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ZUN - ZUN Nonstop Medley

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Garven
Well, as I promised I'd mod this when it finally went pending, hehe.

[Marathon]
01:36:257 (1,3) - These aren't mirroring each other, and it seems to be what you were going for
02:00:984 (3) - Add soft whistle to start?
02:06:802 (1) - ^
02:25:712 (1) - Finish to start?
02:27:166 (1) - ^
02:26:802 (3,1) - Line these up
02:28:166 (2,3) - Maybe move 1 grid down and left to adjust for the stacking
02:49:306 (1) - Maybe adjust the points like this to have a smoother middle curve? (though I wasn't digging the overlap between 02:48:560 (2,1) - )
03:10:175 (1) - This whistle on sliderslide intentional?
03:17:629 (1) - Didn't like the curve on this slider. :x
03:19:119 (1) - ^
04:02:212 (1) - Add finish to start?
04:39:249 (1) - ^
04:45:268 (1) - I dunno why, but this feels better starting on the red tick to me. *shrug*
05:09:064 (2,3,4) - Are these where you want them? Keep the stacking in mind. The 2 slider isn't parallel with the 1 slider either, if you were going for that.
05:58:797 (1) - End this at 06:01:719 - with no hitsound or a quiet normal-hitnormal (though those have a tendancy to have an annoying pop sound at low volumes). Feels and sounds better.
06:08:356 (3) - Soft whistle on sliderslide ><
06:26:638 (1) - Aaah, and if you make is symmetrical it kills the pattern. D:
06:31:375 (1) - Maybe soft hit sounds for these parts?
06:34:533 (1) - and back to normal sounds here
06:37:691 (1) - and soft here
07:50:410 (1,1) - This... was kind of eh. The initial part of the slider felt fine, but the return into an immediate spinner felt kind of cheap. Maybe map through the spinner? Gah, but you use it later and it feels better. Maybe it's more that you used a strong-curved slider the second time? The long tilde slider maybe didn't transition into a spinner well for me. I dunno, I'm just rambling now. :P
07:56:263 (1,4) - Line these up just a tiiiny bit more.
08:09:217 (2,1) - Adjust down and right for the stack
08:19:157 (4,5,1) - Not lined up very well
08:25:302 (1,1) - You've got the feel for the trumpets, but the hit sound you chose makes it feel so incredibly off when you have the cymbal crash a beat later in the music. This ended up sounding the best while preserving some of the trumpet lead, though I dunno if you really want to do it, hehe.

09:05:684 (1) - During this part, there were a lot of missed opportunities for some good soft finish placement.
09:22:826 (1) - Hrm, maybe end with a clap instead of the double finish that's going on?
11:19:764 (3,3) - These might have a better effect if you did sliders like this (only not as lazily done :P):
12:36:747 (2,1) - Didn't like this overlap much

And that's halfwayish through. I'll get the other half later.
Hazenkain
Love this map, played it like 10 times since I got it a week ago, amazing effort with all the songs, this final version is easier but still really enjoyable - star.
SapphireGhost
Question - would it be possible to set the Preview Points of the diffs other than [Marathon] to their respective songs? I know that's usually unrankable but perhaps it would be different because this is a medley?
Anyway, have a STAR for your efforts.
Topic Starter
Doomsday

SapphireGhost wrote:

Question - would it be possible to set the Preview Points of the diffs other than [Marathon] to their respective songs? I know that's usually unrankable but perhaps it would be different because this is a medley?
Anyway, have a STAR for your efforts.
That's how I wanted to have it at first, but when you click on the map in the song select, only the preview for the first diff chosen plays. Clicking any other diff doesn't use that preview point, so for the most part it's pretty useless :(

Garven wrote:

Well, as I promised I'd mod this when it finally went pending, hehe.

[Marathon]
01:36:257 (1,3) - These aren't mirroring each other, and it seems to be what you were going for Fixed
02:00:984 (3) - Add soft whistle to start? Doesnt sound too great to me
02:06:802 (1) - ^ ^
02:25:712 (1) - Finish to start? Done
02:27:166 (1) - ^ Done
02:26:802 (3,1) - Line these up Fixed
02:28:166 (2,3) - Maybe move 1 grid down and left to adjust for the stacking Done (I think I budged the stack while fiddling with it)
02:49:306 (1) - Maybe adjust the points like this to have a smoother middle curve? (though I wasn't digging the overlap between) 02:48:560 (2,1) - )
Smoothed it out. I haven't done what you've done there though since it's a little asymmetrical.
03:10:175 (1) - This whistle on sliderslide intentional? Yeah :x
03:17:629 (1) - Didn't like the curve on this slider. :x Yeah, it's kinda awkward. Smoothed a bit
03:19:119 (1) - ^ ^
04:02:212 (1) - Add finish to start? Done
04:39:249 (1) - ^ ^
04:45:268 (1) - I dunno why, but this feels better starting on the red tick to me. *shrug* Agreed
05:09:064 (2,3,4) - Are these where you want them? Keep the stacking in mind. The 2 slider isn't parallel with the 1 slider either, if you were going for that. Stacking can make it look awkward, but I don't think it's too big an issue here.
05:58:797 (1) - End this at 06:01:719 - with no hitsound or a quiet normal-hitnormal (though those have a tendancy to have an annoying pop sound at low volumes). Feels and sounds better. I'll shorten it, but I'll just leave a normal soft sound on there.
06:08:356 (3) - Soft whistle on sliderslide >< Oh dear. Removed.
06:26:638 (1) - Aaah, and if you make is symmetrical it kills the pattern. D: Ohh, the sliderend is misplaced a bit. All fixed
06:31:375 (1) - Maybe soft hit sounds for these parts? Done
06:34:533 (1) - and back to normal sounds here Done
06:37:691 (1) - and soft here Done
07:50:410 (1,1) - This... was kind of eh. The initial part of the slider felt fine, but the return into an immediate spinner felt kind of cheap. Maybe map through the spinner? Gah, but you use it later and it feels better. Maybe it's more that you used a strong-curved slider the second time? The long tilde slider maybe didn't transition into a spinner well for me. I dunno, I'm just rambling now. :P Hmm. I see what you mean there. I'll leave it for now since it's late when I'm checking this, but I might do something about it.
07:56:263 (1,4) - Line these up just a tiiiny bit more. Done
08:09:217 (2,1) - Adjust down and right for the stack Done
08:19:157 (4,5,1) - Not lined up very well Fixed
08:25:302 (1,1) - You've got the feel for the trumpets, but the hit sound you chose makes it feel so incredibly off when you have the cymbal crash a beat later in the music. This ended up sounding the best while preserving some of the trumpet lead, though I dunno if you really want to do it, hehe. I'm not keen on the way you've set it up there, but I see what you mean about the cymbal crashes being awkward. I've changed it so the cymbal crashes land on the trumpets. Sounds somewhat better I think.

09:05:684 (1) - During this part, there were a lot of missed opportunities for some good soft finish placement. I see what you mean, but I think it works alright how it is.
09:22:826 (1) - Hrm, maybe end with a clap instead of the double finish that's going on? Yeah. Done
11:19:764 (3,3) - These might have a better effect if you did sliders like this (only not as lazily done :P):
Agreed. Remade those.
12:36:747 (2,1) - Didn't like this overlap much Fixed
Garven
And for the next section:

04:45:360 (1) - I think you forgot to resnap the end of this when you moved it, hehe
05:13:138 - Maybe extend the break start to 05:13:323 - ?
11:43:810 (3) - Not quite stacked correctly
14:30:094 (1) - End this at 14:31:025 -
14:34:379 (1) - End this at 14:36:988 -
14:45:932 (1,3) - Not stacked quite right
15:21:709 (1) - Maybe add a soft finish?
16:19:255 (2,3,4) - Maybe readjust due to overlap from stacking?
19:13:468 (1) - Eeh. It looks kind of misaligned if it's not right with the slider track, but then it's just being covered completely. Kind of iffy with this pattern.
19:18:700 (4) - End with a finish?
19:41:375 - Was this break intentional? Feels fairly long and soon after the previous break. The music is fairly subdued, but I think it's mappable.
20:08:153 (1) - Felt like a really weird spot for a new combo.
20:36:024 (7) - Hrm, maybe add a whistle here, remove whistle from the end of 20:36:218 (1) - and add whistle at 20:37:379 (2) - ?
20:47:831 (6) - Add whistle on end
22:00:480 (4) - Not stacked properly
22:17:563 (1) - Add whistle to go with snares?
23:38:202 (3) - Remove finish on the end
23:44:435 (3) - That finish intentional?
24:32:747 (1) - Remove finish. Sounds weird. :/
24:28:072 (1,1) - Not symmetrical (easy to tell with the slider ticks)

Yay, all done~

All that with like two actual gameplay mods. =_=
Good job on this!
Don't kudosu since it's an extension of the previous mod.

Edit:

Don't forget to re-edit your main post after uploading so that forum tags actually get applied. :P
Topic Starter
Doomsday
I've ditched the multiple difficulties, and just had the one Marathon difficulty. On second thoughts, I don't think they worked too well on their own (besides, it's a pain to apply fixes to them).

Still gotta fix Part 2 of Garven's post. Stay tuned
Tamix_old
I've had the old version for a while and it was one of my favorite maps, marathon or not. I just tried the remade one today, and I must say I am disappoint. Maybe because I played the old one so much, but I don't see any improvement, aside from a few parts that needed modding like the start of Kaguya's theme. To be honest, it's boring. It might be fine as an easier difficulty, but why remove the old one? Sorry, but I am just sad to see one of my favorite maps getting replaced, I really wanted it to get approved.

Of course, this is my opinion, just sayin'
Topic Starter
Doomsday
I kinda knew that would be the reaction from some.

I disliked my old one, and because of that I had practically no motivation to finish it, nor even work to get it approved, so I remapped so i'd be happy with it.

Sorry about giving up on that one. I just wasn't happy with it :(
(Kept the old one in the OP post though, so it's still available)
Pheon
Oh well, it's a shame the old diff won't be approved I guess, I would've loved to see a scorechart on it~ Maybe it could be added in the pack anyhow?
Also, I thought the older difficulty was a lot of fun too, it actually helped me with my streaming for a bit. I didn't get to play the new version to the end just yet, but it seemeed a lot easier. The reason why I liked this medley was because it was long and it was a lot of fun to play, not too easy, not too hard. -and because it's touhou. -and because fc'ing the first half of Kaguya's theme on taiko felt great.

The new difficulty seems like something I'll still overplay though~
Topic Starter
Doomsday
And the second half:

Garven wrote:

And for the next section:

04:45:360 (1) - I think you forgot to resnap the end of this when you moved it, hehe Oh derp. Fixed
05:13:138 - Maybe extend the break start to 05:13:323 - ? Well, haven't extended the break, but put a beat there which has done the job anyway.
11:43:810 (3) - Not quite stacked correctly Fixed
14:30:094 (1) - End this at 14:31:025 - I see what you mean, but nope
14:34:379 (1) - End this at 14:36:988 - ^
14:45:932 (1,3) - Not stacked quite right Doesn't impact me much either way, but done
15:21:709 (1) - Maybe add a soft finish? Sounds good, done
16:19:255 (2,3,4) - Maybe readjust due to overlap from stacking? Done
19:13:468 (1) - Eeh. It looks kind of misaligned if it's not right with the slider track, but then it's just being covered completely. Kind of iffy with this pattern. I've done a little rearranging here. Should be just fine now.
19:18:700 (4) - End with a finish? Nope
19:41:375 - Was this break intentional? Feels fairly long and soon after the previous break. The music is fairly subdued, but I think it's mappable. Yeah, it's a very long break, but I don't think it is worth mapping that part personally. I quite like how the break works
20:08:153 (1) - Felt like a really weird spot for a new combo. Cleared that up a bit
20:36:024 (7) - Hrm, maybe add a whistle here, remove whistle from the end of 20:36:218 (1) - and add whistle at 20:37:379 (2) - ? That works. Done
20:47:831 (6) - Add whistle on end Oh dear. Fixed
22:00:480 (4) - Not stacked properly Not sure how that happened.
22:17:563 (1) - Add whistle to go with snares? mmm, okay
23:38:202 (3) - Remove finish on the end Done
23:44:435 (3) - That finish intentional? Nope. Fixed
24:32:747 (1) - Remove finish. Sounds weird. :/ 'Kay
24:28:072 (1,1) - Not symmetrical (easy to tell with the slider ticks) God those things are a pain done
Antu Villegas
Star :3
Snowy Dream
STAR~
gat1toneku
star even though i haven't played the new version
will play in a while
Garven


[General]
26 mb osz... I guess it's okay considering the song length?
ZUN.jpg isn't 4:3 - not that you ever see it beyond the thumbnail.

[SB]
Haha, when I last modded, I still had the old SB. Whoops.
13:12:197 - The transition here is kind of odd since you have the spinner covering everything, then one beat later it changes the image. Maybe extend the spinner? I dunno.
You really should have a "Thank you for playing!" image at the end during the outtro with maybe some timed glowy effects. It would be quite fitting for that final fanfare.

[Marathon]
01:01:895 - Unneeded timing section
02:09:530 (4) - Maybe raise a grid to keep a smoother curve motion?
03:38:498 (1) - Finish sounds odd on this when the phrase didn't really end, then starting the next song with the soft finish.
05:13:323 (4) - Soft finish?
07:18:763 (2) - Move this to 07:18:672 -
07:19:129 (1) - This starts late too... possibly have a different BPM timing section here? You could move them to 1/8 and they fit better and all, but I'm thinking that's going to be frowned upon, haha.
09:05:345 (9,10) - Perhaps add claps to these (since you obviously like normal whistles, hehe)? It's really hard to hear the trumpets over all the hitsounding from the stack, and the aural cue would help greatly in getting the transition from 1/4 stack to 1/2 normal stuff.
11:19:764 (3) - Forget a finish?
11:21:325 (3) - ^
13:30:197 (5) - This was kind of cruel to throw in 13 minutes into the map, haha. I was on auto-pilot mode and got a bucket full of 100s for my laziness.
14:13:322 - This section I was hitting really early on during the softer parts. It's probably due to the lack of percussion, but it was still kind of annoying seeing those 100s pop up.
...
Now I'm worried that I lost attention for the rest of the map, because I didn't notice anything else, haha. Anyway, just more crap modding here. I still wish the start of Phantom Factory was mapped. :<
ziin

Garven wrote:

26 mb osz... I guess it's okay considering the song length?
It's a question of which rule to break.

If you use 80-96kbps average with vorbis, the map is of similar quality as a 128 kbps mp3.

Personally I can't tell the difference between 128 kbps mp3 and 64 kbps vorbis, but that's just me.
Garven
Yeah, I'm fine with it, but it's best to raise this now in case there needs to be more dialogue on the issue.
Topic Starter
Doomsday
About the size: I'd think that considering the length, such a large filesize couldn't be helped unless you lowered the quality like Ziin said, but ehh, I tried that earlier, and it didn't sound great to me. It only just creeps over the limit anyway (or maybe I'm a bit biased :P)

Garven wrote:



[General]
[SB]
Haha, when I last modded, I still had the old SB. Whoops.
13:12:197 - The transition here is kind of odd since you have the spinner covering everything, then one beat later it changes the image. Maybe extend the spinner? I dunno. Oh dear, thought I already did that. Done
You really should have a "Thank you for playing!" image at the end during the outtro with maybe some timed glowy effects. It would be quite fitting for that final fanfare. I see what you mean. To me though it feels a little awkward since it would start just before the fanfare. I dunno, but something like that would have fit in better had it been as the fanfare ends. A black screen still bothers me though.

[Marathon]
01:01:895 - Unneeded timing section Fixed
02:09:530 (4) - Maybe raise a grid to keep a smoother curve motion? Agreed. Done
03:38:498 (1) - Finish sounds odd on this when the phrase didn't really end, then starting the next song with the soft finish. Not sure why that was still there.
05:13:323 (4) - Soft finish? I'm not usually one for this, but done
07:18:763 (2) - Move this to 07:18:672 - Well, moved it to 07:18:718 anyway. It sounds better there to me.
07:19:129 (1) - This starts late too... possibly have a different BPM timing section here? You could move them to 1/8 and they fit better and all, but I'm thinking that's going to be frowned upon, haha. The first triplet is a little late, yeah. That said though I think it would be better for both to be the same speed. More intuitive to play that way.
09:05:345 (9,10) - Perhaps add claps to these (since you obviously like normal whistles, hehe)? It's really hard to hear the trumpets over all the hitsounding from the stack, and the aural cue would help greatly in getting the transition from 1/4 stack to 1/2 normal stuff. I see what you mean. I'll add that in.
11:19:764 (3) - Forget a finish? Yeah, after remaking that slider. Done
11:21:325 (3) - ^ ^
13:30:197 (5) - This was kind of cruel to throw in 13 minutes into the map, haha. I was on auto-pilot mode and got a bucket full of 100s for my laziness. There's plenty of things like that in the map. You have to keep your wits about yourself in a map this long. :P
14:13:322 - This section I was hitting really early on during the softer parts. It's probably due to the lack of percussion, but it was still kind of annoying seeing those 100s pop up. Yeah, lack of a constant beat with 1/3 rhythms can be tough.
...
Now I'm worried that I lost attention for the rest of the map, because I didn't notice anything else, haha. I'm sure most of the issues are in that half anyway. The latter half was mapped much later so I would've taken a little more care :P
Anyway, just more crap modding here. I still wish the start of Phantom Factory was mapped. :<
[LV]Kevin
I love it leave it as long as it is star ;']
Hamuko
why i didnt star this yet :<
*stars*
Colin Hou
:3
Anonymus_old
Awesome~
Priestess_old
:lol:
Garven
Raised a small timing issue near 7:00 in. Plays much better now. :D

Bubble #1!

:U
JhowM
star~
Lybydose
Ok, before anyone approves this, I want to double check the timing for the entire map. Hopefully I can do that sometime this weekend.

I do know of one part that is off however: 12:47:464 (1,2). The BPM change happens at 12:47:465 rather than at 12:48:933. Also, it's more correct to set the timing signature to 7/4 (technically it's 7/8) for several parts of Hartmann's (every section that sounds like 11:24:901).

EDIT: See more recent post
loveFantasy
great map! star.

good luck getting it approved!

some nazi stuff, checked those if you want

tags: "zun" isn't needed in tags?
tags: sleepess night --> sleepless night

3rd song:
isn't it "Catastrophe in Bhava-Agra", instead of "Brava-Agra"?
also "agra" in 3Songname.png isn't capitalize as "Agra".

Mokou.jpg: usually write as "Fujiwara no Mokou", "no" not capitalized
Tenshi.jpg and Yuyuko.jpg: title is not capitalized as other pics
Shiki
star
Lybydose
Timing:

I checked EVERYTHING except the parts are entirely breaks. If it's not mentioned here, it's fine already.

00:27:008 - Starts out slightly late, but then gets really early. Try 163.70 BPM // 27,000 Offset
01:34:803 - minus 10ms here
07:19:685 - slightly late, maybe -5 or -7 or so
08:53:934 - the end of this section is quite a bit off. Try 163.30 BPM.
11:24:901 - 7/4 time signature
11:45:256 - same
12:06:763 - ^
12:14:711 - ^
12:17:317 - guess what
12:37:457 - set offset to 757,457
12:47:457 - add a section here: 162 BPM // 767,457 Offset
12:48:938 - delete the section here
13:00:790 - this offset should be 780,790 (think this is no change, but I'm not 100% sure on what I edited here)
14:13:314 - minus 10ms. I think. I constantly get early hits in test mode here, but it's hard to confirm in the editor by listening.
15:24:886 - change the section here to 148.00 BPM // 924,658 Offset...
15:36:020 - ...then delete the timing section here...
15:37:640 - ...and here.
18:10:253 - +8ms
18:46:243 - I decreased the offset here. I'm not sure by how much, but I set it to 1,126,243
22:20:897 - Just make it 144 BPM flat
22:44:038 - Add a section here with offset 1,364,038 (same 144 bpm), and then add another section on the next note if you'd like the white ticks to line up again.

Other small things I noticed while testing:

05:09:064 (2,3,4) - stacking here is kind of confusing
07:32:306 (5,6,7,8,1) - sounds a lot better if you do this instead: http://puu.sh/1PJV
07:36:697 (4,5,6,7,1) - same
16:11:948 (1) - slider feels like it ends early, and sounds better to me if extended to the white tick

16:08:294 (3) - finish
16:08:871 (6) - finish at start
16:14:448 (3) - ^
16:15:025 (5) - ^

You've got finishes at those parts when this song section repeats a 2nd time there anyway.

Also would have liked to see some normal whistles in some spots, especially in Illusionary Funeral and Border of Life, but whatever.

...also fix that song title problem someone pointed out above.
Topic Starter
Doomsday

Lybydose wrote:

Timing:

I checked EVERYTHING except the parts are entirely breaks. If it's not mentioned here, it's fine already.

00:27:008 - Starts out slightly late, but then gets really early. Try 163.70 BPM // 27,000 Offset I see. That one sounds like it goes a little late though, so I'll use 163.75 BPM instead
01:34:803 - minus 10ms here Done
07:19:685 - slightly late, maybe -5 or -7 or so I'll go with -6
08:53:934 - the end of this section is quite a bit off. Try 163.30 BPM. Fixed
11:24:901 - 7/4 time signature Last time I fiddled with the timing I don't think this was available, soooo done.
11:45:256 - same ^
12:06:763 - ^ ^
12:14:711 - ^ ^
12:17:317 - guess what ^
12:37:457 - set offset to 757,457 Done
12:47:457 - add a section here: 162 BPM // 767,457 Offset Done
12:48:938 - delete the section here Done
13:00:790 - this offset should be 780,790 (think this is no change, but I'm not 100% sure on what I edited here) Yeah, that's the one It's already got.
14:13:314 - minus 10ms. I think. I constantly get early hits in test mode here, but it's hard to confirm in the editor by listening. I managed to play it fine, but ehh, it does feel a little late, so I'll go with that.
15:24:886 - change the section here to 148.00 BPM // 924,658 Offset... Oh dear. Done (I guess the reason I neglected it was because I didn't map there, but eww)
15:36:020 - ...then delete the timing section here... ...but yeah, haven't got a reason for this being so off, apart from maybe blaming my timing skill back then :( (My rechecks must've been poor too)
15:37:640 - ...and here. Done
18:10:253 - +8ms Sounds good to me
18:46:243 - I decreased the offset here. I'm not sure by how much, but I set it to 1,126,243 Sounds a tiny touch early to me. I'll use 1,126,245
22:20:897 - Just make it 144 BPM flat Done
22:44:038 - Add a section here with offset 1,364,038 (same 144 bpm), and then add another section on the next note if you'd like the white ticks to line up again. Done both

Other small things I noticed while testing:

05:09:064 (2,3,4) - stacking here is kind of confusing I'll remove (3), since it sounds better without it anyway, and plays smoother. done the same with similar parts in this section.
07:32:306 (5,6,7,8,1) - sounds a lot better if you do this instead: http://puu.sh/1PJV Yeah. Done
07:36:697 (4,5,6,7,1) - same Changed the rhythm, but to 1/2's since that's how the rhythm went here to my ears.
16:11:948 (1) - slider feels like it ends early, and sounds better to me if extended to the white tick. Perhaps, but I dunno. I quite like how it leads on somewhat (and I'm not just saying that because it's symmetrical, heh).

16:08:294 (3) - finish
16:08:871 (6) - finish at start
16:14:448 (3) - ^
16:15:025 (5) - ^

You've got finishes at those parts when this song section repeats a 2nd time there anyway.
(I missed them out because I wanted a buildup in the second repeat. The song itself builds up there so I did the same with hitsounds)
Also would have liked to see some normal whistles in some spots, especially in Illusionary Funeral and Border of Life, but whatever.
(I'm not a fan of normal whistles when the planets aren't aligned :P)
...also fix that song title problem someone pointed out above.
(Done)
Thanks for checkin'. makes up for my poor timing recheck
Lybydose
Ok, quick nazi things I missed the first time:

02:28:156 (2,3) - stack these better
12:47:457 (1,2) - The edited timing here made these into soft hits instead of normal. Did you forget to change them back?
13:11:822 - move the timing section ahead two white ticks to 13:12:572 so that the metronome lines up properly. Alternatively, you could just add a new section two ticks forward if you really want the spinner snapped to the new timing. It's only like 4ms difference though.
14:12:853 - the storyboard background moves slightly down and to the right just before the transition. Was that intentional?
18:46:245 - 3/4 time signature
19:19:733 - I'm pretty sure it goes back to 4/4 here. I can't really tell :o
23:00:410 - the strong note is on the next white tick, so you could simply add a timing section at 23:00:799 to line that up.

Also you should manually move it back to Pending after you're finished so I know there's nothing else you want to change ;)
Nagae-Iku
star :)
RhaiizoN
star~❀
Topic Starter
Doomsday

Lybydose wrote:

Ok, quick nazi things I missed the first time:

02:28:156 (2,3) - stack these better Done
12:47:457 (1,2) - The edited timing here made these into soft hits instead of normal. Did you forget to change them back? Oh dear. Fixed
13:11:822 - move the timing section ahead two white ticks to 13:12:572 so that the metronome lines up properly. Alternatively, you could just add a new section two ticks forward if you really want the spinner snapped to the new timing. It's only like 4ms difference though. Doesn't fuss me much, but done (Moved it forward)
14:12:853 - the storyboard background moves slightly down and to the right just before the transition. Was that intentional? Just an artefact from my old storyboarding skills. I'll remove that one (even though I didn't notice it. heh)
18:46:245 - 3/4 time signature Done
19:19:733 - I'm pretty sure it goes back to 4/4 here. I can't really tell :o Actually, 7/4 seems to fit in. I think I'll go with that
23:00:410 - the strong note is on the next white tick, so you could simply add a timing section at 23:00:799 to line that up. Dooone

Also you should manually move it back to Pending after you're finished so I know there's nothing else you want to change ;) Yeah, that one slipped my mind :P
Shiirn
why did i not do this before

star despite zun
Lybydose
'kay

Actually the storyboard still does that thing, you probably didn't full submit. If you care enough to full submit the entire thing again and change it (since most people probably won't even notice or care), message me and I'll rebubble.

EDIT: KAY
Akira_kun
=)
Ijah_old
This NEEDS to get approved.
star
jiantz
star

miss the old streams tho :(
-Moccha_chii-
star~
brocoli
I miss v1.0...
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