= =對整體完全沒影響 可以不fix XD)

[總結]
圖做得很好@@
音效要加強 因為你本身音效太細聲 :arrow: 因為首歌本身好輕鬆,太大聲反而同首歌唔夾
加油 :) :arrow: 謝謝!
Reol
Hi! noob modder incoming! as your req :D
I always suggest. so, if you don't want fix it, you don't need fix anything. :D

[ HalLoWeeN ] wrote:

[623's Easy]
np :3

[Normal]
np :3

[Hard]
00:30:275 (1) - Remove NC?
00:33:421 (1) - ^
00:35:939 (1) - Remove NC here or 00:36:778 (1) - here
01:14:331 (1) - Remove NC here and 01:14:540 (2) - Add NC
01:26:289 (1) - How about This Shape?
01:29:226 (4) - Add NC, 01:29:645 (1) - Remove NC
And 01:30:065 (2) - Remove NC , 01:30:484 (1) - Add NC


well, it's done.
This is so good :D Have my !
Good Luck!

p.s sorry for poor modding T^T
Syameimaru-Aya
你好
My mod
Easy
00:20:834 (1) - 我总觉得这么拉不好看
01:02:373 (2,3) - 这两个角度不好看
01:14:540 (3) - 弯的不好看
01:27:967 (3) - 角度不好看。。

我真是个垃圾modder,满篇不好看,自己都过意不去了,非常对不起……不过确实是没啥问题吧

Normal
01:29:226 (6,1,2) - 感觉可以玩个梗 :oops:

真的摸不出啥啦

Hard
00:08:247 (1,2,3) - 为什么不按下Ctrl+G,更有点感觉吧
00:09:925 (5,6,7) - 这三个稍微转个角度也不错啊和前面四个成为钝角顺便这么做的话⑤可以加NC
00:10:764 (1,2) - 为什么不对准音呢?
00:12:442 (1,2,3,4) - 总觉得这么放有点坏感觉
00:17:058 (5) - 加个NC?
00:17:897 (2) - NC(后面的kiai同理
00:19:995 (3) - 按个Ctrl+G会更好?

好像也摸不出啥,十分抱歉
祝早日rank
Starfy

StarForYou wrote:

新手來Mod一下

[Normal]
01:16:638 (2) - 頭尾加上Clap
01:38:037 (1,2) - 這位置不適合用reverse slider,因為音的位置不同 試試這樣 http://puu.sh/6qdzx.png


[Hard]
00:25:659 (5) - 同Combo突然太遠會誤導人(? 放近一下
01:38:037 (1,2) - 同上,這位置不適合用reverse slider 音的排佈: http://puu.sh/6qdYm.png 可以用Slider+Circle+Slider+Circle/Circle*6的方式代替


[623's Easy]
Nothing :3


第一次mod圖,那裏做得不好請告訴我 OAO
Topic Starter
IamKwaN
HalLoWeeN

[ HalLoWeeN ] wrote:

Hi! noob modder incoming! as your req :D :arrow: Thanks so much :D
I always suggest. so, if you don't want fix it, you don't need fix anything. :D

[ HalLoWeeN ] wrote:

[Hard]
00:30:275 (1) - Remove NC?
00:33:421 (1) - ^
00:35:939 (1) - Remove NC here or 00:36:778 (1) - here
01:14:331 (1) - Remove NC here and 01:14:540 (2) - Add NC :arrow: fix this one!
01:26:289 (1) - How about This Shape?
01:29:226 (4) - Add NC, 01:29:645 (1) - Remove NC
And 01:30:065 (2) - Remove NC , 01:30:484 (1) - Add NC


well, it's done.
This is so good :D Have my ! :arrow: Thanks XD
Good Luck!

p.s sorry for poor modding T^T :arrow: Nvm that's not bad at all lol

Syameimaru-Aya

Syameimaru-Aya wrote:

你好 :arrow: 你好喔
Normal
01:29:226 (6,1,2) - 感觉可以玩个梗 :oops: :arrow: 啥梗 :?

Hard
00:08:247 (1,2,3) - 为什么不按下Ctrl+G,更有点感觉吧 :arrow: flow不對了;w;
00:09:925 (5,6,7) - 这三个稍微转个角度也不错啊和前面四个成为钝角顺便这么做的话⑤可以加NC :arrow: 直線好像更有難度;w;
00:10:764 (1,2) - 为什么不对准音呢? :arrow: 加了兩個圓圈;w;
00:12:442 (1,2,3,4) - 总觉得这么放有点坏感觉 :arrow: 為啥233
00:17:058 (5) - 加个NC? :arrow: 大白線NC是我的做法
00:17:897 (2) - NC(后面的kiai同理 :arrow: ^
00:19:995 (3) - 按个Ctrl+G会更好?:arrow: CTRL+G 的flow好像不對 ;__;

好像也摸不出啥,十分抱歉
祝早日rank :arrow: 謝謝!

StarForYou
新手來Mod一下 :arrow: hi lol

[Normal]
01:16:638 (2) - 頭尾加上Clap :arrow: 加了clap違和感上線了 呢到我是專登唔clap的
01:38:037 (1,2) - 這位置不適合用reverse slider,因為音的位置不同 試試這樣 http://puu.sh/6qdzx.png :arrow: 這裡我是跟歌詞跟樂器 所以no fix ;w;


[Hard]
00:25:659 (5) - 同Combo突然太遠會誤導人(? 放近一下 :arrow: 這個jump我覺得適合 所以no fix ;w;
01:38:037 (1,2) - 同上,這位置不適合用reverse slider 音的排佈: http://puu.sh/6qdYm.png 可以用Slider+Circle+Slider+Circle/Circle*6的方式代替 :arrow: 同上

第一次mod圖,那裏做得不好請告訴我 OAO :arrow: 射射SFY :D
axschiming
Hello,m4m :D

整体难度比较低,铺面很整洁啊XD
歌曲还是很轻松的,能力低摸不出啥东西;w;
柑橘挺喜欢,射一发~

[Easy]
00:12:442 (2) - 改成滑条?
00:44:331 (1) - 没包好……
00:49:785 (2) - 感觉可以放在前一根白线上……要不1稍稍改改?
00:53:142 (2) - 可以缩到红线上

[Normal]
00:23:981 看看前面的3能不能挂这里……
00:49:366 (1,2) - 换成滑条试试看?
01:18:736 (2,3) - ^

[Hard]
00:29:226 (1,2,3,1,2,1,2) - 我听着像1234123的节奏……NC改改?flow也有点怪的感觉……
01:00:275 (1) - NC给下一个
00:46:009 (1,2) - 柑橘角度可以张开点,纯建议
00:54:401 (1) - 试试留个note给"咴!"?
01:31:743 (2,3,4) - 感觉距离有点怪,建议根据音乐给4的距离远些……
01:29:226 (4,5,1,2,3,1) - 感觉前三个一组后一个一组NC更好点....

祝早日rank
Topic Starter
IamKwaN
aschiming
Hello,m4m :D :arrow: Hi

整体难度比较低,铺面很整洁啊XD
歌曲还是很轻松的,能力低摸不出啥东西;w;
柑橘挺喜欢,射一发~ :arrow: 謝謝~

[Normal]
00:23:981 看看前面的3能不能挂这里…… :arrow: 這裡跟樂器喔
00:49:366 (1,2) - 换成滑条试试看? :arrow: 正方形感覺良好233
01:18:736 (2,3) - ^ :arrow: Kiai 的Stack好像能使整個map更好玩233

[Hard]
00:29:226 (1,2,3,1,2,1,2) - 我听着像1234123的节奏……NC改改?flow也有点怪的感觉…… :arrow: 喔 NC我是跟跳排列的 方便玩家讀圖
01:00:275 (1) - NC给下一个 :arrow: 為啥;w;
00:46:009 (1,2) - 柑橘角度可以张开点,纯建议 :arrow: Fix!
00:54:401 (1) - 试试留个note给"咴!"? :arrow: 跟歌詞 還有想跟00:54:191 (5)做個blanket
01:31:743 (2,3,4) - 感觉距离有点怪,建议根据音乐给4的距离远些…… :arrow: 你說的對,我考慮一下233
01:29:226 (4,5,1,2,3,1) - 感觉前三个一组后一个一组NC更好点.... :arrow: 這裡還是按大白線開NC吧

祝早日rank :arrow: 謝謝 XD
happy623

Syameimaru-Aya wrote:

你好

Easy
00:20:834 (1) - 我总觉得这么拉不好看 改了一點
01:02:373 (2,3) - 这两个角度不好看 右移了 (3)
01:14:540 (3) - 弯的不好看 fixed
01:27:967 (3) - 角度不好看。。 done w

我真是个垃圾modder,满篇不好看,自己都过意不去了,非常对不起……不过确实是没啥问题吧 別沒信心啊;w; 你很好的

好像也摸不出啥,十分抱歉
祝早日rank

axschiming wrote:

Hello,m4m :D

整体难度比较低,铺面很整洁啊XD
歌曲还是很轻松的,能力低摸不出啥东西;w;
柑橘挺喜欢,射一发~

[Easy]
00:12:442 (2) - 改成滑条?不了, 想突出那個重音
00:44:331 (1) - 没包好…… 改了w
00:49:785 (2) - 感觉可以放在前一根白线上……要不1稍稍改改?
00:53:142 (2) - 可以缩到红线上 這個可能有點太難了

祝早日rank
thanks both!

CODE!
osu file format v12

[General]
AudioFilename: Oto no Naru Hou e.mp3
AudioLeadIn: 0
PreviewTime: 13911
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Oto no Naru Hou e (TV Size)
TitleUnicode:オトノナルホウへ→ (TV Size)
Artist:Goose house
ArtistUnicode:Goose house
Creator:IamKwaN
Version:623's Easy
Source:Silver Spoon 2nd Season
Tags:Ending Gin no Saji happy623
BeatmapID:356506
BeatmapSetID:143270

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7408,419.58041958042,4,2,1,50,1,0
14121,-100,4,2,2,50,0,1
27547,-100,4,2,1,50,0,0
30904,-100,4,2,1,30,0,0
31114,-100,4,2,1,50,0,0
44330,-100,4,2,1,30,0,0
44540,-100,4,2,1,50,0,0
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57967,-100,4,2,1,50,0,0
61114,-100,4,2,1,30,0,0
61323,-100,4,2,1,50,0,0
72862,-100,4,2,2,50,0,1
86183,-100,4,2,2,50,0,0
86288,-100,4,2,2,50,0,1
99715,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,45,150
Combo2 : 0,255,64
Combo3 : 166,83,0

[HitObjects]
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188,260,93002,6,0,P|148:240|88:240,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,328,94261,1,2,0:0:0:0:
324,260,94680,2,0,P|364:240|472:284,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,328,96778,2,0,P|228:256|272:184,1,160,2|2,0:0|0:0,0:0:0:0:
352,148,98037,5,6,0:0:0:0:
164,188,98876,1,6,0:0:0:0:
256,192,99715,12,0,102233,0:0:0:0:
Topic Starter
IamKwaN
Updated ;)
Xinely
yo as requested


Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • 623's Easy
  1. OD+1? OD1 seems too Easy for Easy diff imo
  2. 00:12:442 (2) - i don't hear any cymbal sound here. remove the finish instead.
  3. 00:14:121 - volume of kiai really low, (almost can't hear asdf). how about around 70%?
  4. 00:20:834 (1) - how about move it to 8,320? so in order Blanket easier for viewing
  5. 00:25:449 (2) - is whistle body here intentional? sound isn't really good as i expected. aa i prefer to remove it
  6. 00:27:547 (1) - you should to add finish on head since i hear cymbal here. also feel empty w/o any hitsounds
  7. 00:27:547 (1,2) - finish on tail for both sliders should be remove. i just hear claps sound here. finish is really loud too.
  8. 00:29:226 (3) - add clap on head because sound of clap here. and remove finish since there isn't any cymbal. if you want to emphasize the clap sound that increasing in tail. arrange the volume instead use finish
  9. 00:32:582 (2,3) - nazi, blanket could be better here. example : https://osu.ppy.sh/ss/1267464
  10. 00:40:135 (3) - i guess you're forget to add whistle on head for consistency with previous
  11. 00:41:394 (2) - the vocal is increasing and become loud on repeat here. add whistle to emphasize that vocal? feel empty asdf xD
  12. 00:49:366 (3) - swap the whistle to tail and clap to repeat for consistency. also guitar sound of 00:50:205 - louder than 00:49:785 - , need whistle to emphasize the 00:50:205 imo
  13. 00:57:757 (1) - i guess you're forget to add finish on head :p
  14. 01:01:114 (1) - hmm i heard piano sound only here. remove finish and additions Normal and use whistle instead
  15. 01:12:862 - same as 00:14:121 -
  16. 01:12:862 (1) - nazi, flow could be smoother and better if you move the tail 412,232
  17. 01:19:575 (1) - i know it will be break consistency but sound of 01:19:575 - is really loud, can't emphasize with soft clap like this. add whistle too instead
  18. 01:25:030 (2) - you could to make smother curve of slider here. try to move the tail 316,72 and middle point 312,108
  19. 01:31:743 (2) - i guess you need to change claps to whistles on head and tail for consistency. also vocal is being high so whistle better to emphasize it
  20. 01:36:778 (4) - nazi, blanket could be better for smoother flow here. example : https://osu.ppy.sh/ss/1267490
  21. 01:38:876 (2) - remove finish, there isn't any cymbal sound. whistle only better


  • Normal
  1. 00:07:407 (1,2) - hmm i guess it would be better if you follow the piano sounds here since that sound is really important(loud) than clap sounds imo, try http://puu.sh/6sp4J.jpg this instead?
  2. 00:10:764 (1) - add whistle to emphasize the piano sound? feel empty when w/o hitsound imo
  3. 00:11:603 (2) - volume 40% here since the piano sound and vocal increasing here (also add whistle to emphasize piano)
  4. 00:13:282 (3,4) - hmm idk why clap on (4) circle here. i just hear vocal on that time. And i hear a clap sound on (3) clearly. so remove clap on (4) and add to (3) instead
  5. 00:16:638 (3,4) - imo flow too downward here. feel not really nice to play.. seems unenergetic. how about up the flow like http://osu.ppy.sh/ss/1267508
  6. 00:22:093 (3) - unstack this circle since can make a trap for newbie player here. try to move 100,52 for solution?
  7. 00:23:771 (3) - reason same as above, move to 120,384 instead
  8. 00:29:226 (1) - err avoid the overlap pls, it's really bad for visual http://osu.ppy.sh/ss/1267514
  9. 00:34:261 (1) - flow could be better here. the previous one seems forced to follow it imo. how about move to 320,192 instead
  10. 00:37:617 (1) - yeah it will break consistency. but piano sound on this circle is really loud. emphasize that sound with whistle
  11. 00:44:331 (1) - finish on head instead clap for emphasize the cymbal sond :p
  12. 00:47:687 (1) - ultra nazi, 1 grid up so flow become consistency each other
  13. 00:51:883 (2,3) - flow between them feel forced and uncomfortable for play. make it little curving like http://puu.sh/6sqjH.jpg (ps: after do that, fix the spacing after this pattern for keep consistency spacing)
  14. 00:55:659 (3,5) - make it more symmetic pls, remove (5) and copy paste from (3) and flip it
  15. 00:55:659 (3) - add New Combo here for consistency each other with previous
  16. 01:14:540 (1,2,3,1) - flow seems plain here, unenegertic as i said before. https://osu.ppy.sh/ss/1267540
  17. 01:19:156 (3) - same reason as 00:22:093 (3) - , move to 388,16 instead
  18. 01:25:449 (2) - vocal is really high at the time of slider's head. feel empty w/o hitsound imo. add whistle and clap on head to emphasize the vocal


  • Hard
  1. 00:10:764 - no need to reduce volume imo, i can't hear the sound with clearly asdf xD
  2. 00:13:282 (3,4) - swap clap from (4)'s head to (3)'s head. Reason same as Normal
  3. 00:17:792 - add note here since the music is really loud :<
  4. oh wait are you sure to use 1,20 SV here? it's SV for Normal diff imo.. Too slow for me especially on kiai times. try to increase the SV instead. or if you don't want use AR 6, AR 7 seems a little bit fast to read.
    placement is fine here. just the SV is really bother me. i can fc it with first play. Too Easy imo
    i need to skip this since the SV really bother me. just quick a check and as i said placement is fine
Hollow Wings
as ur req

Hard

  1. 00:57:757 (1,2) - 从这里开始单点都是稍微overlap了一点,我个人不建议这么做,果然还是拉开比较好,不过要改的话改动可能会比较大,所以你自己看吧
  2. 01:38:037 (1,2) - 这两个滑条节奏弄错了,是两个三分拍的折返,第二个滑条的头timing因此也是错的,请务必纠正
  3. 其他都好

Normal

  1. 00:32:582 (1,2,3,4) - 弄成两个正三角吧,这里ds很乱
  2. 00:56:498 (4,5) - blanket
  3. 01:35:939 (3,1) - blanket perfect
  4. 01:38:037 (1,2) - 节奏问题见hard diff的mod

623's Easy

  1. 00:28:387 (2,3) - blanket?似乎不弄也么事,你之后也都没弄的样子
  2. 01:25:030 (2,1) - blanket perfect
  3. 01:34:680 (3,4) - ^
  4. 妹纸0.0
少见的最高难度为hard噗

good luck
Topic Starter
IamKwaN
Xinely
yo as requested :arrow: Thanks!


  • Normal
  1. 00:07:407 (1,2) - hmm i guess it would be better if you follow the piano sounds here since that sound is really important(loud) than clap sounds imo, try http://puu.sh/6sp4J.jpg this instead? :arrow: I do this because when I first hear the song, I hear the claps instead of other instruments. Therefore, I keep it.
  2. 00:10:764 (1) - add whistle to emphasize the piano sound? feel empty when w/o hitsound imo :arrow: done
  3. 00:11:603 (2) - volume 40% here since the piano sound and vocal increasing here (also add whistle to emphasize piano) :arrow: done
  4. 00:13:282 (3,4) - hmm idk why clap on (4) circle here. i just hear vocal on that time. And i hear a clap sound on (3) clearly. so remove clap on (4) and add to (3) instead :arrow: In fact I can hear there is a dum sound so I add the clap. no fix
  5. 00:16:638 (3,4) - imo flow too downward here. feel not really nice to play.. seems unenergetic. how about up the flow like http://osu.ppy.sh/ss/1267508 :arrow: nice
  6. 00:22:093 (3) - unstack this circle since can make a trap for newbie player here. try to move 100,52 for solution? :arrow: no, i wanna makes this normal more difficult and here is the kiai time. Therefore, stacking is not a problem imo.
  7. 00:23:771 (3) - reason same as above, move to 120,384 instead :arrow: ^
  8. 00:29:226 (1) - err avoid the overlap pls, it's really bad for visual http://osu.ppy.sh/ss/1267514 :arrow: done
  9. 00:34:261 (1) - flow could be better here. the previous one seems forced to follow it imo. how about move to 320,192 instead :arrow: done
  10. 00:37:617 (1) - yeah it will break consistency. but piano sound on this circle is really loud. emphasize that sound with whistle :arrow: done
  11. 00:44:331 (1) - finish on head instead clap for emphasize the cymbal sond :p :arrow: done
  12. 00:47:687 (1) - ultra nazi, 1 grid up so flow become consistency each other :arrow: done
  13. 00:51:883 (2,3) - flow between them feel forced and uncomfortable for play. make it little curving like http://puu.sh/6sqjH.jpg (ps: after do that, fix the spacing after this pattern for keep consistency spacing) :arrow: done
  14. 00:55:659 (3,5) - make it more symmetic pls, remove (5) and copy paste from (3) and flip it :arrow: done
  15. 00:55:659 (3) - add New Combo here for consistency each other with previous :arrow: done
  16. 01:14:540 (1,2,3,1) - flow seems plain here, unenegertic as i said before. https://osu.ppy.sh/ss/1267540 :arrow: done
  17. 01:19:156 (3) - same reason as 00:22:093 (3) - , move to 388,16 instead :arrow: no, as mentioned above
  18. 01:25:449 (2) - vocal is really high at the time of slider's head. feel empty w/o hitsound imo. add whistle and clap on head to emphasize the vocal :arrow: done


  • Hard
  1. 00:10:764 - no need to reduce volume imo, i can't hear the sound with clearly asdf xD :arrow: done
  2. 00:13:282 (3,4) - swap clap from (4)'s head to (3)'s head. Reason same as Normal :arrow: no, it sounds weird. In fact, there is a bass drum sound there.
  3. 00:17:792 - add note here since the music is really loud :< :arrow: good
  4. oh wait are you sure to use 1,20 SV here? it's SV for Normal diff imo.. Too slow for me especially on kiai times. try to increase the SV instead. or if you don't want use AR 6, AR 7 seems a little bit fast to read. :arrow: SV remains unchanged after the consultation of a BAT and he also suggested increasing AR to 8 so as to increase difficulty which I totally agree. So, no change.
    placement is fine here. just the SV is really bother me. i can fc it with first play. Too Easy imo
    i need to skip this since the SV really bother me. just quick a check and as i said placement is fine :arrow: Sure
Thanks so much for your mod!!!

Hollow Wings
as ur req :arrow: 非常感謝!

Hard

  1. 00:57:757 (1,2) - 从这里开始单点都是稍微overlap了一点,我个人不建议这么做,果然还是拉开比较好,不过要改的话改动可能会比较大,所以你自己看吧 :arrow: remap了;w;
  2. 01:38:037 (1,2) - 这两个滑条节奏弄错了,是两个三分拍的折返,第二个滑条的头timing因此也是错的,请务必纠正 :arrow: 一定!
  3. 其他都好 :arrow: 謝謝!

Normal

  1. 00:32:582 (1,2,3,4) - 弄成两个正三角吧,这里ds很乱 :arrow: 這裡我改了
  2. 00:56:498 (4,5) - blanket :arrow: done!
  3. 01:35:939 (3,1) - blanket perfect :arrow: done!
  4. 01:38:037 (1,2) - 节奏问题见hard diff的mod :arrow: ^
少见的最高难度为hard噗 :arrow: ;w;

good luck :arrow: 謝嚕 ;)
ritsu-tanaika
Yo as promised

EASY

00:17:058 (4) - Think you should add a note here because there's an important clap in the rhythm

00:19:575 (3) - Better if you make the red dot in the slider path at (112,216), just for symmetry

00:54:820 (1) - Move a little to the left (488,136) so its less offscreen to the right

00:56:079 (3) - Shape looks a bit funny, you might wanna change it to a normal curved one

NORMAL

00:18:723 (3) - suggest moving to (284,212) to make a triangle pattern between 00:18:304 (2,3,1) -


00:38:653 (3,4) - Think this double click may be hard for Normal, removing 3 might be a good idea


HARD

00:30:262 (3) - Remove NC on this because all the different colors make it hard to follow the pattern

01:16:625 (2,3) - You sure these 2 notes are supposed to have drum in the sampleset?

yeah its a good map in general, didnt spot many errors! good luck
riffy
Yo, thank you for your request.

[General]
  1. Disable the widescreen support. It makes no sense to keep it enabled, because this thing is for widescreen SB ONLY.
  2. Preview times and offset differ. It is an unrankable mistake and you should fix it as soon, as possible!
  3. Please, fix the Source. I's supposed to be 銀の匙 or at least Gin no Saji, this is the official name, so it should be mentioned as the source. Anything else should be mentioned in tags.
  4. Add names of the main characters and A-1 Pictures to the tags. I guess it may help us to find your map faster.
[623's Easy]
  1. Reduce the HP Drain by one tick, your rhythm is not really intensive, so I'm sure that lower HP Drain will fit better here.
  2. 00:10:764 (1) - tail of this slider is too close to the previous circle, so players may mistakenly hit the tail,, just because it is so close. Try to move it somewhere else to make the diff a bit friendlier towards beginners.
  3. 00:12:862 - there strong vocals and they can be mapped without any problems. Please, try to map it, I'm sure that beginner expect it to be mapped!
    Note: 00:26:289 - same here! Keep your rhythm consistent, sudden empty spaces will bug players!
  4. 00:17:058 - both vocals and music are pretty strong here. Place here a circle to make your rhythm more intuitive, logical and understandable for players!
  5. 00:29:226 (3) - nazi - you could make a neater blanket here. It's a good idea, because beginners would appreciate cute patterns!
    Note: 00:44:331 (1) - :P do the same here
  6. 00:38:037 - 00:38:876 - here we are again. Do NOT skip beats just to make the diff easier, it breaks your flow and rhythm, consider adding two more circles or placing an 1/1 reversed slider here.
  7. 00:49:366 (3) - whistle-slidesound here would help you to emphasize that tricky sound on the background. Try to place it here and listen to it!
  8. 00:51:044 (1) - nazi - let me go a bit more nazi - this slider looks kkinda confusing to me. It looks just like one of those blanket sliders, so beginners will expect to see a circle at this place.Since you don't have any circles here, it will be confusin. therefore, consider using another shape
  9. 00:56:079 (3) - nazi - SORRY ABOUT BEING SO NAZI - seriously, this sudden change off the direction reflects nothing in musuic, so I'd like to avoid it. Try to use some softer shape, if i's possible!
  10. 01:30:904 (3,1,2,1,2,3) - consider using different comboind for this part, current one feels a bit illogical. I've made some changes, see if you like it! It seems lmore logical and fitting with the music, from my point of view!
  11. 01:38:456 - 01:39:296 - STRONG vocals and music. You can't just ignore them! It makes the diff simply unplayable and hardly understandable for players!

    Overall, it's okay, but you can make this diff much better! Go for it!
[Normal]
  1. I'd increase the Ar by one tick. It will fit better with the SV and patterns. Also, it's more common for Normal-diffs. Oh, and increase the OD, there's absolutely no reason to keep it so low!
  2. 00:13:688 (4,1) - the transition here isn't very catchable and could be improved. Try to make your flow a bit more natural, twhen it's possible. the same happens quite often, and I won't nazi you with flow suggestions too much. Just poke me if you need a full flow-mod :)
  3. 00:29:213 (1) - there're consistent 1/2 claps, you can't just COVER them with this slider! Try to map these claps, I'm sure that Normal players expect these beats to be mapped!
  4. 00:35:926 (1,2) - swap these and 00:37:185 (4,1) - these new combos. le screenshot. To make it more fitting with the vocals and music. Also, it looks a bit prettier, imo. :)
    Note: 01:02:779 (1,2) - do the same here and remove NC from 01:04:457 (1) - to make your comboing even better. Sometimes it's better to stick to vocals and music ainstead of simple following the pattern!
  5. 01:09:073 (4,1) - it's an 1/4 patern, it's unacceptable for Normal diff. Why? Because this diff could be played in taiko/o!m and ctb, and this pattern is clearly way too hard for a Normal diff. Do NOT use such patterns. (starting the spinner later will solve the problem)

    A few mistakes, and some messy patterns. There's nothing really wrong with the diff, but it could be imprved more. :)
[Hard]
  1. That's a Hard diff, not an Insane one. I'd use HP7 here, it is more suitable for this kind of diffs, imo.
  2. 00:08:024 - even in the hardest diff, some of the beats are just ignored. Some important beats. You shouldn't skip random beats to make your map more interesting, usecreativity to make your map more interesting!
  3. 00:09:912 (5,6) - speaking about creativity, you could use a slider here to emphasize that "yosh" or whatever he says! Follow everything you can follow in the map, make it interesting for players! :)
  4. 00:35:297 (4,5) - that stack was really, really confusing! Why did you do that? :( Try to use something else here, this stack doesn't really fits here and feels random!
  5. 00:41:171 (2,4) - I'd intuitively hit (4) without even looking at numbers. That's what I call confusing flow. Try to avoid such things when it is possible, use something like this instead. It is much easier to read, see? :)
  6. 00:45:786 (7,1) - nazi - nice flow is important, but you shouldn't foget about blanket-sliders. Try to make a nice blanket here
  7. 00:58:583 (2,3,4,1) - every single object is SLIGHTLY overlapped with the previous one. It looks a bit weird to me, you could move each one of them a bit to avoid such overlaps. Use somethilg like x1,55 DS here (alt+shift+mouse wheel)

    Everything else is quite alright. Good job!
The mapset could be better, but it's a pretty nice one! :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Beige
As your request (I don't wanna Forum PM T_T)

[General]

Fine : ) But soft-hitclap2 volume is so low... I can't hear this hitsound

And Why Easy Diff's Timing is different to Normal, Hard Diff? It's unrankable.

I think Timing change 'About 7400' is better. It should be conformed

[Easy]

Hitsound Volume is so low, How about considering to +10~20%?

And Fine : )

[Normal]

00:25:856 (1,2,1) - These overlaps are confused some noob player.

And Fine : )

[Hard]

00:12:849 (2,4) - I suggest Ctrl + G, it's better for these pattern.

00:30:262 (1,2) - I suggest Ctrl + G, it's better for these pattern.

00:30:891 (1) - Moved (304,168)

00:35:926 (1) - Remove NC

01:38:863 (2) - Ctrl + G is better : )

Clean Map :) GL~
kintyan
hi~ from PM

[Hard]
00:11:590 (3) - ctrl+G
00:12:429 (1,2,3,4) - head to whistle ? I want to fix a sound
00:25:856 (1,2) - miss match. change BPM?
00:38:443 (3,4,5,6) - suggestion
00:45:157 (6) - ^
SPOILER

00:45:157 - 1/2 slider
00:45:471 and 00:45:576 - add circle
00:47:255 (5) - 1/2 slider ?
01:11:171 (1,2,3,4) - head to whistle ?
01:38:024 (1,2) - slider finish to not match sound. beat snap divisor:1/3 to match

[Normal]
00:19:143 (1) - remove NC
00:19:562 (2) - add NC
00:25:856 (1,2) - change BPM?
00:35:926 (1) - remove NC
00:36:765 (2) - add NC
01:09:178 (1) - too close?
01:38:024 (1,2) - beat snap divisor:1/3

[623's Easy]
00:12:442 (2) - 00:10:764 (1) - ctrl+V
01:07:827 (1) - spinner end to 01:10:764
01:11:184 - add 3/1 slider

good luck :3
Topic Starter
IamKwaN
ritsu-tanaika
Yo as promised :arrow: Yo

NORMAL

00:18:723 (3) - suggest moving to (284,212) to make a triangle pattern between 00:18:304 (2,3,1) :arrow: No, I wanna make the flow as a straight line.


00:38:653 (3,4) - Think this double click may be hard for Normal, removing 3 might be a good idea :arrow: No, the difficulty is fine for me.

HARD

00:30:262 (3) - Remove NC on this because all the different colors make it hard to follow the pattern :arrow: um..not really, I just want the NC be an indicator for players that 00:30:262 (1) isn't a jump unlike previous ones.

01:16:625 (2,3) - You sure these 2 notes are supposed to have drum in the sampleset? :arrow: I think I don't understand what u're saying. If you mean these two guys should have claps, then I can tell you that I have tried adding claps on them, which I think it's weird.

yeah its a good map in general, didnt spot many errors! good luck :arrow: Thanks!

-Bakari-
Yo, thank you for your request. :arrow: Yo, thanks so much!

[General]
  1. Disable the widescreen support. It makes no sense to keep it enabled, because this thing is for widescreen SB ONLY. :arrow: @happy623
  2. Preview times and offset differ. It is an unrankable mistake and you should fix it as soon, as possible! :arrow: yes, because 623 is now busy striking with exams. So, her updates are delayed.
  3. Please, fix the Source. I's supposed to be 銀の匙 or at least Gin no Saji, this is the official name, so it should be mentioned as the source. Anything else should be mentioned in tags. :arrow: Well, I don't think so. As you can see from the official logo below, Silver Spoon is definitely the official name of the anime. But, I have added the kanji to the tags. @happy623
  4. Add names of the main characters and A-1 Pictures to the tags. I guess it may help us to find your map faster.
:arrow: ok.

[Normal]
  1. I'd increase the Ar by one tick. It will fit better with the SV and patterns. Also, it's more common for Normal-diffs. Oh, and increase the OD, there's absolutely no reason to keep it so low! :arrow: done with the AR and OD but keep tick rate as 1 because of consistency with other diffs.
  2. 00:13:688 (4,1) - the transition here isn't very catchable and could be improved. Try to make your flow a bit more natural, when it's possible. the same happens quite often, and I won't nazi you with flow suggestions too much. Just poke me if you need a full flow-mod :) :arrow: I am not sure why you think it's not very catchable. I personally think that's okay because I find some players to test play the normal and all of them think the flow can be well-caught. So, no change.
  3. 00:29:213 (1) - there're consistent 1/2 claps, you can't just COVER them with this slider! Try to map these claps, I'm sure that Normal players expect these beats to be mapped!
  4. 00:35:926 (1,2) - swap these and 00:37:185 (4,1) - these new combos. le screenshot. To make it more fitting with the vocals and music. Also, it looks a bit prettier, imo. :) :arrow: done.
    Note: 01:02:779 (1,2) - do the same here and remove NC from 01:04:457 (1) - to make your comboing even better. Sometimes it's better to stick to vocals and music ainstead of simple following the pattern! :arrow: no change, I think the current one is better imo.
  5. 01:09:073 (4,1) - it's an 1/4 patern, it's unacceptable for Normal diff. Why? Because this diff could be played in taiko/o!m and ctb, and this pattern is clearly way too hard for a Normal diff. Do NOT use such patterns. (starting the spinner later will solve the problem) :arrow: done.

    A few mistakes, and some messy patterns. There's nothing really wrong with the diff, but it could be improved more. :)
[Hard]
  1. That's a Hard diff, not an Insane one. I'd use HP7 here, it is more suitable for this kind of diffs, imo. :arrow: done.
  2. 00:08:024 - even in the hardest diff, some of the beats are just ignored. Some important beats. You shouldn't skip random beats to make your map more interesting, use creativity to make your map more interesting! :arrow: done.
  3. 00:09:912 (5,6) - speaking about creativity, you could use a slider here to emphasize that "yosh" or whatever he says! Follow everything you can follow in the map, make it interesting for players! :)
  4. 00:35:297 (4,5) - that stack was really, really confusing! Why did you do that? :( Try to use something else here, this stack doesn't really fits here and feels random! :arrow: done!
  5. 00:41:171 (2,4) - I'd intuitively hit (4) without even looking at numbers. That's what I call confusing flow. Try to avoid such things when it is possible, use something like this instead. It is much easier to read, see? :) :arrow: I think it is a problem when u hit circles without looking at the numbers. Also, it is obvious that (3) appears earlier than (4) and they are even not stacking together! Test-players have no problems reading them even they play it with HD and DT.
  6. 00:45:786 (7,1) - nazi - nice flow is important, but you shouldn't foget about blanket-sliders. Try to make a nice blanket here :arrow: In fact, my flow in my mind is something like this:
  7. 00:58:583 (2,3,4,1) - every single object is SLIGHTLY overlapped with the previous one. It looks a bit weird to me, you could move each one of them a bit to avoid such overlaps. Use somethilg like x1,55 DS here (alt+shift+mouse wheel) :arrow: much better! Thanks!

    Everything else is quite alright. Good job!
The mapset could be better, but it's a pretty nice one! :) :arrow: Thx 8-)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!

W h i t e
As your request (I don't wanna Forum PM T_T) :arrow: Thanks so much! I will in-game pm you next time, sorry.. T_T

[General]

Fine : ) But soft-hitclap2 volume is so low... I can't hear this hitsound :arrow: Is it because the hitsound is the same as that within the song? lol

And Why Easy Diff's Timing is different to Normal, Hard Diff? It's unrankable. :arrow: 623-chan is too busy to update her map, so the timing is different atm.

I think Timing change 'About 7400' is better. It should be conformed. :arrow: Yes, I am also hesitating about the offset. I doubt there are some 1/3 beats in between the song. Need confirmation~


[Normal]

00:25:856 (1,2,1) - These overlaps are confused some noob player. :arrow: um.. not really, and I want to capture those instruments too.

And Fine : )

[Hard]

00:12:849 (2,4) - I suggest Ctrl + G, it's better for these pattern. :arrow: um.. I think they are the same no matter CTRL+G or not imo. But as a player, these jumps can be treated as a warm up before the kiai time. So, change them!

00:30:262 (1,2) - I suggest Ctrl + G, it's better for these pattern. :arrow: well, the flow will be ruined if I CTRL+G them.

00:30:891 (1) - Moved (304,168) :arrow: wrong flow :?

00:35:926 (1) - Remove NC :arrow: I wanna maintain the NC pattern as Big White Line = NC.

01:38:863 (2) - Ctrl + G is better : ) :arrow: Coz I wanna make the direction more comfortable for players to get rid of the spinner, so I intentionally make it like that.

Clean Map :) GL~ :arrow: Thanks :)

kintyan
hi~ from PM :arrow: hi~

[Hard]
00:11:590 (3) - ctrl+G :arrow: instead of CTRL+G (3), I do this on (1).
00:12:429 (1,2,3,4) - head to whistle ? I want to fix a sound :arrow: Only add at (1) because of the instrument there.
00:25:856 (1,2) - miss match. change BPM? :arrow: yeah, it should be 1/3 instead.
00:38:443 (3,4,5,6) - suggestion :arrow: Seems weird for me.
00:45:157 (6) - ^ :arrow: I think the difficulty is too high and the flow now doesn't fit to have 1/4 circles.
SPOILER

00:45:157 - 1/2 slider
00:45:471 and 00:45:576 - add circle
00:47:255 (5) - 1/2 slider ? :arrow: Intentionally place a pause here.
01:11:171 (1,2,3,4) - head to whistle ? :arrow: same fix as the above.
01:38:024 (1,2) - slider finish to not match sound. beat snap divisor:1/3 to match :arrow: Yes!

[Normal]
00:19:143 (1) - remove NC :arrow: keep Big White Line NC as a pattern, so no.
00:19:562 (2) - add NC :arrow: ^
00:25:856 (1,2) - change BPM? :arrow: I think this one hasn't changed.
00:35:926 (1) - remove NC :arrow: ^ mentioned above.
00:36:765 (2) - add NC :arrow: ^
01:09:178 (1) - too close? :arrow: delay it for 1/4 beat.
01:38:024 (1,2) - beat snap divisor:1/3 :arrow: Yes!

good luck :3 :arrow: Thanks so much!

Thank you for all modders!
happy623
Xinely

Xinely wrote:

yo as requested


Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • 623's Easy
  1. OD+1? OD1 seems too Easy for Easy diff imo XD.. okay, btw AR3
  2. 00:12:442 (2) - i don't hear any cymbal sound here. remove the finish instead. okay
  3. 00:14:121 - volume of kiai really low, (almost can't hear asdf). how about around 70%? sure
  4. 00:20:834 (1) - how about move it to 8,320? so in order Blanket easier for viewing hmm, I think current one is better here, sorry no change ;w;/
  5. 00:25:449 (2) - is whistle body here intentional? sound isn't really good as i expected. aa i prefer to remove it umm, its intentinal tho, okay
  6. 00:27:547 (1) - you should to add finish on head since i hear cymbal here. also feel empty w/o any hitsounds my bad, forget to placed, thank you!
  7. 00:27:547 (1,2) - finish on tail for both sliders should be remove. i just hear claps sound here. finish is really loud too.
  8. 00:29:226 (3) - add clap on head because sound of clap here. and remove finish since there isn't any cymbal. if you want to emphasize the clap sound that increasing in tail. arrange the volume instead use finish both done, and yea, I increased the voloume to 80%
  9. 00:32:582 (2,3) - nazi, blanket could be better here. example : https://osu.ppy.sh/ss/1267464 fixed
  10. 00:40:135 (3) - i guess you're forget to add whistle on head for consistency with previous YES pro xD
  11. 00:41:394 (2) - the vocal is increasing and become loud on repeat here. add whistle to emphasize that vocal? feel empty asdf xD awesome, applied =w=
  12. 00:49:366 (3) - swap the whistle to tail and clap to repeat for consistency. also guitar sound of 00:50:205 - louder than 00:49:785 - , need whistle to emphasize the 00:50:205 imo copy that
  13. 00:57:757 (1) - i guess you're forget to add finish on head :p B) puuuro
  14. 01:01:114 (1) - hmm i heard piano sound only here. remove finish and additions Normal and use whistle instead alright
  15. 01:12:862 - same as 00:14:121 - volume 70%
  16. 01:12:862 (1) - nazi, flow could be smoother and better if you move the tail 412,232 hmm, moved, but it seems better in 400,216
  17. 01:19:575 (1) - i know it will be break consistency but sound of 01:19:575 - is really loud, can't emphasize with soft clap like this. add whistle too instead added whistle but didnt remove the clap
  18. 01:25:030 (2) - you could to make smother curve of slider here. try to move the tail 316,72 and middle point 312,108 moved not exactly the same
  19. 01:31:743 (2) - i guess you need to change claps to whistles on head and tail for consistency. also vocal is being high so whistle better to emphasize it done!
  20. 01:36:778 (4) - nazi, blanket could be better for smoother flow here. example : https://osu.ppy.sh/ss/1267490 fixed /o/
  21. 01:38:876 (2) - remove finish, there isn't any cymbal sound. whistle only better sure
pro Xinely xD was very helpful, thanks a lot!!

HW

Hollow Wings wrote:

as ur req

623's Easy

  1. 00:28:387 (2,3) - blanket?似乎不弄也么事,你之后也都没弄的样子 試著改了
  2. 01:25:030 (2,1) - blanket perfect
  3. 01:34:680 (3,4) - ^ all fixed w
  4. 妹纸0.0

少见的最高难度为hard噗

good luck
感謝w

ritsu-tanaika

ritsu-tanaika wrote:

Yo as promised

EASY

00:17:058 (4) - Think you should add a note here because there's an important clap in the rhythm okay

00:19:575 (3) - Better if you make the red dot in the slider path at (112,216), just for symmetry hmm, leave this first since I want to make blanket with the next slider

00:54:820 (1) - Move a little to the left (488,136) so its less offscreen to the right moved to 492,136

00:56:079 (3) - Shape looks a bit funny, you might wanna change it to a normal curved one xD I guess its okay

yeah its a good map in general, didnt spot many errors! good luck
pretty nice mod, thanks :D

Bakari!

-Bakari- wrote:

Yo, thank you for your request.

[General]
  1. Disable the widescreen support. It makes no sense to keep it enabled, because this thing is for widescreen SB ONLY.
  2. Preview times and offset differ. It is an unrankable mistake and you should fix it as soon, as possible!
  3. Please, fix the Source. I's supposed to be 銀の匙 or at least Gin no Saji, this is the official name, so it should be mentioned as the source. Anything else should be mentioned in tags.
  4. Add names of the main characters and A-1 Pictures to the tags. I guess it may help us to find your map faster. all fixed as IamKwaN's reply=w=
[623's Easy]
  1. Reduce the HP Drain by one tick, your rhythm is not really intensive, so I'm sure that lower HP Drain will fit better here. done
  2. 00:10:764 (1) - tail of this slider is too close to the previous circle, so players may mistakenly hit the tail,, just because it is so close. Try to move it somewhere else to make the diff a bit friendlier towards beginners. placed away from it o/
  3. 00:12:862 - there strong vocals and they can be mapped without any problems. Please, try to map it, I'm sure that beginner expect it to be mapped!
    Note: 00:26:289 - same here! Keep your rhythm consistent, sudden empty spaces will bug players! okay
  4. 00:17:058 - both vocals and music are pretty strong here. Place here a circle to make your rhythm more intuitive, logical and understandable for players! added
  5. 00:29:226 (3) - nazi - you could make a neater blanket here. It's a good idea, because beginners would appreciate cute patterns!
    Note: 00:44:331 (1) - :P do the same here ty xD
  6. 00:38:037 - 00:38:876 - here we are again. Do NOT skip beats just to make the diff easier, it breaks your flow and rhythm, consider adding two more circles or placing an 1/1 reversed slider here. added 1/1 reversed slider!
  7. 00:49:366 (3) - whistle-slidesound here would help you to emphasize that tricky sound on the background. Try to place it here and listen to it! learnt from this :D
  8. 00:51:044 (1) - nazi - let me go a bit more nazi - this slider looks kkinda confusing to me. It looks just like one of those blanket sliders, so beginners will expect to see a circle at this place.Since you don't have any circles here, it will be confusin. therefore, consider using another shape okaay xD
  9. 00:56:079 (3) - nazi - SORRY ABOUT BEING SO NAZI - seriously, this sudden change off the direction reflects nothing in musuic, so I'd like to avoid it. Try to use some softer shape, if i's possible! hmm, I placed a cuuurved slider here
  10. 01:30:904 (3,1,2,1,2,3) - consider using different comboind for this part, current one feels a bit illogical. I've made some changes, see if you like it! It seems lmore logical and fitting with the music, from my point of view! changed so nice
  11. 01:38:456 - 01:39:296 - STRONG vocals and music. You can't just ignore them! It makes the diff simply unplayable and hardly understandable for players! it seeeems sooo hard to catch the beats here, so I convert to a long slider instead

    Overall, it's okay, but you can make this diff much better! Go for it!
The mapset could be better, but it's a pretty nice one! :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
thanks baaaaakaaaaaaaaaariiiiiiiiiii <3

W h i t e

W h i t e wrote:

As your request (I don't wanna Forum PM T_T)

[notice][General]

Fine : ) But soft-hitclap2 volume is so low... I can't hear this hitsound

And Why Easy Diff's Timing is different to Normal, Hard Diff? It's unrankable.

I think Timing change 'About 7400' is better. It should be conformed

[Easy]

Hitsound Volume is so low, How about considering to +10~20%?yess, +10%

And Fine : )

Clean Map :) GL~
thanks for modding 8-)

kintyan

kintyan wrote:

hi~ from PM

[623's Easy]
00:12:442 (2) - 00:10:764 (1) - ctrl+V as the mod before this, I changed the whole sliders arrangement, thanks for suggestion!
01:07:827 (1) - spinner end to 01:10:764 hmm, I will keep this because I want to follow the drums instead of the vocal :?
01:11:184 - add 3/1 slider Because of ^, so it will be a time for newbies to recover and wait for the kiai time :D

good luck :3
thanks! o/

wawawawa soooorry for my huge delay, thanks everyone!!

Code君媽
osu file format v12

[General]
AudioFilename: Oto no Naru Hou e.mp3
AudioLeadIn: 0
PreviewTime: 13898
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Oto no Naru Hou e (TV Size)
TitleUnicode:オトノナルホウへ→ (TV Size)
Artist:Goose house
ArtistUnicode:Goose house
Creator:IamKwaN
Version:623's Easy
Source:Silver Spoon 2nd Season
Tags:Ending Gin no Saji 銀の匙 A-1 Pictures A1P happy623
BeatmapID:356506
BeatmapSetID:143270

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7395,419.58041958042,4,2,1,60,1,0
14108,-100,4,2,2,70,0,1
27534,-100,4,2,1,80,0,0
30891,-100,4,2,1,40,0,0
31101,-100,4,2,1,60,0,0
44317,-100,4,2,1,40,0,0
44527,-100,4,2,1,60,0,0
57744,-100,4,2,1,40,0,0
57954,-100,4,2,1,60,0,0
61101,-100,4,2,1,40,0,0
61310,-100,4,2,1,60,0,0
72849,-100,4,2,2,70,0,1
86170,-100,4,2,2,60,0,0
86275,-100,4,2,2,60,0,1
99702,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,45,150
Combo2 : 0,255,64
Combo3 : 166,83,0

[HitObjects]
144,244,7394,5,8,0:0:0:0:
332,284,8234,1,8,0:0:0:0:
376,96,9073,1,8,0:0:0:0:
188,56,9912,1,8,0:0:0:0:
12,128,10751,6,0,P|16:200|92:224,1,160,8|8,0:0|0:0,0:0:0:0:
172,172,12010,1,2,0:0:0:0:
261,213,12429,2,0,P|263:324|156:352,1,240,8|0,0:0|0:0,0:0:0:0:
68,336,14108,6,0,P|112:272|200:276,1,160,4|8,0:0|0:0,0:0:0:0:
272,316,15367,1,2,0:0:0:0:
364,344,15786,2,0,P|400:348|460:304,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
384,248,17045,1,8,0:0:0:0:
368,152,17464,6,0,P|332:132|288:128,1,80,8|2,0:0|0:0,0:0:0:0:
200,136,18304,2,0,L|104:124,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
200,232,19562,2,0,B|80:216|80:216|32:240,1,160,2|2,0:0|0:0,0:0:0:0:
12,332,20821,6,0,B|60:348|100:320|100:320|168:364|264:348,1,240,8|2,0:0|0:0,0:0:0:0:
332,312,22499,2,0,P|400:240|372:104,1,240,8|2,0:0|0:0,0:0:0:0:
296,60,24178,6,0,B|252:52|216:64|216:64|172:80|124:72,1,160,8|8,0:0|0:0,0:0:0:0:
48,44,25436,1,2,0:0:0:0:
52,140,25856,2,0,B|96:180|152:176|152:176|136:240|192:300,1,240,4|0,0:0|0:0,0:0:0:0:
272,344,27534,6,0,P|308:344|348:324,1,80,4|8,0:0|0:0,0:0:0:0:
388,240,28374,2,0,L|388:160,1,80,0|8,0:0|0:0,0:0:0:0:
300,124,29213,2,0,P|356:64|480:144,1,240,8|8,0:0|0:0,0:0:0:0:
504,220,30891,6,0,B|464:232|428:212|428:212|388:308|284:300,1,240,4|8,2:1|0:0,0:0:0:0:
236,232,32569,2,0,P|220:152|144:124,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
140,216,34667,2,0,L|68:256,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
153,123,35926,2,0,P|223:83|315:91,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
124,216,38024,6,0,P|80:196|64:164,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
212,180,39283,2,0,P|248:176|300:196,1,80,0|8,0:0|0:0,0:0:0:0:
376,232,40122,2,0,P|404:192|404:152,1,80,2|8,0:0|0:0,0:0:0:0:
360,76,40961,5,0,0:0:0:0:
276,124,41381,2,0,B|212:160|152:132|152:132|124:144|124:144|80:144,2,200,8|2|2,0:0|0:0|0:0,0:0:0:0:
208,56,43898,1,10,0:0:0:0:
300,28,44318,6,0,P|388:108|324:200,1,240,4|8,2:1|0:0,0:0:0:0:
240,180,45996,2,0,P|164:160|92:208,1,160,0|2,0:0|0:0,0:0:0:0:
48,280,47255,1,8,0:0:0:0:
124,340,47674,6,0,P|204:344|304:336,1,160,0|2,0:0|0:0,0:0:0:0:
376,312,48933,1,8,0:0:0:0:
428,232,49353,2,2,P|468:232|504:249,2,80,2|8|8,0:0|0:0|0:0,0:0:0:0:
336,200,50611,1,8,0:0:0:0:
240,216,51031,6,0,B|204:212|168:185|168:185|156:229|116:245,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
324,168,53129,2,0,B|402:168|402:168|394:64|477:42,1,240,8|0,0:0|0:0,0:0:0:0:
492,136,54807,5,8,0:0:0:0:
484,228,55227,2,0,P|455:256|418:267,1,80,2|8,0:0|0:0,0:0:0:0:
332,224,56066,2,0,P|216:188|216:272,1,240,0|8,0:0|0:0,0:0:0:0:
264,348,57744,6,0,P|206:361|150:341,2,120,4|2|8,0:0|0:0|0:0,0:0:0:0:
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360,352,61101,5,2,2:0:0:0:
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396,156,62779,2,0,P|284:196|168:140,1,240,0|8,0:0|0:0,0:0:0:0:
116,76,64457,6,0,P|62:52|6:69,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
196,128,66136,2,0,P|249:152|305:134,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,67814,12,2,71171,0:0:0:0:
408,48,72849,6,0,P|392:132|400:216,1,160,4|8,0:0|0:0,0:0:0:0:
428,296,74108,1,2,0:0:0:0:
344,340,74527,2,0,P|304:348|260:336,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
356,244,75786,6,0,P|364:200|344:156,1,80,2|8,0:0|0:0,0:0:0:0:
260,192,76625,2,0,P|248:154|256:115,1,80,2|8,0:0|0:0,0:0:0:0:
324,48,77464,1,2,0:0:0:0:
344,144,77884,2,0,P|440:184|424:320,1,240,8|2,0:0|0:0,0:0:0:0:
340,312,79562,6,0,L|244:288,1,80,10|2,0:0|0:0,0:0:0:0:
168,296,80401,2,0,L|96:252,1,80,8|2,0:0|0:0,0:0:0:0:
44,176,81241,2,0,B|104:148|192:212|192:212|232:184|280:188,1,240,8|2,0:0|0:0,0:0:0:0:
364,200,82919,6,0,B|408:136|400:88|400:88|452:68,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
284,148,85017,2,0,P|312:120|320:72,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
192,168,86276,6,0,P|240:232|328:228,1,160,4|8,0:0|0:0,0:0:0:0:
400,192,87534,1,2,0:0:0:0:
444,108,87954,2,0,L|480:28,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
348,128,89213,6,0,P|312:108|252:104,1,80,2|8,0:0|0:0,0:0:0:0:
196,160,90052,2,0,P|156:153|122:133,1,80,2|8,0:0|0:0,0:0:0:0:
60,60,90891,1,2,0:0:0:0:
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240,76,91730,6,0,P|276:104|264:216,1,160,2|2,0:0|0:0,0:0:0:0:
188,260,92989,2,0,P|148:240|88:240,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,328,94248,1,2,0:0:0:0:
324,260,94667,6,0,P|364:240|472:284,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,328,96765,2,0,P|224:256|260:184,1,160,2|2,0:0|0:0,0:0:0:0:
344,144,98024,6,0,B|316:104|256:80|204:96|184:136|148:152|140:224,1,280,6|2,0:0|0:0,0:0:0:0:
256,192,99702,12,0,102220,0:0:0:0:
Topic Starter
IamKwaN
UPDATED
smallboat
Hi,IamKwaN, In-game mod req. A bit late,sor.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[623's Easy] 01:26:276 (1) - Kiai線未對齊

00:53:129 (2) - 雖然包得很平均,但這包的似乎感覺有點奇怪呢。
01:20:401 (2) - 感覺靠太近。
01:22:919 (1) - 中間是不是忘了加whistle?

[Normal]

00:13:269 (3) - 試試在這個notr加whistle,我覺得前面的1既然加了whistle,那3如果也加,不就有節奏感了? (1 3拍)
01:12:010 (3) - ^
01:21:241 (1) - 這邊有一點輕微的whistle聲,所以這邊我覺得可以加個whistle增加打擊感,可以試試。

[Hard]

00:13:269 (3) - 1開頭都有加whistle了,這個開頭怎沒加到?
00:58:583 (2) - 同 NM diff 的01:21:241 (1)。 我覺得加了這些真的會感覺比較好,可以試試。
00:59:422 (1) - ^
01:01:101 (1) - ^
01:02:779 (1) - ^
(後面也有一些類似的)

01:32:989 (1) - 忘了加finish?
01:38:024 (1,2) - 12開頭都可以加,但個人比較喜歡只加1就可以了。

節奏沒什麼問題。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Selisi
太晚了 先占个位子 明天来edit T T
M4M from my queue
[General]
  1. None
[Hard]
  1. 01:36:346 (1,2) - blanket 做的不太好 看起来有些不舒服
[Normal]
  1. 00:09:073 (1) - 这个滑条是不是可以在00:09:702 - 结束 然后00:09:912 - 接一个和1,2一样的折返滑条
  2. 00:29:213 (1) - 这个也是 这样并不太好看
  3. 00:38:863 - 这里如果这样map的话是不是这里00:39:073 - 也应该map上 所以这个00:38:653 (3) - 感觉不要反而好一些 不然对新手有些难
  4. 01:07:185 (2) - 这个一个circle+短滑条?
[623's Easy]
  1. 00:53:129 (2) - 做的好看些 像这样哦
  2. 01:01:940 - 这里应该有个circle的
  3. 01:34:667 (1) - 尾巴上加whistle
  4. 00:51:031 (1) - 头尾都加whistle
  5. 00:45:996 (2) - 头 whistle
  6. 00:47:674 (1) - ^
  7. 00:53:129 (2) - 尾巴whistle
很棒的图~good luck~
Kinomi
as your req
我先看看他怎么玩的
然后report

General
明显可以做insane
虽然不做也行,不过以后肯定要做insane,还不如现在就多做做
音效太单薄了,你需要跟着vocal或者downbeat加一点whistle

623's Easy
00:41:381 (2) - 没拉好
01:25:017 (2) - 往右歪了点,没和01:22:919 (1) -的边平行

Normal


Hard
00:57:744 这边开始的间距调整到和前面一样,要不就再小一点,这样不大不小的蛋疼
01:34:667 (1,2,3,4,5,6) - 怎么不用和一开始一样的五角星梗了
01:36:136 (6,1) - hard不推荐这么摆,很难,把滑条 ctrl g
01:37:185 (3) - 几乎完全被前面的滑条身体挡住了,你最好把这个叠在滑条的头或者尾
01:39:702 (1) - 往后移1/4,然后尾巴缩一下,01:39:702 这儿加个note上finish

美丽
happy623
S.B

smallboat wrote:

Hi,IamKwaN, In-game mod req. A bit late,sor.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[623's Easy] 01:26:276 (1) - Kiai線未對齊 fixed

00:53:129 (2) - 雖然包得很平均,但這包的似乎感覺有點奇怪呢。改了改
01:20:401 (2) - 感覺靠太近。
01:22:919 (1) - 中間是不是忘了加whistle? 這裡的Pattern應該不用放whistle (?

節奏沒什麼問題。

Sweet Vanilla

Sweet Vanilla wrote:

太晚了 先占个位子 明天来edit T T
M4M from my queue
[General]
  1. None
[623's Easy]
  1. 00:53:129 (2) - 做的好看些 像这样哦 就小船的mod 我決定把整個滑條改掉了
  2. 01:01:940 - 这里应该有个circle的 好的
  3. 01:34:667 (1) - 尾巴上加whistle
  4. 00:51:031 (1) - 头尾都加whistle
  5. 00:45:996 (2) - 头 whistle
  6. 00:47:674 (1) - ^
  7. 00:53:129 (2) - 尾巴whistle all fixed
很棒的图~good luck~

Tsukuyomi

Tsukuyomi wrote:

as your req
我先看看他怎么玩的
然后report

General
明显可以做insane
虽然不做也行,不过以后肯定要做insane,还不如现在就多做做
音效太单薄了,你需要跟着vocal或者downbeat加一点whistle

623's Easy
00:41:381 (2) - 没拉好
01:25:017 (2) - 往右歪了点,没和01:22:919 (1) -的边平行 both fixed

美丽

感謝minna

CODE!
osu file format v12

[General]
AudioFilename: Oto no Naru Hou e.mp3
AudioLeadIn: 0
PreviewTime: 13898
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Oto no Naru Hou e (TV Size)
TitleUnicode:オトノナルホウへ→ (TV Size)
Artist:Goose house
ArtistUnicode:Goose house
Creator:IamKwaN
Version:623's Easy
Source:Silver Spoon 2nd Season
Tags:Ending Gin no Saji 銀の匙 A-1 Pictures A1P happy623
BeatmapID:356506
BeatmapSetID:143270

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Kuro Fuyusaki
Hi, From PM-in game req mod

[General]
  1. Clear
[623's Easy]01:01:730 (2) - -> seems hollow, why don't you add HC?
01:22:919 (1,2) - -> Fix the blanket

[Normal]
  1. You have placed your NC in good way, but it's still didn't work well on easy and normal diff, keep the combo on 8 beat consistency
00:09:073 (1) - -> Remove NC
00:15:786 (1) - -> ^
00:19:143 (1) - -> ^
00:22:499 (1) - -> ^
00:29:213 (1) - -> ^
00:32:569 (1) - -> ^
00:35:926 (1) - -> ^
00:38:653 (3) - -> place it on x : 236, y : 200 (it's not changed too much but it's still good to fix the flow)
00:38:863 (4) - -> place it on x : 200, y : 228 , then fix the blanket and the pattern of the object after this section
00:39:283 (1) - -> Remove NC
00:42:849 (1) - -> Remove NC and start it from 00:42:429 (4) -
00:45:996 (1) - -> Remove NC
00:49:353 (1) - -> ^
00:53:129 (1) - -> ^
00:55:646 (1) - -> ^
00:59:422 (1) - -> ^
01:02:779 (1) - -> ^
01:03:199 (2) - -> add HC, it's seems hollow
01:06:346 (1) - -> Remove NC (it's looks weird to start NC there)
01:14:527 (1) - -> ^
01:17:884 (1) - -> ^
01:21:241 (1) - -> ^
01:24:597 (1) - -> ^
01:31:311 (1) - -> ^
01:34:667 (1) - -> ^
  1. The pattern seems good, so it's okay
[Hard]00:07:394 (1,2,3,1,2,3) - -> why this is 2 beat consistency combo whilst 00:09:073 (1,2,3,4,5,6,7) - 4 beat consistency combo? 00:08:234 (1) - remove NC
00:29:213 (1,2,3,1,2,1,2) - -> Remove NC on 00:29:842 (1) - and start it from 00:30:052 (2) - . and Remove NC on 00:30:262 (1) - . How about it?
00:36:765 (1) - -> it's good to remove NC in this section
00:42:429 (6) - -> start NC from this section and remove NC on 00:42:849 (1) -
01:09:492 (3) - -> not NC it?
  1. Same as normal diff, the pattern seems good
Okay, that's from my mod, hope it's useful
happy623

Kuro Fuyusaki wrote:

Hi, From PM-in game req mod

[General]
  1. Clear
[623's Easy]01:01:730 (2) - -> seems hollow, why don't you add HC?
01:22:919 (1,2) - -> Fix the blanket both fixed

Okay, that's from my mod, hope it's useful

thanks for modding!
Topic Starter
IamKwaN
smallboat
Hi,IamKwaN, In-game mod req. A bit late,sor. :arrow: That's totally fine. :D
[Normal]

00:13:269 (3) - 試試在這個note加whistle,我覺得前面的1既然加了whistle,那3如果也加,不就有節奏感了? (1 3拍) :arrow: Nice
01:12:010 (3) - ^ :arrow: ^
01:21:241 (1) - 這邊有一點輕微的whistle聲,所以這邊我覺得可以加個whistle增加打擊感,可以試試。 :arrow: 這個我感覺不到 ;w;

[Hard]

00:13:269 (3) - 1開頭都有加whistle了,這個開頭怎沒加到? :arrow: done
00:58:583 (2) - 同 NM diff 的01:21:241 (1)。 我覺得加了這些真的會感覺比較好,可以試試。 :arrow: 我覺得跟結他的聲音很違和
00:59:422 (1) - ^ :arrow: ^
01:01:101 (1) - ^ :arrow: ^
01:02:779 (1) - ^ :arrow: ^
(後面也有一些類似的)

01:32:989 (1) - 忘了加finish? :arrow: 不是
01:38:024 (1,2) - 12開頭都可以加,但個人比較喜歡只加1就可以了。 :arrow: 加了

Sweet Vanilla
太晚了 先占个位子 明天来edit T T
M4M from my queue :arrow: :D

[Hard]
  1. 01:36:346 (1,2) - blanket 做的不太好 看起来有些不舒服 :arrow: 沒辦法, 我想他的尾巴跟01:36:136 (6) stack,所以我現在直接整段改了
[Normal]
  1. 00:09:073 (1) - 这个滑条是不是可以在00:09:702 - 结束 然后00:09:912 - 接一个和1,2一样的折返滑条 :arrow: nice
  2. 00:29:213 (1) - 这个也是 这样并不太好看 :arrow: 一樣我覺得很沉悶,所以沒變
  3. 00:38:863 - 这里如果这样map的话是不是这里00:39:073 - 也应该map上 所以这个00:38:653 (3) - 感觉不要反而好一些 不然对新手有些难 :arrow:
  4. 01:07:185 (2) - 这个一个circle+短滑条? :arrow: 太難;w;
很棒的图~good luck~ :arrow: 謝謝 :D

Tsukuyomi
as your req :arrow: 不是你要m4m嗎?233

General
明显可以做insane
虽然不做也行,不过以后肯定要做insane,还不如现在就多做做
音效太单薄了,你需要跟着vocal或者downbeat加一点whistle :arrow: 我不喜歡太嘈吵的音效

Normal
:arrow: 8-)

Hard
00:57:744 这边开始的间距调整到和前面一样,要不就再小一点,这样不大不小的蛋疼 :arrow: 我是刻意的,再小一點slider跟circle之間沒空隙好不美觀,大一點也不符合這裡的SV
01:34:667 (1,2,3,4,5,6) - 怎么不用和一开始一样的五角星梗了 :arrow: 重複我不喜歡,讓人覺得你在copy and paste
01:36:136 (6,1) - hard不推荐这么摆,很难,把滑条 ctrl g :arrow: ;w;... 好
01:37:185 (3) - 几乎完全被前面的滑条身体挡住了,你最好把这个叠在滑条的头或者尾 :arrow: 整段改了
01:39:702 (1) - 往后移1/4,然后尾巴缩一下,01:39:702 这儿加个note上finish :arrow: slider的方向是為方便玩家轉圈而設的,所以不改了

美丽

Kuro Fuyusaki
Hi, From PM-in game req mod :arrow: hi

[Normal]
  1. You have placed your NC in good way, but it's still didn't work well on easy and normal diff, keep the combo on 8 beat consistency
:arrow: I don't think so. Can u elaboration the concept of working well? I think mine is quite clean and neaty. So, no change on NC.
00:09:073 (1) - -> Remove NC
00:15:786 (1) - -> ^
00:19:143 (1) - -> ^
00:22:499 (1) - -> ^
00:29:213 (1) - -> ^
00:32:569 (1) - -> ^
00:35:926 (1) - -> ^
00:38:653 (3) - -> place it on x : 236, y : 200 (it's not changed too much but it's still good to fix the flow) :arrow: ok for this and below
00:38:863 (4) - -> place it on x : 200, y : 228 , then fix the blanket and the pattern of the object after this section
00:39:283 (1) - -> Remove NC
00:42:849 (1) - -> Remove NC and start it from 00:42:429 (4) -
00:45:996 (1) - -> Remove NC
00:49:353 (1) - -> ^
00:53:129 (1) - -> ^
00:55:646 (1) - -> ^
00:59:422 (1) - -> ^
01:02:779 (1) - -> ^
01:03:199 (2) - -> add HC, it's seems hollow :arrow: I intentionally follow the lyrics there.
01:06:346 (1) - -> Remove NC (it's looks weird to start NC there)
01:14:527 (1) - -> ^
01:17:884 (1) - -> ^
01:21:241 (1) - -> ^
01:24:597 (1) - -> ^
01:31:311 (1) - -> ^
01:34:667 (1) - -> ^
  1. The pattern seems good, so it's okay
[Hard]00:07:394 (1,2,3,1,2,3) - -> why this is 2 beat consistency combo whilst 00:09:073 (1,2,3,4,5,6,7) - 4 beat consistency combo? 00:08:234 (1) - remove NC :arrow: yeah, I forgot to remove NC after making some changes.
00:29:213 (1,2,3,1,2,1,2) - -> Remove NC on 00:29:842 (1) - and start it from 00:30:052 (2) - . and Remove NC on 00:30:262 (1) - . How about it? :arrow: No, intentional indicator of the jumps
00:36:765 (1) - -> it's good to remove NC in this section :arrow: ^
00:42:429 (6) - -> start NC from this section and remove NC on 00:42:849 (1) :arrow: no change
01:09:492 (3) - -> not NC it? :arrow: ok
  1. Same as normal diff, the pattern seems good
Okay, that's from my mod, hope it's useful :arrow: Thanks :)

Thank you for all modders!
Umi
i planned to map this song, but you did a good job no need for another version >3< have star ;3
happy623

-Umi- wrote:

i planned to map this song, but you did a good job no need for another version >3< have star ;3
baka umiiiiiiiiiiiii
Topic Starter
IamKwaN

-Umi- wrote:

i planned to map this song, but you did a good job no need for another version >3< have star ;3
Thanks! 8-)
Zweib
hi~req from forum pm

唔。。。感觉挺好挺整齐的ww找些nazi混kds

[h623's easy]
00:41:381 (2,3,1) - 这里这样?https://osu.ppy.sh/ss/1280747 感觉比较明显
00:17:045 (4) - 这个clap好像不必要?

[Normal]
不妨试试用替换soft-slidertick或者soft-sliderslide的方式补补缺的clap音?
01:16:625 (2) - 漏clap?

[Hard]
00:41:171 (2,3) - swap clap
00:58:583 (2,3) - ^
01:16:625 (2,3) - 这两个note的sampleset变成drum了如果不是故意的请去掉(因为我看后面一段kiai上相似的地方没用drum
01:29:213 (4,5,1) - 摆这个的时候稍微呈一点弧线可能会更舒服,后面01:30:052 (2,3,1) - 同理
Myxo
M4M ;)

[General]

  1. 01:25:856 - I would let Kiai end here instead of here: 01:26:171 But I think it's just personal preference.
[623's Easy]

  1. As always, most of your blankets are highly incorrect ;w; I highly suggest to fix all of them, but those are the most obvious and in my opinion must-fixes for an easy-diff:
  2. 00:15:786 (3,4) - 00:28:374 (2,3) - 00:32:569 (2,3) - 01:34:667 (1,2)
  3. 00:14:108 (1) - Distance snap error (1,1x)
  4. 00:20:821 (1) - Distance snap error (1,3x)
  5. 01:06:136 (2) - Move to x:180 y:147, so that 01:04:457 (1) and 01:06:136 (2) continue each other's curve better. To improve flow + look ^^
  6. Awesome easy as always, but why those blankets and ds errors ;w;
[Normal]

  1. 00:12:429 (1,2,3,4) - Whistle for all of them? Because in the song, there's no different emphasizing.
  2. 00:17:464 (1,2,3,1,2) - This straight line doesn't look and doesn't flow good here. I suggest something like this:
    Of course you have to redo the stuff after that then ^^
  3. 00:24:807 (2) - 0,04 Distance snap error. Please fix :3
  4. 00:27:534 (1) - ^
  5. 00:33:408 (3) - NC to emphasize Echo, like you did in the hard diff?
  6. 00:37:604 (1,2) - Fix blanket.
  7. 01:00:262 (2,1) - ^
  8. 01:11:171 (1,2,3,4) - All whistle?
  9. 01:13:478 (2) - 0,04 Distance snap error
  10. 01:35:926 (3,1) - Fix blanket.
  11. 01:36:346 (1) - 0,04 Distance snap error
  12. 01:38:863 (2) - Move to x:112 y:172, so that 01:38:024 (1) and 01:38:863 (2) continue each other's curve better. To improve flow + look ^^
  13. Nice diff :)
[Hard]

  1. 00:07:604 (2,3) - Fix blanket ^^
  2. 00:10:751 (1,2,3) - Fix both blankets
  3. 00:12:429 (1,2,3,4) - Whistle for all start of sliders? Same reason as in normal
  4. 00:15:576 (1) - Move NC to 00:15:786 (2)
  5. 00:25:856 (1,2) - Fix blanket
  6. 00:29:842 (1) - 00:30:262 (1) - No reason for NC
  7. 00:36:765 (1) - ^
  8. 00:38:443 (3,4,5) - This triple doesn't fit here. My suggestion is: Remove 5 and make 4 a 3/4 slider.
  9. 00:41:171 (2,3,4,5) - Why isn't this a perfect square? ;w;
  10. 00:54:388 (1) - Ctrl+g for better flow?
  11. 00:56:066 (1,2,3) - Fix blanket.
  12. 01:11:171 (1,2,3,4) - Whistle for all slider starts?
  13. 01:20:192 (2,3) - ^
  14. 01:20:401 (3) - Ctrl+g for better flow?
  15. 01:26:905 (2,3) - ^
  16. 01:29:213 (4,5,1,2,3,1) - This doesn't look good. Try something like this maybe?
    So that (2,3,1) starts at the position of 5! Of course, you have to redo the stuff after than :3
  17. Cool
Nice mapset, good luck for rank ^^ Song is kawaiiiii :3
Here's my map: Click!
Topic Starter
IamKwaN
Zweib

Zweib wrote:

hi~req from forum pm :arrow:

唔。。。感觉挺好挺整齐的ww找些nazi混kds :arrow: 233

[Normal]
不妨试试用替换soft-slidertick或者soft-sliderslide的方式补补缺的clap音? :arrow:
01:16:625 (2) - 漏clap? :arrow: 不是;w;

[Hard]
00:41:171 (2,3) - swap clap :arrow: 對!!我先前把他們互換了位置忘記改了!!
00:58:583 (2,3) - ^ :arrow: 這段過渡段是不加的
01:16:625 (2,3) - 这两个note的sampleset变成drum了如果不是故意的请去掉(因为我看后面一段kiai上相似的地方没用drum :arrow: 納尼?! 好像沒有用到drum的音效啊..
01:29:213 (4,5,1) - 摆这个的时候稍微呈一点弧线可能会更舒服,后面01:30:052 (2,3,1) - 同理 :arrow:

Desperate-kun

Desperate-kun wrote:

M4M ;) :arrow: hi

[General]

  1. 01:25:856 - I would let Kiai end here instead of here: 01:26:171 But I think it's just personal preference.
:arrow: I think mine is fine. ;w;

[Normal]

  1. 00:12:429 (1,2,3,4) - Whistle for all of them? Because in the song, there's no different emphasizing. :arrow: ok~
  2. 00:17:464 (1,2,3,1,2) - This straight line doesn't look and doesn't flow good here. I suggest something like this: :arrow: I think it's fine.
    Of course you have to redo the stuff after that then ^^
  3. 00:24:807 (2) - 0,04 Distance snap error. Please fix :3 :arrow: done
  4. 00:27:534 (1) - ^ :arrow: ^
  5. 00:33:408 (3) - NC to emphasize Echo, like you did in the hard diff? :arrow: ok
  6. 00:37:604 (1,2) - Fix blanket. :arrow: it's fine.
  7. 01:00:262 (2,1) - ^ :arrow: ok
  8. 01:11:171 (1,2,3,4) - All whistle? :arrow: nice
  9. 01:13:478 (2) - 0,04 Distance snap error :arrow: done
  10. 01:35:926 (3,1) - Fix blanket. :arrow: It's fine for me.
  11. 01:36:346 (1) - 0,04 Distance snap error :arrow: done
  12. 01:38:863 (2) - Move to x:112 y:172, so that 01:38:024 (1) and 01:38:863 (2) continue each other's curve better. To improve flow + look ^^ :arrow: ok~
  13. Nice diff :)
[Hard]

  1. 00:07:604 (2,3) - Fix blanket ^^ :arrow: It's fine o.o
  2. 00:10:751 (1,2,3) - Fix both blankets :arrow: done.
  3. 00:12:429 (1,2,3,4) - Whistle for all start of sliders? Same reason as in normal :arrow: ok
  4. 00:15:576 (1) - Move NC to 00:15:786 (2) :arrow: good
  5. 00:25:856 (1,2) - Fix blanket :arrow: it's fine.
  6. 00:29:842 (1) - 00:30:262 (1) - No reason for NC :arrow: indicator for jump
  7. 00:36:765 (1) - ^ :arrow: echo~
  8. 00:38:443 (3,4,5) - This triple doesn't fit here. My suggestion is: Remove 5 and make 4 a 3/4 slider. :arrow: nope 'w'
  9. 00:41:171 (2,3,4,5) - Why isn't this a perfect square? ;w; :arrow: always perfect square would be boring ;w;
  10. 00:54:388 (1) - Ctrl+g for better flow? :arrow: nope
  11. 00:56:066 (1,2,3) - Fix blanket. :arrow: done
  12. 01:11:171 (1,2,3,4) - Whistle for all slider starts? :arrow: done
  13. 01:20:192 (2,3) - ^ :arrow: nope 'w'
  14. 01:20:401 (3) - Ctrl+g for better flow? :arrow: ^
  15. 01:26:905 (2,3) - ^ :arrow: ^
  16. 01:29:213 (4,5,1,2,3,1) - This doesn't look good. Try something like this maybe? :arrow: don't think so 'w'
    So that (2,3,1) starts at the position of 5! Of course, you have to redo the stuff after than :3
  17. Cool
Nice mapset, good luck for rank ^^ Song is kawaiiiii :3 :arrow: aha, thanks!
Here's my map: Click!
Evil_Twilight
From In-game request.

[General]
  1. 其實你撞BG了阿,要不要考慮換個新的

[Hard]
  1. 00:09:073 (1,2,3,4,5,6,7) - 這一串我習慣擺成六角形,第七顆放在中間,單純只是形狀是對稱的而已
  2. 00:29:842 (1,2,1) - 這裡為什麼不和前面一樣擺成三角形,我的話會把00:30:262 (1,2) - 的位置顛倒,然後把(1)的NC放到(2)去,這樣排法會規律點,剛好(2)的音調比(1)高也能配合到音樂
  3. 00:31:311 (4) - 考慮在紅線下東西? 我看你節奏大部分都是跟著人聲下的
  4. 00:35:926 (1) - 如果你後面要跟著人聲放NC的話這裡就不用放NC了唄,不然感覺會有點亂
  5. 00:42:429 (6) - 試試改成3/4的slider去配合人聲的長音,這樣玩起來也挺有趣的
  6. 01:15:786 (4,5) - 建議可以在這裡把這兩個疊在一起,後面01:16:625 (2,3) - 也是,因為我看你01:16:625 (2,3) - 這兩個是疊在一起,後面01:29:213 (4,5) - 01:30:052 (2,3) - 這裡是分開來排的,所以我想可以讓他們更有規律性一些
  7. 01:18:723 (6) - 加個NC去強調這兩個''yeah''? 感覺會更有趣
  8. 01:31:730 (2,3,4) - 可以的話把他們的角度調成正三角形的吧,順帶一題01:32:569 (4) - 往左移一點,跟前面兩個的間距不一樣
  9. 01:38:863 (2) - 窩比較喜歡把他擺的比(1)的,對我來說這樣玩起來會比較順

[Normal]
  1. 00:16:206 (2) - 感覺這顆的音調比(1)高阿,把他往上擺?
  2. 00:18:304 (2,3,1) - 這三個也照著音調擺吧,會比一直線往下好一些
  3. 01:06:346 (1) - 改成1/2的折返slider?
  4. 01:22:919 (1,2,3) - 移到中間當對稱吧,反正你也剛好把他們擺成對稱的東西

[623's Easy]
  1. 00:20:821 (1) - 把尾巴也拉成跟00:19:562 (3) - 平行的? 這樣剛好能和00:18:304 (2) - 一起夾住00:19:562 (3) -
  2. 00:28:374 (2) - 頭也加clap吧,白線上都有拍手聲
  3. 00:44:318 (1) - 如果你想包住00:41:381 (2) - 的話我是覺得有點太彎了
  4. 01:38:024 (1) - 這裡的話我比較喜歡跟著鼓聲下,對我來說可以更凸顯這歌的節奏
Topic Starter
IamKwaN
Evil_Twilight

Evil_Twilight wrote:

From In-game request. :arrow: hi

[General]
  1. 其實你撞BG了阿,要不要考慮換個新的
:arrow: 還好吧 我找不到有全體成員的BG ;w;

[Hard]
  1. 00:09:073 (1,2,3,4,5,6,7) - 這一串我習慣擺成六角形,第七顆放在中間,單純只是形狀是對稱的而已 :arrow: 這梗後面會用到 ;__;
  2. 00:29:842 (1,2,1) - 這裡為什麼不和前面一樣擺成三角形,我的話會把00:30:262 (1,2) - 的位置顛倒,然後把(1)的NC放到(2)去,這樣排法會規律點,剛好(2)的音調比(1)高也能配合到音樂 :arrow: 後面的flow會崩了 ;__;
  3. 00:31:311 (4) - 考慮在紅線下東西? 我看你節奏大部分都是跟著人聲下的 :arrow: 考慮一下 ;)
  4. 00:35:926 (1) - 如果你後面要跟著人聲放NC的話這裡就不用放NC了唄,不然感覺會有點亂 :arrow: 還好 因為我的pattern是大白線NC 然後和聲才特別在小白線NC ;__;
  5. 00:42:429 (6) - 試試改成3/4的slider去配合人聲的長音,這樣玩起來也挺有趣的 :arrow: 再考慮一下 ;)
  6. 01:15:786 (4,5) - 建議可以在這裡把這兩個疊在一起,後面01:16:625 (2,3) - 也是,因為我看你01:16:625 (2,3) - 這兩個是疊在一起,後面01:29:213 (4,5) - 01:30:052 (2,3) - 這裡是分開來排的,所以我想可以讓他們更有規律性一些 :arrow: 喔 這裡不疊的原因是因為跟DSmap的, 後面疊的原因是想做個jump
  7. 01:18:723 (6) - 加個NC去強調這兩個''yeah''? 感覺會更有趣 :arrow: um..需要考慮
  8. 01:31:730 (2,3,4) - 可以的話把他們的角度調成正三角形的吧,順帶一題01:32:569 (4) - 往左移一點,跟前面兩個的間距不一樣 :arrow:
  9. 01:38:863 (2) - 窩比較喜歡把他擺的比(1)的,對我來說這樣玩起來會比較順 :arrow: 你不是anticlockwise轉spinner的嗎? o.o

[Normal]
  1. 00:16:206 (2) - 感覺這顆的音調比(1)高阿,把他往上擺? :arrow: 還好 ;__;
  2. 00:18:304 (2,3,1) - 這三個也照著音調擺吧,會比一直線往下好一些 :arrow: flow不對耶 ;__;
  3. 01:06:346 (1) - 改成1/2的折返slider? :arrow:
  4. 01:22:919 (1,2,3) - 移到中間當對稱吧,反正你也剛好把他們擺成對稱的東西 :arrow: DS不對~

Thank you!
Mao
[General]
How about adding more whistles/finishes? Some of the big white ticks need them in my opinion. Well, probably it's just me since I'm no good hitsounder.

[623's Easy]
00:12:429 (3,1) - Fix blanket
00:28:374 (2,3) - http://puu.sh/6A5qG.jpg <- I guess it would look waaay better if you fix that.
00:32:569 (2,3) - ^
00:41:381 (2,3) - ^
01:30:052 (2) - Better blanket with 01:31:730 (1) - ?

-> Just some blankets since I suck at Easies and Happy is pro x3

[Normal]
00:19:143 (1) - Finish or Whistle on start?
00:19:143 (1,2,3) - 1 -> 2: 0,88 DS 2 -> 3: 0,92 DS. Maybe want to change that for consitency?
00:25:856 (1) - Finish instead of clap on start?
00:34:248 (1) - Finish?
00:34:248 (1) - Move this to the left to be a better triangle with 00:33:408 (1,2) -
00:43:898 (3) - Drum sample set + clap?
00:56:485 (2,3) - Blanket could be better
00:57:744 (1,2) - ^
01:17:464 (3,1) - ^

-> Like the diff. I'm not good on modding normals, sorry :C

[Hard]
00:07:604 (2,3) - Fix blanket
00:12:429 (1,2,3,4) - ^ with all of these
00:25:227 (4) - Move a little bit left to get a better line with 00:24:807 (2,3) -
00:25:646 (5,1) - Fix blanket please
00:29:213 (1,2,3,1,2,1,2) - Remove the NCs and just place it at 00:29:213 (1) -
00:34:248 (1) - Add finish at start?
00:36:765 (1) - Whistle on start?
00:36:765 (1,2) - No reason for NC here
00:39:283 (1) - Whistle on start?
00:40:961 (1,2,3,4) - Snap these. I don't like the variation of distance here. Maybe just my opinion.
00:43:898 (5) - Drum sample set + clap? Or your auto sample set + finish?
00:45:157 (6) - Blanket with 00:44:318 (1) - could be better...
00:46:311 (2) - Move this a little bit to the upper left to create something circle like (http://puu.sh/6A4fQ.jpg)
00:52:290 (5) - Move the grey point at the end a little bit left
00:52:290 (5,1) - Blanket could be better
00:53:968 (4) - Would be better if it wasn't so far away from 00:53:339 (2) - . Try to snap it so it looks cooler (http://puu.sh/6A4pP.jpg)
01:05:926 (3,1) - Fix blanket please :C
01:12:429 (4) - Drum sample set for start?
01:26:905 (2,3) - Blanket
01:26:276 (1,3) - Ends aren't perfectly stacked. 01:27:115 (3) - End is y: 243 01:26:276 (1) - End is y: 244
01:30:052 (2,3,1) - Suggestion for better look/flow -> http://puu.sh/6A4UQ.jpg (Snap 3 with 2, then rotate 01:30:471 (1) - about 30° and snap it with 3)

-> Cool diff.


That's it, I hope it helps. Good luck! :3
moonlightleaf
come from message mod request

还没rank,fav就一大把了 好腻害!

一些小意见(个人能力有限.....

Easy:

00:18:304 (2) - 可以blanket

00:25:122(3) 如果说3弄这形状是为了blanket美化,那么移动到这个时间点 会发现没

包好

00:38:024 (1) - ctrl+j

Normal:

00:17:045 (4) - 换单点

00:17:464 (1) - ctrl+j ,ctrl+shift+r 30°Selection Centre

00:19:562 (2) - 能blanket右拐(比如尾部点放x|432y|340

01:06:346 (1) - 拉后面白线处 然后这里加一个note,01:07:185 (2) - 删 然后

01:07:395加一个note

01:24:597 (1) - q

Hard:

感觉多边形这样打比较好玩:

00:09:073 (1,2,3,4,5,6,7) - 25ctrl+g 然后23ctrl+g 然后47ctrl+g 然后67ctrl+g

00:22:080 (6,1,2,3,4,5,6) - 6放3处 13ctrl+g 然后23ctrl+g 然后34ctrl+g 5左右对称翻转

00:29:213 (1,2,3,1,2,1,2) - 粉色23ctrl+g 绿12ctrl+g

00:31:311 (4) - ctrl+g 23也放下来

AImod 是Insane , 感觉需要改成Insane(

加油rank~
Topic Starter
IamKwaN
Mao

Mao wrote:

[General]
How about adding more whistles/finishes? Some of the big white ticks need them in my opinion. Well, probably it's just me since I'm no good hitsounder. :arrow: Whistles/finishes do not fit the guitar ;w;

[Normal]
00:19:143 (1) - Finish or Whistle on start? :arrow: nope 'w'
00:19:143 (1,2,3) - 1 -> 2: 0,88 DS 2 -> 3: 0,92 DS. Maybe want to change that for consitency? :arrow: 0.02 is fine for me 'w'
00:25:856 (1) - Finish instead of clap on start? :arrow: nope
00:34:248 (1) - Finish? :arrow: ^
00:34:248 (1) - Move this to the left to be a better triangle with 00:33:408 (1,2) :arrow: okay
00:43:898 (3) - Drum sample set + clap? :arrow: nope~
00:56:485 (2,3) - Blanket could be better :arrow: okay~
00:57:744 (1,2) - ^ :arrow: it's fine.
01:17:464 (3,1) - ^ :arrow: okay~

[Hard]
00:07:604 (2,3) - Fix blanket :arrow: it's fine.
00:12:429 (1,2,3,4) - ^ with all of these :arrow: ok
00:25:227 (4) - Move a little bit left to get a better line with 00:24:807 (2,3) :arrow: okay
00:25:646 (5,1) - Fix blanket please :arrow: done
00:29:213 (1,2,3,1,2,1,2) - Remove the NCs and just place it at 00:29:213 (1) :arrow: no, indicator for jumps
00:34:248 (1) - Add finish at start? :arrow: nope
00:36:765 (1) - Whistle on start? :arrow: ^
00:36:765 (1,2) - No reason for NC here :arrow: Echo~
00:39:283 (1) - Whistle on start? :arrow: nope
00:40:961 (1,2,3,4) - Snap these. I don't like the variation of distance here. Maybe just my opinion. :arrow: nope
00:43:898 (5) - Drum sample set + clap? Or your auto sample set + finish? :arrow: same as normal, no
00:45:157 (6) - Blanket with 00:44:318 (1) - could be better... :arrow: done
00:46:311 (2) - Move this a little bit to the upper left to create something circle like (http://puu.sh/6A4fQ.jpg) :arrow: seems fine now.
00:52:290 (5) - Move the grey point at the end a little bit left :arrow: what's the purpose of doing this? :?
00:52:290 (5,1) - Blanket could be better :arrow: ok
00:53:968 (4) - Would be better if it wasn't so far away from 00:53:339 (2) - . Try to snap it so it looks cooler (http://puu.sh/6A4pP.jpg) :arrow: seems okay now.
01:05:926 (3,1) - Fix blanket please :C :arrow: done
01:12:429 (4) - Drum sample set for start? :arrow: nope
01:26:905 (2,3) - Blanket :arrow: it's fine.
01:26:276 (1,3) - Ends aren't perfectly stacked. 01:27:115 (3) - End is y: 243 01:26:276 (1) - End is y: 244 :arrow: fixed
01:30:052 (2,3,1) - Suggestion for better look/flow -> http://puu.sh/6A4UQ.jpg (Snap 3 with 2, then rotate 01:30:471 (1) - about 30° and snap it with 3)
:arrow: nope, i intentionally apply this flow.
-> Cool diff. :arrow: Thanks!

That's it, I hope it helps. Good luck! :3 :arrow: Thanks so much!

moonlightleaf

moonlightleaf wrote:

come from message mod request

还没rank,fav就一大把了 好腻害! :arrow: 233

Normal:

00:17:045 (4) - 换单点 :arrow: 跟歌詞

00:17:464 (1) - ctrl+j ,ctrl+shift+r 30°Selection Centre :arrow:

00:19:562 (2) - 能blanket右拐(比如尾部点放x|432y|340 :arrow: 啥?!!!!

01:06:346 (1) - 拉后面白线处 然后这里加一个note,01:07:185 (2) - 删 然后

01:07:395加一个note :arrow: 不, 主要想跟歌詞

01:24:597 (1) - q :arrow: nope

Hard:

感觉多边形这样打比较好玩:

00:09:073 (1,2,3,4,5,6,7) - 25ctrl+g 然后23ctrl+g 然后47ctrl+g 然后67ctrl+g :arrow: 還不是kiai,所以不想跳

00:22:080 (6,1,2,3,4,5,6) - 6放3处 13ctrl+g 然后23ctrl+g 然后34ctrl+g 5左右对称翻转 :arrow: 我喜歡停頓這style ;__;

00:29:213 (1,2,3,1,2,1,2) - 粉色23ctrl+g 绿12ctrl+g :arrow: 為啥要這樣做 ;__;

00:31:311 (4) - ctrl+g 23也放下来 :arrow: 這個讓我再排排

AImod 是Insane , 感觉需要改成Insane :arrow: 不需要, 如果是insane我的排法就全被否決了

加油rank~ :arrow: 謝謝!

When the fuck are u going to update 623???
Oracle
你好~
From my queue

General
好小清新(?)的歌啊,喜欢!
fine.

623's Easy
HP+1
00:39:283 (2,3) - 感觉可以blanket
01:01:940 (2,3) - 建议换成slider,因为这个空拍会难打一些
01:25:017 (2) - reverse加finish来对应欢呼感觉不错
01:38:024 (1) - 尾部感觉没跟音,有点off. 延长到01:39:702 - 结束吧
01:39:702 (1) - 因为上面的改动,转盘从01:39:912 - 开始,绿线也相应延后

Normal
感觉AR可以再加1
00:25:856 (1,2) - 开25%来听会发现第二个slider完全对不上vocal了. 我也不知道怎么解决这问题..因为滑条2的vocal是从蓝线开始的..00:26:800 -
另外这两个滑条完全没有hitsound,感觉好单调。加点whistle?
00:29:213 (1) - 这个slider真dio,做得好
00:33:408 (1,2) - Ctrl+G?
00:43:269 (2) - 往左移一点点..跟00:42:849 (1) - 同一直线
00:49:353 (1,2) - 改成一个滑条?更贴vocal
01:27:954 (3) - NC
01:29:632 (1,2,3) - flow感觉不太好..可以做成弧度么
01:39:702 - 强烈建议加个note然后用01:38:024 (1,2) - 一样的音效,明显听得到钢琴重音..然后转盘拖到红线开始01:39:912 -绿线也记得移到后面.

Hard
00:21:660 (5,6) - 不是很喜欢这个stack,建议移开
00:25:856 (1,2) - 跟Normal里一样的问题
00:29:213 (1,2,3,1,2,1,2) - dio
00:30:891 (1,4) - 不要overlap不好看
00:31:520 - 这里有个音不map?
00:43:898 (5) - whistle
01:24:178 (1) - Ctrl+G+H+J然后在移回来试试
01:38:024 (1) - Ctrl+G
01:39:702 - 跟Normal一样的建议

整个set感觉都挺好的,加油!! :)
mingmichael
support gin no saji mappp <3 :oops:
~★
yf_bmp
>.< KwaN酱这里是insane 接好!!
http://puu.sh/6H4Zo.zip
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