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Goose house - Oto no Naru Hou e (TV Size)

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Total Posts
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Topic Starter
IamKwaN
This beatmap was submitted using in-game submission on 2014年2月23日 at 1:39:32

Artist: Goose house
Title: Oto no Naru Hou e (TV Size)
Source: Silver Spoon 2nd Season
Tags: Ending Gin no Saji 銀の匙 A-1 Pictures A1P happy623 yf_bmp
BPM: 143
Filesize: 19690kb
Play Time: 01:42
Difficulties Available:
  1. 623's Easy (1.56 stars, 78 notes)
  2. Hard (4.79 stars, 263 notes)
  3. Normal (4.25 stars, 149 notes)
  4. yf's Insane (4.97 stars, 283 notes)
Download: Goose house - Oto no Naru Hou e (TV Size)
Download: Goose house - Oto no Naru Hou e (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#4
♪君が笑えば僕も笑うから

Thank you for happy623's Easy and yf_bmp's Insane.
- Tu -
1st
happy623
2nd
Topic Starter
IamKwaN

- Tu - wrote:

1st

happy623 wrote:

2nd
3rd
Ariki
3rd.
Real 3rd! :D
shARPII
Hello, french mod for you, don't expect something really good, that's been a long time I haven't mod o/

[General]

Maybe try to find someone who can check your timing, I think your offset is a little bit to early.

[623's Easy]

  1. 00:09:895 (4) - One grid up (yeah that's nazi but the square pattern will be better like that)
  2. 00:26:678 (3) - I dunno, even if this circle is on the beat, it sounds weird for me. It's better on the blue tick but yeah blue tick in easy = bad idea so mby try this instread? http://puu.sh/6pije.jpg
  3. 00:35:909 (1) - remove NC (for me, it's still in the last combo => the singer hasn't finish)
  4. 00:38:426 (2) - NC
  5. 01:17:867 (1) - I'm not sure this NC is useful here
Good job

[Normal]
  1. 00:12:412 (1,2,3,4) - I don't know if you were trying to do a square pattern, but it could be better if you really do one like this : http://puu.sh/6pjuD.jpg
  2. 00:29:196 (1) - Mby you can do a better shape for this slider, no? (2 times the same is not really funny to play)
  3. 00:44:301 (1,2,3,4,1,2,3) - I think this isn't really funny to play because it's repetitive : mby try to remove 00:46:608 (2) - and 00:45:979 (1) - should finish on 00:46:608 - http://puu.sh/6pjlc.jpg
  4. 00:31:713 (3) - Try to lower this slider on the grid because it's almost on my drain bar : http://puu.sh/6piUw.jpg

[Hard]

  1. 01:32:972 (1,2,3,4,5) - I think you can do a better flow here with 01:32:552 (4) - : http://puu.sh/6pkly.jpg
Nothing else to say on this diff, almost perfect for me
Good job for this mapset and GL for the rank! o3o/
happy623

shARPII wrote:

Hello, french mod for you, don't expect something really good, that's been a long time I haven't mod o/

[General]

Maybe try to find someone who can check your timing, I think your offset is a little bit to early.

[623's Easy]

  1. 00:09:895 (4) - One grid up (yeah that's nazi but the square pattern will be better like that) I like nazi mod, thanks :D
  2. 00:26:678 (3) - I dunno, even if this circle is on the beat, it sounds weird for me. It's better on the blue tick but yeah blue tick in easy = bad idea so mby try this instread? http://puu.sh/6pije.jpg yea its quite hard to map this imo, I now decided to undermap here
  3. 00:35:909 (1) - remove NC (for me, it's still in the last combo => the singer hasn't finish)
  4. 00:38:426 (2) - NC fixed these twoo
  5. 01:17:867 (1) - I'm not sure this NC is useful here hmm, it feels little bit overused for me now xD removed
Good job for this mapset and GL for the rank! o3o/
thanks a lot! applied everything :D !

@IamKwaN : I changed the offset to 7408 (everything +30ms) instead, hope you feel better for this!

Code
osu file format v12

[General]
AudioFilename: Oto no Naru Hou e.mp3
AudioLeadIn: 0
PreviewTime: 13911
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Oto no Naru Hou e (TV Size)
TitleUnicode:オトノナルホウへ→ (TV Size)
Artist:Goose house
ArtistUnicode:Goose house
Creator:IamKwaN
Version:623's Easy
Source:Silver Spoon 2nd Season
Tags:Ending Gin no Saji happy623
BeatmapID:356506
BeatmapSetID:143270

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
7408,419.58041958042,4,2,1,50,1,0
14121,-100,4,2,2,50,0,1
27547,-100,4,2,1,50,0,0
30904,-100,4,2,1,30,0,0
31114,-100,4,2,1,50,0,0
44330,-100,4,2,1,30,0,0
44540,-100,4,2,1,50,0,0
57757,-100,4,2,1,30,0,0
57967,-100,4,2,1,50,0,0
61114,-100,4,2,1,30,0,0
61323,-100,4,2,1,50,0,0
72862,-100,4,2,2,50,0,1
86183,-100,4,2,2,50,0,0
86288,-100,4,2,2,50,0,1
99715,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,45,150
Combo2 : 0,255,64
Combo3 : 166,83,0

[HitObjects]
144,244,7407,5,8,0:0:0:0:
332,284,8247,1,8,0:0:0:0:
376,96,9086,1,8,0:0:0:0:
188,56,9925,1,8,0:0:0:0:
56,196,10764,6,0,B|120:152|120:152|208:184|276:128,1,240,8|8,0:0|0:0,0:0:0:0:
320,48,12442,1,12,0:0:0:0:
68,336,14121,6,0,P|112:272|200:276,1,160,4|8,0:0|0:0,0:0:0:0:
272,316,15380,1,2,0:0:0:0:
364,344,15799,2,0,P|400:348|460:304,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
368,152,17477,6,0,P|332:132|288:128,1,80,8|2,0:0|0:0,0:0:0:0:
200,136,18317,2,0,L|104:124,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
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328,308,22512,2,0,P|396:236|368:100,1,240,8|2,0:0|0:0,0:0:0:0:
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360,352,27547,6,0,P|323:336|301:304,1,80,0|12,0:0|0:0,0:0:0:0:
328,212,28387,2,0,P|364:196|387:164,1,80,0|12,0:0|0:0,0:0:0:0:
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504,216,30904,6,0,B|464:228|428:208|428:208|388:304|284:296,1,240,4|8,2:1|0:0,0:0:0:0:
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212,328,39296,2,0,P|256:332|304:308,1,80,0|8,0:0|0:0,0:0:0:0:
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360,76,40974,5,0,0:0:0:0:
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300,28,44331,6,0,P|376:68|320:204,1,240,4|8,2:1|0:0,0:0:0:0:
248,180,46009,2,0,P|172:160|100:208,1,160,0|2,0:0|0:0,0:0:0:0:
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120,340,47687,6,0,P|200:344|300:336,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
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108,296,61114,5,4,2:1:0:0:
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276,124,66149,2,0,P|331:106|385:130,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
256,192,67827,12,2,71184,0:0:0:0:
408,48,72862,6,0,P|396:132|396:228,1,160,4|8,0:0|0:0,0:0:0:0:
428,296,74121,1,2,0:0:0:0:
344,340,74540,2,0,P|304:356|256:352,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
356,244,75799,6,0,P|364:200|344:156,1,80,2|8,0:0|0:0,0:0:0:0:
260,192,76638,2,0,P|248:154|256:115,1,80,2|8,0:0|0:0,0:0:0:0:
324,48,77477,1,2,0:0:0:0:
344,144,77897,2,0,P|440:184|424:320,1,240,8|2,0:0|0:0,0:0:0:0:
340,312,79575,6,0,L|244:288,1,80,8|2,0:0|0:0,0:0:0:0:
168,296,80414,2,0,L|96:252,1,80,8|2,0:0|0:0,0:0:0:0:
44,176,81254,2,0,B|104:148|192:212|192:212|232:184|280:188,1,240,8|2,0:0|0:0,0:0:0:0:
364,200,82932,6,0,B|408:136|400:88|400:88|452:68,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
284,148,85030,2,0,P|316:96|312:72,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
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400,192,87547,1,2,0:0:0:0:
448,108,87967,2,0,L|484:28,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
352,128,89226,6,0,P|316:108|256:104,1,80,2|8,0:0|0:0,0:0:0:0:
200,156,90065,2,0,P|160:149|126:129,1,80,2|8,0:0|0:0,0:0:0:0:
60,60,90904,1,2,0:0:0:0:
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188,260,93002,6,0,P|148:240|88:240,2,80,8|2|8,0:0|0:0|0:0,0:0:0:0:
256,328,94261,1,2,0:0:0:0:
324,260,94680,2,0,P|364:240|472:284,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
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256,192,99715,12,0,102233,0:0:0:0:
Topic Starter
IamKwaN

shARPII wrote:

Hello, french mod for you, don't expect something really good, that's been a long time I haven't mod o/

[General]

Maybe try to find someone who can check your timing, I think your offset is a little bit to early. :arrow: changed as happy623 stated :P

[Normal]
  1. 00:12:412 (1,2,3,4) - I don't know if you were trying to do a square pattern, but it could be better if you really do one like this : http://puu.sh/6pjuD.jpg :arrow: Done
  2. 00:29:196 (1) - Mby you can do a better shape for this slider, no? (2 times the same is not really funny to play) :arrow: I will consider a better flow :)
  3. 00:44:301 (1,2,3,4,1,2,3) - I think this isn't really funny to play because it's repetitive : mby try to remove 00:46:608 (2) - and 00:45:979 (1) - should finish on 00:46:608 - http://puu.sh/6pjlc.jpg :arrow: Fix
  4. 00:31:713 (3) - Try to lower this slider on the grid because it's almost on my drain bar : http://puu.sh/6piUw.jpg :arrow: Fix

[Hard]

  1. 01:32:972 (1,2,3,4,5) - I think you can do a better flow here with 01:32:552 (4) - : http://puu.sh/6pkly.jpg :arrow: Done
Nothing else to say on this diff, almost perfect for me
Good job for this mapset and GL for the rank! o3o/ :arrow: Thanks so much for the quick mod!!!
Ikaros_F
hello,IamKwaN
from message

我觉得offset是7399比较稳一点(一个非常不科学的建议而已
[Hard]
00:14:750 (2,3) - 我觉得可以稍微再包的好一点
00:41:184 (2,3) - ctrl+G 换下位置,感觉能顺一些
00:43:072 (2,3) - 这里也换下位置,一跳一跳感觉爽一点
00:46:009 (1,2) - 我觉得这里的滑条间距可以放大一点
01:04:470 (1,2,3,4,5) - 我调整了一下它的位置,以前那个看起来有点乱→ http://puu.sh/6pZHs ,而且感觉这里稍微跳一点也没什么事
01:01:114 (1,2,1) - 看起来和前面的1靠在一起了,而没有和后面的1靠在一起,微调一下吧
00:32:582 (1) - 我觉得这里的大白线上可以有一个clap

抱歉,其他2个难度找不出什么

就摸到这里了
祝你好运 :) :)
wmtokok
From pm :)


[General]
所有Kiai必須要一樣,因為你同623個diff唔同左 你睇下邊個改番岩佢

[Hard]
00:45:170 (6) - 包的好一點,因為這樣看起來尾部跟(5)有點遠
00:59:435 (1,2,1,2) - 我覺得(1)的尾部可以拉長至(2) 把(2)delete ,因為00:58:806 (2) - 這裹有個大跳,令大量circle的出現變得就點怪
01:07:827 (1,3) - 頭部加上finish 加強進入高潮的效果
01:09:401 (1) - 加上finish
01:19:575 (1) - 頭部加上finish
01:23:981 (6) - 跟01:22:932 (1) - 做個對稱 X:16 Y168 http://puu.sh/6q32S
01:36:359 (1) - 頭加上finish
01:37:198 (3) - 加上finish



[Normal]
00:44:331 (1) - 頭加上finish 因為太明顯了這個
00:57:757 (1) - ^
01:33:002 (1) - ^
01:34:680 (1) - ^
01:36:359 (1) - ^
00:51:883 (2,3,1,2) - http://puu.sh/6q1C6 這個節拍打起來比較順
01:12:442 (4) - 回到Y:192 ........因為你看這個01:11:603 (2) - (這個無意中看到= =對整體完全沒影響 可以不fix XD)

[623's Easy]
mod什麼出來 nice

[總結]
圖做得很好@@
音效要加強 因為你本身音效太細聲
加油 :)
Topic Starter
IamKwaN

Ikaros_F wrote:

hello,IamKwaN
from message

我觉得offset是7399比较稳一点(一个非常不科学的建议而已 :arrow: 沒轉w
[Hard]
00:14:750 (2,3) - 我觉得可以稍微再包的好一点 :arrow:
00:41:184 (2,3) - ctrl+G 换下位置,感觉能顺一些 :arrow: 不錯
00:43:072 (2,3) - 这里也换下位置,一跳一跳感觉爽一点 :arrow: 也不錯
00:46:009 (1,2) - 我觉得这里的滑条间距可以放大一点 :arrow: 好 前面我都有放 這裡都應該放
01:04:470 (1,2,3,4,5) - 我调整了一下它的位置,以前那个看起来有点乱→ http://puu.sh/6pZHs ,而且感觉这里稍微跳一点也没什么事 :arrow: Good
01:01:114 (1,2,1) - 看起来和前面的1靠在一起了,而没有和后面的1靠在一起,微调一下吧 :arrow:
00:32:582 (1) - 我觉得这里的大白线上可以有一个clap :arrow: 這個好像沒差別我就不放了

抱歉,其他2个难度找不出什么 :arrow: 謝謝

就摸到这里了
祝你好运 :) :) :arrow: 謝謝你的mod :oops:
Topic Starter
IamKwaN

wmtokok wrote:

From pm :)

以下無改先講理由

[General]
所有Kiai必須要一樣,因為你同623個diff唔同左 你睇下邊個改番岩佢 :arrow: 應該系你未update w

[Hard]
00:45:170 (6) - 包的好一點,因為這樣看起來尾部跟(5)有點遠
00:59:435 (1,2,1,2) - 我覺得(1)的尾部可以拉長至(2) 把(2)delete ,因為00:58:806 (2) - 這裹有個大跳,令大量circle的出現變得就點怪 :arrow: 我覺得無問題;w;
01:07:827 (1,3) - 頭部加上finish 加強進入高潮的效果 :arrow: 這裡的音樂比較輕跟小聲 加上finish我覺得不適合
01:09:401 (1) - 加上finish :arrow: 加了whistle
01:19:575 (1) - 頭部加上finish :arrow: 違和感上線 這裡只是中段 ;w; 這歌很輕鬆耶
01:23:981 (6) - 跟01:22:932 (1) - 做個對稱 X:16 Y168 http://puu.sh/6q32S :arrow: 做了一個三角形
01:36:359 (1) - 頭加上finish :arrow: 違和
01:37:198 (3) - 加上finish :arrow: ^



[Normal]
00:44:331 (1) - 頭加上finish 因為太明顯了這個 :arrow: +clap 但hard那邊你沒提出;w;
00:57:757 (1) - ^
01:33:002 (1) - ^
01:34:680 (1) - ^
01:36:359 (1) - ^
00:51:883 (2,3,1,2) - http://puu.sh/6q1C6 這個節拍打起來比較順 :arrow: 我覺得現在這個也順
01:12:442 (4) - 回到Y:192 ........因為你看這個01:11:603 (2) - (這個無意中看到= =對整體完全沒影響 可以不fix XD)

[總結]
圖做得很好@@
音效要加強 因為你本身音效太細聲 :arrow: 因為首歌本身好輕鬆,太大聲反而同首歌唔夾
加油 :) :arrow: 謝謝!
Reol
Hi! noob modder incoming! as your req :D
I always suggest. so, if you don't want fix it, you don't need fix anything. :D

[ HalLoWeeN ] wrote:

[623's Easy]
np :3

[Normal]
np :3

[Hard]
00:30:275 (1) - Remove NC?
00:33:421 (1) - ^
00:35:939 (1) - Remove NC here or 00:36:778 (1) - here
01:14:331 (1) - Remove NC here and 01:14:540 (2) - Add NC
01:26:289 (1) - How about This Shape?
01:29:226 (4) - Add NC, 01:29:645 (1) - Remove NC
And 01:30:065 (2) - Remove NC , 01:30:484 (1) - Add NC


well, it's done.
This is so good :D Have my !
Good Luck!

p.s sorry for poor modding T^T
Syameimaru-Aya
你好
My mod
Easy
00:20:834 (1) - 我总觉得这么拉不好看
01:02:373 (2,3) - 这两个角度不好看
01:14:540 (3) - 弯的不好看
01:27:967 (3) - 角度不好看。。

我真是个垃圾modder,满篇不好看,自己都过意不去了,非常对不起……不过确实是没啥问题吧

Normal
01:29:226 (6,1,2) - 感觉可以玩个梗 :oops:

真的摸不出啥啦

Hard
00:08:247 (1,2,3) - 为什么不按下Ctrl+G,更有点感觉吧
00:09:925 (5,6,7) - 这三个稍微转个角度也不错啊和前面四个成为钝角顺便这么做的话⑤可以加NC
00:10:764 (1,2) - 为什么不对准音呢?
00:12:442 (1,2,3,4) - 总觉得这么放有点坏感觉
00:17:058 (5) - 加个NC?
00:17:897 (2) - NC(后面的kiai同理
00:19:995 (3) - 按个Ctrl+G会更好?

好像也摸不出啥,十分抱歉
祝早日rank
Starfy

StarForYou wrote:

新手來Mod一下

[Normal]
01:16:638 (2) - 頭尾加上Clap
01:38:037 (1,2) - 這位置不適合用reverse slider,因為音的位置不同 試試這樣 http://puu.sh/6qdzx.png


[Hard]
00:25:659 (5) - 同Combo突然太遠會誤導人(? 放近一下
01:38:037 (1,2) - 同上,這位置不適合用reverse slider 音的排佈: http://puu.sh/6qdYm.png 可以用Slider+Circle+Slider+Circle/Circle*6的方式代替


[623's Easy]
Nothing :3


第一次mod圖,那裏做得不好請告訴我 OAO
Topic Starter
IamKwaN
HalLoWeeN

[ HalLoWeeN ] wrote:

Hi! noob modder incoming! as your req :D :arrow: Thanks so much :D
I always suggest. so, if you don't want fix it, you don't need fix anything. :D

[ HalLoWeeN ] wrote:

[Hard]
00:30:275 (1) - Remove NC?
00:33:421 (1) - ^
00:35:939 (1) - Remove NC here or 00:36:778 (1) - here
01:14:331 (1) - Remove NC here and 01:14:540 (2) - Add NC :arrow: fix this one!
01:26:289 (1) - How about This Shape?
01:29:226 (4) - Add NC, 01:29:645 (1) - Remove NC
And 01:30:065 (2) - Remove NC , 01:30:484 (1) - Add NC


well, it's done.
This is so good :D Have my ! :arrow: Thanks XD
Good Luck!

p.s sorry for poor modding T^T :arrow: Nvm that's not bad at all lol

Syameimaru-Aya

Syameimaru-Aya wrote:

你好 :arrow: 你好喔
Normal
01:29:226 (6,1,2) - 感觉可以玩个梗 :oops: :arrow: 啥梗 :?

Hard
00:08:247 (1,2,3) - 为什么不按下Ctrl+G,更有点感觉吧 :arrow: flow不對了;w;
00:09:925 (5,6,7) - 这三个稍微转个角度也不错啊和前面四个成为钝角顺便这么做的话⑤可以加NC :arrow: 直線好像更有難度;w;
00:10:764 (1,2) - 为什么不对准音呢? :arrow: 加了兩個圓圈;w;
00:12:442 (1,2,3,4) - 总觉得这么放有点坏感觉 :arrow: 為啥233
00:17:058 (5) - 加个NC? :arrow: 大白線NC是我的做法
00:17:897 (2) - NC(后面的kiai同理 :arrow: ^
00:19:995 (3) - 按个Ctrl+G会更好?:arrow: CTRL+G 的flow好像不對 ;__;

好像也摸不出啥,十分抱歉
祝早日rank :arrow: 謝謝!

StarForYou
新手來Mod一下 :arrow: hi lol

[Normal]
01:16:638 (2) - 頭尾加上Clap :arrow: 加了clap違和感上線了 呢到我是專登唔clap的
01:38:037 (1,2) - 這位置不適合用reverse slider,因為音的位置不同 試試這樣 http://puu.sh/6qdzx.png :arrow: 這裡我是跟歌詞跟樂器 所以no fix ;w;


[Hard]
00:25:659 (5) - 同Combo突然太遠會誤導人(? 放近一下 :arrow: 這個jump我覺得適合 所以no fix ;w;
01:38:037 (1,2) - 同上,這位置不適合用reverse slider 音的排佈: http://puu.sh/6qdYm.png 可以用Slider+Circle+Slider+Circle/Circle*6的方式代替 :arrow: 同上

第一次mod圖,那裏做得不好請告訴我 OAO :arrow: 射射SFY :D
axschiming
Hello,m4m :D

整体难度比较低,铺面很整洁啊XD
歌曲还是很轻松的,能力低摸不出啥东西;w;
柑橘挺喜欢,射一发~

[Easy]
00:12:442 (2) - 改成滑条?
00:44:331 (1) - 没包好……
00:49:785 (2) - 感觉可以放在前一根白线上……要不1稍稍改改?
00:53:142 (2) - 可以缩到红线上

[Normal]
00:23:981 看看前面的3能不能挂这里……
00:49:366 (1,2) - 换成滑条试试看?
01:18:736 (2,3) - ^

[Hard]
00:29:226 (1,2,3,1,2,1,2) - 我听着像1234123的节奏……NC改改?flow也有点怪的感觉……
01:00:275 (1) - NC给下一个
00:46:009 (1,2) - 柑橘角度可以张开点,纯建议
00:54:401 (1) - 试试留个note给"咴!"?
01:31:743 (2,3,4) - 感觉距离有点怪,建议根据音乐给4的距离远些……
01:29:226 (4,5,1,2,3,1) - 感觉前三个一组后一个一组NC更好点....

祝早日rank
Topic Starter
IamKwaN
aschiming
Hello,m4m :D :arrow: Hi

整体难度比较低,铺面很整洁啊XD
歌曲还是很轻松的,能力低摸不出啥东西;w;
柑橘挺喜欢,射一发~ :arrow: 謝謝~

[Normal]
00:23:981 看看前面的3能不能挂这里…… :arrow: 這裡跟樂器喔
00:49:366 (1,2) - 换成滑条试试看? :arrow: 正方形感覺良好233
01:18:736 (2,3) - ^ :arrow: Kiai 的Stack好像能使整個map更好玩233

[Hard]
00:29:226 (1,2,3,1,2,1,2) - 我听着像1234123的节奏……NC改改?flow也有点怪的感觉…… :arrow: 喔 NC我是跟跳排列的 方便玩家讀圖
01:00:275 (1) - NC给下一个 :arrow: 為啥;w;
00:46:009 (1,2) - 柑橘角度可以张开点,纯建议 :arrow: Fix!
00:54:401 (1) - 试试留个note给"咴!"? :arrow: 跟歌詞 還有想跟00:54:191 (5)做個blanket
01:31:743 (2,3,4) - 感觉距离有点怪,建议根据音乐给4的距离远些…… :arrow: 你說的對,我考慮一下233
01:29:226 (4,5,1,2,3,1) - 感觉前三个一组后一个一组NC更好点.... :arrow: 這裡還是按大白線開NC吧

祝早日rank :arrow: 謝謝 XD
happy623

Syameimaru-Aya wrote:

你好

Easy
00:20:834 (1) - 我总觉得这么拉不好看 改了一點
01:02:373 (2,3) - 这两个角度不好看 右移了 (3)
01:14:540 (3) - 弯的不好看 fixed
01:27:967 (3) - 角度不好看。。 done w

我真是个垃圾modder,满篇不好看,自己都过意不去了,非常对不起……不过确实是没啥问题吧 別沒信心啊;w; 你很好的

好像也摸不出啥,十分抱歉
祝早日rank

axschiming wrote:

Hello,m4m :D

整体难度比较低,铺面很整洁啊XD
歌曲还是很轻松的,能力低摸不出啥东西;w;
柑橘挺喜欢,射一发~

[Easy]
00:12:442 (2) - 改成滑条?不了, 想突出那個重音
00:44:331 (1) - 没包好…… 改了w
00:49:785 (2) - 感觉可以放在前一根白线上……要不1稍稍改改?
00:53:142 (2) - 可以缩到红线上 這個可能有點太難了

祝早日rank
thanks both!

CODE!
osu file format v12

[General]
AudioFilename: Oto no Naru Hou e.mp3
AudioLeadIn: 0
PreviewTime: 13911
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Oto no Naru Hou e (TV Size)
TitleUnicode:オトノナルホウへ→ (TV Size)
Artist:Goose house
ArtistUnicode:Goose house
Creator:IamKwaN
Version:623's Easy
Source:Silver Spoon 2nd Season
Tags:Ending Gin no Saji happy623
BeatmapID:356506
BeatmapSetID:143270

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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14121,-100,4,2,2,50,0,1
27547,-100,4,2,1,50,0,0
30904,-100,4,2,1,30,0,0
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86183,-100,4,2,2,50,0,0
86288,-100,4,2,2,50,0,1
99715,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,45,150
Combo2 : 0,255,64
Combo3 : 166,83,0

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Topic Starter
IamKwaN
Updated ;)
Xinely
yo as requested


Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • 623's Easy
  1. OD+1? OD1 seems too Easy for Easy diff imo
  2. 00:12:442 (2) - i don't hear any cymbal sound here. remove the finish instead.
  3. 00:14:121 - volume of kiai really low, (almost can't hear asdf). how about around 70%?
  4. 00:20:834 (1) - how about move it to 8,320? so in order Blanket easier for viewing
  5. 00:25:449 (2) - is whistle body here intentional? sound isn't really good as i expected. aa i prefer to remove it
  6. 00:27:547 (1) - you should to add finish on head since i hear cymbal here. also feel empty w/o any hitsounds
  7. 00:27:547 (1,2) - finish on tail for both sliders should be remove. i just hear claps sound here. finish is really loud too.
  8. 00:29:226 (3) - add clap on head because sound of clap here. and remove finish since there isn't any cymbal. if you want to emphasize the clap sound that increasing in tail. arrange the volume instead use finish
  9. 00:32:582 (2,3) - nazi, blanket could be better here. example : https://osu.ppy.sh/ss/1267464
  10. 00:40:135 (3) - i guess you're forget to add whistle on head for consistency with previous
  11. 00:41:394 (2) - the vocal is increasing and become loud on repeat here. add whistle to emphasize that vocal? feel empty asdf xD
  12. 00:49:366 (3) - swap the whistle to tail and clap to repeat for consistency. also guitar sound of 00:50:205 - louder than 00:49:785 - , need whistle to emphasize the 00:50:205 imo
  13. 00:57:757 (1) - i guess you're forget to add finish on head :p
  14. 01:01:114 (1) - hmm i heard piano sound only here. remove finish and additions Normal and use whistle instead
  15. 01:12:862 - same as 00:14:121 -
  16. 01:12:862 (1) - nazi, flow could be smoother and better if you move the tail 412,232
  17. 01:19:575 (1) - i know it will be break consistency but sound of 01:19:575 - is really loud, can't emphasize with soft clap like this. add whistle too instead
  18. 01:25:030 (2) - you could to make smother curve of slider here. try to move the tail 316,72 and middle point 312,108
  19. 01:31:743 (2) - i guess you need to change claps to whistles on head and tail for consistency. also vocal is being high so whistle better to emphasize it
  20. 01:36:778 (4) - nazi, blanket could be better for smoother flow here. example : https://osu.ppy.sh/ss/1267490
  21. 01:38:876 (2) - remove finish, there isn't any cymbal sound. whistle only better


  • Normal
  1. 00:07:407 (1,2) - hmm i guess it would be better if you follow the piano sounds here since that sound is really important(loud) than clap sounds imo, try http://puu.sh/6sp4J.jpg this instead?
  2. 00:10:764 (1) - add whistle to emphasize the piano sound? feel empty when w/o hitsound imo
  3. 00:11:603 (2) - volume 40% here since the piano sound and vocal increasing here (also add whistle to emphasize piano)
  4. 00:13:282 (3,4) - hmm idk why clap on (4) circle here. i just hear vocal on that time. And i hear a clap sound on (3) clearly. so remove clap on (4) and add to (3) instead
  5. 00:16:638 (3,4) - imo flow too downward here. feel not really nice to play.. seems unenergetic. how about up the flow like http://osu.ppy.sh/ss/1267508
  6. 00:22:093 (3) - unstack this circle since can make a trap for newbie player here. try to move 100,52 for solution?
  7. 00:23:771 (3) - reason same as above, move to 120,384 instead
  8. 00:29:226 (1) - err avoid the overlap pls, it's really bad for visual http://osu.ppy.sh/ss/1267514
  9. 00:34:261 (1) - flow could be better here. the previous one seems forced to follow it imo. how about move to 320,192 instead
  10. 00:37:617 (1) - yeah it will break consistency. but piano sound on this circle is really loud. emphasize that sound with whistle
  11. 00:44:331 (1) - finish on head instead clap for emphasize the cymbal sond :p
  12. 00:47:687 (1) - ultra nazi, 1 grid up so flow become consistency each other
  13. 00:51:883 (2,3) - flow between them feel forced and uncomfortable for play. make it little curving like http://puu.sh/6sqjH.jpg (ps: after do that, fix the spacing after this pattern for keep consistency spacing)
  14. 00:55:659 (3,5) - make it more symmetic pls, remove (5) and copy paste from (3) and flip it
  15. 00:55:659 (3) - add New Combo here for consistency each other with previous
  16. 01:14:540 (1,2,3,1) - flow seems plain here, unenegertic as i said before. https://osu.ppy.sh/ss/1267540
  17. 01:19:156 (3) - same reason as 00:22:093 (3) - , move to 388,16 instead
  18. 01:25:449 (2) - vocal is really high at the time of slider's head. feel empty w/o hitsound imo. add whistle and clap on head to emphasize the vocal


  • Hard
  1. 00:10:764 - no need to reduce volume imo, i can't hear the sound with clearly asdf xD
  2. 00:13:282 (3,4) - swap clap from (4)'s head to (3)'s head. Reason same as Normal
  3. 00:17:792 - add note here since the music is really loud :<
  4. oh wait are you sure to use 1,20 SV here? it's SV for Normal diff imo.. Too slow for me especially on kiai times. try to increase the SV instead. or if you don't want use AR 6, AR 7 seems a little bit fast to read.
    placement is fine here. just the SV is really bother me. i can fc it with first play. Too Easy imo
    i need to skip this since the SV really bother me. just quick a check and as i said placement is fine
Hollow Wings
as ur req

Hard

  1. 00:57:757 (1,2) - 从这里开始单点都是稍微overlap了一点,我个人不建议这么做,果然还是拉开比较好,不过要改的话改动可能会比较大,所以你自己看吧
  2. 01:38:037 (1,2) - 这两个滑条节奏弄错了,是两个三分拍的折返,第二个滑条的头timing因此也是错的,请务必纠正
  3. 其他都好

Normal

  1. 00:32:582 (1,2,3,4) - 弄成两个正三角吧,这里ds很乱
  2. 00:56:498 (4,5) - blanket
  3. 01:35:939 (3,1) - blanket perfect
  4. 01:38:037 (1,2) - 节奏问题见hard diff的mod

623's Easy

  1. 00:28:387 (2,3) - blanket?似乎不弄也么事,你之后也都没弄的样子
  2. 01:25:030 (2,1) - blanket perfect
  3. 01:34:680 (3,4) - ^
  4. 妹纸0.0
少见的最高难度为hard噗

good luck
Topic Starter
IamKwaN
Xinely
yo as requested :arrow: Thanks!


  • Normal
  1. 00:07:407 (1,2) - hmm i guess it would be better if you follow the piano sounds here since that sound is really important(loud) than clap sounds imo, try http://puu.sh/6sp4J.jpg this instead? :arrow: I do this because when I first hear the song, I hear the claps instead of other instruments. Therefore, I keep it.
  2. 00:10:764 (1) - add whistle to emphasize the piano sound? feel empty when w/o hitsound imo :arrow: done
  3. 00:11:603 (2) - volume 40% here since the piano sound and vocal increasing here (also add whistle to emphasize piano) :arrow: done
  4. 00:13:282 (3,4) - hmm idk why clap on (4) circle here. i just hear vocal on that time. And i hear a clap sound on (3) clearly. so remove clap on (4) and add to (3) instead :arrow: In fact I can hear there is a dum sound so I add the clap. no fix
  5. 00:16:638 (3,4) - imo flow too downward here. feel not really nice to play.. seems unenergetic. how about up the flow like http://osu.ppy.sh/ss/1267508 :arrow: nice
  6. 00:22:093 (3) - unstack this circle since can make a trap for newbie player here. try to move 100,52 for solution? :arrow: no, i wanna makes this normal more difficult and here is the kiai time. Therefore, stacking is not a problem imo.
  7. 00:23:771 (3) - reason same as above, move to 120,384 instead :arrow: ^
  8. 00:29:226 (1) - err avoid the overlap pls, it's really bad for visual http://osu.ppy.sh/ss/1267514 :arrow: done
  9. 00:34:261 (1) - flow could be better here. the previous one seems forced to follow it imo. how about move to 320,192 instead :arrow: done
  10. 00:37:617 (1) - yeah it will break consistency. but piano sound on this circle is really loud. emphasize that sound with whistle :arrow: done
  11. 00:44:331 (1) - finish on head instead clap for emphasize the cymbal sond :p :arrow: done
  12. 00:47:687 (1) - ultra nazi, 1 grid up so flow become consistency each other :arrow: done
  13. 00:51:883 (2,3) - flow between them feel forced and uncomfortable for play. make it little curving like http://puu.sh/6sqjH.jpg (ps: after do that, fix the spacing after this pattern for keep consistency spacing) :arrow: done
  14. 00:55:659 (3,5) - make it more symmetic pls, remove (5) and copy paste from (3) and flip it :arrow: done
  15. 00:55:659 (3) - add New Combo here for consistency each other with previous :arrow: done
  16. 01:14:540 (1,2,3,1) - flow seems plain here, unenegertic as i said before. https://osu.ppy.sh/ss/1267540 :arrow: done
  17. 01:19:156 (3) - same reason as 00:22:093 (3) - , move to 388,16 instead :arrow: no, as mentioned above
  18. 01:25:449 (2) - vocal is really high at the time of slider's head. feel empty w/o hitsound imo. add whistle and clap on head to emphasize the vocal :arrow: done


  • Hard
  1. 00:10:764 - no need to reduce volume imo, i can't hear the sound with clearly asdf xD :arrow: done
  2. 00:13:282 (3,4) - swap clap from (4)'s head to (3)'s head. Reason same as Normal :arrow: no, it sounds weird. In fact, there is a bass drum sound there.
  3. 00:17:792 - add note here since the music is really loud :< :arrow: good
  4. oh wait are you sure to use 1,20 SV here? it's SV for Normal diff imo.. Too slow for me especially on kiai times. try to increase the SV instead. or if you don't want use AR 6, AR 7 seems a little bit fast to read. :arrow: SV remains unchanged after the consultation of a BAT and he also suggested increasing AR to 8 so as to increase difficulty which I totally agree. So, no change.
    placement is fine here. just the SV is really bother me. i can fc it with first play. Too Easy imo
    i need to skip this since the SV really bother me. just quick a check and as i said placement is fine :arrow: Sure
Thanks so much for your mod!!!

Hollow Wings
as ur req :arrow: 非常感謝!

Hard

  1. 00:57:757 (1,2) - 从这里开始单点都是稍微overlap了一点,我个人不建议这么做,果然还是拉开比较好,不过要改的话改动可能会比较大,所以你自己看吧 :arrow: remap了;w;
  2. 01:38:037 (1,2) - 这两个滑条节奏弄错了,是两个三分拍的折返,第二个滑条的头timing因此也是错的,请务必纠正 :arrow: 一定!
  3. 其他都好 :arrow: 謝謝!

Normal

  1. 00:32:582 (1,2,3,4) - 弄成两个正三角吧,这里ds很乱 :arrow: 這裡我改了
  2. 00:56:498 (4,5) - blanket :arrow: done!
  3. 01:35:939 (3,1) - blanket perfect :arrow: done!
  4. 01:38:037 (1,2) - 节奏问题见hard diff的mod :arrow: ^
少见的最高难度为hard噗 :arrow: ;w;

good luck :arrow: 謝嚕 ;)
ritsu-tanaika
Yo as promised

EASY

00:17:058 (4) - Think you should add a note here because there's an important clap in the rhythm

00:19:575 (3) - Better if you make the red dot in the slider path at (112,216), just for symmetry

00:54:820 (1) - Move a little to the left (488,136) so its less offscreen to the right

00:56:079 (3) - Shape looks a bit funny, you might wanna change it to a normal curved one

NORMAL

00:18:723 (3) - suggest moving to (284,212) to make a triangle pattern between 00:18:304 (2,3,1) -


00:38:653 (3,4) - Think this double click may be hard for Normal, removing 3 might be a good idea


HARD

00:30:262 (3) - Remove NC on this because all the different colors make it hard to follow the pattern

01:16:625 (2,3) - You sure these 2 notes are supposed to have drum in the sampleset?

yeah its a good map in general, didnt spot many errors! good luck
riffy
Yo, thank you for your request.

[General]
  1. Disable the widescreen support. It makes no sense to keep it enabled, because this thing is for widescreen SB ONLY.
  2. Preview times and offset differ. It is an unrankable mistake and you should fix it as soon, as possible!
  3. Please, fix the Source. I's supposed to be 銀の匙 or at least Gin no Saji, this is the official name, so it should be mentioned as the source. Anything else should be mentioned in tags.
  4. Add names of the main characters and A-1 Pictures to the tags. I guess it may help us to find your map faster.
[623's Easy]
  1. Reduce the HP Drain by one tick, your rhythm is not really intensive, so I'm sure that lower HP Drain will fit better here.
  2. 00:10:764 (1) - tail of this slider is too close to the previous circle, so players may mistakenly hit the tail,, just because it is so close. Try to move it somewhere else to make the diff a bit friendlier towards beginners.
  3. 00:12:862 - there strong vocals and they can be mapped without any problems. Please, try to map it, I'm sure that beginner expect it to be mapped!
    Note: 00:26:289 - same here! Keep your rhythm consistent, sudden empty spaces will bug players!
  4. 00:17:058 - both vocals and music are pretty strong here. Place here a circle to make your rhythm more intuitive, logical and understandable for players!
  5. 00:29:226 (3) - nazi - you could make a neater blanket here. It's a good idea, because beginners would appreciate cute patterns!
    Note: 00:44:331 (1) - :P do the same here
  6. 00:38:037 - 00:38:876 - here we are again. Do NOT skip beats just to make the diff easier, it breaks your flow and rhythm, consider adding two more circles or placing an 1/1 reversed slider here.
  7. 00:49:366 (3) - whistle-slidesound here would help you to emphasize that tricky sound on the background. Try to place it here and listen to it!
  8. 00:51:044 (1) - nazi - let me go a bit more nazi - this slider looks kkinda confusing to me. It looks just like one of those blanket sliders, so beginners will expect to see a circle at this place.Since you don't have any circles here, it will be confusin. therefore, consider using another shape
  9. 00:56:079 (3) - nazi - SORRY ABOUT BEING SO NAZI - seriously, this sudden change off the direction reflects nothing in musuic, so I'd like to avoid it. Try to use some softer shape, if i's possible!
  10. 01:30:904 (3,1,2,1,2,3) - consider using different comboind for this part, current one feels a bit illogical. I've made some changes, see if you like it! It seems lmore logical and fitting with the music, from my point of view!
  11. 01:38:456 - 01:39:296 - STRONG vocals and music. You can't just ignore them! It makes the diff simply unplayable and hardly understandable for players!

    Overall, it's okay, but you can make this diff much better! Go for it!
[Normal]
  1. I'd increase the Ar by one tick. It will fit better with the SV and patterns. Also, it's more common for Normal-diffs. Oh, and increase the OD, there's absolutely no reason to keep it so low!
  2. 00:13:688 (4,1) - the transition here isn't very catchable and could be improved. Try to make your flow a bit more natural, twhen it's possible. the same happens quite often, and I won't nazi you with flow suggestions too much. Just poke me if you need a full flow-mod :)
  3. 00:29:213 (1) - there're consistent 1/2 claps, you can't just COVER them with this slider! Try to map these claps, I'm sure that Normal players expect these beats to be mapped!
  4. 00:35:926 (1,2) - swap these and 00:37:185 (4,1) - these new combos. le screenshot. To make it more fitting with the vocals and music. Also, it looks a bit prettier, imo. :)
    Note: 01:02:779 (1,2) - do the same here and remove NC from 01:04:457 (1) - to make your comboing even better. Sometimes it's better to stick to vocals and music ainstead of simple following the pattern!
  5. 01:09:073 (4,1) - it's an 1/4 patern, it's unacceptable for Normal diff. Why? Because this diff could be played in taiko/o!m and ctb, and this pattern is clearly way too hard for a Normal diff. Do NOT use such patterns. (starting the spinner later will solve the problem)

    A few mistakes, and some messy patterns. There's nothing really wrong with the diff, but it could be imprved more. :)
[Hard]
  1. That's a Hard diff, not an Insane one. I'd use HP7 here, it is more suitable for this kind of diffs, imo.
  2. 00:08:024 - even in the hardest diff, some of the beats are just ignored. Some important beats. You shouldn't skip random beats to make your map more interesting, usecreativity to make your map more interesting!
  3. 00:09:912 (5,6) - speaking about creativity, you could use a slider here to emphasize that "yosh" or whatever he says! Follow everything you can follow in the map, make it interesting for players! :)
  4. 00:35:297 (4,5) - that stack was really, really confusing! Why did you do that? :( Try to use something else here, this stack doesn't really fits here and feels random!
  5. 00:41:171 (2,4) - I'd intuitively hit (4) without even looking at numbers. That's what I call confusing flow. Try to avoid such things when it is possible, use something like this instead. It is much easier to read, see? :)
  6. 00:45:786 (7,1) - nazi - nice flow is important, but you shouldn't foget about blanket-sliders. Try to make a nice blanket here
  7. 00:58:583 (2,3,4,1) - every single object is SLIGHTLY overlapped with the previous one. It looks a bit weird to me, you could move each one of them a bit to avoid such overlaps. Use somethilg like x1,55 DS here (alt+shift+mouse wheel)

    Everything else is quite alright. Good job!
The mapset could be better, but it's a pretty nice one! :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Beige
As your request (I don't wanna Forum PM T_T)

[General]

Fine : ) But soft-hitclap2 volume is so low... I can't hear this hitsound

And Why Easy Diff's Timing is different to Normal, Hard Diff? It's unrankable.

I think Timing change 'About 7400' is better. It should be conformed

[Easy]

Hitsound Volume is so low, How about considering to +10~20%?

And Fine : )

[Normal]

00:25:856 (1,2,1) - These overlaps are confused some noob player.

And Fine : )

[Hard]

00:12:849 (2,4) - I suggest Ctrl + G, it's better for these pattern.

00:30:262 (1,2) - I suggest Ctrl + G, it's better for these pattern.

00:30:891 (1) - Moved (304,168)

00:35:926 (1) - Remove NC

01:38:863 (2) - Ctrl + G is better : )

Clean Map :) GL~
kintyan
hi~ from PM

[Hard]
00:11:590 (3) - ctrl+G
00:12:429 (1,2,3,4) - head to whistle ? I want to fix a sound
00:25:856 (1,2) - miss match. change BPM?
00:38:443 (3,4,5,6) - suggestion
00:45:157 (6) - ^
SPOILER

00:45:157 - 1/2 slider
00:45:471 and 00:45:576 - add circle
00:47:255 (5) - 1/2 slider ?
01:11:171 (1,2,3,4) - head to whistle ?
01:38:024 (1,2) - slider finish to not match sound. beat snap divisor:1/3 to match

[Normal]
00:19:143 (1) - remove NC
00:19:562 (2) - add NC
00:25:856 (1,2) - change BPM?
00:35:926 (1) - remove NC
00:36:765 (2) - add NC
01:09:178 (1) - too close?
01:38:024 (1,2) - beat snap divisor:1/3

[623's Easy]
00:12:442 (2) - 00:10:764 (1) - ctrl+V
01:07:827 (1) - spinner end to 01:10:764
01:11:184 - add 3/1 slider

good luck :3
Topic Starter
IamKwaN
ritsu-tanaika
Yo as promised :arrow: Yo

NORMAL

00:18:723 (3) - suggest moving to (284,212) to make a triangle pattern between 00:18:304 (2,3,1) :arrow: No, I wanna make the flow as a straight line.


00:38:653 (3,4) - Think this double click may be hard for Normal, removing 3 might be a good idea :arrow: No, the difficulty is fine for me.

HARD

00:30:262 (3) - Remove NC on this because all the different colors make it hard to follow the pattern :arrow: um..not really, I just want the NC be an indicator for players that 00:30:262 (1) isn't a jump unlike previous ones.

01:16:625 (2,3) - You sure these 2 notes are supposed to have drum in the sampleset? :arrow: I think I don't understand what u're saying. If you mean these two guys should have claps, then I can tell you that I have tried adding claps on them, which I think it's weird.

yeah its a good map in general, didnt spot many errors! good luck :arrow: Thanks!

-Bakari-
Yo, thank you for your request. :arrow: Yo, thanks so much!

[General]
  1. Disable the widescreen support. It makes no sense to keep it enabled, because this thing is for widescreen SB ONLY. :arrow: @happy623
  2. Preview times and offset differ. It is an unrankable mistake and you should fix it as soon, as possible! :arrow: yes, because 623 is now busy striking with exams. So, her updates are delayed.
  3. Please, fix the Source. I's supposed to be 銀の匙 or at least Gin no Saji, this is the official name, so it should be mentioned as the source. Anything else should be mentioned in tags. :arrow: Well, I don't think so. As you can see from the official logo below, Silver Spoon is definitely the official name of the anime. But, I have added the kanji to the tags. @happy623
  4. Add names of the main characters and A-1 Pictures to the tags. I guess it may help us to find your map faster.
:arrow: ok.

[Normal]
  1. I'd increase the Ar by one tick. It will fit better with the SV and patterns. Also, it's more common for Normal-diffs. Oh, and increase the OD, there's absolutely no reason to keep it so low! :arrow: done with the AR and OD but keep tick rate as 1 because of consistency with other diffs.
  2. 00:13:688 (4,1) - the transition here isn't very catchable and could be improved. Try to make your flow a bit more natural, when it's possible. the same happens quite often, and I won't nazi you with flow suggestions too much. Just poke me if you need a full flow-mod :) :arrow: I am not sure why you think it's not very catchable. I personally think that's okay because I find some players to test play the normal and all of them think the flow can be well-caught. So, no change.
  3. 00:29:213 (1) - there're consistent 1/2 claps, you can't just COVER them with this slider! Try to map these claps, I'm sure that Normal players expect these beats to be mapped!
  4. 00:35:926 (1,2) - swap these and 00:37:185 (4,1) - these new combos. le screenshot. To make it more fitting with the vocals and music. Also, it looks a bit prettier, imo. :) :arrow: done.
    Note: 01:02:779 (1,2) - do the same here and remove NC from 01:04:457 (1) - to make your comboing even better. Sometimes it's better to stick to vocals and music ainstead of simple following the pattern! :arrow: no change, I think the current one is better imo.
  5. 01:09:073 (4,1) - it's an 1/4 patern, it's unacceptable for Normal diff. Why? Because this diff could be played in taiko/o!m and ctb, and this pattern is clearly way too hard for a Normal diff. Do NOT use such patterns. (starting the spinner later will solve the problem) :arrow: done.

    A few mistakes, and some messy patterns. There's nothing really wrong with the diff, but it could be improved more. :)
[Hard]
  1. That's a Hard diff, not an Insane one. I'd use HP7 here, it is more suitable for this kind of diffs, imo. :arrow: done.
  2. 00:08:024 - even in the hardest diff, some of the beats are just ignored. Some important beats. You shouldn't skip random beats to make your map more interesting, use creativity to make your map more interesting! :arrow: done.
  3. 00:09:912 (5,6) - speaking about creativity, you could use a slider here to emphasize that "yosh" or whatever he says! Follow everything you can follow in the map, make it interesting for players! :)
  4. 00:35:297 (4,5) - that stack was really, really confusing! Why did you do that? :( Try to use something else here, this stack doesn't really fits here and feels random! :arrow: done!
  5. 00:41:171 (2,4) - I'd intuitively hit (4) without even looking at numbers. That's what I call confusing flow. Try to avoid such things when it is possible, use something like this instead. It is much easier to read, see? :) :arrow: I think it is a problem when u hit circles without looking at the numbers. Also, it is obvious that (3) appears earlier than (4) and they are even not stacking together! Test-players have no problems reading them even they play it with HD and DT.
  6. 00:45:786 (7,1) - nazi - nice flow is important, but you shouldn't foget about blanket-sliders. Try to make a nice blanket here :arrow: In fact, my flow in my mind is something like this:
  7. 00:58:583 (2,3,4,1) - every single object is SLIGHTLY overlapped with the previous one. It looks a bit weird to me, you could move each one of them a bit to avoid such overlaps. Use somethilg like x1,55 DS here (alt+shift+mouse wheel) :arrow: much better! Thanks!

    Everything else is quite alright. Good job!
The mapset could be better, but it's a pretty nice one! :) :arrow: Thx 8-)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!

W h i t e
As your request (I don't wanna Forum PM T_T) :arrow: Thanks so much! I will in-game pm you next time, sorry.. T_T

[General]

Fine : ) But soft-hitclap2 volume is so low... I can't hear this hitsound :arrow: Is it because the hitsound is the same as that within the song? lol

And Why Easy Diff's Timing is different to Normal, Hard Diff? It's unrankable. :arrow: 623-chan is too busy to update her map, so the timing is different atm.

I think Timing change 'About 7400' is better. It should be conformed. :arrow: Yes, I am also hesitating about the offset. I doubt there are some 1/3 beats in between the song. Need confirmation~


[Normal]

00:25:856 (1,2,1) - These overlaps are confused some noob player. :arrow: um.. not really, and I want to capture those instruments too.

And Fine : )

[Hard]

00:12:849 (2,4) - I suggest Ctrl + G, it's better for these pattern. :arrow: um.. I think they are the same no matter CTRL+G or not imo. But as a player, these jumps can be treated as a warm up before the kiai time. So, change them!

00:30:262 (1,2) - I suggest Ctrl + G, it's better for these pattern. :arrow: well, the flow will be ruined if I CTRL+G them.

00:30:891 (1) - Moved (304,168) :arrow: wrong flow :?

00:35:926 (1) - Remove NC :arrow: I wanna maintain the NC pattern as Big White Line = NC.

01:38:863 (2) - Ctrl + G is better : ) :arrow: Coz I wanna make the direction more comfortable for players to get rid of the spinner, so I intentionally make it like that.

Clean Map :) GL~ :arrow: Thanks :)

kintyan
hi~ from PM :arrow: hi~

[Hard]
00:11:590 (3) - ctrl+G :arrow: instead of CTRL+G (3), I do this on (1).
00:12:429 (1,2,3,4) - head to whistle ? I want to fix a sound :arrow: Only add at (1) because of the instrument there.
00:25:856 (1,2) - miss match. change BPM? :arrow: yeah, it should be 1/3 instead.
00:38:443 (3,4,5,6) - suggestion :arrow: Seems weird for me.
00:45:157 (6) - ^ :arrow: I think the difficulty is too high and the flow now doesn't fit to have 1/4 circles.
SPOILER

00:45:157 - 1/2 slider
00:45:471 and 00:45:576 - add circle
00:47:255 (5) - 1/2 slider ? :arrow: Intentionally place a pause here.
01:11:171 (1,2,3,4) - head to whistle ? :arrow: same fix as the above.
01:38:024 (1,2) - slider finish to not match sound. beat snap divisor:1/3 to match :arrow: Yes!

[Normal]
00:19:143 (1) - remove NC :arrow: keep Big White Line NC as a pattern, so no.
00:19:562 (2) - add NC :arrow: ^
00:25:856 (1,2) - change BPM? :arrow: I think this one hasn't changed.
00:35:926 (1) - remove NC :arrow: ^ mentioned above.
00:36:765 (2) - add NC :arrow: ^
01:09:178 (1) - too close? :arrow: delay it for 1/4 beat.
01:38:024 (1,2) - beat snap divisor:1/3 :arrow: Yes!

good luck :3 :arrow: Thanks so much!

Thank you for all modders!
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